yep. right this moment i just opened the iron-bar door that's in the entrance of the castle from the other side, i.e. the shortcut you open all the way down around b3f or b4f. i don't even remember precisely man, i was going through that dungeon like it was a fucking speed-run. bumping into everything, searching everything, mapping everything, non-stop, heh.
i gotta say man, the dungeons in empire 2 are a million times better than any dungeon in elminage gothic or original. obviously everyone has their prefrences, (for example i know some people like outdoor areas); but these dungeons right here are nigh fucking perfect in terms of navigational puzzles and just-punishing-enough maze design. right from the very first floor of the very first dungeon in the game everything falls into place neatly and the difficulty curve is done PERFECTLY. the floors are big enough and twisted enough to make you think and force you to remember every detail (each floor always has a specific "solution" more or less, so you can't auto-pilot) but at the same time they don't over-stay their welcome. they made the floors just the right size and put in just the perfect amount of perfectly palced short-cuts back to safety. i think this is when the starfish devs were in their maze-making prime, back in 2000. what a treat.
edit: jessssuuussss christ those b4f enemies woww.
Dorarnae ok so what i'm doing is running laps around the water square of b1f of the castle, there are lots of hidden doorways there with monsters/loot waiting that are not as tough as the uber-fuckers down in b4f. (the yuan-ti hahaha)
is that what you meant when you said that is the place the will o wisp appears?
i gotta say man, the dungeons in empire 2 are a million times better than any dungeon in elminage gothic or original. obviously everyone has their prefrences, (for example i know some people like outdoor areas); but these dungeons right here are nigh fucking perfect in terms of navigational puzzles and just-punishing-enough maze design. right from the very first floor of the very first dungeon in the game everything falls into place neatly and the difficulty curve is done PERFECTLY. the floors are big enough and twisted enough to make you think and force you to remember every detail (each floor always has a specific "solution" more or less, so you can't auto-pilot) but at the same time they don't over-stay their welcome. they made the floors just the right size and put in just the perfect amount of perfectly palced short-cuts back to safety. i think this is when the starfish devs were in their maze-making prime, back in 2000. what a treat.
edit: jessssuuussss christ those b4f enemies woww.
Dorarnae ok so what i'm doing is running laps around the water square of b1f of the castle, there are lots of hidden doorways there with monsters/loot waiting that are not as tough as the uber-fuckers down in b4f. (the yuan-ti hahaha)
is that what you meant when you said that is the place the will o wisp appears?
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