MMXI
Arcane
- Joined
- Apr 28, 2011
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- 2,196
http://massively.joystiq.com/2011/06/09 ... ry-online/
EDIT:
Dungeons in Wizardry Online are no mere matter of running a gauntlet through trash mobs until you find an end boss. In fact, the party that runs blindly through it is likely to witness its members' corpses decorating the hallways before too long. Traps abound in dark places, be they jets of fire, poison gas clouds, or razor-sharp spikes. Even the treasure chests, if improperly opened, may spell certain doom -- a familiar scenario for any classic Wizardry player.
The faint-hearted need not apply, and the Headlock devs are blunt about your chances: "Wizardry is a very difficult game and delights in killing the player. MMOs today coddle the player, but we're taking a different route. That said, this is a fair game that rewards the strategic and skillful player."
But just how hardcore is Wizardry Online? One word sums it up: permadeath. "When you die, you become a ghost and have a chance to get your body back," the rep said. "But if you should fail, you'll lose your body forever."
But it's better to avoid death in the first place, which is why teamwork and parties are essential to survival (and sanity). Wizardry allows you to create small parties or groups of up to 100 players to tackle dangerous dungeons.
groups of up to 100 players
However, one's ally might quickly reveal him or herself as an enemy, as the game has a full-fledged player-killing system in place. Players can attack each other at any time and even raid each other's corpses.
On top of including permadeath and player killing, Okada's team made the conscious decision not to hold players' hands as they explored dungeons. By removing the minimap and giving players no explicit directions, he aims to encourage explorers to learn to examine their surroundings and actually look at the dungeons they're traversing.
Well, they have a point. Permadeath and PKing in an evironment that gives more and more advantages the longer a player plays a game make for a lot of griefing. In a system where a noob can beat an old-fag and randomly killing others has more consequences than being considered a griefing asshole it can work. But I know of no such system/mmo. Everything else is just the friendless/lifeless basement dweller's heaven while normal players are at a severe disadvantage and usually have no fun. *shrug*GarfunkeL said:Comments are gold, carebears crying already.
Berekän said:Well, aside from the weeaboo graphics, it looks quite interesting, but being an MMO it's probably going to have massive amounts of grind.
Jasede said:I thought the definition of grinding is
"Do something over and over to get XP/loot/gold/something".
You never do that in Wizardry 8. It's one of the few games with good level-scaling, so you don't ever need to level up more or anything.
But if you mean that the constant, huge encounters feel like a grind I agree.
Hobo Elf said:Finally an MMO with a cool concept.
Because there will be shadow rooms where items and money are stored between characters, it is presumed that people will have a lot of money laying around, even if their beloved character disappears forever. And, seeing as they've been murdered, they probably want to enact vengeance...Shannow said:Well, they have a point. Permadeath and PKing in an evironment that gives more and more advantages the longer a player plays a game make for a lot of griefing. In a system where a noob can beat an old-fag and randomly killing others has more consequences than being considered a griefing asshole it can work. But I know of no such system/mmo. Everything else is just the friendless/lifeless basement dweller's heaven while normal players are at a severe disadvantage and usually have no fun. *shrug*GarfunkeL said:Comments are gold, carebears crying already.
I'll keep this on my radar, anyway. Liked the teaser, abhorred the screenshot...
Shannow said:Well, they have a point. Permadeath and PKing in an evironment that gives more and more advantages the longer a player plays a game make for a lot of griefing. In a system where a noob can beat an old-fag and randomly killing others has more consequences than being considered a griefing asshole it can work. But I know of no such system/mmo. Everything else is just the friendless/lifeless basement dweller's heaven while normal players are at a severe disadvantage and usually have no fun. *shrug*GarfunkeL said:Comments are gold, carebears crying already.
I'll keep this on my radar, anyway. Liked the teaser, abhorred the screenshot...