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World of Warships

WhiskeyWolf

RPG Codex Polish Car Thief
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That's pretty much how it was, and really, is, in real life. I mean, what, you seriously want to manually play Battleship: AA Turret Gunner? Nobody does that, not even today, it's run by computer. There is no way you're going to be better at shooting down tiny planes than the computer is.
Not to mention there are other more pressing things you have to deal with.
 

Redeye

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Carrier battlegroups are incapable of protecting carriers from secondary missiles waves. Current anti-missile systems can protect against incoming missiles but cannot be re-armed in time should another wave come in 45 seconds later.

Vertical launch systems. Just a bunch of canisters: no launchers to reload.

Submarines are always a danger, and while you can use active sonar to detect them, doing so alerts everyone of your location. Not to mention submarines can be armed with cruise missiles and don't need to engage with torpedoes.

If you are fighting submarines, they already hear where you are. Might as well bang away on sonar.
Sea-penetrating/analyzing radar might be a useful as well.
Cruise missiles are susceptible to CIWS, and possibly other systems.
 

Norfleet

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If you are fighting submarines, they already hear where you are. Might as well bang away on sonar.
Sea-penetrating/analyzing radar might be a useful as well.
Cruise missiles are susceptible to CIWS, and possibly other systems.
Surface ships aren't terribly concerned about being noticed since they're already visible to everyone, but banging away with active is still no guarantee of finding that enemy submarine. They didn't find that Chinese sub, either.
 

Redeye

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Surface ships aren't terribly concerned about being noticed since they're already visible to everyone, but banging away with active is still no guarantee of finding that enemy submarine. They didn't find that Chinese sub, either.

Were they using active?
 
Self-Ejected

Ulminati

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rejoice.png

Bought it. :takemymoney:



It looks so good. But the store page says they're currently not selling more beta keys :(

Those rough seas... Hnnnnnngh. :bounce:
 

Norfleet

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Were they using active?
I can't imagine why they wouldn't be. Surface ships would generally be doing so, particularly in the middle of an exercise where they would be on high alert, seeing as they cannot hide.
 

Makabb

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Closed beta started and NDA lifted







I like that compared to WoT you will not die in 3-4 hits.
 
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Makabb

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Already russian premium ship is for purchase

Fa26GNm.png





:troll:











Man i'm so getting a CV, playstyle reminds me of Navyfield and RTS mode seems nice.



 
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Drakron

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Were they using active?

It was a anti-submarine warfare exercise, what do you think?

Yes, a Chinese sub just come up right in the middle of a carrier group doing a exercise against submarines getting into the firing range of the carrier group ...
 

WhiskeyWolf

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So yeah, let me tell you quickly about World of Warships. It's fun... or at least it was until the updates that hit around the time they started selling the CBT access, since then the game is constantly going downhill in a truly Kafkaesque manner. I never understood why some people hate Wargaming with a passion, now I do.

At the beginning of the CBT (leaving out the issue of some quirky and annoying imbalances between tiers and ships and the dodgy damage model) the game was really fun. All the four classes of ships (CVs,BBs,CL-CAs and DDs) played differently and required a different playstyle to be effective. And that's the key point, the game was too much skill based, the gap between a good player and a moron was vast enough to result in matches where idiots with zero situation awareness and no pre-planning were most of the time dispatched with ease.

So what did those people do when they found themselves on the receiving side? Of course reflecting on what they were doing wrong was not the case. Instead they run with what they perceived as the strongest class, ergo, the Battleships. Unfortunately, even though BBs have a lot hp and the recovery ability, they were far from invincible. If they came near a landmass behind which a DD was waiting they were dog-food. The same with CVs which were the main counter of BBs. Were.

Because as soon as the morons found out a CVs had the the capability to one-shot a BB with a double squadron of Torpedo Bombers they whined, oh God how they whined.

Of courser none of them could grasp the fact that the only way a CV could annihilate a BB was if the Battlewagon was going in a straight line, and the CV's player timing with a manual drop was perfect. In other words, a CVs effectiveness rested a lot on how good the opposing BB players were. Those that started maneuvering as soon as they saw the TBs coming their way and hanged close to other friendly units that could support them were very hard targets. Idiots that kept going in a straight line and were hanging in the back of the map playing 18km snipers were easy targets.

But of course that couldn't be, a WG game that heavily relies on team-work made all the solo-retards rage like there was no tomorrow. And WG doesn't like when their army of retards is unhappy.

Soon enough you couldn't have two CVs in a division (max 3 people), later BBs got an AA buff, then another (at that point making CAs antiaircraft support function pointless). After that there was a period of fuck-all-happening in which in which retards were still getting beaten.

And then the CV Nerffening happened, with the introduction of the IJN CV line all carriers (US included) got their firepower cut by HALF (I'm not joking here, this is really what happened). In contrast BBs were suddenly able to turn faster and tighter then most cruisers. All ships now look like they are skating on ice, gone were the times when you had to deal with the ponderous mass of your vessels.

Currently BBs are be-all-end-all warships. The torpedo spotting distance was lengthened, along with the ridicules turn rate and the automated scout planes being able to travel further makes the DDs useless against BBs. CAs always were countered by BBs so that hasn't changed, besides maybe them getting killed faster. CVs are now nonexistent, previously you could regularly plant 10 torps into a BB for some serious damage, now you are lucky if you manage to hit it with four.

It became basically a World of Battleships, where team-play is discouraged and retards are under protection.


If there are any question feel free to ask.
 
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Self-Ejected

Ulminati

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Just wait for the premium battleships with better stats than regular ones. Cromwell B, looking at you
 

WhiskeyWolf

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Just wait for the premium battleships with better stats than regular ones. Cromwell B, looking at you
Currently the only Premium Battleship is the HMS Warspite in the British tree. Her stats aren't really better the the other BBs but she, like the USS Cleaveland (CA), has a ridiculously small citadel, ergo, it's almost impossible to score a penetration on it.

One of the last BBs to die by a one-hit kill, courtesy of my two TB squadrons, was actually a Warspite. It took all 12 torps to sink the credit-card warrior.
 
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WhiskeyWolf

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For all interested in playing the game be ready as the Open Beta Tests is starting at the end of this month, give or take a few days. Of course this is not official, according to the EU sources - nobody denies or confirms, but everybody and their grandma on RU and NA knows about it.

The game is far from being complete and normally nobody sane would want it released to the public in this state, but it seems that WG is strapped for cash and can't wait any longer. It's actually quite hilarious how the Devs are suddenly very concerned about balance (including the CVs) and are incorporating rapid changes on a daily basis in the 0.4.0 "Public Test" (only beta testers allowed, lol) - which btw should have ended on Sunday but was restarted for no OFFICIAL reason - when normally shit was broken for months and nobody cared.
 

WhiskeyWolf

RPG Codex Polish Car Thief
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The OBT is on, for those interested you can download the game now.
 

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