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Yahtzee on "remasters" and "remakes"

omega21

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http://www.escapistmagazine.com/art...ring-Classic-Games-Stay-True-to-the-Originals

Interests me, as someone who recently bought the Homeworld remaster.

Taking On Remastered Games And The Effects of Nostalgia

24 FEBRUARY 2015 5:00 PM


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I know that you come to me for bold, decisive, unambiguous thinking, unfettered by the internal censorship of political correctness and namby-pamby obligations to be as broad and accepting as possible, but I have to admit I'm really ambivalent about 'Remastered' games.

There's been a bit of a glut of them lately. Grim Fandango, Fahrenheit, Resident Evil, Majora's Mask, to name but a few. With the ever-increasing barriers to entry posed by top-of-the-line tech, there are more gaps in the triple-A release schedule than there used to be, and those fatcat bastards probably see a lot of appeal in cynically hustling up extra cash with less effort. But on the other hand, the important thing is that these games are preserved in some way for future memory, and there's nothing inherently wrong with making money unless you're extorting.

But wait, let's jump back on that first hand again, because there is an element of extortion here, isn't there? A lot of us still have copies of these old games that were bought perfectly legitimately in the first place; we just can't run the sodding things any more because new consoles and operating systems seem to think of backwards compatibility the way human beings think of syphilis. In an ideal world, one not so obsessed with the new and shiny, every updated version of a gaming system would happily run any piece of software from any previous iteration, and game shops would stock the old classics side-by-side with the new hotness.

And also the sun would come out every day and we'd suck cherryade from the tear ducts of smiling unicorns (we're on the other hand again). I'm not so obstinate as to fold my arms and refuse to accept something that's 70% good just because I think it should be 100% good. You can't blame the developers and publishers for the fact that technology keeps marching on, and there were a lot of games that were created while systems were still horrible that through no fault of their own now require that horrible code to function - gaming on Windows 3.1 springs to mind. Perhaps we should show some gratitude that the owner of an old work put the effort into wading into the trough of convoluted guts that is old code and updated it so that we can all share in the old enthusiasm.

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BUT WAIT (switching hands again); this turns developers and publishers into the gatekeepers of nostalgia, the old titles we have access to are entirely dependent on their whims. And there's no guarantee that the original creator of the work has the same enthusiasm for it as the audience. I know that there's an awful lot of shit I've left on the internet that's now really, really hard to find or get running and I know that I'm silently grateful for that, but other people may have liked them and may have nostalgic memories, and who I am to tell them they're wrong?

Even worse, of course, is the other way around, when the creator of the original work has enthusiasm for it that was not reflected by the audience, and so we enter a bizarre world where Fahrenheit gets a remastering but Prince of Persia: Sands of Time does not. Worst of all is when the original creator isn't involved in the remastering at all and the corporate owners are just hastily buffing something people seem to like and throwing it out for the quick buck, as with the Silent Hill 2+3 HD re-releases.

No, on reflection remastering might be an utterly pointless exercise. If a game holds any nostalgic appeal at all, then someone, somewhere will have found a way to get it running on an emulator or suchlike, and that's a far more democratic system of preservation. Except whoops, hang on, I'm feeling the urge to spread my cheeks and hop back onto the first hand. Emulation falls short in one respect: Remastering usually comes with improvements, not just the old game made available again. Old bugs can be fixed, new features can be added (as with Grim Fandango Remastered's mouse and non-tank control options), the old pixelly graphics can be smoothed over. We can play something that's more in line with the creator's original vision, hampered by less of the limitations they faced back in the day.

Well, as I stickily transfer my sore hole to the other hand one last time, let me counter that argument with four devastating words: Star Wars Special Edition. It's like I said, the creator is not necessarily the best judge of their own work, or the most enthusiastic for it. The first experience the audience had with a work is the one that sticks; they aren't going to find it as much of a revelation a second time just because you added CG dinosaurs.

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Even if the creator isn't George Lucas, doesn't have two enormous slabs of honey-smoked pork where their hands should be, and all they're doing is adding higher definition to the old pixels and blurry textures, that still feels like a hiding to nothing. If you start updating your game's graphics to allow it to be competitive again, where does that stop? You're going to have to do that again every ten years or so; your game's never going to be perfect. Besides, the more that graphics improvements plateau, the less impressive it will be to update it. Switch back and forth between old and new graphics in the Monkey Island remake and you'll see a pretty fucking significant change; do the same thing in theFahrenheit remake and if you briefly looked away at the moment of changeover you might think you hadn't pressed it at all.

And it's not the graphics that are selling a remastering, it's nostalgia. Once a creation has been released, bought and critiqued and become part of our shared culture, then the creator has no right to dictate how the audience are permitted to enjoy it; some people prefer to listen to music on old LPs than on high-quality media because they find the hum, pops and scratches pleasing, more evocative of better times past.

Old classics have a greater responsibility than merely being fun or looking good; they're part of a historical record. It tells us something about the creators and the society from which they arose. And for that, they need to be preserved with warts intact. Someday it might be useful to know that PC gamers in the late 90's had to put up with shitty tank controls. Maybe after the robot uprising when the resistance needs people who can control hijacked dreadnoughts.
 

deuxhero

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Flowery Land
I think "remasters" should only be allowed when it's an actual "remaster", where higher quality art assets always existed they were just reduced/compressed to run on current hardware (and we don't really have that problem with PC games going forward). If someone found the original drawings ("master(s)") for a game's prerendered backgrounds and rescanned them at an arbitrarily high resolution, I'd absolutely consider buying a rerelease with those instead of the original's 254x224, but slapping some filters and half-implemented modern resolutions is a not thanks.

2D graphics are flat out impossible to improve directly upon, and 3D ones are pretty hard to noticibly without dramatically changing the art style.
 
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DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I'm torn on this subject.

On one hand, they're usually sellouts and just shill you for money with no real value gained.

On the other hand, it gives us the game for future generations when systems for the originals die.*

*Not a issue for PC games.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,102
I'm torn on this subject.

On one hand, they're usually sellouts and just shill you for money with no real value gained.

On the other hand, it gives us the game for future generations when systems for the originals die.*

*Not a issue for PC games.

Emulators make sure it's not an issue for (the) console games (that matter).
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,334
I'm torn on this subject.

On one hand, they're usually sellouts and just shill you for money with no real value gained.

On the other hand, it gives us the game for future generations when systems for the originals die.*

*Not a issue for PC games.

Emulators make sure it's not an issue for (the) console games (that matter).
I'm still waiting for good Saturn and Xbox emulators.
 

Admiral jimbob

gay as all hell
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truck stops and toilet stalls
Wasteland 2
I've been thinking about "remasters" and "HD editions" over the last couple of days, coincidentally. It's a strange topic for a few points.

#1: I don't automatically dismiss all modern games, but I tend to be of the opinion that, yes, older games are better. Controversial opinion on the Codex, I know. So, in that light, young folks being introduced to older games is... well... good. And the Resident Evil HD remaster from the Gamecube years shows that remasters aren't necessarily dumbed-down shit. I know this because I thought I could deal with it and then I met a crimsonhead and then let's say I didn't really sort of play the game any more because I was kind of, as we put it in Scotland, "shit feart" to play on.

#2: It goes against the common game industry logic that old = bad. How often have we seen developers say that, to take a totally hypothetical example, Post-Apocalyptic RPG 3 is the only one you need to play, because Post-Apocalyptic RPG 1 and 2 are shitty old games you don't need to bother with, and anyone who likes them should be treated with suspicion? Remasters are the opposite of this train of thought; they're saying that, with this medium, we're in a unique position where we can continue to make better and better versions of the same classics, hopefully without losing what made them great, and capturing the things they did brilliantly. I'm going to use Resident Evil 1 as an example again, because I don't think anyone will deny that the Gamecube version was a goddamn masterpiece that still holds up beautifully and terrifyingly over a decade later.

HOWEVER

#3: what Lyric Suite would call the Kali Yuga. Creativity is dead and the video game industry, as one can only expect, has taken it to a new level. Films are sadly redoing the same old ground, making shitty remakes, whatever. Did we need a new three stooges? Did we need a Ghostbusters Grrrl Power reboot? Did we need Michael Bay's gritty alien Ninja Turtles or whatever the fuck that was? Do we need to keep dragging out the same fossilized action stars because even though they're getting pathetic we know nobody these days does it better? But video games, as usual, do it worse than anyone. Video games are scaling up the resolution on a 15-year-old product and selling it for the full price of a new game. And it well sell. This strangles new ideas, forces fresh faces out of the market; every sale of Wind Waker HD is at the cost of the potential sale of some cool new game that's taking a risk. There's no risk here. No cost. It's calculated as shit, and people lap it up. Creative industries CANNOT thrive when they're relying on Herbert Westing their glorious pasts.

#4: They're remastering the wrong fucking things. Early - EARLY - 3D is ugly as shit, and held back by technological constraints, and held back by developers that weren't sure what they're doing. Remake that! That's fine! This is where Resident Evil 1 remake Gamecube edition was a great idea. It took a blocky, stupid-looking game and made it beautiful, with clever use of prerendered backgrounds and such, applying all the tricks that Capcom learned between the early 3D years and the next generation of consoles. That's a good idea. Why are we remastering Wind Waker? Why are we remastering Beyond Good and Evil and Splinter Cell and Devil May Cry and Christ knows what else? Why did we remaster the remaster of Resident Evil 1 again, was that not remastered enough? Why did the HD remake of Outcast fail to reach its Kickstarter funding level? It's the same logic that means we're STILL releasing PS3/360 versions of new games. Sheer terror of moving on. Gaming is a young industry and the economic downturn has hurt it, I get that; but let's have the balls to say we're afraid to move on and we're afraid of new ideas. Remaking a game that came out less than ten years ago in a slightly better resolution isn't something you're doing for the consumers. It's a crass attempt to keep afloat while you're still afraid to innovate and take a risk in an unstable market. That's your problem. Not ours. Not the consumer's. As a consumer, I'm not going to support it, because it's not being done in my favour.
 
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Can anyone give am opinion on the Grim Fandango remake? I've been meaning to replay it for a while, and I'd definitely prefer a version with mouse and an updated control scheme. Maybe even an updated interface. But the original art style is so great a part of that game that I don't want to get the remake if it changes it to a significant extent.
 

mondblut

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Aug 10, 2005
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Ingrija
On paper, reissuing good old shit with proper interface and nice eyecandy sounds like a great idea. Unfortunately, we tend to end up with Blade of Destiny HD.
 

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
I think "remasters" should only be allowed when it's an actual "remaster", where higher quality art assets always existed they were just reduced/compressed to run on current hardware (and we don't really have that problem with PC games going forward). If someone found the original drawings ("master(s)") for a game's prerendered backgrounds and rescanned them at an arbitrarily high resolution, I'd absolutely consider buying a rerelease with those instead of the original's 254x224, but slapping some filters and half-implemented modern resolutions is a not thanks.

2D graphics are flat out impossible to improve directly upon, and 3D ones are pretty hard to noticibly without dramatically changing the art style.

 

laclongquan

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Remake Warzone 2100 with proper 3D assets would be wonderful and game of the year. We are talking about the sole reason to dabble in RTS strategy genre here.

Aw hell, Final Fantasy 7 remakes with proper assets instead of blocky polygon model works, too.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,102
Can anyone give am opinion on the Grim Fandango remake? I've been meaning to replay it for a while, and I'd definitely prefer a version with mouse and an updated control scheme. Maybe even an updated interface. But the original art style is so great a part of that game that I don't want to get the remake if it changes it to a significant extent.

It doesn't even have proper widescreen. It's barely better than a Beamdog "enhancement".

Only notable thing is mouse control.
 
Self-Ejected

Ulminati

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I kind of want homeworld remastered. But gearbox have a poor track record with releasing software plagued by bugs. I guess I'll wait and get it on a steam sale after patches.

Can anyone give am opinion on the Grim Fandango remake? I've been meaning to replay it for a while, and I'd definitely prefer a version with mouse and an updated control scheme. Maybe even an updated interface. But the original art style is so great a part of that game that I don't want to get the remake if it changes it to a significant extent.

Enh... It's a bit jarring to have the resolution of the characters upscaled but not the static backgrounds. And short of the bone wagon section near the end of year one, the original controls weren't that bad.
 

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