So since it took me a while to come up with a build, that I really like, I thought I'd share.
I finally reached "Legend", so I can judge the build in action.
My requirements were:
- Two-handed, strength-based melee (because I like the concept but usually ended up with something different).
- Long term buffs but no reliance on short term(, limited per day) buffs or abilities.
- No obvious weaknesses/drawbacks (that cannot be compensated by equipment/long term buffs)
- Decent amount of skill points.
- Ideally still effective, even if all buffs are dispelled.
- Viable from beginning to end (and while I'm still early in Act 5, I'm confident that he'll stay more than viable until the end)
- Not too reliant on specific equipment.
So I ended up with a 16 vivi, 11 quarterstaff master, 8 two-handed fighter, 1 Thug (I'm currently lvl 36. Two lvls will go to two-handed fighter and one to quarterstaff master. The last lvl is undecided.)
I'll not give a step by step rundown, because there are many viable ways to develop him. 2 levels of monk and the rest in vivi will get you to the point when you can become a legend.
For race I took keen Kitsune (for vulpine pounce).
Stats:
Dump cha.
Dex 16
Con 14
Wis 14 (or 12)
Int 16 (or 17, if you really like skill points)
Str rest. All level-up points go here, obviously. (Unless you went fot int 17.)
Mythic until legend: I went with Trickster for crits, "Normal Spell" and increased modifiers on magical equipment.
Pros:
Currently I have 9 attacks with my main hand + 2 bite attacks (can be increased by haste and by monk ability). Fully buffed the first 3 are made at 63 attack bonus. (More if I deactivate power attack. When I've reached max level, I'll be just shy of 70 att.) 9d6 are sneak dmg (which usually applies).
The first attack per round includes a free trip with CMB 87. Charge is a full attack (vulpine pounce). Dmg on normal hits is just shy of 200 dmg. On crits around 480 dmg. (Crit range is 17-20). Without charge that dmg is reduced by 33 (66 crits) (boots of stampede).
Haven't played him long since he reached this stage, but so far no enemy survived a full round of attacks.
He's immune to poison, disease, cold and negative levels. And immune to mind effects via equipment.
High points in various skills (I took perception, persuasion, athletics and mobility. And some stealth and Knowledge World)
It's bugged, so that he still has the Trickster ability that makes a demoralization check against all enemies at the beginning of combat. (But I gave him Cornugon Smash anyway...) The level of Thug is because of this. I just like the idea of everybody cowering in fear/fleeing just at the sight of him.
With long term buffs AC is around 65 (around 45 for touch), saves between 40 and 50.
HP slightly above 700.
Cons:
There don't seem to be great quarterstaves for melee around. I'm currently using Ashmaker but of course, most enemies are resistant to the fire dmg. I'll probably end up using Finnean.
I have to run around as a furry.
The game is currently too easy.
If anyone has a suggestion where the last lvl should go, let me know.