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Vapourware [WiP]Zodiac Legion, a medieval fantasy take on X-COM

Discussion in 'Codex Workshop' started by Galdred, Jan 22, 2014.

  1. Galdred Studio Draconis Patron Developer

    Galdred
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    The gamme will be featured in the next CanardPC issue, and the article can be read here (in French, subscribers only):

    https://www.canardpc.com/416/votre-horoscope-de-2022-zodiac-legion

    approximate translation:

    For their first game, most indies start with a small project. But Studio Draconis went with a fantasy XCOM mixed with Knights of the Zodiac (Saint Seiya, an anime that was very popular in Japan, France and Brazil in the late 80s). Moreover, I played it, and it will be great. It is as if the developers didn't even read the first sentence of this intro...
     
    Last edited: Feb 11, 2021
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  2. AshenNedra Novice

    AshenNedra
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    Congratulations !

    Such great news!

    Hope you sell lots and lots of unts and succeed.

    M
     
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  3. Harry Easter Savant

    Harry Easter
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    That's what he said.
     
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  4. The Red Knight Erudite

    The Red Knight
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    Any chance of hiring Bernard Minet to sing the main menu or credits song?
     
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  5. Galdred Studio Draconis Patron Developer

    Galdred
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    That would be cool (for the 30 year old + French at least!), but maybe a bit too risky in the copyright infringement department. The guys behind Chroma Squad got copyright trolled by the makers of Power Rangers for much less than that, and unlike MRY, I am not dual classed in law.
     
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  6. Galdred Studio Draconis Patron Developer

    Galdred
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  7. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    I didn't know cyangmou was involved in the project, no wonder why the game looks so great.
     
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  8. Galdred Studio Draconis Patron Developer

    Galdred
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    Thanks!
    When I started looking for an artist (because I expected the game to be over "soon", back in mid 2014!), I saw Cyangmou's work on Deviantart on a now defunct game called RiftForge, and I knew I had to work with him.

    He designed the paperdolling system, and did the initial art direction, and the existing tilesets, and he recommended Ben Addendorf to me, who ended doing most of the character art.

    Riftforge art:
    Show Spoiler

    [​IMG]
    [​IMG]
     
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  9. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  10. Galdred Studio Draconis Patron Developer

    Galdred
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    TheEdmon made a preview video.
    There are "a few" UI issues, LoS issues, and balance issues (these skeletons are really pushovers), but we're working on it!
    I'll make Skeletons cheaper and a bit less incompetent.

     
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  11. Galdred Studio Draconis Patron Developer

    Galdred
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    Btw, do you have examples of movement and range preview elegantly stacked?
     
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  12. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    What like Aow3 where movement range hexes are coloured and range tiles have a dashed outline?
     
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  13. Galdred Studio Draconis Patron Developer

    Galdred
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    Yes, that seems to be the best compromise, thanks!
     
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  14. Darth Canoli Magister

    Darth Canoli
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    Seems alright to me, the only issues i have, aside from the engine optimization, is the text police size, do you plan some options to double its size?
    Destructible walls is a really cool feature but stopped there, i'm allergic to streamers videos.
     
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  15. Galdred Studio Draconis Patron Developer

    Galdred
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    Good point, I do need to make it bigger.
    Currently the main issue is that the game makes too many LoS calculations, and sometimes refuses to update the results (which is why it is tricky to shoot through doorways).
    Also, these skeletons are pushovers. We really need to spawn more of them (or maybe I didn't give them enough points to spawn from) :)
     
    Last edited: Feb 22, 2021 at 10:48 PM
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  16. Galdred Studio Draconis Patron Developer

    Galdred
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    Regarding portraits, given that we can only get a limited number of them, should we make one per sign (or even 2)?
    It wouldn't give much choice for each sign (but a generic one would still work), but they would also help illustrate the world.

    [​IMG]
     
    Last edited: Feb 23, 2021 at 1:41 PM
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  17. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Howard Pyle called, he wants Robin Hood back.
     
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  18. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Could you not get like zodiac sign+ weapon superimposed on sign so I know which grunt is on currently?
     
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  19. Darth Canoli Magister

    Darth Canoli
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    The more, the merrier!

    Also, about those zodiac signs, does that mean i get some super attacks like the thousands fists? (or whatever is was called)
     
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  20. Galdred Studio Draconis Patron Developer

    Galdred
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    Now that you mention it, I remember that Framboisier's daughter was in my class during primary school. I guess that's what they call being caught up in his past

    The Zodiac sign is a good idea. Not sure about the weapon, though. Maybe it would work better to have the weapon icons displayed on the stat block once it will have been redone.


    Pegasus Ryu Sei Ken?


    Actually, we need each of them to have a distinctive style!
    However, our protagonists won't have infinite continues...
     
    Last edited: Feb 23, 2021 at 11:27 PM
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