barghwata
Savant
- Joined
- Sep 13, 2019
- Messages
- 504
Anyone who has some experience with adventure games and knows how they are designed, can tell that Disco Elysium is simply put an adventure game.
Hardly... Disco does have alot of similiarities with adventure games that much is true, but i would argue it has alot more differences; the main difference being its stat/dice roll based gameplay that literally flies in the face of that genre's whole game design philosophy; solving puzzles (which is the pillar of adventure games) is supposed to be an exercise in logical deduction and pattern recognition, not throwing dice. in DE your stats and your dice rolls are given a much higher priority to this which is probably why so many items in the game aren't tools that you can use to solve puzzles (like in almost all adventure games) but are mostly just things you equipe or consume to gain stat based effects and boosts.
Morever, DE also allows for the possibility to fail and continue to advance in the game nevertheless, reacting to your failure accordingly through consequences and letting you move on rather then just blocking you untill you solve the puzzle like almost all adventure games do. This is because it prioritises roleplaying and storytelling over puzzle solving.
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