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Yet Another Morrowind Thread

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
14,331
is MW the only bethesda game that's enjoyable without mods?
Not at all: Gridiron, Wayne Gretzky Hockey, Hockey League Simulator, and Wayne Gretzky Hockey 2 are all perfectly playable without mods.

we7rLJd.png
QK9KTim.png
 

CHEMS

Liturgist
Joined
Nov 17, 2020
Messages
2,031
The Real Barenziah series are nuts, you learn on it that the Queen of Mournhold is a HO

You also learn that Khajiiti penises are barbed. I was expecting lore, got hardcore cat smut instead
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
5,190
Location
Mosqueow
Yeah she liked Furry dicks. Dunmer women have a cred of being whores and there is a racial stereotype joke book in daggerfall where they make fun of it.
 

CHEMS

Liturgist
Joined
Nov 17, 2020
Messages
2,031
Yeah she liked Furry dicks. Dunmer women have a cred of being whores and there is a racial stereotype joke book in daggerfall where they make fun of it.
On TR there's a book about that too
 

None

Arcane
Joined
Sep 5, 2019
Messages
2,399
The Real Barenziah series are nuts

"while we were beta testing the Elder Scrolls, Chapter 1: Arena, we formed the first Council of Wisdom. They were fans of the game set up on a private BBS, and we would send them copies of the latest build for them to test and give us feedback."
"The Council contributed ideas and gave feedback. The writers among them began creating what began as fan fiction, but with some editing, appeared in the game and its sequels. These include multi-volume series like “The Real Barenziah,” “King Edward,” “Fool’s Ebony,” and perhaps a dozen others."
From Ted Peterson.
tl;dr The Real Barenziah is literally fan fiction
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
5,190
Location
Mosqueow
A Dark Elf man killed his wife after catching her making love with another man.

When the magistrate asked him why he killed her instead of her lover, the man replied, "I considered it better to kill one woman than a different man every week."

A Dark Elf woman was being shown around Daggerfall. When she was shown the magnificent Castle Daggerfall, she smiled sweetly to her guild [sic] and whispered, "It reminds me of sex."

"That's odd," said her guild [sic]. "Why does our Castle Daggerfall remind you of sex?"

The Dark Elf sighed, "Everything does."
 

Nekron

Learned
Patron
Joined
Dec 31, 2024
Messages
434
~~~~~~~~~~~~~~~~~~~~
tagging GaelicVigil in this post
~~~~~~~~~~~~~~~~~~~~

guys I've figured out how to install the superior MWSE on steam deck. no longer need to use the shitty/lazy OpenMW (where interior shadows pass thru walls/floors LOL) for your steam deck installs.

it installs much the same way as openMW but you need to use protontricks to get through a few extra hoops (basically protontricks installs necessary .dll interfaces that aren't included in base steam-deck proton)
Go to Discovery in the Steam Deck and install protontricks.

Launch protontricks and choose morrowind
Use "run wincfg" option and install on library: dinput.dll d3d8.dll d3dcompiler_43 d3dcompiler_47 d3dx9_43.
Then restart protontricks, choose morrowind, and this time choose the option to install windows applications. Check d3dcompiler_43 d3dcompiler_47 d3dx9_43 and d3dx9 (MS d3dx9_??.dll from DirectX 9 redistributable) and apply.

pretty easy to do, and entirely invalidates the sole purpose of using the inferior woke/gay OpenMW client, and gives you access to the objectively best morrowind mods that make full use of the POWERFUL MWSE scripting and lua functions
tbh steam deck is probably the best way to play this game it's v. comfy
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
5,190
Location
Mosqueow
And one specifically for CHEMS

A nord joke
A big Nord named Julgen was set on by a gang of thieves. He fought them furiously, but in the end, they beat him into semiconsciousness. They searched his pockets and discovered that he only had three gold pieces on him.

"Do you mean to tell us you fought us like a mad lupe for three lousy gold pieces?" sneered one of the thieves.

"No," answered Julgen. "I was afraid you were after the four hundred gold pieces in my boot."
 

CHEMS

Liturgist
Joined
Nov 17, 2020
Messages
2,031
And one specifically for CHEMS

A nord joke
A big Nord named Julgen was set on by a gang of thieves. He fought them furiously, but in the end, they beat him into semiconsciousness. They searched his pockets and discovered that he only had three gold pieces on him.

"Do you mean to tell us you fought us like a mad lupe for three lousy gold pieces?" sneered one of the thieves.

"No," answered Julgen. "I was afraid you were after the four hundred gold pieces in my boot."
Pretty sure there's a book in Tamriel Rebuilt that makes fun of how often nords end up naked
 

LarryTyphoid

Arcane
Joined
Sep 16, 2021
Messages
2,588
"while we were beta testing the Elder Scrolls, Chapter 1: Arena, we formed the first Council of Wisdom. They were fans of the game set up on a private BBS, and we would send them copies of the latest build for them to test and give us feedback."
"The Council contributed ideas and gave feedback. The writers among them began creating what began as fan fiction, but with some editing, appeared in the game and its sequels. These include multi-volume series like “The Real Barenziah,” “King Edward,” “Fool’s Ebony,” and perhaps a dozen others."
I don't remember Arena having books. I thought Daggerfall was the first game to include books. Barenziah isn't even a character in Arena, unless we're to believe that the Barenziah of Daggerfall first appeared in BBS fanfiction. Actually, that seems likely because Barenziah has like 50 lore books about her and gets referenced in future TES games but is barely a footnote in the story of her debut game
 

CHEMS

Liturgist
Joined
Nov 17, 2020
Messages
2,031
"while we were beta testing the Elder Scrolls, Chapter 1: Arena, we formed the first Council of Wisdom. They were fans of the game set up on a private BBS, and we would send them copies of the latest build for them to test and give us feedback."
"The Council contributed ideas and gave feedback. The writers among them began creating what began as fan fiction, but with some editing, appeared in the game and its sequels. These include multi-volume series like “The Real Barenziah,” “King Edward,” “Fool’s Ebony,” and perhaps a dozen others."
I don't remember Arena having books. I thought Daggerfall was the first game to include books. Barenziah isn't even a character in Arena, unless we're to believe that the Barenziah of Daggerfall first appeared in BBS fanfiction. Actually, that seems likely because Barenziah has like 50 lore books about her and gets referenced in future TES games but is barely a footnote in the story of her debut game
Jagar Tharn was the antagonist though, and the plot took place because Barenziah let him clap her elven cheeks so he could steal the staff

Elder Scrolls is a good way to teach people that women ruin everything
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,280
Location
harsh circumstances
Pathfinder: Wrath
"while we were beta testing the Elder Scrolls, Chapter 1: Arena, we formed the first Council of Wisdom. They were fans of the game set up on a private BBS, and we would send them copies of the latest build for them to test and give us feedback."
"The Council contributed ideas and gave feedback. The writers among them began creating what began as fan fiction, but with some editing, appeared in the game and its sequels. These include multi-volume series like “The Real Barenziah,” “King Edward,” “Fool’s Ebony,” and perhaps a dozen others."
I don't remember Arena having books. I thought Daggerfall was the first game to include books. Barenziah isn't even a character in Arena, unless we're to believe that the Barenziah of Daggerfall first appeared in BBS fanfiction. Actually, that seems likely because Barenziah has like 50 lore books about her and gets referenced in future TES games but is barely a footnote in the story of her debut game
Jagar Tharn was the antagonist though, and the plot took place because Barenziah let him clap her elven cheeks so he could steal the staff

Elder Scrolls is a good way to teach people that women ruin everything
Dark elves are sluts that will sleep with anything, including cats.
 

None

Arcane
Joined
Sep 5, 2019
Messages
2,399
"while we were beta testing the Elder Scrolls, Chapter 1: Arena, we formed the first Council of Wisdom. They were fans of the game set up on a private BBS, and we would send them copies of the latest build for them to test and give us feedback."
"The Council contributed ideas and gave feedback. The writers among them began creating what began as fan fiction, but with some editing, appeared in the game and its sequels. These include multi-volume series like “The Real Barenziah,” “King Edward,” “Fool’s Ebony,” and perhaps a dozen others."
I don't remember Arena having books. I thought Daggerfall was the first game to include books. Barenziah isn't even a character in Arena, unless we're to believe that the Barenziah of Daggerfall first appeared in BBS fanfiction. Actually, that seems likely because Barenziah has like 50 lore books about her and gets referenced in future TES games but is barely a footnote in the story of her debut game
I cut the quote short be he was talking about developing Daggerfall.

In 1994, while we were beta testing the Elder Scrolls, Chapter 1: Arena, we formed the first Council of Wisdom. They were fans of the game set up on a private BBS, and we would send them copies of the latest build for them to test and give us feedback. While they were doing that, I was working on the design for Arena’s sequel, called Daggerfall. They were naturally curious about our planned changes, and we began discussing everything from the new skills-based character generation and advancement system to the new lore of the world which players would be able to read in virtual in-game books, something we didn’t have in Arena.

The Council contributed ideas and gave feedback. The writers among them began creating what began as fan fiction, but with some editing, appeared in the game and its sequels. These include multi-volume series like “The Real Barenziah,” “King Edward,” “Fool’s Ebony,” and perhaps a dozen others.

We honored the Council by immortalizing them as gods and goddesses. Mara, Dibella, Arkay, Akatosh, and Stendarr among those named after Council members.

By the way, one way to read this is that there is an ingame deity who is directly responsible for penning The Real Barenziah.
 

None

Arcane
Joined
Sep 5, 2019
Messages
2,399
LarryTyphoid somewhat related to your recent thread that you might find interesting:

MW-map-Morrowind_Concept.jpg


Here's the old concept map for Morrowind. You'll notice the randomized content with pockets of handcrafted content.
The total size of this would be 195 x 195 cells (each square is 5x5). Compare that to what we got which is roughly 40 x 40.
Briefly glancing, Vvardenfell looks like it'd have been twice as big using this scale.
 

LarryTyphoid

Arcane
Joined
Sep 16, 2021
Messages
2,588
Was the Creeper giving 1:1 prices an oversight or intentional? Did Bethesda ever acknowledge it? That entire house he's in is crazy because there's also valuable Orcish armor just sitting in a box that you can take with no repercussions. Just entering that house feels like cheating.
 

TheKing01

Learned
Joined
Jan 18, 2024
Messages
199
Was the Creeper giving 1:1 prices an oversight or intentional? Did Bethesda ever acknowledge it? That entire house he's in is crazy because there's also valuable Orcish armor just sitting in a box that you can take with no repercussions. Just entering that house feels like cheating.
Yeah, there's a lot of crates that should be marked as owned in MW but just aren't for some reason.

Tried various mods to tweak ownership but met mixed results with some working but only half-way (as in only around half of the crates would be marked owned that should be). Assumed as well that OpenMW had an option to tick for that, but turns out not. In the end just decided to RP a character who doesn't take things from crates if they are obviously someone's property.

Ah, at least there's this little neat mod for the Creeper itself:

https://www.nexusmods.com/morrowind/mods/53558
 

CHEMS

Liturgist
Joined
Nov 17, 2020
Messages
2,031
Was the Creeper giving 1:1 prices an oversight or intentional? Did Bethesda ever acknowledge it? That entire house he's in is crazy because there's also valuable Orcish armor just sitting in a box that you can take with no repercussions. Just entering that house feels like cheating.
He is a creature, so he has no disposition system or set of merchant skills. There's plenty of mods for that, i use this one.

https://www.nexusmods.com/morrowind/mods/49690

Since we're there, here's a cool overhaul for the mansion itself

https://www.nexusmods.com/morrowind/mods/51524?tab=description
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,464
Location
Massachusettes
What do you guys set as your view distance? I know vanilla MW was designed to have very short view distances shrouded by fog in the near-distance to keep that sense of mystery and exploration but I finally got tired of all the ugly and trying to find dungeon entrances in quests that were just barely over that hill. So I upped the draw distance to 3.00 cells (default is something like 0.879), turned on Distant Land, Radial Fog and Sky Blending (all features of OpenMW). It looks 100% better but I'm slightly concerned I'm breaking the "atmosphere" (but not too much).

Right now I'm just about to complete the Fifth Trial in the MQ (2 more to go to finish the main quest) but I got diverted by the Dark Brotherhood (I'm using the delayed mod) who are attacking me two at a time when I try to sleep hence I'm in the sewers under Mournhold to put a stop to that (the start of the Tribunal expansion?). The games's been very dull up to now so it's welcome to suddenly have enemies attacking me with decent multi-attack per turn ferocity and new tile sets. Even a pair of goblins can be challenging now. I'm lvl 43.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
6,005
What do you guys set as your view distance? I know vanilla MW was designed to have very short view distances shrouded by fog in the near-distance to keep that sense of mystery and exploration
More like it was there, because the hardware available at the time couldn't handle the full view distance. For the same reason some games release with the "ultra" settings that is designed for the future hardware to use.
 

None

Arcane
Joined
Sep 5, 2019
Messages
2,399
What do you guys set as your view distance?
Used to do 5 cells and felt like it wasn't enough. 10 was too much. I've settled on 8. I mostly do it for the scenery and views but also because it helps navigate without having to pull up the map constantly.

Might be different for someone less familiar with the game, but I'm already very aware of the distances between most locations and no amount of reduced render distance will make me forget that Balmora is like 2 cells away from Seyda Neen, so no sense of mystery and exploration is lost from me.
 

ind33d

Liturgist
Joined
Jun 23, 2020
Messages
2,525
openMW chads, turn on the Resident Evil 4 third-person camera in settings, it's pretty good. makes the game feel like Fallout 4

does this game have safe/unsafe chests? can I store my stuff in a box in a shipwreck or will the cells reset?
 

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