Erebus
Arcane
- Joined
- Jul 12, 2008
- Messages
- 4,769
Urban environments are common in CRPGs, but most cities are so very generic as to be utterly uninteresting and forgettable. When you enter them, you already know pretty much what to expect ; when you leave them, you don't care (or you're actually relieved). I'd be interested in knowing what cities Codexers consider to be exceptions.
In my opinion :
- Sigil, obviously. Curst is also nicely designed, but its relative lack of interesting encounters is frustrating.
- Athkatla is an enjoyable environment.
- Westgate manages to be enjoyable despite its rather ordinary architecture.
- Almraiven (NWN1 module) is surprisingly good.
- The cities in Fallout 1 and 2 were rather good.
As for the rest, Baldur's Gate sucks, Neverwinter sucks, the cities in M&M and Gold Box games are forgettable, the cities in Arcanum... well, I can't say they're truly generic, but I still don't like them.
In my opinion :
- Sigil, obviously. Curst is also nicely designed, but its relative lack of interesting encounters is frustrating.
- Athkatla is an enjoyable environment.
- Westgate manages to be enjoyable despite its rather ordinary architecture.
- Almraiven (NWN1 module) is surprisingly good.
- The cities in Fallout 1 and 2 were rather good.
As for the rest, Baldur's Gate sucks, Neverwinter sucks, the cities in M&M and Gold Box games are forgettable, the cities in Arcanum... well, I can't say they're truly generic, but I still don't like them.