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KickStarter Xenonauts - XCOM-like set during the Cold War

Darth Roxor

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l0tePb.gif


that's copypasta isn't it
 

NotAGolfer

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Divinity: Original Sin 2
So can you finally let your guys open doors without walking through them and eating bullets?
I wanna do it like the pros in these crime procedurals.
No can buy if I can't.
:keepmymoney:

That Steam review Jarpie posted is weird btw. Either my reading comprehension skillz are failing me or he starts reviewing Xenonauts and then goes on to ramble about NU-XCOM exclusively when talking bullet mechanics...
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So can you finally let your guys open doors without walking through them and eating bullets?
The standard door opening procedure in xenonauts is to have one machine gun dude crouched in front of the door, and someone else to open and close it for him.

Add smoke for when the going gets tough.
 
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Got this game. Started a blind insane run, thinking I'd get stomped while I learn the mechanics. Not so yet. 3 months in, 2 bases (eurosovietafricamiddleeast and northamericamehixo-withoutsoldiers), no terror missions (are there terror missions?), 15 missions, albeit soldiers are dying like flies, money is very short and funding is dropping.

- line of sight/fire is incomprehensible
- slow moving speed on tactic screen
- cover mechanics have the same weakness as in firaxis xcom, its is better to just not be seen by ai instead of being in cover
- same tac exploits, snipers out of sight (i think this is intended by the dev...) and overloading soldiers with rokkit launcher ammo and dropping it on the floor at the start of the mission
- i feel like machine guns and rifles are pointless, though i have only used em once or twice
- i dont know what the point of tac missions is, if i can just bomb the place?
- i dont play the airplane minigame, feels like autoresolve is a better option
- aliens look crappy, just encountered green androids.. a low point

+ soldiers are dying, i dont have a guy with 5+missions...but its getting better as i learn the mechanics, mostly due to low tu/accuracy of my guys (3 people can be not enough to kill a single alien) and surprise buttsex tftd style and well the pretty good acc of the alien personel...
+ aliens move backwards, and hide

Its decent so far.
 
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The standard door opening procedure in xenonauts is to have one machine gun dude crouched in front of the door, and someone else to open and close it for him.
Not really, its either snipers out of sight/range of aliens and a bunch of high reflex assaults. And you dont go inside, you just skip turn and open the door to look if something moved into line of fire.
 

ArchAngel

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Got this game. Started a blind insane run, thinking I'd get stomped while I learn the mechanics. Not so yet. 3 months in, 2 bases (eurosovietafricamiddleeast and northamericamehixo-withoutsoldiers), no terror missions (are there terror missions?), 15 missions, albeit soldiers are dying like flies, money is very short and funding is dropping.

- line of sight/fire is incomprehensible
- slow moving speed on tactic screen
- cover mechanics have the same weakness as in firaxis xcom, its is better to just not be seen by ai instead of being in cover
- same tac exploits, snipers out of sight (i think this is intended by the dev...) and overloading soldiers with rokkit launcher ammo and dropping it on the floor at the start of the mission
- i feel like machine guns and rifles are pointless, though i have only used em once or twice
- i dont know what the point of tac missions is, if i can just bomb the place?
- i dont play the airplane minigame, feels like autoresolve is a better option
- aliens look crappy, just encountered green androids.. a low point

+ soldiers are dying, i dont have a guy with 5+missions...but its getting better as i learn the mechanics, mostly due to low tu/accuracy of my guys (3 people can be not enough to kill a single alien) and surprise buttsex tftd style and well the pretty good acc of the alien personel...
+ aliens move backwards, and hide

Its decent so far.
- Cover works like old Xcom but you know the chance to hit.
- Machine guns are best weapons in the game (and combination of shield+pistol and shotgun assaults behind for breaching)
- If you bomb you only get money, no bodies or alien weapons/materials
- Airplane minigame if played well lets you kill much stronger UFOs or do battles without your own losses

The game gets harder later, unlike Xcom only aliens have Psi attacks and you have no defense vs that.
 
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Ufo Defense has no cover that reduces CtH. Its popamole behind visual obstructions.

Cant try to play the airplane minigame, dont wanna ruin the money situations by experimenting. But gonna try in another game or maybe when I get better planes.
What are we talking about regarding 'stronger ufos'? For me right now 2 starting planes and a foxtrot take down a corvette without much damage if at all.

MGs, are we talking the starting MG? Why are they best? Feels like if I am up close, Id prefer the shotgun dude and if I am far away Id go snipers.
 

ArchAngel

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Ufo Defense has no cover that reduces CtH. Its popamole behind visual obstructions.

Cant try to play the airplane minigame, dont wanna ruin the money situations by experimenting. But gonna try in another game or maybe when I get better planes.
What are we talking about regarding 'stronger ufos'? For me right now 2 starting planes and a foxtrot take down a corvette without much damage if at all.

MGs, are we talking the starting MG? Why are they best? Feels like if I am up close, Id prefer the shotgun dude and if I am far away Id go snipers.
- Of course it did, but it was not represented by numbers. Cover stoped shots that would hit you otherwise all the time.

- You can beat UFO with no damage and later beat those that would kill you without losing planes, also you can beat UFO with less planes used if you do manual combat. Autocombat is totally crap compared to well managed manual combat. It is one of the things I hated at first before I learned to do manual combat. Still I would prefer something more like old UFO or more tactical like they plan for Xeno 2

- Full up close they are about same quality as shotguns because one autofire will almost always kill enemy. From superhigh range snipers are good but snipers rarely one shot or even two shot anyone. Also MGs destroy cover in the way, especially once you get laser ones (or better). From about midrange and closer MGs rule. Also they kind of shit on heavier armor enemies. And they are more reliable than rockets and take less AP to use.
Also the heaviest armor in the game only lets you use MGs.
 

Darth Roxor

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What are we talking about regarding 'stronger ufos'? For me right now 2 starting planes and a foxtrot take down a corvette without much damage if at all.

ho boy you aint got no idea whats coming for you :mixedemotions:
 
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Lel, started a quick game on easy to try manual aircombat. Didnt realize till alien air-groups started appearing that I can actually direct my planes spatially and that they are not just flying towards the ufo...

Its a bit of micro shit. But now I can send one foxtrot and one condor separately to take corvettes down with zero damage. Now its basically 100% safe and I can take down every ufo that appears.

Of course it did, but it was not represented by numbers. Cover stoped shots that would hit you otherwise all the time.
I dont think so. From what I remember of Ufopedia, if you see an alien, you just roll toHit and thats it. If a shot hits an obstruction its just fluff or environ destruction. Same applies if the alien shoots.

Also MGs destroy cover in the way, especially once you get laser ones (or better).
Now it makes sense.
Laser weapons are expensive as fuck... 60k for one sniper rifle... Gone are the days when one sold heavy plasma was worth 4 soldierboys...
 
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Btw, I liked the figuring out of when to click what in aircombat. Shame that it cannot be learned in my blind insane game. Of course its insane for a reason...
It does start to get on your nerves though, the constant foxtrot vs corvette shoot-retreat spiel and following up with a condor. Over and over and over again. Extremely repetitive. And that was just a 30 minute test...

different ufos require different roll timing, due to cooldown
like, against, i think, light scout or bomber you roll as soon as he shoot, but vs fighters you roll just before you get hit with a missile

withholding sidewinder fire matters against enemies that can roll too
max thrust, roll to the side on enemy fire, fire sidewinders for max profit

foxtrot on corvette when flying head on is better to go lowest speed, shoot and turn on afterburners, he wont get into range to hit you
if not flying head on, just max speed, fire, retreat

in group battles, foxtrot on lowest speed since he cant roll...

what ive seen:
fighter
light scout
scout
corvette
bomber
 
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Is it typical to spot an alien base in November? And how tough is that fight? Can 8 rookies with jackal armor and some laser guns take it?

Also, is the Corsair airplane pointless? The infobox says that it only has 2 hardpoints for heavy mg, no missiles. And this thing is 300 grand and 10 alloys 10 elerium...

Equip squad with machine guns, first mission with them on open terrain, 1 guy gets killed, then another, panic chain, by sheer luck, manage to lift of with 2 guys. First mission that RNG fucked me...
I do like MGs now though, great firepower on open terrain, breaks stuff too. Typical squad is now 2 snipers, 3 mg, 2 assaults, 1 shield or so about.

It seems that I was also wrong on the ammo dropping, I tried it now and it seems to disappear.
 
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Is it typical to spot an alien base in November? And how tough is that fight? Can 8 rookies with jackal armor and some laser guns take it?

If its a small base it should be a fairly easy fight. If it's medium it will be quite difficult and if its a large base then you're best off ignoring it till you have late game powered armor. Ideally doing a base mission ASAP is a good idea since you get some very nice immediate bonuses.

Also, is the Corsair airplane pointless? The infobox says that it only has 2 hardpoints for heavy mg, no missiles. And this thing is 300 grand and 10 alloys 10 elerium...

You can shoot down fighters very well with it, but its true, you mostly want missile boats to charge in and shoot down the big ships even if it costs a bit of damage from their escorts.
 
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Btw that fucked up mission had an even greater fuckup situation around.
The reason, I am having money troubles is that I expanded pretty quickly as I think every downed and nuked ufo gets me funding. So I have 3 bases and because I was luckily experimenting I do have defenses in 2 of them. They upgraded to lasers automatically which was sweet.
So the situation was, 2 corvettes spawn, one of them with 2 fighters escort, I have only a foxtrot and a condor (second condor is grounded), so I shoot down the lone corvette and return to base while the the escorted corvette does the usual flying about albeit very close to my main base. I ignore it and lift of for the mission with all my soldiers and while I'm flying the corvette starts circling my base and voila - first base attack. And I have not a single soldier there, thats timing for you. Holy shit I prayed. That screen from anti-air defense is also awfully long to read and I sighed in fucking relief when it showed 2000 damage (I assume) and destroyed corvette. So lucky. And then the mission goes all belly up and I have 2 soldiers left all in all...
 

Darth Roxor

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Typical squad is now 2 snipers, 3 mg, 2 assaults, 1 shield or so about.

I highly recommend switching one mg out for a rocket launcher. Never underestimate the power of tactical demolitions.

Also, is the Corsair airplane pointless?

Corsairs are great because they are reasonably tough, can do barrel rolls and their twin MGs actually have more combined damage capacity than you'd think (IIRC much higher than 1 MG + two small missiles, so you can send them off on multiple consecutive interceptions, while the condors always need to restock after 1), but you need good minigame skillz (and obviously you also need to like the minigame) to maximise their potential. Plus, after a while they p much become a necessity because the condors will get outrun (and desperately outgunned) by everything.
 
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Doesnt matter anymore. Went to alien base with 7 dudes, killed 12 purple androids, 2 soldiers left, 1 pink android left, he is standing 4 tiles away, I have a shotgun dude kneeling on a corner, step out with the sniper so that sniper wont have to shoot past the shotgun guy... reaction fire from plasma shotgun, hits both!
Lose the dropship. Before the dropship is repaired, get a terrorsite in middle east. -250k funding lel. Lose 3 countires. -100k monthly balance. Cant even buy soldiers... Sold one base, tried to get it together by shooting and nuking places. Almost made it to another month but that would just be pointless. Game ova.
 

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