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Wizard Warfare

Lagi

Savant
Joined
Jul 19, 2015
Messages
728
Location
Desert
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https://store.steampowered.com/app/1056350/Wizard_Warfare/

Its like civilization (build worker to click auto-upgrade tiles, settler to make more cities) and Dominions mix (units detailed stats+spells+battle type).

I just play few turns, and one battle. Nice. I find it quite "accessible", contrary to Deity Empires, or Wizard and Warlords - which seems to be from the same league. Still I think i need to spam end turn too often to build anything (this 15 turn to build Builders guild in new city :-/ )
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,484
Looks, great! It reminds me a bit of conquest of elysium but i like the additional 4x aspect.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
https://store.steampowered.com/app/1056350/Wizard_Warfare/

Its like civilization (build worker to click auto-upgrade tiles, settler to make more cities) and Dominions mix (units detailed stats+spells+battle type).

I just play few turns, and one battle. Nice. I find it quite "accessible", contrary to Deity Empires, or Wizard and Warlords - which seems to be from the same league. Still I think i need to spam end turn too often to build anything (this 15 turn to build Builders guild in new city :-/ )

I played it extensively 18 months ago on my smartphone. The UI was pretty good(much better than in Deity Empires), but the AI had tons of issues. I think it had dumb and free settlers which was a bit weird and old (it would send its settlers unescorted, but lots of them, so it involved constant whack a mole). I don't know how it has changed since (there has been 6 patches since I played). Balance was not great either(spamming hellhounds really did beat the other options for demonic summons) . However, the game felt system felt quite elegant.

I think I agreed with this guy:

Faction balance + quick guide.
chaos - great, summon fire elemental, hell hounds - magical aoe dmg -> fireball spamming, 1st place.
astral - op throught astral gateway, mana beast tanky enought to take cities, summon air elemental - spammable and counters melee units, 2nd place.
nature - trolls + stone throwers - okayish for sieging, insects summon can counter undead & astral (no aoe dmg), poison dmg takes forever to kill somethign from aoe cast and useless vs undead and astral summons, 3rd place.
death - no aoe dmg at all, 0 mana upkeep non-regening zombies/sceletons as scouts, overall - not that good, at least fear as aoe, but annoingly you have to finish feared armies 2-3 times (and preferrably without caster, or those enemies can run forever), 4th place.
holy - took me forever to win on impossible, paladins + battle healers can rampage through t2-t3 units, but countered by chaos/astral, nature with insects is annoing too kill (no aoe, except angel/archangel). Archangels - okayish for regen, meh for dmg & sieging, last place.

Most useless research tree - enchantment (except for death). Conj - good to great, evocation - ocasionally usefull.
 
Last edited:

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Can you control your units in battle or is it auto-battle like Dominions?
It is a Dominions like auto-battle.
I think (but my memory may have made it up) that you can give them some orders, but not script them as much as in Dominions 5 (which is not necessarily badn given how long your end game turns become).
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,484
You can position them left right and center and give them some basic instructions.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,484
Ok, I played a bit of this game now and it's quite decent. I like that there's not a million combinations of races and magic, instead you have your primary path (magic type) and you get two supporting ones. Another neat thing is that your magic is cast by your wizard units so as you get more advanced wizards you can cast better magic. When it comes to 4x it's bare bones. You can only research your 3 magic trees, everything else you get by going through the building tree in your cities. I don't think resources have any use except giving you some local unique buildings and boosting yield. The battle AI is alright, i just find it really annoying when my summoned units get stuck behind my archer line and can't get to the front. Good game for 7$
 

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