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Decline WTF is happening in InXile?

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, Obsidian and InXile were bought at the same time, in 2018.

6 years later (almost 7, at this point) Obsidian already released Grounded and Pentiment. We can safely say Avowed is almost ready, so 3 games are done. But InXile didn't release shit so far and the only game they announced, they are sharing development with another studio. And, of course, we have no target date for this one.

WHAT THE FUCK
 

StrongBelwas

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If we want to nitpick, there is at least one outsourcing studio working on Avowed that we know of, and who knows what exactly the second studio is actually contributing to Clockwork Revolution.

Otherwise, InXile is a smaller studio than Obsidan and wasn't exactly the most efficient developer ever to begin with.

It was developed before acquisition.

As was Grounded, so if we use that train of logic Obsidian just released Pentiment.
 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
If we want to nitpick, there is at least one outsourcing studio working on Avowed that we know of, and who knows what exactly the second studio is actually contributing to Clockwork Revolution.

Otherwise, InXile is a smaller studio than Obsidan and wasn't exactly the most efficient developer ever to begin with.

It was developed before acquisition.

As was Grounded, so if we use that train of logic Obsidian just released Pentiment.
Are you sure about Grounded? I had the impression it was fully developed under Xbox Studios.

But, hey, all InXile did so far was a trailer. In almost seven years. And the trailer was meh.
 

scytheavatar

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For all we shit on Obsidian, buying them made perfect sense for Microsoft. If they wanted a mini Bethesda to create dollar store Skyrim. Buying Inxile on the other hand never made much sense for Microsoft cause they are a studio of much smaller scale than Obsidian and never had the experience in creating anything remotely AAA.
 

Zed Duke of Banville

Dungeon Master
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They released Wasteland 3.
Correction: InXile released Codex GotY 2020 Wasteland 3.
smug_codex.gif
fargo_fanboy.png
 

Zed Duke of Banville

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For all we shit on Obsidian, buying them made perfect sense for Microsoft. If they wanted a mini Bethesda to create dollar store Skyrim. Buying Inxile on the other hand never made much sense for Microsoft cause they are a studio of much smaller scale than Obsidian and never had the experience in creating anything remotely AAA.
Bill Gates has been a decades-long fan of Brian Fargo's mustache:

The-Demon-s-Forge-Softline-Fargo-January-1983.jpg
 

huskarls

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w3 then the next project, that's a perfectly normal production cycle for a studio with one team little to no pre-production team. So 4 years for a big project and 6 years for a very big project. something like 2 years is a smash grab re-using an engine, like dragon age 2 or fallout nv. I didn't really keep up with all their crappy kickstarter games but I think it was unity and they we're getting decent cash inflows, so they could have been be running two teams, or most likely a very aggressive pre-production team, and even the temps are already experienced with unity. Only the biggest AAA+ developers are going to be running two teams like golden age bioware, every one not getting executive compensation is just getting more bullshit for the same pay and there is greater employment fluctuations which no one wants.

a great reason why is if you look at obisidiot where they had all this drama with firings, shifting resources from one project to the other, and work place friction. I would say this actually a good sign from inxile since waste land 3 was very polished and hit all the DLC benchmarks, and i see no reason for them to deviate from this
 

Zed Duke of Banville

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Missed opportunity for post-acquisition InXile to create either Fallout Tactics 2 with the Wasteland 3 engine or Fallout: New New Orleans with the Fallout 4 engine. Instead, they're spending 5 years or so of development time gambling on their steampunk action RPG. :M
 

Tyranicon

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Missed opportunity for post-acquisition InXile to create either Fallout Tactics 2 with the Wasteland 3 engine or Fallout: New New Orleans with the Fallout 4 engine. Instead, they're spending 5 years or so of development time gambling on their steampunk action RPG. :M
Gambling on steampunk is a bad idea. People have tried and tried again to make steampunk work but it just doesn't have the genre appeal.

Medieval fantasy is the best bet. Then post-apoc, then space opera or cyberpunk.
 

NaturallyCarnivorousSheep

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For all we shit on Obsidian, buying them made perfect sense for Microsoft. If they wanted a mini Bethesda to create dollar store Skyrim. Buying Inxile on the other hand never made much sense for Microsoft cause they are a studio of much smaller scale than Obsidian and never had the experience in creating anything remotely AAA.
At the time it was to make their subscription have wider selection of games on it.
 

Roguey

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Missed opportunity for post-acquisition InXile to create either Fallout Tactics 2 with the Wasteland 3 engine or Fallout: New New Orleans with the Fallout 4 engine. Instead, they're spending 5 years or so of development time gambling on their steampunk action RPG. :M
Bethesda doesn't want to share and Microsoft doesn't want to force them to just yet.
 

Cohesion

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Codex+ Now Streaming!
Missed opportunity for post-acquisition InXile to create either Fallout Tactics 2 with the Wasteland 3 engine or Fallout: New New Orleans with the Fallout 4 engine. Instead, they're spending 5 years or so of development time gambling on their steampunk action RPG. :M
Bethesda doesn't want to share and Microsoft doesn't want to force them to just yet.
Who cares about what Bethesda wants? They are fully owned by MS.
 

Roguey

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Who cares about what Bethesda wants? They are fully owned by MS.
Yeah and as I said, at this current moment, Microsoft is letting their acquisitions have full autonomy for better and worse. It's not an IP free-for-all.
 

sebas

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Strap Yourselves In Codex Year of the Donut
Microsoft has a LOT of money to burn (in order to avoid taxes) and from what I read from the Xbox lead they are happy so long as decent games are getting onto their game pass. Also Microsoft did not want to put a halt on any ongoing projects, that would be just bad business. Plus, tech is in recession/freezing mode for almost 3 years now. So yeah, I can understand them not wanting to rock any boats yet.

What new projects get approved from now on though will tell us how MS wants to handle their IP trove.
 

Lord_Potato

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Missed opportunity for post-acquisition InXile to create either Fallout Tactics 2 with the Wasteland 3 engine or Fallout: New New Orleans with the Fallout 4 engine. Instead, they're spending 5 years or so of development time gambling on their steampunk action RPG. :M
Bethesda doesn't want to share and Microsoft doesn't want to force them to just yet.
Hopefully after Starfield debacle and major mismanagement of both Elder Scrolls and Fallout IPs (no new single player games since 2011/2015 respectively) Microsoft will take the gloves off.
 

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