Shagnak
Shagadelic
Anyone played this yet?
http://www.wizards-islands.com/wi.htm
Its a huge mod for Morrowind - 611 megs rarred, ~1200 megs installed
Has a lot of nice features, some of which address typical Morrowind criticisms.
Excuse me while I just dump the contents of the "Features" page:
(highlights are mine, showing possible improvements over vanilla flavoured Morowind)
http://www.wizards-islands.com/wi.htm
Its a huge mod for Morrowind - 611 megs rarred, ~1200 megs installed
Has a lot of nice features, some of which address typical Morrowind criticisms.
Excuse me while I just dump the contents of the "Features" page:
(highlights are mine, showing possible improvements over vanilla flavoured Morowind)
The Wizards' Islands are an undetermined number of islands having own unique storylines, and related through a main story. They will be released in separate chapters, starting with the cold Island of Winter. The questing and plotline interactions bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind, with custom dialogue for all NPCs and a strong party based main quest dynamic.
The Winter Island is larger than Solstheim, including dense forest, immense mountains, frozen lake, a pair of large towns with unique architecture & much more, including epic architecture, like cathedrals & castles, and over 100 interior cells, without counting dungeons (only town and misc.)
Many dungeons, and the size of them can go up to 15 cells each, darker and harder than the ones in Morrowind. Some of them will take days to finish, and use customised tilesets to create gigantic ice caves and massive descents into the earth.
The Winter Island holds a rich and vast history dating back 3 millenia, which gives you insights into the bizarre cultures of the Winter Island, how the situation came to pass, introduces you to figures past and present and grants insights into your task ahead and greatly enhanced knowledge of the fauna of the island.
New, unique and more intelligent behaving creatures will roam the icy mountains, wielding the same new magics that you do, and challenging even the most battle hardened group of warriors to the maximum, using a more pronounced 'vicious circle' dynamic of strengths and weaknesses, destorying the 'bash everything' style of play created by Morrowind oversubtle avoidance of classic 'rock, paper, scissors' relationships.
Over 200 npcs will populate the town and surroundings, all with unique dialogue made by our team of talented writers.
A large amount of unique weapons and armors, featuring unique enchantments and powers never before seen in Morrowind, such as fearsome vorpal enchantments.
An exclusive 3 hour soundtrack (over 4x Morrowind), composed by professional musicians, in a range of styles from ambient to orchestral, with a fully dynamic music system, featuring locational, time based, event based, incidental and boss music on top of the standard explore/battle music.
Creature riding!
Masses of new and unique spell effects, from comets to walls of ice and a huge list of new summoned creatures, including some truly awe inspiring effects than can only be cast by the truly superhuman.
Full traits and perks system, allowing the casting of the most powerful spells, barbarianism, 6+ new techniques of magic casting, levelling musical/bard skills with a full range of instruments and various martial techniques.
Crossover with mods such as Werewolves and Blood and Gore.