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Fallout Fallout 1-2 builds

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,904
Location
Southeastern Yurop
I don't think luck improves crits aside from 1% crit per point (which is kind of a joke when an eye shot adds +80%, and slayer makes it 100%), and unlocking the better crits perk. If a lu1 and lu10 characters both score a crit without better crits I think it's the same chance for everything?
With a proper Burst weapon like the Bozar or Vindicator Minigun it hardly even matters...
Your enemies will be in a world of hurt, assuming they manage to somehow survive your initial burst.
 

Ryan muller

Educated
Joined
Oct 10, 2021
Messages
251
I don't think luck improves crits aside from 1% crit per point (which is kind of a joke when an eye shot adds +80%, and slayer makes it 100%), and unlocking the better crits perk. If a lu1 and lu10 characters both score a crit without better crits I think it's the same chance for everything?
Better crits doesnt mess with the crit chance itself, it mess with the effects of what can happen after achieving a critical, basically cutting part of the negative effect Jinxed has on you.

Aside from that, you would be surprised by how much 10% crit chance actually matter in this game. specially if you stack finesse on top of it (finesse + jinxed)
 
Joined
Jan 7, 2012
Messages
14,418
Better crits doesnt mess with the crit chance itself, it mess with the effects of what can happen after achieving a critical, basically cutting part of the negative effect Jinxed has on you.

Aside from that, you would be surprised by how much 10% crit chance actually matter in this game. specially if you stack finesse on top of it (finesse + jinxed)

If you're doing eye shots it really doesn't matter. What really helps is better crits, which is why 4/5/6 luck is baseline for most builds depending on whether you want to plan for stat increases.

Finesse is kind of a double edged sword since if you either don't crit or don't get an armor-bypassing crit it will absolutely rape your damage. You do get those 100% of the time on almost all creatures with better crits if you shoot their eyes, but not on a few things like Frank Horrigan. It's especially a problem with burst weapons (assuming you don't have sniper). 30% less damage is implemented as actually giving enemies +30% DR so anything armored will go from like 50% DR to 80% DR.
 

Ryan muller

Educated
Joined
Oct 10, 2021
Messages
251
"If you are doing eye shots it doesnt really matter"

What are you talking about?

You are right about finesse tho, but finesse builds are mostly about incapacitating enemies rather than going for the instant kills (atleast before you upgrade crit tables)
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,904
Location
Southeastern Yurop
"If you are doing eye shots it doesnt really matter"

What are you talking about?

You are right about finesse tho, but finesse builds are mostly about incapacitating enemies rather than going for the instant kills (atleast before you upgrade crit tables)
You need Better Criticals which provides a +20% bonus on the Critical Hit Tables in order to get the Instant Death critical.
You can get it via critting either the head, eyes or the torso.
Unaimed shots always go for the torso (this is important for Burst builds).
Critical hit effects range depending on the body part where you hit your opponent and how high you roll on the Critical Hit Table.
A critical hit roll over 100 on this table is a instant death (only possible with the Better Criticals perk).
 

Icewater

Artisanal Shitposting™
Patron
Joined
Jun 12, 2011
Messages
1,956
Location
Freedomland
Project: Eternity Wasteland 2
Combat is easy and cheesable so the best build is just whatever gets you the most skill points so you can resolve quests in the best way possible.
 
Joined
Jan 7, 2012
Messages
14,418
"If you are doing eye shots it doesnt really matter"

What are you talking about?

You are right about finesse tho, but finesse builds are mostly about incapacitating enemies rather than going for the instant kills (atleast before you upgrade crit tables)

In Fallout 1/2 when you take an aimed shot, the % penalty you take to your chance to hit is also applied as a bonus crit chance. This means that you get +60% crit chance if you hit something in the eyes.

The critical hit table is here https://falloutmods.fandom.com/wiki/Critical_hit_tables. As you can see, with +20 from better crits all crits against most normal targets will always ignore armor, which means they also ignore the +30% DR penalty you get with finesse.

Mathematically Finesse just doesn't work out well. Lets say your average target has 30 base DR and your gun deals 10 damage with no modifiers. You have 10 luck.

w/o finesse: 70% crit rate, normal hits deal 7 damage, crits deal 2x/2x/2.5x/2.5x/3x damage w/ crit bypassing armor for the top 4, so that's 14/20/25/25/30 damage respectively. 30% chance of 7 damage, 14% chance for each of the 5 crit damage rolls, this gives an average damage of 18.06

w/ finesse: 80% crit rate, normal hits deal 4 damage, crits still deal 2x/2x/2.5x/2.5x/3x damage for 8/20/25/25/30. 20% chance of 4 damage, 16% chance for each of the crit rolls, average damage. This gives an average damage of... wait for it... 17.92

Finesse also means you can never use un-aimed fire at all, can't use burst weapons (great early game when you can otherwise kill things way stronger than you should be able to by point blank bursts), you basically have to use eye shots every time because otherwise your damage goes into the toilet, so you have to put every skill point into your weapon skill early game to compensate for -60% accuracy. It gets very slightly better with better crits since you replace the crit that doesn't bypass armor with an instant kill one, but its still really marginal. In the lategame sniper/slayer will make it not matter either way anyway
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
489
"If you are doing eye shots it doesnt really matter"

What are you talking about?

You are right about finesse tho, but finesse builds are mostly about incapacitating enemies rather than going for the instant kills (atleast before you upgrade crit tables)

In Fallout 1/2 when you take an aimed shot, the % penalty you take to your chance to hit is also applied as a bonus crit chance. This means that you get +60% crit chance if you hit something in the eyes.

The critical hit table is here https://falloutmods.fandom.com/wiki/Critical_hit_tables. As you can see, with +20 from better crits all crits against most normal targets will always ignore armor, which means they also ignore the +30% DR penalty you get with finesse.

Mathematically Finesse just doesn't work out well. Lets say your average target has 30 base DR and your gun deals 10 damage with no modifiers. You have 10 luck.

w/o finesse: 70% crit rate, normal hits deal 7 damage, crits deal 2x/2x/2.5x/2.5x/3x damage w/ crit bypassing armor for the top 4, so that's 14/20/25/25/30 damage respectively. 30% chance of 7 damage, 14% chance for each of the 5 crit damage rolls, this gives an average damage of 18.06

w/ finesse: 80% crit rate, normal hits deal 4 damage, crits still deal 2x/2x/2.5x/2.5x/3x damage for 8/20/25/25/30. 20% chance of 4 damage, 16% chance for each of the crit rolls, average damage. This gives an average damage of... wait for it... 17.92

Finesse also means you can never use un-aimed fire at all, can't use burst weapons (great early game when you can otherwise kill things way stronger than you should be able to by point blank bursts), you basically have to use eye shots every time because otherwise your damage goes into the toilet, so you have to put every skill point into your weapon skill early game to compensate for -60% accuracy. It gets very slightly better with better crits since you replace the crit that doesn't bypass armor with an instant kill one, but its still really marginal. In the lategame sniper/slayer will make it not matter either way anyway
One of the reasons why I pick One hander over Finesse.

One more thing that most people don't know is that Unarmed/Melee attacks have reduced penalty to hit when using aimed shots. For example eye criticals have only 30% accuracy penalty but benefit full 60% chance to crit.
 
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Ryan muller

Educated
Joined
Oct 10, 2021
Messages
251
"If you are doing eye shots it doesnt really matter"

What are you talking about?

You are right about finesse tho, but finesse builds are mostly about incapacitating enemies rather than going for the instant kills (atleast before you upgrade crit tables)

In Fallout 1/2 when you take an aimed shot, the % penalty you take to your chance to hit is also applied as a bonus crit chance. This means that you get +60% crit chance if you hit something in the eyes.

The critical hit table is here https://falloutmods.fandom.com/wiki/Critical_hit_tables. As you can see, with +20 from better crits all crits against most normal targets will always ignore armor, which means they also ignore the +30% DR penalty you get with finesse.

Mathematically Finesse just doesn't work out well. Lets say your average target has 30 base DR and your gun deals 10 damage with no modifiers. You have 10 luck.

w/o finesse: 70% crit rate, normal hits deal 7 damage, crits deal 2x/2x/2.5x/2.5x/3x damage w/ crit bypassing armor for the top 4, so that's 14/20/25/25/30 damage respectively. 30% chance of 7 damage, 14% chance for each of the 5 crit damage rolls, this gives an average damage of 18.06

w/ finesse: 80% crit rate, normal hits deal 4 damage, crits still deal 2x/2x/2.5x/2.5x/3x damage for 8/20/25/25/30. 20% chance of 4 damage, 16% chance for each of the crit rolls, average damage. This gives an average damage of... wait for it... 17.92

Finesse also means you can never use un-aimed fire at all, can't use burst weapons (great early game when you can otherwise kill things way stronger than you should be able to by point blank bursts), you basically have to use eye shots every time because otherwise your damage goes into the toilet, so you have to put every skill point into your weapon skill early game to compensate for -60% accuracy. It gets very slightly better with better crits since you replace the crit that doesn't bypass armor with an instant kill one, but its still really marginal. In the lategame sniper/slayer will make it not matter either way anyway
Jinxed alter crit tables to every entity in the game, including you, i dont think you can unlock higher tier effects with Better crits in this build. Correct me if im wrong
 

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
195
My favorite Fallout 2 build "Implants run" (veteran, although a solid first time build too):


starting: | derived:
===========
S- 5 | 8 (red module, Power Armor)
P- 7 | 8 (green module)
E- 4 | 4 (taking a perk lategame for the fuck of it? meh)
C- 8 | 8 with upgraded implants, 10 without (blue module + perk) or 9 with Shades in second slot cause you only really need a Gauss pistol
I - 7 | 8 (yellow module)
A- 8 | 8
L - 8 | 10 (+2 Hubologist scan)

Traits: Finesse, Gifted
Tags: Doctor, Lockpick, Speech

Taking Perks as follows:
lvl3 - Healer (xp gain and healing gain from First aid/Doctor is underrated)
lvl6 - Bonus Ranged Dmg (slight compensation for Finesse, good for burst weapons too. Take Awareness here instead if not interested)
lvl9 - Better Criticals. No negotiation.
lvl12 - Living anatomy ofc
lvl15 - Bonus Rate of Fire (=3 shots from Gauss pistol)
lvl18 - Gain Charisma (I like taking as many companions, offsets Implant upgrades)
lvl21 - Awareness (roleplay flavor pick since at this point I'm in Power Armor, take whatever. Magnetic Personality here, for more companions)
lvl24 - Sniper (Cheese with Mentats if you didn't get green module yet. Game over, LK10 = crit constantly)

Lategame perks: Magnetic Personality, second level Healer and Bonus Ranged Dmg

Acquired special Perks that the build provides:

Vault City Inoculations
Vault City Training
Alcohol Raised Hitpoints II
Dermal Impact Armor (and optional upgrade)
Phoenix Armor Implants (and optional upgrade)

Style: Consuming Buffout and Mentats, sleeping with everything that moves, Savior of the Damned karma

Cheese:
1. Savescum to get Good vs Bad guys Map travel encounters, letting them kill eachother and picking loot throughout early-mid game
2. Discovering San Franciso after lvl 18. Save before entering the city, run to Red 888 guns shop and check if Gauss pistol / rifle (and later on just for the 2mm EC ammo) spawns, load until get
3. Same with NCR Bazaar, save b4 entering the map, you're looking for the ammo(3rd shelf) that can spawn up to 250 in stack, load until get.
Repeat every time you visit these places and no more 2mm EC problems.
4. Fun fact: Encountering Hubologists around San Fran is excellent for 3 reasons: you don't lose karma by killing them, they don't attack if you pickpocket fail, and they carry valuable shit. Strategy: Pickpocket the ones without visible weapon equipped - they carry several Plazma grenades. Take the nades and member them cause they'll still have one more in active slot, aka shoot them first. The ones with a weapon are actually packing a rare Heckler&Koch G11E variant. A great secondary weapon option for this build, bearing in mind that it requires STR 6.

Notable companion gear:

Vic - best with Gauss pistol
Cassidy - can shoot Gauss rifle 2 times later on
Skynet - same^
Sulik - I like to keep the Hammer/Super Sledge from San Fran thing going. Shame he can't use Cattle Prod, make it happen someone?

Notes:
A fun Sniper Perk secondary weapon option would be a FN FAL HPFA due to the highest burst crit output as stated in the wiki.
Passively boosting Energy weapons throughout the game is also a thing here, in case you wanna go for Alien Blaster Eye crits or you just like Laser/Pulse stuff.
 
Last edited:
Joined
Jan 7, 2012
Messages
14,418
Jinxed alter crit tables to every entity in the game, including you, i dont think you can unlock higher tier effects with Better crits in this build. Correct me if im wrong

Jinxed doesn't alter crit tables, it changes the chance for a miss to be converted into a critical failure.

Critical failures are described here: https://www.nma-fallout.com/threads/critical-failure-tables.197165/

Luck does generally make your critical failures less bad, but doesn't do anything to your critical hits (aside from if you take better criticals).
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,608
My favorite Fallout 2 build "Implants run" (veteran, although a solid first time build too):


starting: | derived:
===========
S- 5 | 8 (red module, Power Armor)
P- 7 | 8 (green module)
E- 4 | 4 (taking a perk lategame for the fuck of it? meh)
C- 8 | 8 with upgraded implants, 10 without (blue module + perk) or 9 with Shades in second slot cause you only really need a Gauss pistol
I - 7 | 8 (yellow module)
A- 8 | 8
L - 8 | 10 (+2 Hubologist scan)

Traits: Finesse, Gifted
Tags: Doctor, Lockpick, Speech

Taking Perks as follows:
lvl3 - Healer (xp gain and healing gain from First aid/Doctor is underrated)
lvl6 - Bonus Ranged Dmg (slight compensation for Finesse, good for burst weapons too. Take Awareness here instead if not interested)
lvl9 - Better Criticals. No negotiation.
lvl12 - Living anatomy ofc
lvl15 - Bonus Rate of Fire (=3 shots from Gauss pistol)
lvl18 - Gain Charisma (I like taking as many companions, offsets Implant upgrades)
lvl21 - Awareness (roleplay flavor pick since at this point I'm in Power Armor, take whatever. Magnetic Personality here, for more companions)
lvl24 - Sniper (Cheese with Mentats if you didn't get green module yet. Game over, LK10 = crit constantly)

Lategame perks: Magnetic Personality, second level Healer and Bonus Ranged Dmg

Acquired special Perks that the build provides:

Vault City Inoculations
Vault City Training
Alcohol Raised Hitpoints II
Dermal Impact Armor (and optional upgrade)
Phoenix Armor Implants (and optional upgrade)

Style: Consuming Buffout and Mentats, sleeping with everything that moves, Savior of the Damned karma

Cheese:
1. Savescum to get Good vs Bad guys Map travel encounters, letting them kill eachother and picking loot throughout early-mid game
2. Discovering San Franciso after lvl 18. Save before entering the city, run to Red 888 guns shop and check if Gauss pistol / rifle (and later on just for the 2mm EC ammo) spawns, load until get
3. Same with NCR Bazaar, save b4 entering the map, you're looking for the ammo(3rd shelf) that can spawn up to 250 in stack, load until get.
Repeat every time you visit these places and no more 2mm EC problems.
4. Fun fact: Encountering Hubologists around San Fran is excellent for 3 reasons: you don't lose karma by killing them, they don't attack if you pickpocket fail, and they carry valuable shit. Strategy: Pickpocket the ones without visible weapon equipped - they carry several Plazma grenades. Take the nades and member them cause they'll still have one more in active slot, aka shoot them first. The ones with a weapon are actually packing a rare Heckler&Koch G11E variant. A great secondary weapon option for this build, bearing in mind that it requires STR 6.

Notable companion gear:

Vic - best with Gauss pistol
Cassidy - can shoot Gauss rifle 2 times later on
Skynet - same^
Sulik - I like to keep the Hammer/Super Sledge from San Fran thing going. Shame he can't use Cattle Prod, make it happen someone?

Notes:
A fun Sniper Perk secondary weapon option would be a FN FAL HPFA due to the highest burst crit output as stated in the wiki.
Passively boosting Energy weapons throughout the game is also a thing here, in case you wanna go for Alien Blaster Eye crits or you just like Laser/Pulse stuff.
Why living anatomy? It's very, very weak. Also this is a very squishy build, hard to recommend somebody for the first run.
 

Jigby

Augur
Joined
May 9, 2009
Messages
353
My favorite Fallout 2 build "Implants run" (veteran, although a solid first time build too):


starting: | derived:
===========
S- 5 | 8 (red module, Power Armor)
P- 7 | 8 (green module)
E- 4 | 4 (taking a perk lategame for the fuck of it? meh)
C- 8 | 8 with upgraded implants, 10 without (blue module + perk) or 9 with Shades in second slot cause you only really need a Gauss pistol
I - 7 | 8 (yellow module)
A- 8 | 8
L - 8 | 10 (+2 Hubologist scan)

Traits: Finesse, Gifted
Tags: Doctor, Lockpick, Speech

Taking Perks as follows:
lvl3 - Healer (xp gain and healing gain from First aid/Doctor is underrated)
lvl6 - Bonus Ranged Dmg (slight compensation for Finesse, good for burst weapons too. Take Awareness here instead if not interested)
lvl9 - Better Criticals. No negotiation.
lvl12 - Living anatomy ofc
lvl15 - Bonus Rate of Fire (=3 shots from Gauss pistol)
lvl18 - Gain Charisma (I like taking as many companions, offsets Implant upgrades)
lvl21 - Awareness (roleplay flavor pick since at this point I'm in Power Armor, take whatever. Magnetic Personality here, for more companions)
lvl24 - Sniper (Cheese with Mentats if you didn't get green module yet. Game over, LK10 = crit constantly)

Lategame perks: Magnetic Personality, second level Healer and Bonus Ranged Dmg

Acquired special Perks that the build provides:

Vault City Inoculations
Vault City Training
Alcohol Raised Hitpoints II
Dermal Impact Armor (and optional upgrade)
Phoenix Armor Implants (and optional upgrade)

Style: Consuming Buffout and Mentats, sleeping with everything that moves, Savior of the Damned karma

Cheese:
1. Savescum to get Good vs Bad guys Map travel encounters, letting them kill eachother and picking loot throughout early-mid game
2. Discovering San Franciso after lvl 18. Save before entering the city, run to Red 888 guns shop and check if Gauss pistol / rifle (and later on just for the 2mm EC ammo) spawns, load until get
3. Same with NCR Bazaar, save b4 entering the map, you're looking for the ammo(3rd shelf) that can spawn up to 250 in stack, load until get.
Repeat every time you visit these places and no more 2mm EC problems.
4. Fun fact: Encountering Hubologists around San Fran is excellent for 3 reasons: you don't lose karma by killing them, they don't attack if you pickpocket fail, and they carry valuable shit. Strategy: Pickpocket the ones without visible weapon equipped - they carry several Plazma grenades. Take the nades and member them cause they'll still have one more in active slot, aka shoot them first. The ones with a weapon are actually packing a rare Heckler&Koch G11E variant. A great secondary weapon option for this build, bearing in mind that it requires STR 6.

Notable companion gear:

Vic - best with Gauss pistol
Cassidy - can shoot Gauss rifle 2 times later on
Skynet - same^
Sulik - I like to keep the Hammer/Super Sledge from San Fran thing going. Shame he can't use Cattle Prod, make it happen someone?

Notes:
A fun Sniper Perk secondary weapon option would be a FN FAL HPFA due to the highest burst crit output as stated in the wiki.
Passively boosting Energy weapons throughout the game is also a thing here, in case you wanna go for Alien Blaster Eye crits or you just like Laser/Pulse stuff.
Why living anatomy? It's very, very weak. Also this is a very squishy build, hard to recommend somebody for the first run.
By design. It's porpoiselly squishy.
purpose.webp

This just goes to show that Jinxed combines best with regular guns, NOT unarmed. Holy cow, unarmed has 2 skip turns in the Crit Table. Talk about ending your Ironman runs prematurely :)

Energy weapons are also quite funny - almost every outcome is a lost turn to the point it's actually better to have sub-LU10... on LU10 you have a 100% probability of losing your turn. Not that lucky after all.
 
Last edited:

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
195
It is clearly a lategame build, brainiacs. It relies on Speech and scaling. Squishy? The only fights you would have would be the ones you CHOOSE.

This goes for every similar game, too. "Speech/CHA builds are not viable" is the most uneducated blatantly stupid thing that you can possibly say. "Squishy". Jesus Christ.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,608
It is clearly a lategame build, brainiacs. It relies on Speech and scaling. Squishy? The only fights you would have would be the ones you CHOOSE.

This goes for every similar game, too. "Speech/CHA builds are not viable" is the most uneducated blatantly stupid thing that you can possibly say. "Squishy". Jesus Christ.
Have you heard about such concept as what's usually called "random encounter", sir?
 

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
195
It is clearly a lategame build, brainiacs. It relies on Speech and scaling. Squishy? The only fights you would have would be the ones you CHOOSE.

This goes for every similar game, too. "Speech/CHA builds are not viable" is the most uneducated blatantly stupid thing that you can possibly say. "Squishy". Jesus Christ.
Have you heard about such concept as what's usually called "random encounter", sir?
Easily avoidable and quite useful when it's "Bad x vs Good y" like I mentioned. Ever heard of saving a game? Jfc.

..what is this? Hm? What's the point? If there was an actual argument, I'd listen more. Last answer if none.
 

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
195
The first actual fight I had to do was Vault 15. After a Speech check, and observing that the raiders there take Mentats, Buffout and Psycho, I pocket the stuff from them and clear them with ease from lvl 3 upward. If you can't use your own brain to exercise the numerous (really fucking numerous) options the game has allowed you to play it, then why speak about "different builds"? I gave a viable veteran build - that you can easily rock as a beginner if your own INT is not a fucking disaster. My first runs are always testing the game's CHA, every game. It tells you all you need to know about depth and option.

Take the infamous Temple of Trials, for example. With just a little observation, the first thing you should notice is the free turn you get when approaching ants/radscorps - strictly in case you really want to do that on a "squishy" build at all, you can - with relative ease. The game allows you to use your own brain instead of ingame brown, on so many levels it's surpassing almost any other crpg out there. What you're presenting as arguments are just very plain takes. Watching numerous people in latest years stream and Let's Play have only made me realize how poorly people adapt and perceive the information that's been thrown to them, so this doesn't surprise me at all. But I will call it ignorant, because it is.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,608
It is clearly a lategame build, brainiacs. It relies on Speech and scaling. Squishy? The only fights you would have would be the ones you CHOOSE.

This goes for every similar game, too. "Speech/CHA builds are not viable" is the most uneducated blatantly stupid thing that you can possibly say. "Squishy". Jesus Christ.
Have you heard about such concept as what's usually called "random encounter", sir?
Easily avoidable and quite useful when it's "Bad x vs Good y" like I mentioned. Ever heard of saving a game? Jfc.

..what is this? Hm? What's the point? If there was an actual argument, I'd listen more. Last answer if none.
Why are we even discuss builds here then? Just fucking save the game at any given time and then reload at a bad roll. Jesus Christ are you new to RPGs or something? The whole point is to optimize the outcomes of rolls.
I gave a viable veteran build - that you can easily rock as a beginner if your own INT is not a fucking disaster.
Look at this quote. It's absurd. If someone's INT isn't a fucking disaster one wouldn't be looking for build for a generally pretty easy RPG in the first place, no?
With just a little observation, the first thing you should notice is the free turn you get when approaching ants/radscorps - strictly in case you really want to do that on a "squishy" build at all, you can - with relative ease.
Simple test. Face an Enclave patrol. If you can reliably kill them all or run w/o dying or w/o losing any companions as in your case then your build is fine. Otherwise tag outdoors or something.

Anyway, you made it clear from the start that you prefer cheese as your playstyle. Just acknowledge it's not for everyone's liking, that's all I'm asking. (I like to cheese too from time to time btw, in M&M series for example).
 

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
195
It is clearly a lategame build, brainiacs. It relies on Speech and scaling. Squishy? The only fights you would have would be the ones you CHOOSE.

This goes for every similar game, too. "Speech/CHA builds are not viable" is the most uneducated blatantly stupid thing that you can possibly say. "Squishy". Jesus Christ.
Have you heard about such concept as what's usually called "random encounter", sir?
Easily avoidable and quite useful when it's "Bad x vs Good y" like I mentioned. Ever heard of saving a game? Jfc.

..what is this? Hm? What's the point? If there was an actual argument, I'd listen more. Last answer if none.
Why are we even discuss builds here then? Just fucking save the game at any given time and then reload at a bad roll. Jesus Christ are you new to RPGs or something? The whole point is to optimize the outcomes of rolls.
I gave a viable veteran build - that you can easily rock as a beginner if your own INT is not a fucking disaster.
Look at this quote. It's absurd. If someone's INT isn't a fucking disaster one wouldn't be looking for build for a generally pretty easy RPG in the first place, no?
With just a little observation, the first thing you should notice is the free turn you get when approaching ants/radscorps - strictly in case you really want to do that on a "squishy" build at all, you can - with relative ease.
Simple test. Face an Enclave patrol. If you can reliably kill them all or run w/o dying or w/o losing any companions as in your case then your build is fine. Otherwise tag outdoors or something.

Anyway, you made it clear from the start that you prefer cheese as your playstyle. Just acknowledge it's not for everyone's liking, that's all I'm asking. (I like to cheese too from time to time btw, in M&M series for example).
I don't give a flying fuck what you want. Where am I going to find Enclave patrol in the mainland unless I'm asking for it? Cheese I mention is based on observation, experience and connecting the fucking dots. Based on logic. First time I saw "Bad vs Good" encounter the internet wasn't a fucking thing. Watching that encounter play out told me many things. Is that cheese to you, huh?

Generally, finding a way around obstacle by trial and error is not a fucking cheese, m8. Reloading pickpoket is, but reloading a fatal encounter is quite normal. What else would you do? Die? Start over? Gimme a fucking break. Nonsense takes.

You can play Ironman and do a peacock dance infront of us claiming how you're the OG, cause nobody cares plus - that's also not to everyone's liking. I think that those people are largely masochists, although I can respect it as a veteran limit testing. I'm not here to cater to your shit either, so leave my fucking preference alone. What are you arguing for? Game is allowing HP-squishy playthroughs based on dialogue options and many quest workarounds. I am not you. Other people are NOT YOU. Sure - dislike it! But don't expect friendliness to come your way if you're gonna shit all over a perfectly valid playstyle.

I am currently at the last stages of that build, minus Stat modules. I am Snipering on Buffout killing everything that comes my way. Awareness grants me ability to inspect the dangerous targets. Fn Fall HPFA does a 1k damage on a fucking burst (Sniper guaranteed) crit. That I can do 2 times. Power armor, Buffout, ~200 core HP, Implants.

WHAT SQUISHY?


Ain't noone in this game that is able to kill me here- unless they do an insane eye crit themselves. Which again DOESN'T COUNT, just like FATAL ENCOUNTER. You LOAD A GAME WHEN THAT HAPPENS. Fucking hell. This is such a waste of time, arguing completely pointless takes. I take one round to off Horrigan, I'll send you a pic. Even if I didn't Imma fight him with his soldiers and turrets on my side and an army of fucking NPCs. Who gives a fuck?? Build's OPTIMIZED, faggot. I've done it a dozen times. Playing Fallout every year for 20 years now, gtfo. I know what's viable and what's not. This is a guaranteed win scaling build covering the game's unique Implant Perks, Mad Scientist roleplay. Which is the point of this fucking thread, to post builds. What do you want? What in the FUCK do you want?
 

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
195
You know, I've had it with this stupid shit. Like what's the fucking point of the thread?? I posted a build I came up with that might interest someone. Touched noone, said nothing, explained how and why it works and what's the gist of it - for people who want something different.

The fuck do you want from me? To tell me what you like? I saw it, great! Like whatever the fuck you want! But coming AT ME is a one-way street. No more replies. Take the post, react how you will, discussion is out of the picture for the likes of you. Done.

edit: on the point of "Just acknowledge it's not for everyone's liking, that's all I'm asking." At what point did I diss other takes? When have I said something about not acknowledging other's takes? This is why it pisses me off. You're the one dissing. Idk why? Follow your own advice. I gave variety, didn't come here to flex something grand, just contributing to the goddamn topic
 
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jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,608
Jesus fuck. You post a build, expect a reaction to it, m8. Like, somebody could thank you for that, somebody could trash your build. I'm not even trashin' it, I'm just merely criticizing some aspects of it. However, you react as I screwed your dog or something. It's your issue that you equalize preference (liking) with good. Not mine. Squishy doesn't mean impossible but at the very least means lots of reloads. I'm saying this as a person who actually likes to play glass cannon builds, for example in UnderRail.

FO system is very simple and it's kinda crit oriented and by that I mean either you don't get hit or your DR doesn't mean jack sometimes which in turn means you either should have a lot of HPs or sneak skill in a case of solo or in a case of companions to avoid any encounters which isn't always possible. "Sleeping with everything that moves" - lmao, yeah good luck with that. Try to play some other game maybe which suits more that exact playstyle instead?
Ain't noone in this game that is able to kill me here- unless they do an insane eye crit themselves. Which again DOESN'T COUNT, just like FATAL ENCOUNTER. You LOAD A GAME WHEN THAT HAPPENS. Fucking hell.
You're wrong. Higher threat enemies have higher crit chance by design: so no, you shouldn't just reload, normally you should either to find another tactic to win the encounter or to start over. Fucking save abuser. Then again, with tricks like that you provided as examples you might as well just edit your saves in order to save some time or install a trainer or some shit.
 
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Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
195
Jesus fuck. You post a build, expect a reaction to it, m8. Like, somebody could thank you for that, somebody could trash your build. I'm not even trashin' it, I'm just merely criticizing some aspects of it. However, you react as I screwed your dog or something. It's your issue that you equalize preference (liking) = good. Not mine. Squishy doesn't mean impossible but at the very least means lots of reloads. I'm saying this as a person who actually likes to play glass cannon builds, for example in UnderRail.

FO system is very simple and it's kinda crit oriented and by that I mean either you don't hit or your DR doesn't mean jack sometimes which in turn means you either should have a lot of HPs or sneak skill in a case of solo or in a case of companions to avoid any encounters which isn't always possible. "Sleeping with everything that moves" - lmao, yeah good luck with that. Try to play some other game maybe which suits more that exact playstyle instead?
Ain't noone in this game that is able to kill me here- unless they do an insane eye crit themselves. Which again DOESN'T COUNT, just like FATAL ENCOUNTER. You LOAD A GAME WHEN THAT HAPPENS. Fucking hell.
You're wrong. Higher threat enemies have higher crit chance by design: so no, you shouldn't just reload, normally you should either find another tactic to win the encounter or to start over. Fucking save abuser. Then again, with tricks like that you provided as examples you might as well just edit your saves in order to save some time or install a trainer or some shit.
This is ridiculous. You're seeing it the way you want to, not the way it plays out. There isn't lots of reloads at all. It's fluid and satisfying, the sense of accomplishment through scaling is amplified - for those that would like to try such a playthrough, it is a well-rounded well-working build. You asked about Living Anatomy? These are all compensators for Finesse, inline with Doctor skill. Use of the healing skills is underrated since the game came out - and like everything in my build, the purpose is to provide a stable alternative to the meta variants. Which is, again, what the OP wanted from the thread. This one is specifically based around compensation, big party and scaling towards Implants. Whether it's things like Bonus Ranged Dmg which amplifies burst damage throughout the play, or the fact that you're keeping Luck of 10 benefits, high Charisma and still end up being a Sniper with Better Criticals to spice it up. Everything I mentioned had a reason. Low Endurance isn't penalizing it as much as you would like to believe. Nothing here is punishing you or failing to serve the purpose, nor is it a savescumming pussyfest. It's an enjoyable build, no harder than any mainstream one.

Like I said, playing this for quite some time. I was figuring out a variable that is unique yet works - that's what that build is, a result of excessive testing and experience. Now I've tested it on a latest Restoration project, YAAM for dmg modifiers, a playthrough where the Diplomatic option is even more enhanced (bonus praises to Restoration for making Raiders camp have a diplomatic solution now).

And please don't tell me that a crit to the eyes requires "tactical workaround". Unless you're here to say how the only way to play this shit is by metaslaving, IDK what the point of that is. There is no save abusing here. There is only a good old "Save often" Fallout jazz, cause shit can and often does happen - to everyone playing it.

edit: the main goal is Implants, originality and still utilizing almost everything unique that the game has to offer. People that enjoy something off the beaten path rarely have a voice
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,608
You asked about Living Anatomy? These are all compensators for Finesse, inline with Doctor skill.
Why not drop Finesse then? There're some useful traits/perks instead out there. Being unique is nice, but taking something really suboptimal doesn't have to be the same.
It's an enjoyable build, no harder than any mainstream one.
Pushing it hard here. Not sure what you mean by mainstream but there's some really nice builds out there which are much easier to pull off than yours (if merely by dropping CHA. Then again, there's the question of which quests you really want to do and what's the "best" outcome, which is debatable by the way, winced hard at your "best way" or whatever).
a playthrough where the Diplomatic option is even more enhanced (bonus praises to Restoration for making Raiders camp have a diplomatic solution now).
What can I say, sometimes mods suck.
There is no save abusing here. There is only a good old "Save often" Fallout jazz, cause shit can and often does happen - to everyone playing it.
Cool story bro. Now, I admit: obviously I did a lot of savescumming myself in order to bring some builds online but that doesn't mean those builds were the best, right? That's obvious. So yeah don't tell me Sulic didn't sallow a lot of lead "accidentally". I ignore companions for a reason in FO games.
edit: the main goal is Implants, originality and still utilizing almost everything unique that the game has to offer. People that enjoy something off the beaten path rarely have a voice
Implants doesn't mean much when you play with companions. What's more, they don't mean much either way, see the crit system description above. So not sure why did you actually bring that up.
 

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