luinthoron
Learned
Positive alterations from the original XCOM (95% of them from OpenXcom too)
Geoscape
- Flat geoscape
Were you high when you wrote this?
Positive alterations from the original XCOM (95% of them from OpenXcom too)
Geoscape
- Flat geoscape
That is exactly what happened to me. I played one campaign of Xenonauts and then installed Open Xcom and played 3 campaigns on that.Xenonauts is one of those "yeah, this game is good but the more I play it, the more I want to just play that other game" games.
OpenXcom fixes lots of those issues and there's lots of quality total conversion mods for it.I played a lot of UFO in the early 00s. Quite frankly now I find the UI and graphics and battlescape size to be antiquated and I'm not going to pretend otherwise just because its considered beyond reproach and sacred for codexers.
some of the posts dumping on xenonauts and proclaiming xcom to be the best thing since sliced bread just strike me as empty signalling and trying to fit in to be quite blunt about it. Xenonauts is fine, it has some flaws, but it is a pretty good game and this is a genre that is especially thin on decent games anyway.
I played a lot of UFO in the early 00s. Quite frankly now I find the UI and graphics and battlescape size to be antiquated and I'm not going to pretend otherwise just because its considered beyond reproach and sacred for codexers. In this respect, I'm glad xenonauts exists because the only other alternative for a modern x-com is firaxis xcom which, obviously to anyone who has played it, is its own thing (not bad) rather than an actual spiritual successor.
with a dead broad because its boring to deathIt's like missionary position sex,
I really hope that people who complain about xenonauts atmosphere and recommending x-piratez are not the same. I will torture myself for hours with ufo extraterestrials over 5 minutes of x-piratez
14 mhz and 1mb of ram was all it took for something never seen before.
fast forward 30 years, literally a thousandfold that computing power, we're here hoping for xenonauts 2 to deliver a just a tiny minuscule bit improved version of x-com which, graphics apart (and even not that much), could pretty much run on the same hardware.
14 mhz and 1mb of ram. it worked on my amiga.No, it needed a 386 and 4MB RAM
7 MHz in fact. Worked fine on Amiga 500+.14 mhz and 1mb of ram. it worked on my amiga.No, it needed a 386 and 4MB RAM
So I set that bitch to the top difficulty and just get rekt, curb stomped and put on suicide watch. Turned out to be the infamous difficulty bug where UFO always defaulted to the easiest setting. Players complained the game was too easy, MP didn’t find the bug for years, and so adjusted Terror accordingly.
Some aspects of TFTD make things easier though. Namely the relative lack of psi from the aliens, no tentaculats (ie flying chryssalid) in terror missions, and the sectopod\ethereal equivalents (triscene\tasoth) having more notable weaknesses.
i thought there was only an aga version. oh well, even better/worse.7 MHz in fact. Worked fine on Amiga 500+.14 mhz and 1mb of ram. it worked on my amiga.No, it needed a 386 and 4MB RAM
It is not though.It probably is the same in openxcom but that game is pixelated enough to provide an excuse.
It is not though.It probably is the same in openxcom but that game is pixelated enough to provide an excuse.
That is why sometimes you can see an alien (because it lines up with the raycasting from the head of your soldier) but you can't shoot it (because it is not raycasting from the chest area of your soldier).
There is an update right now of OpenXcom that adds a toggleable option for the game to slightly adjust the raycast so that you can shoot at aliens that you can see.
Now that you mention it, maybe I already had a 1200 and my mind is playing tricks... It was quarter of a century ago after all.i thought there was only an aga version. oh well, even better/worse.