Peachcurl
Cipher
Here's a new thought: games should be allowed to just end. Finito.
to me Grim Dawn has been the most engaging world, its the only one I ever actually read all the little story parts you gather. It got sort of derpy as it got into the desert expansion, but the early stuff especially felt really good to me.Imagine having to clear this retarded shit story each league.
Still better than Derp 3 by leaps and bounds and at this point PoE story is hardly any better.
PoE acts are top tier atmosphere and ambience wise.
Hard disagree. I replay Diablo 2 partly because the classes are fun, but also because the campaign is good. Both aspects are what makes the game almost infinitely replayable. Nox is in a similar position. Games like PoE, Wolcen and even Last Epoch are fun little distractions for a while, but they are designed with an end game grind in mind, and because of that, they fail to entertain me in the long term, whereas Diablo 2 is still fun 20 years later. I doubt I'll even think of PoE or Wolcen in 20 years, much less remember their existence.It wasn't designed as such, though. It just happened to be a good place for getting XP (and to a lesser extent items, but the gap was less pronounced there, Mephisto was also good for farming a lot of priority gear). But the developers didn't set out with the goal of having people repeatedly kill Baal to farm (or Diablo, before LoD).
Yeah and ?
This is why ARPGs added end game. Because no one wants to play campaign every time they create character and definitely not some one level or two at end of the game 99999 times.
Well, Path of Exile entered alpha 9 years ago and you are still talking about it.
Wolcen longevity was what - 2 weeks?
FINALLY! I've been waiting for them to fix the fucking attack speed bullshit since early access! But you say stuff like crit still has those problems? Godamnit...Looks like they mostly fixed main stats. Previously how fast you were was tied to dexterity and level. So if you put 5 points into dex at level 2 to get 10 dex you had around 30-40% improved speed of attack but when you would level up it would fall down to around 15-20% and with those extra 5 points it would go back to only around 25-30% instead of 30-40%.
Now you start with 5 points which gives you 0.1% improved speed, with extra 5 points you get 0.5% improved speed and it doesn't change if you level up.
Only Ferocity is still like old one now. So you start with 20% crit chance then you put 5 points into that and you get 25% or something like that, level up and you are now 17%.
I guess small progress ?
also from what i have looked on their tree they changed a lot of "this gives you +50% speed" to something like +6% which suggest they figured out what is multiplication and how it is different from adding.
The minus is that that you can't unlock Champions of Stormfall by ini anymore :/ So you have to play again campaign. Will be playing it today to see all changes.
edit
Wisdom is still the same old shit. So only Agility and Toughness work as flat regardless of level.
i am confused. this game shit or not? if yes, why there is a deep comment section on this prestigious site? if not, why i read only comment about how shit t this game is.
fps games were called "doom gibin" (doom-like) for a looong time here so i dont know what ur about.Stop with this "diablo clone" bullshit you fucking retarded elitists. Yes diablo was the first, it invented the genre. But you don't call FPS games "doom clone" or "whatever the fuck was the first shooter game clone". This moronic attitude of yours is annoying as fuck.
So how is fixing going?
Another nitpick I have for the game, since you mentioned summons. When I play a minion master class in a fantasy game I want it to basically be the Necromancer from Diablo 2. None of that zombies shit, none of that shambling animals shit, I want a skeleton army.
I don't know why developers keep fucking it up. Even Guild Wars screwed up there and they had Diablo 2 devs on the team. Just give me some skeleton soldiers with swords and helmets.
Another nitpick I have for the game, since you mentioned summons. When I play a minion master class in a fantasy game I want it to basically be the Necromancer from Diablo 2. None of that zombies shit, none of that shambling animals shit, I want a skeleton army.
I don't know why developers keep fucking it up. Even Guild Wars screwed up there and they had Diablo 2 devs on the team. Just give me some skeleton soldiers with swords and helmets.
Another nitpick I have for the game, since you mentioned summons. When I play a minion master class in a fantasy game I want it to basically be the Necromancer from Diablo 2. None of that zombies shit, none of that shambling animals shit, I want a skeleton army.
I don't know why developers keep fucking it up. Even Guild Wars screwed up there and they had Diablo 2 devs on the team. Just give me some skeleton soldiers with swords and helmets.
Diablo 2 was truly a gem in how you could roll through maps with a ton of skeleton warriors, archers, mages, and a golem to tank everything.
Of course, eventually the skeletons couldn't survive more than two seconds and it was more mana-efficient to switch to something else, but still, good memories.