Tags: Witcher, The
<a href="http://www.rpgdot.com/">RPGDot</a> has a nifty <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1150">preview</A> of <A href="http://www.thewitcher.com/witcher.asp">The Witcher</a>. Here's something I thought was neat:
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<blockquote>Another important aspect of the The Witcher is the Alchemy system. Components can be gathered from fallen monsters and combined in different ways to produce elixirs. CD Projekt hinted at a large number of recipes and far-ranging optional sidequests to obtain more obscure recipes and components. In an interesting twist, every elixir has a poisonous side effect, with each consumed adding to the level of poison in Geralt's system - and ultimately fatal. Meditation in a tavern or safe area cleanses the effects but players will have to weigh the benefits of elixirs against the increasing danger.</blockquote>
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That's kind of neat. I always liked the effects of the drugs in the Fallout games such as coming down off them, addiction, and so on. More games need things like that.
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Thanks, <b>Dhruin</b>!
<a href="http://www.rpgdot.com/">RPGDot</a> has a nifty <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1150">preview</A> of <A href="http://www.thewitcher.com/witcher.asp">The Witcher</a>. Here's something I thought was neat:
<br>
<blockquote>Another important aspect of the The Witcher is the Alchemy system. Components can be gathered from fallen monsters and combined in different ways to produce elixirs. CD Projekt hinted at a large number of recipes and far-ranging optional sidequests to obtain more obscure recipes and components. In an interesting twist, every elixir has a poisonous side effect, with each consumed adding to the level of poison in Geralt's system - and ultimately fatal. Meditation in a tavern or safe area cleanses the effects but players will have to weigh the benefits of elixirs against the increasing danger.</blockquote>
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That's kind of neat. I always liked the effects of the drugs in the Fallout games such as coming down off them, addiction, and so on. More games need things like that.
<br>
<br>
Thanks, <b>Dhruin</b>!