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KickStarter Xenonauts 2

Discussion in 'Tactical Gaming' started by Tzaero, Jul 31, 2015.

  1. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    this update is laughable, a text, hairstyles, visual upgrade

    no new air combat implementation to this day.

    at this pace, Squadron 42 will launch before this game
     
    • It's a matter of time x 2
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  2. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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    https://store.steampowered.com/news/app/538030/view/3114798182498961205

     
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  3. geno Learned

    geno
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    [​IMG]
     
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  4. 0wca Learned

    0wca
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    This game is in the 8th circle of development hell.
     
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  5. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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    https://store.steampowered.com/news/app/538030/view/3114800719199557061

     
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  6. Darth Canoli Arcane

    Darth Canoli
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    This is the new Grimoire.
    I'm not sure we'll see the day a complete Xenonauts 2 is released.

    Seriously, i'm not sure how many people work on this but either they work on it on their free time 4 hours a week or there is something very wrong with the project's management.
     
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  7. Bigg Boss Arcane

    Bigg Boss
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    They should release it now so this same guy can whine about bugs and why they did not wait longer.
     
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  8. Eyestabber Arcane Patron

    Eyestabber
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    I might be going senile and getting games mixed up, but I remember playing an earlier version of X2 that started with soldiers inside a helicopter and was mostly 3D and looked different from X1. But newer screenshots make the game look like a X1 expansion of sorts. What happened? Did the game get scrapped at some point? Help?
     
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  9. geno Learned

    geno
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    You played the alpha demo with the night mission right?
    The most noticeable difference viusally is the fixed perspective, which give it that 2D feeling. And of course it used a new biome that the current builds don't have (IIRC there was another biome, a military base). But yes it feels a lot like X1.
     
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  10. agris Arcane Patron

    agris
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    They're also using a lot of X1 art as placeholder, which further reinforces the similarities.

    It is a shame what happened to their map art, I remember the very first technical alpha in a tropical / jungle biome. The environment looked very natural, not tile based. I guess it wasn't practical from a development standpoint.
     
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  11. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Some areas seem to really lack in detail, which I don't think was the case in Xeno 1. Don't know why, but like the base for the new faction. The interiors are hilariously sparse. Looks terrible and cheap.
     
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  12. 0wca Learned

    0wca
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    Just watched a video with the latest version. Despite the somewhat sparse environments, the game looks kinda cool. I'm just not sure how far the game is fleshed out but it looks a lot like X1 in terms of mechanics. Not much new here except graphics and animations?

     
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  13. VonMiskov Literate

    VonMiskov
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    From what I presume it suppose to be a remake on better engine with some of the mechanics fixed.
     
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  14. udm Arcane Patron

    udm
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    I just want Line-of-Sight to be fixed. That's all.
     
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  15. Harthwain Magister

    Harthwain
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    No need to presume:

    Source: https://www.xenonauts.com/2017/01/03/xenonauts-2-changes/
     
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  16. Papill0n Literate

    Papill0n
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    hmm.. not too bad. Good for what it is at this point i guess. I suppose my main gripe would be the "blacked out" tiles, what do they represent, the places a selected character can't see? Kinda annoying.

    I like their isometric view, verticality is difficult though. In that one situaton I guess they're trying to depict an alien on the roof and some guy climbs a ladder up to get to him?
     
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  17. Darth Canoli Arcane

    Darth Canoli
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    The thread was opened 7 years ago, I'm not in favor of rushed games but 7 years is hardly rushing.
     
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  18. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    If you say so Quickbeam.
     
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  19. Mazisky Magister

    Mazisky
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    To be honest the maps look worse than Xenonauts 1.

    Maybe this is the result of procedural generation but in this case I would preferred them to go handcrafted.
     
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  20. SerratedBiz Arcane

    SerratedBiz
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    How could you even have an X-Com inspired game WITHOUT a morale system??
     
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  21. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    I wonder if they changed the morale system to provide some new interesting changes.

    I like what OpenX-COM mods like PirateZ and The X-COM Files did with morale, it was interesting with new systems like surrendered and such. It made tactics like doing fast shock assaults (rather than the usual cautious playing) right off the bat viable, because it could trigger early desmoralization dominoes on the enemy. There is also the fact enemy types and ranks were made to matter a lot more. But depending on what you did, you could also get fucked in a similar way.
     
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  22. geno Learned

    geno
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    What a coincidence, they talked about the morale system in the December update, a couple of weeks ago.
     
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  23. Bigg Boss Arcane

    Bigg Boss
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    Don't make me reinstall this.
    :shredder:
     
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  24. Eyestabber Arcane Patron

    Eyestabber
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    Yesterday I came up with the following armchair dev take: Xenonauts didn't do much with its Cold War premise. Sure you have the aesthetics and there is a "Soviet Union" on the map but there isn't much in the way of geopolitics and funding IRC works the same as in UFO:EU. So here's what I think would've made for an interesting game: WHAT IF instead of classic OP Alien Empire taking Earth over via brute force we had more subtle aliens? An alien force small in size and completely unable to directly conquer earth. What they do instead is approach country leaders in PEACE and offer them an edge to win whatever cold war related issue they are currently facing. Aliens trying to play off the existing HUMAN conflicts of the Cold War would make for an interesting Cold War with Aliens instead of Aliens during Cold War, no?

    Take for instance Enver Hoxha the guy who build bunkers capable of housing all of Albania's population. Would it be a big stretch to think shrewd aliens MIGHT try to offer a guy like this some "help" in order to secure a URSS-free socialist paradise? Or maybe one of the Caribbean banana republics taking alien aid to resist CIA backed coups? What if the aliens themselves become entangled in human conflicts, sending their pet humans against other aliens and their pet humans? Would it be so weird as to consider some random dictator offering the aliens some political prisoners for "experiments" in exchange for alien weapons?

    What if the visiting aliens find something on earth they would be willing to trade for? Something they don't have in their home planet but quickly grow to love/get addicted to like say...coffee, alcohol, drugs, chocolate, spices, dye, pet dogs...? Wouldn't human economies change to please their new weapon-dealing overlords? Previously irrelevant countries making a fortune in alien trade...wouldn't that impact the Cold War dynamics as a whole?

    I know all that stuff would be hard to implement as game mechanics but I think the idea of alien life boiling down to "we come in peace! * draws laser and start shooting * for unknown reasons while blissfully ignoring other LESS COSTLY and probably more beneficial options always felt a bit dumb to me.
     
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  25. Bigg Boss Arcane

    Bigg Boss
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    Sounds like Alien Nation in some ways but maybe I just feel like mentioning Alien Nation.
     
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