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Your top 10 RPGs EXCEPT top 20 Codex titles

Discussion in 'General RPG Discussion' started by Humanophage, Jan 13, 2022.

  1. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Myeh. In no particular order. Probably would switch a few games around if I really started to think about it.

    Ultima IV
    Ultima Underworld
    Darklands
    Betrayal at Krondor
    Dark Sun: Shattered Lands
    Pool of Radiance
    Divinity: Original Sin (pre-shitpatch version)
    Grimoire
    Dragon's Dogma: Dark Arisen
    Disco Elysium

    Games that are not RPGs, but what would otherwise make a "top 20" list.
    -Sengoku Rance
    -Jagged Alliance
    -System Shock 2
     
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  2. Angelo85 Arcane Patron

    Angelo85
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    Probably nostalgia induced warping of reality since I played them way back when they were released, yet these particular titles still linger in my mind even after all this time:

    Realms of Arkania: Shadows over Riva
    Final Fantasy VII (the original is available on Steam for PC so I suppose it counts?)
    Albion (not the MMORPG, the successor to Ambermoon and Amberstar)
    Temple of Elemental Evil
    Dungeon Siege 1

    Dead State
    Drakensang: The River of Time
    I loathe Jeff Vogel, but I'd put an entry of the Avernum hexalogy in my top 10. If you played one you essentially played them all so doesn't really matter which one.
    Troubleshooter
    Dragon Age: Origins

    Honorable mentions:
    The Technomancer
    Might & Magic X
    Mass Effect 2
    Hard West
    ELEX
     
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  3. Reinhardt Arcane

    Reinhardt
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    Random order

    Icewind Dale
    Battle Brothers
    System Shock 2
    Elminage Gothic
    Dragon's Dogma
    Ar Tonelico 2
    Mana Khemia
    ToEE
    Atelier series - Dusk trilogy
    Legend of Heroes - Trails in the Sky trilogy.
     
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  4. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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    Strap Yourselves In
    1. Wizardry 7
    2. Grimoire
    3. Divinity: Original Sin
    4. Divinity: Original Sin 2
    5. PoE 2: Deadfire
    6. Wizards & Warriors
    7. Shadowrun: Dragonfall
    8. Realms of Arkania: Star Trail
    9. Tyranny
    10. NEO Scavenger
     
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  5. Reinhardt Arcane

    Reinhardt
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    Completely forgot about it. Thanks.
     
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  6. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    In no particular order


    -Dark Sun: Shattered Lands
    -Dragon's Dogma: Dark Arisen
    -Betrayal at Krondor
    -Risen 1
    -ELEX
    -Sengoku Rance
    -Chrono Trigger
    -The Witcher 1
    -Icewind Dale 1-2
    -Death Knights of Krynn
     
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  7. Red Hexapus Learned

    Red Hexapus
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    > System Shock 2
    > Disco Elysium
    > Betrayal at Krondor
    > Shadowrun: Dragonfall
    > World of Xeen
    > Star Wars: KoTOR
    > Mass Effect 2
    > Quest for Glory 4
    > Lands of Lore
    > Eye of the Beholder 2
     
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  8. RIT_SKUA Literate

    RIT_SKUA
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    Maybe, but how did you even get to care about discovering these things given the piss poor characters, boring plot, overwrought/ham-fisted "social commentary" (what is it with these Sci-Fi games and poorly done segregation analogies? Detroit: Become Human did the exact same thing in almost the same awfully constructed, incredibly shoehorned way. Are writers really this insipid?) and bland environments muddying everything right out of the gate? What's the point of having interesting things to look for in the game if the game is unable to give me the motivation to start exploring for them in the first place?
     
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  9. Daedalos Arcane The Real Fanboy

    Daedalos
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    Location:
    Denmark
    Disco Elysium
    Pillars of Eternity 1
    Divinity Original Sin 2
    Wasteland 2
    Wasteland 3
    KOTOR 1
    ATOM
    Encased
    System Shock 2
    Diablo 2
     
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  10. Van-d-all Erudite

    Van-d-all
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    Anachronox
    Darklands
    Disco Elysium (reeeeeeeeeeee)
    Divinity: Original Sin 2 (reeeeeeeeeeee)
    Final Fantasy VIII (reeeeeeeeeeee)
    Kenshi
    Kingdom Come Deliverance
    Nier: Automata (reeeeeeeeeeee)
    Outward
    System Shock 2

    I'd put Battle Brothers which I love 10/10, but I don't consider it an RPG as much as tactical game, like XCom.

    Probably forgot & missed something in all those ever changing rules of yet another Top10.
     
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  11. Reinhardt Arcane

    Reinhardt
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    :retarded:
     
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  12. Van-d-all Erudite

    Van-d-all
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    What constitutes my "what is an RPG" rules doesn't have to adhere to some bullshit status quo. Brothers in BB are "units" not really "characters", in the long run they are disposable. LARP it all you want, but it's a mercenary company sim, they are there to earn me money or die in the process. I don't roleplay them, I use them. Plus BB gameplay is 90% about tactical combat and 10% management. On the other hand, not counting Disco as RPG on behalf on not having combat is something I couldn't give less of a fuck about. Not having combat in a cop game, if anything, only makes it more reasonable than killing a 1000 shit mobs.
     
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  13. Gradenmayer Learned

    Gradenmayer
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    1. Skyrim: Special Edition
    2. Skyrim: VR
    3. Skyrim: Anniversary Edition
    4. Skyrim
    5. Skyrim: Very Special Edition
    6. Kingcomrade
     
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  14. mondblut Arcane

    mondblut
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    Location:
    Ingrija
    Wizardry 7
    Grimoire
    World of Xeen
    Daggerfall
    Darklands
    Dark Sun 1
    Pools of Darkness
    Star Trail
    UnReal World
    Kenshi
     
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  15. Lord_Potato Arcane Glory to Ukraine

    Lord_Potato
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    In alphabetical order:

    Atom RPG
    Deus Ex: Human Revolution
    Deus Ex: Mankind Divided
    Disco Elysium
    Dragon Age: Origins
    Elex
    Kingdom Come: Deliverance
    Wasteland 3
    Witcher 1
    Witcher 2: Assassins of Kings

    Honorable mentions go to:
    Prelude to Darkness (unfinished and too buggy to find its way into top 10)
    Teudogar and the Alliance with Rome (too little meat on these bones, the game could really use a bit more content)
     
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  16. Ryan muller Literate

    Ryan muller
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    Everytime segregation gets used as a narrative device theres this exact same complain.

    Really, why it is poorly written? Because it is an obvious analogy to a problem we all know that happened?

    Nah, if not this is one of the major points that makes the setting so strong.

    You see the law getting way more rigid as time progresses and every single place you visit has its own way of working, which not only makes the small changes feels dynamic as they happen but also makes the setting incredibly well fleshed out for this kind of game, without needing to appeal to melodramatic levels of tragic shit happening like Detroit (which literally ends up in a Concentration camp with a child getting ready to be exterminated. Sorry, not the same thing AT all.)

    And not only this is used to great effect in the whole atmosphere to raise the sense of paranoia in the player as you never know which choice or way of tackling down a quest can actually backfire (which, some of them actually do)

    but this is also never the focus of the narrative itself, instead just making for a really neat setting for an rpg in which you feel like people around you are already in a pretty bad shape and because of it, if you screw up, everybody will have to suffer because of your actions.


    And i would also raise a point about how this kind of stuff is far from new in rpgs.

    Arcanum itself has a very non subtle way of handling shit like half ogres or orcs in which people will adress you like a fucking beast that has no racional thought. They wont talk to you or even directly ask you to move away so they wont need to share the same fucking space as you. In fact, racism and such is a huge part of the whole game

    Still, i rarely see anyone aknowledging that as a mistake, even tho its all over the place anywhere in the game.


    As for the plot, im more of a worldbuilding guy and i was never pretty fan of any of DE's plots anyways

    They all feel very over the top with the whole cyberpunk-esque conspiracy vibe and my suspension of disbelief really dont buy into most of what happens.

    I do admit Human revolution has a better progression for the plot structure tho.
     
    Last edited: Jan 14, 2022
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  17. RIT_SKUA Literate

    RIT_SKUA
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    Because it's just window dressing: it is presented completely matter-of-factly and lacks depth, so it is never properly examined beyond a surface level "Look at us, aren't we so introspective by creating this progressive, well-researched narrative? Praise us!" There's no way you can tell me it's not gigacringe af to walk around Prague and see "Aug Lives Matter", a phrase almost certainly lazily borrowed from an IRL one that was designed to highlight a specific blind spot that society simply takes for granted. You can't just appropriate a different movement's symbols via copy-paste, ignoring the wider context and rationalizations that brought them about, instead simply changing a few words or adding a few story-relevant pictures, and think that that is all that needs to be done to establish their relevance for your own movement du jour.
    There’s no cultural context for the wider usage of these terms, no attempts to glean greater truths about the problems of society and how they could be addressed. They're simply lazily slapped on to give their game more advertising power, so that the narrative can quickly touch upon them before immediately moving along. There's no point to taking these meaning-packed phrases and then just using them as a way to artificially simulate rather than properly create depth. Detroit: Become Human had the same problem. One of the characters can basically choose to become either MLK Jr. or (pre-Mecca) Malcolm X, but then what? There's no attempt to explore the "why" or "how" behind these actions beyond a simple "Peace and love solve all of our problems in the end!" for the former case, or "Guns and explosions are cool and necessary!" for the latter - and that's just one example! Mankind Divided does the same thing. Yeah, it plays at creating a "living ecosystem" by increasing the police numbers as the game goes on or showing people suffering from being unable to obtain IDs, but so what? It never goes beyond this first step to explore WHY this matters, HOW we as a society got to this state and HOW this can actually be addressed, WHERE we as individuals and as a society can go from here in order to prevent something like this from happening again, etc. As the game fails to fundamentally explore these questions beyond the surface-level explanations that are presented in the half-finished, poorly done story, it can be seen as nothing but a half-assed to profit off the stoking the flames of IRL, rather than examining how we can fundamentally resolve and move beyond these problems.

    Tl;dr: the game copies content from IRL, but by ignoring its wider context, it falls flat.
     
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  18. Ryan muller Literate

    Ryan muller
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    >Augmented incident on HR basically igniting the flame for anti aug propaganda

    >Shitton of people still angry and in fear because of what just happened

    >Nu-poz regulation which started to make some augs act like crazy, esentially painting the image of crazy dangerous drug addicted people

    And this on top of the fact that previously, before all of this happened, working demand was changing to benefit augmented people as they had better physical capabilities and not being an aug was literally being inferior.

    Its very easy to see how all of this culminated in the events of Mankind divided and the game constantly make sure to remind you of past events such as the aug incident

    It hardly fails to properly explain how we got to such state.


    I can understand the complain about "aug lives matter" as you can argue it feels completely out of place in Deus ex's universe and basically being more of eidos reflecting they political mindset rather than a cohesive thing.


    But again, using arcanum as example

    Why nobody complain about the literal analogy to zionism in the game?

    If you ended up doing the whole questline about the growth of half ogres in society, you will see that gnomes are literally a rich group of people pulling the strings of society politically and economically, not only by having huge influence in basically everything that happens in arcanum but also being the responsible for introducing half ogres in the world in order to fullfill their agenda.


    This is incredibly out of place in every single conceivable way and still, people almost never adress it at all.

    Tl;dr game doesnt fail to explain how segregation started, aug lives matter sucks but you guys are overreacting.
     
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  19. jackofshadows Magister

    jackofshadows
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    Dragon's Dogma: Dark Arisen
    Legend of Grimrock II
    Might and Magic VII
    Disco Elysium
    Konung
    Dex

    that's it, even Dex is kind of a stretch, wouldn't want to fill the list up to 10
    but - have a feeling that these are going to be included soon enough:

    Arx Fatalis (playing currently and like it a lot)
    Colony Ship (as soon as I finish the full version)
    Kenshi (too curious about it, might play enough before the CSG release)
     
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  20. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Here's a list in no particular order, not including any game in the google doc.

    -Tale of Wuxia: Pre-Sequel
    -Ho Tu Lo Shu: Books of Dragon
    -Chronicles of Myrtana: Archolos
    -Ambermoon
    -Troubleshooter: Abandoned Children
    -The Dungeon Of Naheulbeuk: The Amulet Of Chaos
    -Knights of the Chalice 2
    -Inquisitor
    -Summoner
    -Salt and Sanctuary
    -The Dwarf Run
    -Freedom Force vs. the Third Reich
    -Game of Thrones

    I would probably add Wrath of the Righteous and Trudograd, but they are still in my backlog. Colony Ship has great potential from the combat beta.

    I would add some jrpgs, but I am trying to keep it more PC-centric.
     
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  21. Outlander Custom Tags Are For Fags. Patron

    Outlander
    Joined:
    Nov 18, 2011
    Messages:
    4,274
    Location:
    Valley of Mines
    Divinity: Original Sin Wasteland 2
    No particular order:

    Chronicles of Myrtana: Archolos
    Arx Fatalis
    Dark Sun: Shattered Lands
    Kingdom Come: Deliverance
    World of Xeen
    Kenshi
    Wizardry 7
    Ultima 7
    KOTOR
    System Shock 2
     
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  22. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    4,466
    Location:
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    In no particular order, based solely on enjoyment and my considerations for true RPGness + released on PC:

    Pathfinder Wrath of the Righteous
    Pool of Radiance
    Quest for Glory I
    Quest for Glory IV
    Dragon's Dogma
    Wizardry VI
    Pillars of Eternity
    Icewind Dale
    Icewind Dale 2
    Knights of the Chalice

    Expected additions/substitutions but either aren't released yet or I haven't played them: Deadfire, Baldur's Gate 3, Knights of the Chalice 2
     
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  23. LibertyRansom Augur

    LibertyRansom
    Joined:
    May 3, 2011
    Messages:
    257
    Location:
    USA, NY
    1. Star Control 2
    2. FF Tactics/Ogre Tactics Cling Together (w/ mods)
    3. Eador Genesis (w/ New Horizons Mod)
    4. Temple of Elemental Evil
    5. Neverwinter Nights 1 (Swordflight Module is best)
    6. Shadowrun Dragonfall
    7. Chrono Trigger
    8. Pillars of Eternity 1
    9. TOME4
    10. Battle Brothers
     
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  24. perfectslumbers Scholar

    perfectslumbers
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    751
    Gee this is hard

    Undertale
    POE 2: Deadfire
    Demons Souls
    PF: WOTR
    Ultima Underworld
    Chrono Trigger
    Daggerfall
    Voya Nui Online Game :)
    Icewind Dale
    Icewind Dale 2
     
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  25. Ysaye Savant

    Ysaye
    Joined:
    May 27, 2018
    Messages:
    642
    Location:
    Australia
    • Wizardry 1: Proving Grounds of the Mad Overlord (1980)
    • Ultima 5: Warriors of Destiny (1985)
    • Ultima 7: The Black Gate (1992)
    • Ultima Underworld (1992)
    • Might and Magic 4&5: World of Xeen (1992)
    • Lands of Lore (1993)
    • Realms of Arkania 2: Star Trail (1994)
    • Might and Magic 6: The Mandate of Heaven (1998)
    • Legend of Heroes: Trails in the Sky - The 3rd (2007)
    • Elminage Gothic (2012)

    Note: I had both Wizardry 6 (1990) and 7 (1992) in and then took them out for Ultima 5 and Ultima Underworld; tend to think that World of Xeen (although an easier game) is a better implementation of a world based blobber than Wizardry 7. I think those two Ultimas were step changes in the genre. I also wanted to put Magic Candle (1989) on the list, but not enough room. Not enough room for any of the SSI Gold Box games either. Tempted to knock out Lands of Lore because it didn't do anything ground breaking, but what it did it did really well (apart from maybe dragging on a little too much at the end, and also not letting Dawn into your party).

    As JRPGs go, I was tempted to put in Suikoden 2 (1998), Fire Emblem 5 (1997) and Phantasy Star 4 (1993) but two of those you can't even play on a PC, the other is only emulated to PC and I think one true JRPG (and one that is more Western style anyway) that can be played on PC and from a developer that really started their games on the PC (and is now back on it) on the list is good enough.

    The only game on the main list that would be in my Top 10 would be Dark Souls (2011), and maybe Baldurs Gate 1 (1998).
     
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