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Game News ZA/UM's next game is Project C4, a psychedelic espionage RPG, more details at GDC on March 17th

Infinitron

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Tags: Project C4; ZA/UM


https://www.eurogamer.net/disco-ely...rt-espionage-thriller-part-psychedelic-sci-fi

Disco Elysium developer ZA/UM - or at least what remains of it after a fractious few years of mudslinging, firings, and lawsuits - has announced its next game: a dice-rolling blend of psychedelic sci-fi and espionage thriller it's calling C4.

C4 casts players as an operant serving a questionable global power who finds themselves "locked in a vicious, clandestine struggle for the truth and influence". It's a quest for secrets, set in a world of shadowy characters and concealed conflicts, that's said to offer a blend of player introspection, deep character-driven dialogue, and dice-based high-stakes encounters.

"Yet it is the mind that takes centre stage in C4," ZA/UM explains. "More vulnerable and somehow more powerful than the physical world, it can be erased, changed, reordered, and of course significantly altered through regular use of psychoactive substances. Players must steel themselves with whatever comfort they can to survive the violent canvas of the real."

In a brief conversation with press ahead of C4's official unveiling, ZA/UM writer Siim "Kosmos" Sianamäe shed some light on the philosophy driving C4's development. "We want to build on what we've done before," he explained, "but not simply by repeating it or rehashing it. This is not Disco Elysium 2, this is C4. We've spent the last three years developing this brand-new, gripping, completely original work exploring the theme that each and every member of the ZA/UM collective is inherently obsessed with: espionage."

Fellow C4 writer Jim Ashilevi added, "[This] is a game all about spy stuff - spy games, allegiances, betrayals - [but it] is not 007, with his hero complex, the Bond girls, gadgets. It's more like Slow Horses: doing the work you love even if it does not get you any fame or praise. No heroes, only the stench of failure."

And failure appears to be a theme central to C4. "What differentiates us from other RPGs out there," Ashilevi continued, "is failing forward. Instead of failure being something that makes the player trigger a reload, start save scumming, we make failure a joy in itself, validating the player choice where other games may deny it. This is something very unique to our games, and we all know nobody fails more often than spies."

As to how all this will play out in more specific terms, that remains to be seen. For now, ZA/UM seems content to speak in more thematic terms, with C4's striking announcement trailer being accompanied by Sianamäe's tease that "betrayal is only possible in the presence of love".

What the studio is willing to share, though, is a whole heap of influences it's drawing upon for its latest project, ranging from the spy fiction of John le Carré to the "weird" science fiction of Ursula K. Le Guin, Phillip K. Dick, and Stanisław Lem. Even Park Chan-wook and French TV drama Le Bureau get a mention, with Ashilevi noting the latter "really [captures] how normal civilians get entrapped or seduced into intelligence work, and how keeping secrets compounds for those members of humanity who do it professionally."

At the moment, there's no hint of a release date - or even target platforms - for C4, but ZA/UM says it'll be sharing more details during next week's Game Developer Conference.​
 

KVVRR

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This is the project Argo Tuulik has been quoted as saying the pitch for was "one of the worst things he's seen in his life" and that "it would be offensive for a middle school project". High hopes!
 

rubinstein

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so incredibely pretentious. the most insufferable breed of "i tried Ayahuasca once, it was such a spiritual experience" type of rich kids must have made this. absolutely hysterical what happened to ZAUM.
massive chances the game will be hilariously out of touch with reality. i can already see the potential.
 

Lagole Gon

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Say what you will about Disco Elysium... at least it was conceived by genuine alcohol-related brain damage.

It's not something you can easily replicate.
 

Fenix

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I'm quite enthusiastic about the fruits of labor - even it only means numerious threads on codex, mocking this or that game from another "ex ZA/UM worker".
 

Grauken

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Say what you will about Disco Elysium... at least it was conceived by genuine alcohol-related brain damage.

It's not something you can easily replicate.
Yeah, as much as I enjoyed the game, where's the big audience for more and more copycats?
The game was mostly carried by its writing, not the gameplay, and the writing is the hardest to get right
 

La vie sexuelle

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Nice pictures. They'll probably try to repeat the success of Disco using things developed for the needs of the second part.

I don't think it will work, I don't even believe in the premiere, but if it does happen, at least the character portraits will be prettier. I'd like to see a chick with big tits painted by this artist.
 

La vie sexuelle

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Disco Elysium developer ZA/UM - or at least what remains of it after a fractious few years of mudslinging, firings, and lawsuits​
What did I miss?

Please, let me Wiki you:

Legal issues and potential related works​

Following the critical and commercial success of Disco Elysium, work immediately began on a direct sequel to the game as well as several spin-off projects.[96] The direct sequel, code-named Y12, was led by Kurvitz, Rostov, and Hindpere. Another project, P1, was led by Kender.[96] In October 2022, ZA/UM member Martin Luiga announced that he, Kurvitz, Rostov, and Hindpere of ZA/UM had "involuntarily left the company" in late 2021, stating that ZA/UM "no longer represents the ethos it was founded on." Luiga also affirmed that the ZA/UM cultural association had also been dissolved.[97] In an interview, Luiga stated that the other three members had been fired under false pretenses.[98] A spokesperson for ZA/UM denied the allegations.[99]

In early November 2022, conflicting reports of the events were announced. According to Kurvitz, Zaum Studio OÜ, the development studio, was originally owned in majority shares by Margus Linnamäe, and was then acquired by Tütreke OÜ, a holding company owned by studio CEO Ilmar Kompus through a share purchase in 2021. Kurvitz and Rostov claimed that the funds used for that purchase were pulled from the studio itself, making it a fraudulent purchase, upon which they started to challenge the purchase and recover their IP from the studio.[100] Among Kurvitz' and Rostov's complaints is that Kompus purchased four sketches from Zaum that were establishing the basis for a Disco Elysium sequel for £1, then resold these to Zaum for €4.8 million, effectively helping Kompus regain part of the money spent to acquire Zaum through Tütreke. Kurvitz and Rostov discovered the change in how the company was organised, including their demotion, and were fired when they began raising questions. Kurvitz and Rostov argued that they still have some control of the Disco Elysium intellectual property rights, and thus should have had a say in blocking the sale.[100][101] Zaum Studio denied the charges in a statement, and alleged that the former employees had been let go for creating a disruptive environment at the studio, claiming that the two had "limited to no engagement in their responsibility and work", as well as verbally abused and discriminated against other employees.[101] Other employees of Zaum Studio, speaking anonymously with GamesIndustry.biz, claimed the situation was "not black and white".[102]

Legal proceedings in the matter were started by Kaur Kender, the executive producer of Disco Elysium. Kender had asked similar questions of the change in Zaum's management, leading to his firing.[101] He filed suit asserting that Kompus owed him €1 million. Kender further asserted that Kompus was aided by Tõnis Haavel, an Estonian investor and Kompus' brother-in-law[103] who had been convicted of fraud and was already €11.5 million in debt.[101] Haavel has a majority share in Yessirnosir Ltd., a United Kingdom subsidiary of Zaum where the Disco Elysium rights are held. An initial hearing in Kender's case, which included statements from Kurvitz, was held in October 2022.[101] By December 2022, Kender had dropped his lawsuit, as Kompus had paid back €4.8 million from Tütreke back to ZA/UM.[104][105] Kurvitz and Rostov still assert that there were illegal actions to take over the development studio leading to their ouster.[105]

The studio issued a statement on 14 March 2023 stating that all legal actions from the former members were concluded. Of Kender, he had "divested all his shares in the studio, repaid all his debts to the studio", and paid for the studio's legal fees under court order. Of Kurvitz and Rostov, the studio alleged that their lawsuit was dropped due to a lack of evidence. Further details of these cases remain confidential.[106] On 17 March 2023, Kurvitz and Rostov responded to this statement by clarifying that the announcement was "wrong and misleading in several respects" and "[sought] to unfairly paint [them] - the remaining minority shareholders in ZA/UM - as mere disgruntled employees." Kurvitz and Rostov also stated that their lawsuit regarding employment claims against the studio was dismissed "as part of a larger campaign against [them]" and that they plan to "pursue legal options accordingly."[107][108]

Following the ouster of Kurvitz, Rostov, and Hindpere, work on the direct sequel project Y12 continued for several months under Argo Tuulik, one of the writers on Disco Elysium, and Dora Klindžić until management cancelled it in mid-2022.[96] Shortly thereafter, Tuulik and Klindžić were asked to pitch a "standalone expansion" to Disco Elysium, X7, which was greenlit by management without a pre-production period. Full production began before the understaffed writing duo had a full outline of the game. They gained additional staff when Kender's project P1 was cancelled pursuant to his ouster.[96] In May 2023, People Make Games published the findings of their investigation into ZA/UM's legal situation, in which Tuulik was featured heavily in interviews.[109] Klindžić alleged that company executives isolated Tuulik in retaliation for unfavorable comments made toward them in the documentary. The team produced a "well-received" internal demo for X7 at the end of 2023.[96]

In February 2024, Sports Illustrated's GLHF gaming publication reported that ZA/UM was laying off about 25% of its staff, including Tuulik and Klindžić, cancelling X7, and confirmed the earlier cancellation of Y12.[110][111] Tuulik noted that the layoffs primarily targeted women and team members who had raised complaints about working conditions.[103] PC Gamer reported that the only remaining projects at ZA/UM were M0, a Disco Elysium mobile game, and C4, an unrelated RPG.[96]

After leaving ZA/UM, Kurvitz and Rostov launched Red Info in 2023, a development studio to work on a spiritual successor to Disco Elysium.[112] Three separate studios, each with some former members of ZA/UM, announced simultaneously in October 2024 that they were also working on spiritual successors. One studio, Longdue, included other developers from Bungie, Rockstar Games, and other studios alongside the ZA/UM alumni.[113] The other, Dark Math Games, includes Kender and other ZA/UM developers, and has named their game XXX Nightshift.[114] The third studio, Summer Eternal, includes Disco Elysium's writers Argo Tuulik and Olga Moskvina and other senior developers from ZA/UM.[115]
 

ERYFKRAD

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Lmao they're getting absolutely buttfucked in the comments
 

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