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Wed 21 April 2021

Game News - posted by Saint_Proverbius on Wed 21 April 2021, 20:07:37

Tags: Aspyr Media; Star Wars: Knights of the Old Republic

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Apparently, the rumors are true. In a video interview with the MinMaxxShow, Aspyr is working on a new Knights of the Old Republic. Here's the full video:

This should be interesting to see. The original was fun at the time and a nice change of pace from straight up generic elves and goblins games, but it certainly didn't age well.

Spotted at Blue's News

There are 19 comments on New KotOR incoming

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Mon 19 April 2021

Game News - posted by Saint_Proverbius on Mon 19 April 2021, 01:12:36

Tags: Steam Sky; thindil

Steam Sky has been released on What is it? It's basically a steampunk airship game where you can earn a living trading, doing missions, and all sorts of things airship captains can do. Though early in development, you can set your own price if you're wanting to check it out. Per the author, is more strategy based than tactical like most of roguelikes. Here's more of the features:

  • Buy cheaply, sell expensive: find the best trade routes between sky bases.
    Each base type sell other items. Some bases even only buy items. Prices of items in bases depends on bases types. For example, it is a good idea to buy food in agricultural bases and sell it to industrial bases.
  • Do randomly generated missions to gain money and reputation at sky bases.
    Patrol selected map areas, explore new areas, deliver items to bases, etc. Some missions may require some free cargo space, others may depend on installed ship modules.
  • Manage your ship's crew: give them orders, hire new ones or dismiss old members.
    Your crew and your character must eat and drink. Wounded, hungry or tired crew members works slower. As crew members spend some time on the selected order he or she will gain experience in selected skill which allow works faster or more precise.

Steampunk? Trading? Faction system? And character and crew progression? Oh yeah, keep baking those cookies, thindil!

Spotted at Temple of the Roguelike

There are 2 comments on Steam Sky routes release on

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Sun 18 April 2021

Game News - posted by Saint_Proverbius on Sun 18 April 2021, 13:52:40

Tags: Cutthroat Cove; Wicked Games

Cutthroat Cove has been released on Steam for those looking for a piraty survival RPG with co-op and a storyline. Build your home, kill some monsters, find loot, and grind your skills, all while trapped on an uncharted desert isle. Like Gilligan with giant crabs. You can currently get this for 10% off through April 25th, which makes it $26.99. Here's some stuff:

Rich Story Line: Follow mysterious clues to learn the truth about the Old World, gather journal entries, speak with the locals, and discover shocking items to help put the story together.

Character Customization: Toughen up your character with the variety of skills and attributes needed to survive fearsome enemies and harsh conditions. Change up your wardrobe and appearance with color customization.

Survival Elements: Keep a sharp eye on your hunger, thirst, oxygen, stamina and health. If you can't survive, then it's the Locker for you!​

Kind of interesting how the pirate themed games have taken off over the last few years. I do tend to like a bit of crafting and building along side my RPGs these days.

There are 34 comments on Cutthroat Cove lockers a Release

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Sat 17 April 2021

Game News - posted by Infinitron on Sat 17 April 2021, 16:44:37

Tags: Angelic; Metaverse Game Studios

Angelic is a rather unusual upcoming "narrative turn-based strategy RPG" from a Turkish indie team by the name of Metaverse Game Studios led by one Erkan Bayol. The game is set in the 28th century and puts the player in the role of Phoenix, the latest member of a seemingly all-female group of quasi-angelic transhumans ("neo-humans") who have recently reemerged in order to investigate a mysterious cosmic fungal infestation after having fought a war against a corporate-dominated humanity 200 years previously. According to the developers, Angelic is equal parts story-driven game and tactical RPG, with players expected to spend half their time conversing with companions onboard their ship. The game has been in development since early last year, but we spotted it last night when they launched its Steam page. Here's the latest trailer and description:

Angelic is a single player narrative turn-based strategy RPG, set in a dark science fiction universe.

Angelic combines turn-based strategy combat with distinctive and colorful heroes you often see in narrative games. Angelic has an equal emphasis on storytelling and party-based RPG elements, all backed by a dark and compelling science-fiction setting in which you are often mesmerized by the complexity of the events happening around you.

In the 28th century, 200 years after the interhuman war between the corporations and neo-humans, long forgotten "angels" returned from deep space. The corporations dominated the Earth long ago and the neo-humans' arrival raised a red alert for them. Especially after they discovered there was a dreadful and hostile fungus spreading in their deep-space colonies, a plague that can infect any kind of living organism.

Get ready to join a massive conflict, where you will have to question the morality of humanity, and struggle to make the right decision most of the time.
  • Gather your team of spectacular heroes, gain their love and respect, upgrade and customize them.
  • Immerse yourself into the deep lore and an epic story, experience unforgettable journeys with multi-layered, unique characters.
  • Command your one-of-a-kind spaceship and explore a dark and unforgiving universe.
  • Fight with your team to protect your allies, harass the interests of suppressive corporations and investigate the horrific infestation phenomena.
Evolve, adapt, advance… Love, hate, shun…

Exploit, aid, hide.

Take action, and rise!
Have I mentioned this game is unusual? Additional details about Angelic are available on its development blog and YouTube channel. Apparently Metaverse were planning to launch a Kickstarter campaign for the game last year, which never materialized. They don't seem to be talking about that now, but judging by the hashtags on their Twitter feed I suspect it hasn't been called off.

There are 28 comments on Angelic is an upcoming turn-based tactical RPG set in a far future of transhumans and corporations

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Fri 16 April 2021

Game News - posted by Infinitron on Fri 16 April 2021, 20:46:20

Tags: Scape-IT; SKALD: Against the Black Priory

The last time we posted about SKALD: Against the Black Priory, the game's backer beta had just launched, with a final release scheduled for September 2020. As it turns out, it didn't take long for creator Anders Lauridsen to decide he wanted to spend more time on SKALD, and the final release was dropped in favor of an Early Access release in late fall 2020, which was then further postponed to summer 2021 at the end of that year. In the meantime, the game has kept getting better and better, with the implementation of seamless interior & exterior environments and a massive overhaul of the combat system, which now takes place on the world map instead of in a separate battle screen. Today store pages for SKALD were launched on Steam and GOG. Here's the teaser trailer Anders put together for the occasion, which introduces the haughty magocracy of the Gallian Empire.

You drag yourself from the black tides, across the corpses of drowned men, and onto the unwelcoming, craggy shoreline. Gulls cry overhead and the stink of seaweed fills your nose. By some miracle you have made it to Idra. It will take all your skill to survive and unravel the eldritch mysteries of the Black Priory. Pray your sanity holds.

‘Skald: Against the Black Priory’ is an old-school roleplaying game that combines modern design and a fully realised narrative with authentic 8-bit looks and charms.

Delve into a dark fantasy world, full of tragic heroes, violent deaths and Lovecraftian, cosmic horror. Explore an engaging, branching story mixed with rich exploration and crunchy, tactical, turn-based combat that will seem familiar yet innovative to RPG fans, old and new.

Do you have what it takes to lead a company of broken heroes from the tainted shores of Idra to the gates of the Black Priory - and beyond?

Lovingly crafted retro-style art
  • Experience a richly illustrated world of authentic pixel art using thousands of hand-drawn tiles and images
  • A palette inspired by the legendary Commodore 64 computer.
  • Optional CRT filter for that authentic old-school experience.
Deep character creation
  • Build your main character and recruit a party from among a dozen diverse characters, each with their own skill-set, agenda and personality.
  • Choose from a dozen classes and backgrounds as well as heaps of feats, spells and equipment as you take your party from level 1 to 20.
Crunchy tactical combat
  • Engage in challenging, fast-paced, turn- and grid-based combat.
  • Play it your way, with fully customizable difficulty and feedback settings. Or hit ‘auto-resolve’, lean back, and (hopefully) watch your party cleave a bloody path through their foes.
A richly detailed, living world
  • Explore the vast expanse of Freymark and the Outer Isles and watch your actions spell doom or salvation for the region.
  • Focus on the rich, branching narrative… Or live the life of a mercenary and explore varied sidequests and encounters - the plot will wait for you.
  • Manage your party as you make camp, recruit hirelings, travel by land and sea, and interact with powerful factions and their visions for the world.
The Steam page reconfirms that SKALD will be launching on Early Access this summer, specifically on August 2nd. According to the FAQ, the game will remain in Early Access for six to twelve months.

There are 17 comments on SKALD: Against the Black Priory gets teaser trailer, coming to Early Access on August 2nd

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Game News - posted by Saint_Proverbius on Fri 16 April 2021, 18:41:37

Tags: The Darkness Below; vlzvl

The Darkness Below has a new demo available for those looking for some red hot blobber action. The new version apparently offers a character generator for those who like to leave their fate up to chance. You can read more about it on this thread on our forum. Anyhoo, here's some of what you might want to know:

  • Windows / Linux / Android*
  • Turn-based moving & battling much like M&M 3-5
  • Interactable items & objects (ground items, levers, doors)
  • 3 maps to explore (Forest, Town & a Dungeon)
  • Prebuilt characters
  • Local / World / Mini map
  • Recruitable companions / NPCs
  • Unlimited saves
  • Fits in a handful of 1.44MB HD disks
  • (*) added soon

Very nice. Godspeed, vlzvl! Kickin' it old school.

Thanks, Finitron!

There are 22 comments on The Darkness Below generates a Demo

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Game News - posted by Saint_Proverbius on Fri 16 April 2021, 16:40:16

Tags: Endgame: Road to Salvation; Indie/Anon Games

Indie/Anon Games have released their first title, Endgame: Road to Salvation, on Steam's Early Access... And Holy Crap, it looks crazy. In a world besieged by demons, the extra large kind, you have to get in your car and save the world. You can fight from your vehicles, or get out and explore areas in a top down, twin shootery mode. While the graphics may not be the best, this game looks freaking crazy. You can even invite your friends for some drop in co-op. Just check the trailer for yourselves:

I am proud to present the first release from Indie/Anon Games, Endgame: Road to Salvation. It is a road trip combat style of game with rpg/survival/roguelike elements and full ragdoll physics. It is a unique hybrid of top-down/twin stick shooter and third person camera control while driving. As the player, you have to drive North and reach the safety of the distant stronghold Salvation, delivering your caravan with as many survivors as possible from the cruelty of the Apocalypse. You can accomplish this monumental task by staying armed, fed, and mobile, and keep your caravan happy and safe. The enemy are more active at night, meaning you should find shelter and stay hidden, and hope that nothing tears down the walls around you. This is a really difficult game and you may be forced to make tough decisions on the fly, but the random generation and AI storyteller will keep you moving.​

Not a huge fan of action games for the most part, but this does look interesting. Maybe it's nostalgia glasses seeing a bit of Interstate '76 mixed with Doom, but I'm interested.

There are 7 comments on Endgame: Road to Salvation ragdolls to Early Access

Game News - posted by Saint_Proverbius on Fri 16 April 2021, 13:26:08

Tags: Into the Eternal; Zero Infinite Games

Into the Eternal has been released for Early Access on Steam. What's the deal with it? Most of the game is played in third person, allowing you to explore every little nook and crranny. However, when you enter combat, it switches to a 2D side scroller. I don't think I've seen that before. Anyway, some bits:

The Gods of Into the Eternal are capable of creating worlds and setting events in motion. Once they ascend from that world they can no longer control it, and must trust that man will do right by their creation. After many worlds fell into ruin due to man's passion for war, the gods came up with a solution. They created a monster called the Great Exiler, which would rise from the ocean every 900 years - and if man didn't work together to destroy it, then the huge beast would destroy everything. Man would have to start over.

As the game opens, the monster has once again risen from the ocean, and you must take up arms against it.​

Well, at least some people are trying something new. I'm not much on Metroidvania combat, though.

There are 5 comments on Into the Eternal ascends to Early Access

Game News - posted by Saint_Proverbius on Fri 16 April 2021, 12:54:36

Tags: Blizzard North; Diablo 2 Resurrected; Mark Kern

D-Rezzed has a very short article featuring the tweets from Mark Kern about how Diablo 2 Resurrected's new art style is actually censoring the original game. How? He specifically mentions the Trannazon criticism that many players have made. There's also a video with all the citations and summaries of what the allegations are.

The Amazon was always revealing. In fact, we fought hard to keep it that way as part of the them, as there was some push to change it, even back then.

Sucks to see something we fought for get erased in a souless, corporate remaster.

— Grummz (@Grummz) April 13, 2021

While the assertion is made that they're making these changes to appeal to the Chinese market, that doesn't explain the changes to the Paladin at all. Last I checked, I don't think the Chinese government would like that change either.

Edit: Ed123 pointed me to this tweet from Kern as well as this article on NicheGamer.

Why did Blizzard take issue updating the graphics with sexual elements, if they did not object to showing those same elements with the original graphics? If they knew players would object to modifying the original designs, why stray from them when updating them for Resurrected? If keeping the original graphics is going to keep the game’s rating at M for Mature, why bother censoring at all?​

Why indeed. If it's so offensive you need to censor the new graphics up, why include the origiinal graphics with the remaster? That's another great question.

There are 38 comments on Diablo 2 Ressurected is Censorship per Mark Kern

Thu 15 April 2021

Game News - posted by Infinitron on Thu 15 April 2021, 18:16:49

Tags: inXile Entertainment; Wasteland 3

We haven't posted much about Wasteland 3 since it was released last August. In fact, the game has received several major patches since then, the most recent one adding permadeath, more difficult skill checks, additional character customization options and other new features. Yet all that time there's been no sign of any DLC, which inXile repeatedly promised was in the works. Well, there's no time like the present. Here's our first look at Wasteland 3: The Battle of Steeltown, an expansion where the rangers will be tasked with dealing with a disturbance at the Patriarch's manufacturing complex. Naturally the expansion will include new robotic enemies as well as various new combat mechanics. Also, level scaling so you can play it at any time during your campaign. Hmmkay. Here's the announcement:

The towering factory complex of Steeltown manufactures all the tech that keeps Colorado running and the Patriarch in power—trucks, armor, weapons, and robots. But deliveries from Steeltown have stopped cold, and all the Patriarch is getting from Abigail Markham—Steeltown's leader—are excuses. When he sends the Rangers to investigate, they find the place is a powder keg with the fuse already lit. The workers are striking, bandits raid with impunity, and nobody is allowed through the gates, not even on the business of the Patriarch. Without help, Steeltown could crash and burn for good, and take Markham with it—but maybe that's just what it needs.

The Rangers will have to decide that for themselves.
  • Traverse the Steeltown manufacturing complex alone or in co-op in this epic narrative expansion. Take on challenging new quests, face off against new robotic enemies, and solve the mystery at the heart of Steeltown however you see fit.
  • Tactical combat is taken to new heights with new mechanics like devastating telegraphed attacks, stacking status effects, elemental shields, and non-lethal weapons—letting you solve Steeltown’s skirmishes in brand new ways.
  • Combat and gear scaling means that both new and returning players can enter Steeltown during their playthroughs for a level-appropriate challenge, with a story and cast of characters that adapt to the decisions you’ve already made.
  • The Battle of Steeltown expands the base game with new enemies, weapons, armor, and world map encounters.
  • Music Supervisor Mary Ramos and Composer Mark Morgan return with original scores and new post-apocalyptic inspired covers.
The Battle of Steeltown is the first expansion we’ll be releasing, and will be available for $13.99 on Steam, GOG, Xbox One, and PlayStation 4 on June 3, 2021.

The Battle of Steeltown will come shortly after the release of Patch 1.4.0 which introduces some exciting new features. Stay tuned here and follow us on Twitter and Facebook as we preview content and features of Patch 1.4.0 and The Battle of Steeltown in the weeks ahead.​

As stated, The Battle of Steeltown is scheduled for release on June 3rd and will be preceded by another major patch. It's apparently the first of two expansions planned for Wasteland 3. This phenomenon of expansion DLCs coming out ages after the base game must be a Covid era thing.

There are 26 comments on Wasteland 3: The Battle of Steeltown expansion announced, releasing on June 3rd

Game News - posted by Infinitron on Thu 15 April 2021, 17:29:42

Tags: Solasta: Crown of the Magister; Tactical Adventures

Tactical Adventures hinted last week that the final launch date for Solasta: Crown of the Magister was imminent. Today they announced that the game will be leaving Early Access on May 27th. Here's the announcement along with an excerpt from the accompanying FAQ:

Solasta is graduating from Early Access!
On May 27th 2021 after a little more than 7 months in Early Access, Solasta will finally launch its 1.0 version with all the promises made during our Kickstarter Campaign! What a ride it has been, from the small prototype made by the hands of Mathieu Girard (our CEO and Creative Director) in Summer 2018, to the core team of Tactical Adventures shaping up end of 2018, to our Kickstarter Campaign and Ruins of Telema Demo in Summer 2019, to our Early Access launch in Autumn 2020... all of this leading to full release in Spring 2021!

And we wouldn't have made it this far without you, our community, supporting Solasta in your own ways - whether by backing us on Kickstarter, buying the game on Steam / GOG, giving feedback and reporting bugs to help us improve the game, or simply talking about Solasta to your friends! To think that our Discord server, which had less than 200 members when our Kickstarter started now has grown to 5,500 members. Our tiny subreddit with 12 subscribers is now nearing 2,000 subs. And we just passed 3,000 Steam reviews and 45,000 members on the Solasta Steam group!

We'll have more exciting news leading to the final release of Solasta: Crown of the Magister - so keep an eye out for more information!

Frequently Asked Questions - Launch Edition

Since we've announced that our next update would be the 1.0 launch of Solasta, we've seen a lot of questions going around. Considering not everyone has been on the Solasta train since our Kickstarter Campaign, we thought it'd be best to tackle them in a little FAQ so that people know what to expect from the full release of the game!

Is the level cap going to be level 10? Not level 20?
Indeed, it has always been planned that the level cap would be level 10. We've announced from the start that you wouldn't be able to go past level 10 in our first game at launch. There are quite a few reasons for that, as each additional level would require:
  • Development time to implement the new features, as well as animations, visual effects and sound effects for each class.
  • Time and money to design, create and implement new and higher CR monsters (who also need their own animations and effects), otherwise you would just demolish any encounter at higher level.
  • Time and money to increase the length of the campaign, meaning more work for the narrative and level design teams, as well as more recordings required.
So we always knew and said that level 10 would be the limit, given the scope of Solasta: Crown of the Magister. Which doesn't necessarily mean that the level cap will forever stay at level 10 post-launch!

Why are certain D&D classes like Barbarian and Bard missing?
Just like with the level 10 cap, we've been clear from the beginning that the 6 classes available at launch would be the Fighter, the Rogue, the Wizard, the Cleric - and the two classes that were added through the Kickstarter Stretch Goals, the Paladin and the Ranger. There is also a 7th class that has already been announced, the Sorcerer, who will be available in a free post-launch DLC for everyone.

As for the other classes, they may be added in future DLCs but we don't want to make any promises before the game is out. That said, trust me when I say that we want to have them in Solasta as much as you do!

Where is the Battle Master Fighter? The Vengeance Paladin?
Remember that Wizard of the Coast only granted us a license to use the SRD 5.1, not the full D&D license - meaning that we can only use what's in the SRD 5.1. This includes the vast majority of the tabletop ruleset and most of the classes, races and spells - but only one subclass for each class. This is why you won't find certain official archetypes, feats and spells in Solasta - which we replaced by homebrew content linked to our own setting.

Can we expect further updates after that?
While we don't plan on adding more content to the campaign, we do intend to make sure to keep an eye out for bugs, balance issues or popular improvements requested by the community - we're not going to suddenly disappear. Also, because the Dungeon Maker is a recent addition to Solasta, it will still be in Beta at launch - meaning we will be doing some Dungeon Maker upgrades as well post launch.

Depending on how Solasta performs, we might also work on some paid DLCs - but we have a game to finish first before thinking about that!​

Excellent. I guess the fancy trailers will be coming later.

There are 4 comments on Solasta: Crown of the Magister releasing on May 27th

Preview - posted by Saint_Proverbius on Thu 15 April 2021, 15:35:28

Tags: Blizzard North; Diablo 2 Resurrected

PureDiablo has a preview of the venerable Actiony CRPG Diablo 2 Resurrected which is based on the recent alpha testing. It's a very lengthy article that covers things most others have covered, only with more detail and some anecdotes. There's also a picture of the Amazon which should give fuel to the flames on how manly it looks. Here's a snippet:

The now larger stash and shared stash system is easy enough to understand and it’s designed so it’s instantly familiar with tabbed windows. Of course they are larger now and that’s a welcome improvement. It’s not too large that it stops you having to make difficult choices. After all, this is a core element of the Diablo 2 experience.

Skill windows again are a little tidier although the positioning of the points available to spend indicator on skills is at the bottom instead of the top right. It’s a little too hidden down there and perhaps that’s something that should be moved to the top left of the skills interface as there’s space on all the trees to do so.​

The larger stash is definitely a good thing, especially when it's shared. I can't see that being something anyone would argue for in terms of gameplay mechanics or realism. I've got 10,000,000 gold and can't buy a bigger chest? Okay.

Spotted at Blue's News

There are 12 comments on PureDiablo thinks upon the Diablo 2 Resurrected Alpha

Game News - posted by Saint_Proverbius on Thu 15 April 2021, 15:19:57

Tags: BouncyRock Entertainment; TaleSpire

Since there's been some talk around places for things that make tabletop over the internet possible, I figured I'd let you guys know that TaleSpire has been released to Early Access. No sale for this one, but it's currently $24.99US for those who want to pick it up. Here's the stuff on it:

With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures.

As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you!

As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life.​

I have to say that it's very pretty compared to a lot of the competition it has. Although, there's no ruleset implimentations for it so there's what some people might see as a con versus RollD20 or Fantasy Grounds.

There are 8 comments on TaleSpire rolls to Early Access

Tue 13 April 2021

Game News - posted by Saint_Proverbius on Tue 13 April 2021, 21:17:33

Tags: Hobo: Tough Life; Perun Creative

Hobo: Tough Life has been released on Steam. While not a very common setting, it's based on the modern world where you're clearly not the chosen one that's going to save the world. In fact, you're a bum. There's no sale on this one, but it One of the more interesting things I've seen this month. Here's some info:

How far are you willing to go to survive? Steal, burgle, and consort with criminals of all sorts. If necessary, take what you need by force. However, you are not an action hero. Consider your actions carefully, for the consequences are often severe, and benefits rarely outweigh the risks. Most importantly, keep your wits about you. Even if you are not willing to hurt people for personal gain, others are.​

Yeah, I can be a bum king!

There are 24 comments on Hobo: Tough Life risks Steam

Game News - posted by Saint_Proverbius on Tue 13 April 2021, 21:07:39

Tags: Jurassic Fantasy; LVG

Jurassic Fantasy has been released on Steam. It's a fairly old school CRPG that you can get for 40% off through April 19th for the low, low price of $0.59US. Dodge dinosaurs to get the Sacred Stone in this open world RPG... With dinosaurs! Since I couldn't find the trailer on YouTube, here's what I could find:

Jurassic Fantasy is a top-down survival role playing game. The game takes inspiration from classic RPGs from the 80s and brings some innotative functions and mechanisms.

Set in 832 BC, Jurassic Fantasy follows the story of a young wizard that goes to a mysterious island in order to find the Sacred Stone, an artifact that could save his village from misery and chaos. The island is consider to be fated to doom, as no one, no matter how brave, ever returned from it. As the story follows, the protagonist starts to show the true reasons why he decided to go to this adventure.​

Kind of reminds me of the old Ultima games.

There are 7 comments on Jurassic Fantasy fated to Steam

Preview - posted by Saint_Proverbius on Tue 13 April 2021, 00:34:02

Tags: Blizzard North; Diablo 2 Resurrected

PCGamesN has an article about players already finding a dupping glitch in Diablo 2: Ressurected. Which means it's faithful to the original! Here's a bit on it:

In a Diablo 2: Resurrected interview last month, we asked Blizzard how it’s striking a balance between keeping cheesy strategies intact and stomping out things like item duping. While the team is happy to keep your overpowered character builds the same, item duping is something that isn’t sticking around. “I think the main thing is going to modern,” lead producer Chris Lena explained. “Being on that system gives us a lot of inherent security features that Diablo 2 currently doesn’t have. So that’s a big part of it.​

Well, if there's a way to do it, people will always find out how to item dupe. It's been a problem with the games since 1996.

Spotted at Blue's News

There are 5 comments on Diablo 2 Ressurected players go Dupe-Dupe

Mon 12 April 2021

Development Info - posted by Saint_Proverbius on Mon 12 April 2021, 23:27:39

Tags: Gearhead Caramel; Joseph Hewitt

I'm a few days late on this, but Gearhead Caramel has been updated to version v0.620. For those of you who don't know what it is, it's essentially a CRPG where you can get and pilot Mechs. The combat was pretty great, but the game itself was pretty damned good for a game made by one dude. It can be picked up on via this page for $10US. lHere's a video of what the game was eight months ago and what's new:

GearHead Caramel v0.620 has just been released. There are a lot of changes this time around- as you’d expect from the length of time it took me to release this version. Every town in DeadZone Drifter now has a special feature. The opening scenario for DeadZone Drifter may be different depending on your character’s life history. There’s a new pilot suit for all body types by LordErin. You can now set combat hotkeys for any weapon or action. Finally, some bugs were fixed and some improvements were made. Try it out and let me know what you think.​

I loved the first version of this thing. It's one of the best examples of how to make a game as procedural as possible. In fact, I didn't even notice the storyline was procedural until I started a second game to try other things out.

There are 10 comments on Gearhead Caramel jumps to v0.0620

Game News - posted by Saint_Proverbius on Mon 12 April 2021, 22:16:30

Tags: R-E-D-A-X-I-U-M

Prosper and FEDSMOKER would like you guys to check out their game, per this thread. It's currently a very early alpha, but playable. There's even a linux version available. Here's a partial list of all the features:
  • Exploration
    There are many locations to discover. Each designed to be as open as possible with lots of ground to cover.
  • Monsters
    There are many species and not all of them are friendly. Some of them not even indigenous.
  • Npcs
    Who lives or dies should be your choice. Only you know what you want.

    Most characters will move around and keep busy. Others may have more organized and/or criminal intent.

    Dialog freely with them to learn more, and get tasks.
  • Factions
    There are many factions including the big three. Pick sides as you wish, but not without consequence.
    Be sure to pay attention that they are who they say. There are grey areas within them as well.
  • Stats/Character Attributes
    Four types. Affecting this such as damage, defense, health etc.
  • Items
    There are many armors and weapon with their own mods. Your equipment will breakdown when used,
    so it may be a good idea to keep alternative until you can do repairs.
  • Combat Skills
    As you level up you will be able to invest in different skills. Skills each come with their own unique advantages and disadvantages.

    If you are struggling to beat an opponent you may want to try a different skill. The combat interface makes picking one over the other simple.

    However combat is not just about bruteforce, consider defensive practices!

There's a much larger list of features in that thread mentioned above.

Cheers, Prosper!

There are 11 comments on R-E-D-A-X-I-U-M wants YOU for Testing

Game News - posted by Darth Roxor on Mon 12 April 2021, 21:00:24

Tags: Der Geisterjäger; Graverobber Foundation

The third in Graverobber Foundation's series of Geisterstuff wireframe dungeon crawlers has just been announced. If you're familiar with the team's previous games, Der Geisterjäger looks exactly like the sort of thing you'd expect, though it's fair to assume that it will have at least some mechanical changes to it. Here's a part of the short description on the Steam page, including a trailer:

Der Geisterjäger is a brutal single-character dungeon crawler that provides a unique combination of first-person exploration with tactical combat. After the disappearance of a corporate squad during pursuit of an unknown assailant, you're sent to investigate, confirm their status, and help them finish their mission.

Get in your mech, explore the dungeon, and use all tools at your disposal to survive through harsh turn-based battles against security robots and other mechs. Search the map for useful items that will assist you in your mission, examine your surroundings to learn more about the world and events within it, and use navigation markers to avoid getting lost in this claustrophobic network of tunnels.

You're regularly outnumbered and outgunned, but you've got the tools to counter that. Analyze your enemies to learn their strengths and weaknesses, pick the right weapon, stay on the move to avoid getting surrounded, and watch your flanks and stance. Knowing when to fight and when to run is essential to survive in this harsh underground world.​

There is no specific release date yet, but you'll get to become a minejumper in Der Geisterjäger still some time in 2021.

There are 11 comments on Der Geisterjäger scheduled for a spooky 2021 release

Development Info - posted by Darth Roxor on Mon 12 April 2021, 10:15:02

Tags: Star Fleet II: Krellan Commander; Tacticular Cancer; Trevor Sorensen

Star Fleet II: Krellan Commander is a space war simulator with in-depth galactic exploration, invasion and administration, which was first released in 1989. It was buggy as hell back then because the game was rushed out for Christmas, and its final, reportedly stable version 1.5B followed two years later in 1991.

However, Trevor Sorensen, Star Fleet II's original developer, is now cooking up an updated Version 2.0, with bug fixes, new content, and all that jazz... using his original 486. Yep. This means no "modern, enhanced edition" in the common sense of the expression, while the list of added features according to the game's steam page is as follows:


About Version 2.0
2.0 is a severely updated and enhanced version of the original game, with a wide variety of improvements and additions to the original game!

Improvements in 2.0 (list will grow and change as we approach release)
  • Improved AI
  • Improved UI
  • Numerous Bug Fixes
  • Quality of Life Enhancements with Improved Key Commands
  • New Features such as Beaming Prisoners Into Stars, Ship Performance Data and More!
  • New optional Central European ASCII Character Set
The release date for Version 2.0 is, of course, "when it's ready", but the developer doesn't mind if you play the old game for free. In fact, the original version 1.5B is available on his official webpage. You'll need Dosbox to run it if you're some loser who still doesn't have an operational 486. It's also recommended to RTFM.

(thanks to Kalin for the news)

There are 9 comments on STAR FLEET II: Krellan Commander awaiting upgrade to v2.0

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