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Your Dream Game

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
A fully episodic, procedural holodeck-style VR simulation RPG, with each episode possibly taking place in a different historical or fictional environment, with different protagonists. Content would be generated from the full spectrum of all human history and fiction, with player feedback influencing the frequency of each setting (i.e. if senate hearing scenarios bored the player or he found crime stories distasteful, they would appear less often). Each episode would have a specific objective, e.g. solve the murder or kill the dragon, with discrete success/fail states. No reloading or restarting; once an episode is failed it is lost forever. The player could reject a scenario within the first 10 minutes and it would be considered incomplete and not count against his record.

Based on player performance, the system would automatically adjust the difficulty of each new episode (yes, "level scale") to keep scenario success rate at about 60-70%. Difficulty would increase in part by requiring the player to learn actual skills, e.g. the first episode might allow the player to touch a door and say "pick lock"; the second would require him to use a lockpick and wiggle it around; the third might require him to actually pick the lock. Tutorials would be seamlessly integrated into gameplay and also available in a separate menu.

Successful completion of an episode would trigger an 80% chance of a positive full immersion VR sex scene (again procedurally generated based on player feedback) in the context of the following episode as a reward, to keep the player trying his best against the difficulty scaler. A failed but still completed scenario would still grant a 20% chance of a reward scene in the following episode. Abandoning a scenario entirely (or "throwing" it) after the first 10 minutes would mean no reward scene in the next one.

red-dwarf-technologies_2.jpg
 

hello friend

Arcane
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I'm on an actual spaceship. No joke.
Something with the procedural depth and breadth of Dwarf Fortress and the resulting emergent gameplay
This, with limited multiplayer (max 8-16 people) and the option to use your own server, competing ai parties, fully destructible terrain, utility spells for meaningful interaction with game world and with each other via physics engine, efficient but pretty raytraced graphics, food management, require trainers to improve skills, all spells found in spellbooks/scrolls or purchased (you don't just get them), day/night cycle and weather system with gameplay consequences, Ravenloft vibe, full usage of z-space, climbing, swimming, inventory severely limited by weight and bulk restrictions, maps available in shops but no minimap and so on, no crafting, traps, puzzles, riddles. Get the voice actors in on the same day and have them play off each other instead of reading lines in a vacuum.

can't decide about the combat system, many things can work. RTWP is the devil. Something fast paced but tactical, maybe. Nothing worse than repeating a repetitive action without having to consider the situation somewhat, whether that is a split-second thing or something more lengthy.

Most important of all: No tutorial
 
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Siveon

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Shadorwun: Hong Kong
Successful completion of an episode would trigger an 80% chance of a positive full immersion VR sex scene
You lost me at episodic but this right here was an eyebrow raiser. Got a good chuckle out of that. Though, that is what VR is mostly going to be used for. Other than military applications that is.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Successful completion of an episode would trigger an 80% chance of a positive full immersion VR sex scene
You lost me at episodic but this right here was an eyebrow raiser. Got a good chuckle out of that. Though, that is what VR is mostly going to be used for. Other than military applications that is.
Still dreaming of great porn combined with great gameplay. Illusion is going in the right direction, but it'll be forever before their gameplay is better than crap. For now I have to build my own hybrid "games" on two monitors :?

I was talking about my dream game, but sure, for other players I'll throw in a campaign mode. In fact since everything is procedural, you can just set your preferred number of expected gameplay hours for each scenario. And for players who don't want sex scenes for whatever reason, the game can instead use other reward systems on the 80%/20% basis to keep you trying to win every episode (or achieve success every session, for campaign-length missions). Drug effects, magic items, murder your parents again scenes, whatever the player likes, procedurally generated based on biofeedback monitoring.
 

Siveon

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Shadorwun: Hong Kong
And for players who don't want sex scenes for whatever reason, the game can instead use other reward systems on the 80%/20% basis to keep you trying to win every episode (or achieve success every session, for campaign-length missions). Drug effects, magic items, murder your parents again scenes, whatever the player likes, procedurally generated based on biofeedback monitoring.
Shame on me for judging another man's dream (especially after admitting I want something from spelljammer), but that sounds a bit creepy. It's the procedural part, I think. A process that collectively gathers human stories to generate new fantasies, and in return reward players for simulations of desires... That's something straight out of Fahrenheit 451.

Brofist for being straight up with me though, I don't want to offend or anything.
 

Ninjerk

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Jul 10, 2013
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TB isometric RPG with character customization options of FO+Arcanum with a JA2-like combat system. With respect to genre, deconstruction of the American West in both film as well as drawing from history and sprinkling in a little bit of mysticism (from Native American tribes and immigrant Chinese). The player would traverse the Midwest to the California Pacific coast trying to make a living driving cattle, meting out justice(?) as a deputy sheriff/Ranger/Marshal, settling water use disputes (typically by taking sides killing the others or running to the state/territory government and "appealing" to the elected officials), and a number of other scenarios faced by the real settlers of the American West.

Also, FO+Arcanum+JA2 game in the oWoD setting.

Also, some TB iso RPG set in the Legend of the Five Rings setting.
 

laclongquan

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Searching for my kidnapped sister
Fallout New Vegas is pretty much near ideal form.

The few things I want, it's more like optional. But I want.

- An optional base to build, expand, and get sieged. Kinda like Crossroad Keep. Think Goodspring, but more quest to get more NPC, and the battle of Goodspring is bigger, with optional quest to make it tougher/easier.

- Tougher (more realistic) demands for hunger/thirst/sleep. At least 5 hour sleep a day, damnit~
 

Cassidy

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Vault City
Something like a Fallout where you can create and control up to 8 characters with the tactical combat and challenge of Jagged Alliance 2, the stealth mechanics of Underrail and the number of choices and consequences and reactivity of The Age of Decadence.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A proper 40s noir gumshoe simulator. With skillchecks that affect the course of your investigation, having to manage your job offers, secondary crew etc. Like Hammer and Sickle in presentation but with more dialogue skills, and the opportunity to be a wiseguy ALL the time.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
And for players who don't want sex scenes for whatever reason, the game can instead use other reward systems on the 80%/20% basis to keep you trying to win every episode (or achieve success every session, for campaign-length missions). Drug effects, magic items, murder your parents again scenes, whatever the player likes, procedurally generated based on biofeedback monitoring.
Shame on me for judging another man's dream (especially after admitting I want something from spelljammer), but that sounds a bit creepy. It's the procedural part, I think. A process that collectively gathers human stories to generate new fantasies, and in return reward players for simulations of desires... That's something straight out of Fahrenheit 451. Brofist for being straight up with me though, I don't want to offend or anything.
No offense taken! The template for the idea is straight out of dystopian sci-fi (not F451, but several other sources) and I'm perfectly aware how fucked up pure mind feedback is. But yeah, if I'm honest, it's still my dream game - sounds so fun! Dreams aren't always good for you.

To make it a little more benign, let's program it so that it also can sense when it's destroying a user's life by wrecking his mind, and dial back its addictive properties accordingly, by automatically limiting gameplay hours based on user's mental health. Kind of a more powerful version of Guild Wars 2's "Hey, you've been playing for 2 hours, shouldn't you take a break?" messages. The idea isn't to turn players into junkies, but instead give them an awesome game that keeps the difficulty right on the edge of their ability level, while encouraging them to constantly increase their abilities and learn new skills.
 

Norfleet

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I know I will never get to play my dream game, because the only person that will ever make that is me, and you can't play your own game. Therefore, it probably involves trolling the players, because the only way to derive satisfaction is to make others miserable, and as the dev, your victims are your players.
 

warpig

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lmaoing @ your life
Something resembling Independence War 2: Edge of Chaos but with more stuff to do - more ships/weapons/customization options, mission types, atmospheric flight and combat, different factions you can join/work for, side "quests", branching story, extensive lore (a more "down to earth", grimdark-ish setting - no Star Trek nerd power fantasy faggotry allowed), AAA audio-visual quality...
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A 1984 dystopia sim would be nice too, where you'd have to balance between-
  • How conspicuous your behaviour is
  • How favourably the government views you
  • Your own resolve in the face of a soul-sucking regime
  • How public opinion appears to be swinging.
Could be fun.
 

Siveon

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Shadorwun: Hong Kong
A proper 40s noir gumshoe simulator. With skillchecks that affect the course of your investigation, having to manage your job offers, secondary crew etc. Like Hammer and Sickle in presentation but with more dialogue skills, and the opportunity to be a wiseguy ALL the time.
Yes.

A 1984 dystopia sim would be nice too, where you'd have to balance between-
  • How conspicuous your behaviour is
  • How favourably the government views you
  • Your own resolve in the face of a soul-sucking regime
  • How public opinion appears to be swinging.
Could be fun.
Speaking of Fahrenheit and dystopia, lol. I think there was a Kickstarter game trying to do that, but it's not nearly as detailed as you would describe it.
 

Kontra

Educated
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Jan 23, 2016
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153
The video is cool but the song is kinda gay... It needs to be more badass. I havent seen this movie but it looks a lot like Necorvision. WW1 trenches, mech tank suits, biplanes, over the top violence etc. Later in the game you even get to ride a dragon:o Try it if you havent, it might not be your dream game but its fun as hell.
 

Kontra

Educated
Joined
Jan 23, 2016
Messages
153
OK try this. Mute the first video and play it with this Rammstein song instead




Thats more like it! It ends when the girl pulls the axe out of a dead soldier:cool:
 

warpig

Incel Resistance Leader
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lmaoing @ your life
Another idea:
Someting in the vein of Strike Commander but with a dynamic campaign instead of a fixed storyline. You lead a mercenary squadron in a setting of a world gone to shit. You start with crappy planes doing missions for small time African warlords, working your way to the top. Depending on your rank you can work for warlords, drug barons, crazed jihadis, military juntas, corporations, first worlds states...
-realistic(to some digree) flight physics with simplified, "arcade" avionics and weapons (a "sophisticated" action game, not a "hardcore" flight sim)
-a lot of different airplanes and weapons
-you can hire pilots for your squadron and they "level up" rpg-style
-two phases: world map and mission campaign
-on the world map you choose your contracts
-you get a "dynamic" campaign upon signing a contract. A series of missions you have to complete while both sides of the conflict fight for supremacy..after you finish a contract the "world map" timeline advances.
-you can break the contract, even if you get all your missions done and your side can still lose etc...your performance reflects your mercenary rank. Your goal is to make money and be a professional, not a hero.
-iron-man mode, you die->you die(same with your wingmen). You eject->you can get captured. If you get caught, depending on who catches you, you can buy yourself out, you rot in prison or you end up on LiveLeak...
-procedural generated content with some random scripted events
-you can gain enemies/rivals among other mercenary squadrons
-random/condition dependent events on the world map->from balkanisation of the USA to full-on world war III etc.
-it's a procedurally generated/random event game but with some cool lore thrown in+some morbid humour and edgyness. Electronic or metal soundtrack(like in the good ol' 90s)-> normies can just fuck off.
-just have fun as a merc pilot/squadron commander in a SHTF world...

wouldn't mind playing something in a similar fashion as above but in a space opera setting with dogfighting like in Tie Fighter/Freespace or bringing it on on the ground with Battlemechs/Heavy Gears or similar machines...
 
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Norfleet

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It seems to me that this is predicted on the notion that it is possible for a freelance irregular air force to even exist. The closest thing I can really envision to your proposal might be something set during the Biafran War.
 

Lady_Error

█▓▒░ ░▒▓█
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Another idea:
Someting in the vein of Strike Commander but with a dynamic campaign instead of a fixed storyline. You lead a mercenary squadron in a setting of a world gone to shit. You start with crappy planes doing missions for small time African warlords, working your way to the top. Depending on your rank you can work for warlords, drug barons, crazed jihadis, military juntas, corporations, first worlds states...
-realistic(to some digree) flight physics with simplified, "arcade" avionics and weapons (a "sophisticated" action game, not a "hardcore" flight sim)
-a lot of different airplanes and weapons
-you can hire pilots for your squadron and they "level up" rpg-style
-two phases: world map and mission campaign
-on the world map you choose your contracts

That's the new Battletech, only with mechs instead of planes.
 

Norfleet

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Well, Battletech does have planes, so you could actually set a game about those planes there. This has the advantage of sidestepping the concerns in the real world of "How would this even work?".
 

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