ValeVelKal
Arcane
- Joined
- Aug 24, 2011
- Messages
- 1,605
I was a lot meaner than I should have been, but in Everquest there is a race actually called « humans » and then the « Nords » and the « Erudites » (=Blacks), which really feels strange when I thought about it years later. When I played back then I actually did not notice this. Calling the « humans », well, anything would have been less weird. I remember seeing something similar in some other low-qual RPG but no way to remember which ones.In fantasy it makes perfect sense. Even in relatively cosmopolitan empires you are going to have distinct populations of various human races with their own culture, archetypes, valued skills and other traits, making for a separate race in gameplay mechanics sense.
[...]in fantasy you should either have separate, mechanically distinct races (if only because their culture, magical arts, fighting style and so on are different) or have only one, single colour race of choice - having just evenly mixed bag of humans of various random colours and physiognomies with no background for those differences is just woke nonsense when applied to fantasy.
You are right that TES has four human cultures, with none defined as the default (well, maybe the Imperials but it makes sense lore-wise), and separating cultures make sense in a medieval settings (or even modern, but not contemporary). It can also reflects the view of the scholars of the time.
On the other hand, I disagree with you on one small point : Empires if the past could be and would be multiracial : the Persian Empires included Greeks or at time Armenians, the Roman and Byzantine Empires were very multiracial, and of course the Lagids were their own things though people would not travel as much as they do nowadays, not marry between cultures. I was unfair to TES as they do this pretty well, mostly Dark Elves in Morrowind and Nords in Skyrim, but everything in the Imperial Province. On the other hand, in TES it looks like there is no mixing. Apparently if you dad is a Redguard and your mom a Nord, then you are either a full imperial or a full Redguard yourself. I fully forgive that due to engine limitation and game design constraints
Oh : and then there are the whole « different starting stats for different human races » topic, but then maybe it is culture / nurture rather than nature. And there is definitely a lot of lead in the water the Nord babies are drinking