Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Your opinion on pixel-art graphics?

Discussion in 'General Gaming' started by sigard, Oct 6, 2021.

?

pixel art is:

Poll closed Nov 3, 2021.
  1. 10

    30.2%
  2. 9

    5.2%
  3. 8

    11.5%
  4. 7

    8.3%
  5. 6

    5.2%
  6. 5

    6.3%
  7. 4

    7.3%
  8. 3

    5.2%
  9. 2

    3.1%
  10. 1

    17.7%
  1. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    7,543
    Bad 3d art is certainly cheaper than 2d, but we were talking about good art
     
    ^ Top  
  2. Vlajdermen Self-Ejected

    Self-Ejected
    Joined:
    Nov 19, 2017
    Messages:
    769
    Location:
    Africa with electricity
    I'm playing Serpent in the Staglands rn and it's interesting to see a game apply pixel art to gameplay which doesn't traditionally use it. Though I still prefer the Baldur's gate 2 style of graphics I will admit this clean and simple style is appealing too

    [​IMG]
     
    • Brofist Brofist x 4
    • nice nice x 1
    • Agree Agree x 1
    • Salute Salute x 1
    ^ Top  
  3. Viata Arcane

    Viata
    Joined:
    Nov 11, 2014
    Messages:
    7,319
    Location:
    Water Play Catarinense
    Pixel art then:
    [​IMG]
    [​IMG]
    [​IMG]
    Pixel art now:
    [​IMG]

    I too enjoy cherry picking.
     
    • Brofist x 3
    • Funny x 3
    • decline x 3
    • Fishy x 2
    • hopw roewur ne x 1
    • nice x 1
    • FAKE NEWS x 1
    • Prestigious x 1
    • Balanced x 1
    • :M x 1
    ^ Top  
  4. Vlajdermen Self-Ejected

    Self-Ejected
    Joined:
    Nov 19, 2017
    Messages:
    769
    Location:
    Africa with electricity
    I still think the Sega Genesis has the best looking pixel games. It's not as powerful as the snes or PS1 but the colours are strong and the animations are energetic. Even modern pixel games look tepid by comparison.

    [​IMG]
    [​IMG]
    [​IMG]
     
    • Prestigious Prestigious x 4
    • Brofist Brofist x 1
    • Salute Salute x 1
    • Disgusting! Disgusting! x 1
    ^ Top  
  5. Viata Arcane

    Viata
    Joined:
    Nov 11, 2014
    Messages:
    7,319
    Location:
    Water Play Catarinense
    Make a 2D art in a given angle. Dev decide to change the angle of the game, now someone has to redraw everything.
    Make a 3D model. No problem if they change the angle of the game.
     
    • Agree Agree x 5
    • Brofist Brofist x 1
    • Rage Rage x 1
    ^ Top  
  6. Viata Arcane

    Viata
    Joined:
    Nov 11, 2014
    Messages:
    7,319
    Location:
    Water Play Catarinense
    Not the image you would want to back up your arguments, though.
     
    • Funny Funny x 4
    • Agree Agree x 3
    ^ Top  
  7. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    7,543
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Brofist Brofist x 6
    • incline incline x 2
    • nice nice x 1
    ^ Top  
  8. Nifft Batuff Liturgist

    Nifft Batuff
    Joined:
    Nov 14, 2018
    Messages:
    1,817
    • Brofist Brofist x 1
    ^ Top  
  9. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    7,543
    • Brofist Brofist x 3
    • Agree Agree x 1
    • Yes Yes x 1
    • retadred retadred x 1
    ^ Top  
  10. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,700
    Location:
    Hyperborea
    The old artists were aiming to make objects look like oil or airbrush illustration, as best they could with what was available to them. They didn't want you to see the raw pixels, and most of the examples posted, from modern games and emulators without scanline or crt filters, miss that point. A lot of visual information is lost with the latter, and the former look like blobs of shapes hanging loosely together.
     
    • Brofist Brofist x 4
    • Yes Yes x 1
    • Prestigious Prestigious x 1
    ^ Top  
  11. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    7,543
    No, they don't miss that point, they don't consider it relevant anymore. Technology has changed, display technology has, so not all of the old requirements are important enough to emulate. That said, good pixel art still gets made, as does bad, just like in the old days. People usually bring up the great examples of old pixel art and conveniently forget that for every good looking old game there were 10 that had utter shit pixel art visuals
     
    Last edited: Oct 6, 2021
    • Brofist Brofist x 4
    • Agree Agree x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • retadred retadred x 1
    ^ Top  
  12. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,700
    Location:
    Hyperborea
    Yeah the technology has changed. So no reason for Dead Cells and HLD to look like blocks and swatches. It's an "art style" for people not highly skilled at art. Sonic 3 on a quality crt screen shits on it, as do many modern games.
     
    • Brofist Brofist x 5
    • Agree Agree x 2
    • retadred retadred x 1
    • Disgusting! Disgusting! x 1
    ^ Top  
  13. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    7,543
    Dead Cells and Hyper Light Drifter look beautiful, maybe you need some glasses
     
    • Brofist x 2
    • Agree x 2
    • No x 1
    • retadred x 1
    • Disgusting! x 1
    ^ Top  
  14. Akratus II Learned Patron

    Akratus II
    Joined:
    Jan 21, 2021
    Messages:
    267
    Location:
    The Netherlands
     
    • Funny Funny x 5
    • Balanced Balanced x 4
    • Yes Yes x 2
    ^ Top  
  15. Akratus II Learned Patron

    Akratus II
    Joined:
    Jan 21, 2021
    Messages:
    267
    Location:
    The Netherlands
    Obligatory:

    [​IMG]
     
    • Funny x 12
    • Yes x 3
    • decline x 2
    • incline x 1
    • Edgy x 1
    • Despair x 1
    • When words are not enough x 1
    • Math! x 1
    ^ Top  
  16. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,700
    Location:
    Hyperborea
    I lie, I actually dug the look of HLD when I saw the early trailers. Never got around to getting it. But a lot of people are under the assumption that how they see old games through emulators or on LCD flats are how they looked on the "proper" screens back then. And since many indies are inspired by and want to emulate those old games, they are kind of missing the point. Sharp pixels/blockiness were not intended or desired, and I really see no advantage to them outside of limited dev budget/time/skill. And even the best looking old 2D games suffer under those conditions.

    What people often say is "I remembered this game looking better back in 19__". But it did probably look as good as they remembered, sometimes better, just not on SNES9x on a Dell LCD.

    I'd say the very very best pixel art has so far been done in the past, but I would never say there is no modern work that is as good or better than most of the old.
     
    Last edited: Oct 6, 2021
    • Brofist Brofist x 4
    ^ Top  
  17. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    7,543
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Brofist Brofist x 5
    • incline incline x 2
    • nice nice x 1
    ^ Top  
  18. Kev Inkline Arcane Patron

    Kev Inkline
    Joined:
    Nov 17, 2015
    Messages:
    3,662
    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Amiga games had the best pixel art, ofc. (Bitmap Brothers games in particular)
    [​IMG]





    Show Spoiler

    [​IMG]
     
    • Prestigious Prestigious x 5
    • Brofist Brofist x 4
    • Okily Dokily! Okily Dokily! x 1
    ^ Top  
  19. darkpatriot Arcane

    darkpatriot
    Joined:
    Mar 28, 2010
    Messages:
    2,986
    I have a legit question. How does Pixel Art actually differ from 2d Art in general? Just 2d art that is at a deliberately low resolution, or is there more to it? Is there a specific resolution it has to be below to be considered pixel art?
     
    • it is a mystery it is a mystery x 2
    ^ Top  
  20. Kev Inkline Arcane Patron

    Kev Inkline
    Joined:
    Nov 17, 2015
    Messages:
    3,662
    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Genuine pixel art is hand drawn/designed, pixel by pixel. I think more often than not, for the games, the artists used particular sprite editors that had grids to help with the process.

    So if you have a scanned image, which is then colorized - even if pixel by pixel - in general that would not be considered genuine pixel art per se. For instance, my avatar was made through such process back in the day.
     
    Last edited: Oct 6, 2021
    • Brofist Brofist x 4
    • Agree Agree x 2
    • Disagree Disagree x 2
    • Yes Yes x 1
    ^ Top  
  21. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    7,543
    That's not as easy to answer as you think, because like with a lot of things, what is pixel art is up to interpretation. The most common definition is art where every pixel is manually painted, though a lot of pixel art tools allow for an easier process where different process steps allow you to chunk it out. A lot of old games, especially some adventure games, that we think of today as pixel art, where basically scanned painted pictures that then were finished up with the display limitations of the time in mind. Prince of Persia for example used rotoscoping as the base for character sprites and then was touched up with pixel painting tools. Most people probably agree that if something looks like pixel art, usually meaning you can see a pixel outline or the outline of objects looks like it was done in a chunky style it is pixel art versus smooth outlines that look like drawings (Hollow Knight, the Spelunky rerelease, etc).
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    • Prestigious Prestigious x 1
    • retadred retadred x 1
    ^ Top  
  22. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,700
    Location:
    Hyperborea
    The term is rather new to me. Before it was just 2D or sprites vs. 3D or models. I only started seeing "pixel art" when a certain style of 2D became prominent. Think Super Brothers Sword +Sworcery, Super Time Cop, Gunpoint, etc. It's a different intent than a Metal Slug or a Capcom fighter (i.e. moving comic/book cover/etc. illustrations), which I never heard called "pixel art".
     
    • Agree Agree x 1
    ^ Top  
  23. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    19,778
    Location:
    Ingrija
    You haven't been around for long, have you?
     
    • Funny Funny x 3
    • No No x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  24. Vlajdermen Self-Ejected

    Self-Ejected
    Joined:
    Nov 19, 2017
    Messages:
    769
    Location:
    Africa with electricity
    Pixel art is common in DOS RPGs like Dark Sun but SitS is much more tied to Windows RPGs like the Infinity Engine games, which don't use pixel art
     
    • Okily Dokily! Okily Dokily! x 1
    ^ Top  
  25. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    19,778
    Location:
    Ingrija
    What does it have to do with operating systems?

    SitS is a tribute to Darklands and wears it on its sleeve.
     
    • Brofist Brofist x 1
    • Salute Salute x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.