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Interview Yet another Riftrunner interview at GGMania

Saint_Proverbius

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Tags: Beyond Divinity; Larian Studios

<A href="http://www.ggmania.com/">GGMania</a> also has <A href="http://www.ggmania.com/full.php3?show=5578">an interview</a> with <b>Swen</b> about <A href="Http://www.riftrunner.com">Riftrunner</a>, covering lots of lots of stuff about this CRPG in the works, including character creation, combat, random generation of dungeons, and this:
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<blockquote><b>GGMania: What can you tell us about the storyline for the game? How linear or open-ended will the gameplay be? </b>
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Swen Vincke: The main plot is you trying to escape from the universe you got trapped into. However, things rapidly get complicated. To start with, you are soul-forged with a death knight. What that means, I'll explain by quoting him (or her or it for that matter - he/her/it never removes his helmet):
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<blockquote><i>"As you slipped through my fingers, I felt a burning inside as you filled my very soul, and I yours. Now we are bound together in both life and death.Do you think I would choose this Servant of Light? Samuel's curse will not be broken easily. Our souls are as one. We can't be separated for long without suffering or even dying. If one of us dies the other one will share the same fate."</i></blockquote>
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So that's not so good. To make matters even more complicated, you have a psychopathic demon called Samuel who organizes a worldwide hunt for you, a necromancer who tries to control you (one of the problems of being in a demon's universe), a strange new race who needs you to save them and a bunch of imps gone totally crazy. And as if that's not enough, there's chaos magic everywhere guaranteeing some very strange and twisted encounters indeed.</blockquote>
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Nothing like an over talkative, touchy-feely deathknight, eh?
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>
 

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