Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Warships

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
So here is some gameplay footage


 

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
So real weapon physics are not modeled?
Just booms and hit points?
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,784
At this point I'm so hungry for some steel fleet action I will take anything. Including this.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Apart from navy field there never was any decent naval arena type game, so i'm kinda looking forward for this.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
All those big ships... welp, time to install Silent Hunter again.
Meh, sinking ships in your sub is popamole. You want a real challenge, try sinking another sub while both of you are underwater. Did you know that a sub-to-sub underwater kill has only ever been performed once, ever?
 

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
I'd love to smoke the arena and let the ships hit land.

Then have my PT Boat Mothership move in and finish them with swarms.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
841
Location
Equality Street.

Royal Navy.

lawd.png
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,482
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I do not care about tanks or warplanes, but warships... Damnit, that just goes straight to my brain, no saving throw.

Before I sink (pun intened) in an MMO bullshit, is there any decent single player game of this type available, that would scratch the same itch?
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Royal Navy.
Well, who else would it be? There aren't too many other nations with navies that have actually gotten into fights in the modern era.

Before I sink (pun intened) in an MMO bullshit, is there any decent single player game of this type available, that would scratch the same itch?
Aside from the Silent Hunter series? I dunno if it's quite the level of scope you desire, but there's the Harpoon series or Fleet Command. If you're willing to dig a bit oldschool, there's Destroyer Command, which is able to play against Silent Hunter 2. Other than that, there's not a whole lot of naval sims aimed at letting you captain a single surface ship, though.
 

panzertoter

Arcane
Joined
Oct 13, 2010
Messages
628
Location
Poland
Great Naval Battles series was kinda fun 20 years ago. Don't know how they defend themselves these days.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
I'm pretty pissed by the fact that there are no submarines in this game, having the gameplay of silent hunter in this would be bretty gud, guess wargaming is to pussy for this.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,540
Location
The Desert Wasteland
I also don't like the smooth surface simplification.

In WoT you had lots of factors like terrain angles, cover, camouflage, gun depression, etc.

A smattering of islands and water is a recipe for dull popamole-style battles.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,784
If WoT decide to do a more 'realistic' warships game, as far as I'm concerned, they can go ahead, more power to them. Right now I will take what I have.

I know how this will sound, bit this is still in Alpha with only a single map and no carriers. There were also small instances of laying smoke but that didn't seem to work too well.
 
Joined
Aug 24, 2014
Messages
162
A proper world war naval sim would be centered around maintaining formations and battlelines with faster vessels scouting and harrassing the enemy formation before withdrawing and re-engaging at night after the two battlelines collide, and not properly escorting and defending your carriers will result in onesided rape at the hand of the enemy.

Carriers would be limited by a long windup time for planes to be ready for a sortie, and sending planes out blindly will only give the position of your carriers to the enemy. Scouting parties of light cruisers and destroyers will instead seek out the enemy, exchange fire with enemy scouting parties, and if they find the enemy main fleet, fire torpedoes along with the carriers sending in a concentrated strike force to overcome the enemy fleets AA. Then the battleships would roll in and try to break each others defensive line to get to the juicy carriers while the smaller ships wait for nightfall before reengaging under cover.

But peoples cannot into disciprine and teamwork so popamole is the only gameplay mechanic that would prevent the game from being two ships banging away at each other and the one with the bigger guns and thicker armour wins.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom