Last May we reported about Sonucido: The Mage, a low fidelity single character turn-based dungeon crawler from Daniel Da Silva aka Moaning_Clock. Following two years in development, including a regularly updated demo build, the game was finally released today. The launch trailer should give you a feel for its unusual atmosphere and choice & consequence elements.
Sonucido is available on Steam and itch.io for $8, with a hefty 25% launch discount until next week. It's a simple game and the price reflects that. Hopefully Daniel will get the chance to improve his craft over time as other indie developers have.
Earlier this month, the Codex was contacted by a gentleman by the name of Michael Robins to inform us of a game he was working on called Caves of Lore. It's a turn-based fantasy RPG inspired by a diverse set of circa ~1990 classics such as Ultima VI, The Magic Candle, Buck Rogers: Countdown to Doomsday and Final Fantasy. Visually, the game doesn't quite resemble either one of these titles, with lovely pixel art that looks more like something out of the mid-1990s. However, it's easy to see the influence of the Gold Box in its tactical grid-based combat system and of Ultima in its overall world design. It's even got some sort of moongate-like mechanic determined by the phases of the game world's three moons. In a rare subversion, Mike released an introduction trailer for Caves of Lore before it had a Steam page. That's up now, so here's the trailer and an excerpt from the game's official website:
What is Caves of Lore?
Caves of Lore is a turn-based CRPG that combines elements of environmental exploration and character interaction with tactical, grid-based combat. The story focuses on a small island in the world of Solamria.
What games were an influence?
Ultima 6, The Magic Candle, Buck Rogers: Countdown to Doomsday and Final Fantasy all come to mind. These are just some of the games that I grew up with, and there are elements from each in Caves of Lore.
The World of Solmaria
Solmaria is vast, but our story focuses on Emerisk, a town on the island of Springhold, and the caves beneath it. This island holds ancient civilizations and secrets, and is key to what is transpiring in the world.
Around Solmaria circle three moons, each of which cause changes in the world and hide terrible and wonderful secrets. Many things on Solmaria react to moonrise and moonfall, including monsters and heroes, spells, magical runes that lock away secrets, and even portals to other worlds.
Everything seems fairly straightforward at first. Monsters, dark lord, etc… or maybe, there is more to this story than can yet be seen…
Check out the website for further details about Caves of Lore's dialogue, character progression, spellcasting, itemization and more. The game's Steam page is rather sparse, but be sure to add it to your wishlist because it's going to be launching very soon, in January.
It's been over three years since Event Horizon's guns n' sorcery tactical RPG Dark Envoy was announced. The last time we posted about it, the game had managed to switch from turn-based to real-time combat and been delayed twice. Back in May, Dark Envoy was picked up by publisher Asmodee Digital (since renamed to Twin Sails Interactive), who appear to have quietly dropped it six months later. During that time, the game was once again delayed to 2023, which I suppose might have something to do with why it was dropped. But whatever is going on here, it doesn't seem to have stopped Event Horizon from putting together a fancy new gameplay trailer for today's Golden Joystick Awards show (spoiler: Elden Ring won everything). The trailer is narrated by an entity who seems to approve of neither technology nor magic.
The game seems to be quite polished at this point. but since the developers aren't ready to announce a precise release date yet, I can only assume it'll launch during the second half of 2023. Hopefully they'll surprise us.
Despite widespread skepticism on our forums, Complex Games' Grey Knights tactical RPG Warhammer 40,000: Chaos Gate - Daemonhunters turned out to be pretty damn good (if not quite as good as King Arthur: Knight's Tale). It's now been quite a while since the game launched and some of our users had begun to suspect that it would never receive any further updates. However, it became clear that something was in the works when publisher Frontier Developments announced that they were acquiring Complex Games earlier this month. After a brief period of teasing, today they revealed Duty Eternal, an expansion DLC for Daemonhunters in which the Knights team up with the Adeptus Mechanicus to combat a new technophage variant of Nurgle's Bloom plague. In practical terms, that means players receive access to Dreadnoughts and Techmarines, as well as a second frigate for the game's strategic layer. Here's the expansion's announcement trailer and the accompanying press release with more details:
Cambridge, UK – 22 November 2022. Frontier Foundry, the games label of Frontier Developments plc (AIM: FDEV, ‘Frontier’), today revealed the expansion pack Warhammer 40,000: Chaos Gate - Daemonhunters - Duty Eternal in partnership with Warhammer 40,000 creator Games Workshop. This major DLC for the acclaimed turn-based tactical RPG launches on PC on December 6th, adding thrilling new missions, a brand new class and the fearsome Venerable Dreadnought combat walker to the campaign, among other substantial changes. The expansion will have a suggested retail price of $14.99/£12.99/€14.99 on both Steam and the Epic Games Store.
Find English-language links to the reveal trailer below:
The Technophage Outbreak is at the heart of Warhammer 40,000: Chaos Gate - Daemonhunters - Duty Eternal. With the arrival of this new strain of the Bloom, the Grey Knights are tasked with aiding the Adeptus Mechanicus in halting its spread across space. The new Technophage Outbreak mission variant is the most challenging in the game to date, remixing standard maps and objectives with higher reinforcement numbers, new Warp Surge conditions and tougher consequences for failure. The potential rewards, however, are also much greater.
Fortunately, commanders will have some extra firepower at their disposal to suppress the escalating Nurgle threat in Duty Eternal. The Venerable Dreadnought – an addition that’s frequently been requested by players since launch – will become available to commanders early in a new campaign. This combat walker becomes a playable fifth member of the Grey Knights squad during any Technophage Outbreak-themed mission that appears across the campaign. Like the other Grey Knights, Dreadnoughts can be customised with different unlockable weaponry to suit the player’s tactical needs
Warhammer 40,000: Chaos Gate - Daemonhunters - Duty Eternal also brings a vastly different base class to the game: the Techmarine. This new addition to the Baleful Edict’s barracks is able to deploy and control a cadre of Combat Servitors, which join the Grey Knights on the battlefield as more expendable allies, each equipped with a specific ability that serves a distinct purpose in battle. The Techmarine can repair or augment Combat Servitors and the Venerable Dreadnought during a mission, offering a support role to the rest of the squad.
The new features in Duty Eternal also extend to the game’s strategic layer. Early on in the campaign, players who own this expansion will have the option to liberate and commandeer the Gladius Frigate, a second strike vessel which considerably extends the Grey Knights’ reach across the Tyrtaeus Sector. From aboard the Baleful Edict, commanders will deploy squads onto the Gladius Frigate then send the ship across space, facing the Bloom in locations the Edict cannot reach in time. These encounters will then resolve automatically off-screen with similar risks and rewards to completing a standard mission in the campaign.
Warhammer 40,000: Chaos Gate - Daemonhunters - Duty Eternal further builds on the ambitions of the team at Complex Games to build the ultimate turn-based tactical RPG set in this universe, significantly enhancing the replayability and scope of the campaign.
Warhammer 40,000: Chaos Gate - Daemonhunters - Duty Eternal will require the base game to play:
Warhammer 40,000: Chaos Gate - Daemonhunters is available to buy now on PC across Steam and the Epic Games Store, with a suggested retail price of £34.99/$44.99/€44.99 for the standard version and £44.99/$54.99/€54.99 for the Castellan Champion Edition.
PC Gamer broadcast a special 2023 Preview edition of their PC Gaming Show today to showcase some of next year's releases. I don't know if Warhammer 40,000: Rogue Trader is actually launching next year, but it was the only Codex-relevant title to appear during the event. Although we've seen snippets of in-engine footage in previous dev diaries, this is Rogue Trader's first proper gameplay trailer, offering a glimpse at its star map, turn-based combat against various foes, and general exploration. There's no user interface yet though, which makes it hard to get a feel for things.
Rogue Trader now has store pages on Steam and GOG as well, so update your wishlists. No word yet on the alpha release.
It was way back during the spring of 2016 when Josh Sawyer first announced that he intended to direct a "historical RPG" after finishing his work on Pillars of Eternity II. Most people were expecting some sort of Darklands clone, but the game that would become Pentiment turned out to be quite different. Shortly after its formal announcement during the summer Xbox showcase, in a relief to genre purists everywhere, Obsidian decided not to describe the game as an RPG at all. Nevertheless, as part of our coverage of the travails of Herr Sawyer over the years, we bring you this launch announcement.
Pentiment has been reviewed by a remarkable number of press outlets, who I suspect may have thought they had the next Disco Elysium on their hands. Impressions of the game are quite positive, with several perfect scores (though notably GameSpot's reviewer was less of a fan).
Pentiment is available on Steam for $20, and of course you can get it from the Xbox store with Microsoft's Game Pass subscription as well. For my part, I rather doubt the game will be a Disco Elysium-calibre breakout hit, but at least Josh has earned some critical acclaim from his industry peers. Now that he's gotten this out of his system, I wonder what he'll do next.
Scopri le slot con RTP più alto su NuoviCasinoItalia e gioca alle slot online che pagano di più. Find the top-rated newest online slots in the UK on NewCasinoUK.com and start playing the best new slot games available for UK players.
Solasta: Crown of the Magister - Inner Strength, the third DLC for Tactical Adventures' well-received 5th Edition tactical RPG, was released today. Inner Strength finalizes the game's lineup of classes with the addition of Bards, Monks and Warlocks, each one with four subclasses, as well as adding Dragonborn as a playable race. As previously mentioned, this release is accompanied by a free content update for Solasta adding three backgrounds and seventeen primarily martial-oriented feats to the game. All of these features and more are described in detail by the esteemed Myzzrym in a new community video released alongside the DLC's launch trailer.
Good stuff. The Inner Strength DLC is available on Steam and GOG for $8, which I'd note is a lower price than what the similar Primal Calling DLC launched with a year ago. The full patch notes for the update are available here. I'd guess that with this release, Tactical Adventures may finally be done with Solasta. Onward to a sequel?
Obsidian's historical narrative game Pentiment is launching next week and the Microsoft marketing machine has been activated. Since this is a small title that's mainly meant lots of social media posts, but today they released a new ten minute behind the scenes featurette, featuring Josh Sawyer, Kate Dollarhyde, Hannah Kennedy and other members of the development team. It starts with a more detailed overview of the game's setting and premise. There's a segment about the game's visual style, which goes into further detail about the art direction for its characters as well as its remarkably complex font engine. Pentiment won't have much in the way of actual gameplay mechanics, but Josh and the team do find some time to describe its assortment of intentionally simple minigames and exhaustive journal system, and also a bit about its sound effects and music.
Niche game is niche. In four days we find out whether Josh Sawyer's experiment was a success.
Owlcat have continued to publish various lore and companion updates for Warhammer 40,000: Rogue Trader over the past months, including a useful content digest in September. None of them seem to have any particular relation with today's dev diary video, however. Although it contains a few snippets of in-engine footage, it's primarily a lore video describing the role of the Rogue Traders in the Warhammer 40,000 universe. With the command of his own massive voidship, the game's protagonist will have to confront all manner of xenos and heretics as he ventures into the Koronus Expanse.
As you may recall, the first alpha build of Rogue Trader was supposed to be released this year. If that's going to happen, I suppose we'll be hearing about it soon.
After being delayed several times, the promising isometric space RPG Space Wreck was supposed to have launched into Early Access last July. However, shortly before that date arrived, developer Kamaz decided to postpone the release indefinitely and declared that the game's free demo was effectively its Early Access build. Many months and many cool updates later, I'd assumed that he'd shelved any plans to have a proper Early Access release, but now that's back on the table. An expanded Early Access build of Space Wreck, which Kamaz describes as the "Full Version Early Access" release, will be launching on December 5th. Here's its fancy release date trailer and the official announcement:
Good news everyone! We are releasing the full game into Early Access on December 5, 2022! That's basically it. Let me just answer some of your potential questions...
How much will it cost?
I want to keep the option to think about it and change it very last minute. But expect a somewhat typical price point in line with most indie titles. There will be a launch discount, of course.
Will the demo be available after the Full Version EA release?
Yes. Please note that we just released a hefty update to the demo - new content, new weapons, and new enemies - so you are getting a fair deal here, I think.
Try the demo before buying the full game, it's an honest, free preview of the product - see if the game is for you and if you find the quality acceptable.
What Full Version Early Access even means?
It means that you are getting full game - A-Z with all of the intended launch content. However, you are getting also all the bugs we haven't yet found. That's the deal.
How long is the Full Version?
One playthrough of a story fork will take you approximately 5 hours.
Note the "fork" part. If you play through the game just once, and even if you complete everything, you'll still see at most 60% of the content. By that I mean, you'll miss out on entire locations - with their own stories, quests, NPCs, and items that are available in the other fork.
And even within this storyline, there are many self-exclusive choices and hidden options and paths to proceed. Space Wreck is intentionally short but full of content.
If you've got other questions, drop them here in the comments or on the message board.
Otherwise - see you on December 5!
Great news. In a year that's turned out to be full of postponed launch dates, this might provide some consolation.
In their search for new titles to play, blobber fans may recall coming across a horror-themed single character dungeon crawler by the name of The 7th Circle or perhaps its sequel Inferno - Beyond the 7th Circle. These are the work of 68k Studios, an Italian indie developer headed by one Federico Fanelli. 68k have actually been active for over a decade, having started out making mobile games and gradually improving their craft. The studio's next game, Ludus Mortis, will be their first party-based dungeon crawler, so it's time to finally give them a shoutout. Ludus Mortis retains the horror element of their previous titles but sets the action in ancient Rome, which is suffering from an unfortunate undead infestation problem. It's up to the school of gladiators to put together a team and clean the place up. Here's the game's announcement trailer and description:
Over the centuries the Roman Senate has become corrupt and has progressively lost power and influence, while the Emperor Diocletian and his army ruled unchallenged outside the eternal city.
Seeking to return to a dominant position, the members of the Roman Senate decide to use necromancy to increase their power, creating an army of undead and demons to fight against imperial soldiers.
By waging war on its own emperor, the Senate has caused a rift in the Roman population, that slowly began to live in fear.
Year after year, the armies of undead summoned by the Senate have taken over, imposing themselves on the senators and enslaving the Roman population.
In this climate of chaos, an ancient gladiatorial school continued to train soldiers for the games. But the purpose of these gladiators is now different: to rid the city of the undead and invaders...to allow Rome to return to its former glory.
Ludus Mortis is a Grid-Based First Person Dungeon Crawler inspired by classic cRPG from the 80s and 90s.
It's a party-based RPG ("blobber") with turn-based combat.
Create your characters choosing from 14 classes
Manage and develop you Ludus (Gladiator School) by improving facilities, acquiring gladiators, crafting new equipment.
Explore dozens of catacombs and dungeons.
Manage your party changing formation, equipment and skills: you can try different combination for every different dungeon.
Turn-based combat: think carefully and use your Action Points wisely.
Publisher Raw Fury unveiled a brief new gameplay teaser trailer for upcoming retro RPG SKALD: Against the Black Priory during yesterday's Media Indie Exchange stream. The trailer showcases some of the visual and UI improvements added to the game's demo build as part of a new Halloween update. The update features a new area with a Halloween-themed encounter. As the development continues, this area will also be used to test various features that are being reimplemented following the retirement of the game's original prologue build earlier this month.
The degree to which SKALD's engine has been overhauled over the course of its development is now clear. No wonder it's taking so long to finish.
What better way to celebrate 20 years of the Codex than by having an MS Paint Competition? No really, we didn't have any other ideas.
In celebration of the RPG Codex 20 years of existence, having been never officially launched some-time between June and October of 2002, we're having an MS Paint competition! Simply submit your entries into the thread associated with this news item and we will pick a winner.
Entries should celebrate 20 years of the Codex and be made in MS Paint. You can submit as many entries as you like. We'll run the competition for at least 2 weeks, until the 9th November before we pick winners. Late entries may and or may not be accepted depending on how lazy we are at the time.
The winner gets $100 USD worth of steam or GOG games of their choice. Runners-up will get $50 USD worth of games. Judges decisions are final and no bribes will be accepted.
Also, here's to 20 years of complaining about RPGs.
We've known since April that Owlcat were planning to produce a second season pass for Pathfinder: Wrath of the Righteous consisting of three additional DLCs. With the release of the first season pass' final DLC in August and the Enhanced Edition update last month, they're now ready to formally unveil Season Pass 2. The first DLC in the season pass will add a new companion to the game and a new class, the Shifter. The second DLC, as previously teased, is a sequel to the Through The Ashes side campaign DLC which will also unlock new content in the base game. Finally, the third DLC is a fan servicey endgame scenario set in Kenabres that appears to be inspired by Mass Effect 3's Citadel DLC. Wrath of the Righteous creative director Alex Mishulin describes them in further detail in the season pass announcement trailer.
Today, we have great news for those of you who think that a hundred (or six) hours of adventuring is not enough—we are opening preorders of Pathfinder: Wrath of the Righteous Season Pass 2 on Steam, GOG, and Epic Games Store!
Recently, we had asked our community which DLC ideas they think are the best. More than 30 thousand people participated in this survey, providing us with invaluable data. It helped us plan the content for the next season, and will likely keep helping us in the future. See for yourself: our Creative Director Alexander Mishulin is here to tell you more about what’s coming.
DLC #4 brings a new companion for the Knight Commander's party, and a new playable class: the everchanging shifter! Bolster your party with a reliable brawler, capable of taking on the aspects of various wild beasts. Delve into the lost secrets of the old Sarkoris. And, who knows, maybe even find a new love that could transcend time.
DLC #5 will be a new standalone campaign that picks up where the Through the Ashes story left off. A new demon lord with his hordes of frozen minions is emerging from the depths of the Abyss. With the Knight Commander being busy elsewhere, what can a group of regular adventures with no mythic powers do to save the day? This expansion offers a 6-7 hours long story which you can play independently, or import your hero from the Through the Ashes savegame. And after you're done, a whole new dungeon in the main campaign will open for the Knight Commander to explore.
DLC #6 will bring the Knight-commander back to Kenabres. During your first visit, things did not go well. Now that the demonic assault has been thwarted, and the crusaders are preparing their final counterattack, why not take a little break? Kenabres, burned and rebuilt, is holding a new festival, and the Knight Commander will be the guest of honor. This is your chance to spend some quality time away from the battlefields, together with your companions — and, perhaps, go on a special date with your loved one. Be careful, though: the war isn't over yet, and even the new, peaceful Kenabres might hide its share of secrets...
We are hoping you will love these new DLC! And if you or your friends still haven’t played Pathfinder: Wrath of the Righteous or the DLC from the first season, Steam and Epic Games Store Halloween Sales are the perfect time to purchase them at a discount up to 55%!
As mentioned, the second season pass for Pathfinder: Wrath of the Righteous is available for preorder on Steam and GOG for $29. It's unclear when exactly the first DLC will be out, but judging by the GOG page it may be sometime early next year. It's no secret that the Codex wasn't too satisfied by the first batch of DLCs for Wrath of the Righteous. To be honest there's little reason to believe these will be any better, but perhaps Mishulin and his team will surprise us.
Mount & Blade II: Bannerlord, sequel to the popular sandbox strategy RPG from Turkish studio TaleWorlds, was released today after over a decade in development. After a meandering two and a half years in Early Access, Bannerlord seems to have lost any hype it might have once aroused on our forums. In the end, it's largely just a remake of Warband with better graphics, which isn't the worst thing in the world. TaleWorlds haven't done themselves any favors by not putting together a launch trailer for it, though. Here's an excerpt from their final development update:
Greetings warriors of Calradia!
We’re thrilled to announce the official release of Mount & Blade II: Bannerlord on PC and consoles (PS4, PS5, Xbox One, Xbox Series S, Xbox Series X)!
Bannerlord first set off on its journey back in 2012 when it was announced some two years after the launch of its predecessor Warband. And while the company was much smaller in these times of yonder, from the start, everyone poured their hearts and souls into creating a medieval sandbox that would offer players many hours of joy.
We’re immensely proud of the whole team - past and present - that worked together on the title and will continue to do so into the future as we develop the features and changes mentioned in our Release Plans post.
We’re just as much grateful to our community that supported us throughout the early access period, providing feedback and suggestions that indubitably helped us create a better game. It was a pleasure to meet you at events like Gamescom and PAX over the past years, joining in what we all care about - the games we make and the people playing them.
The last few weeks were exciting, not just because they were leading up to release, but because they saw the arrival of eagerly awaited features like custom servers, multiplayer modding, and the steam workshop. It should come as no surprise that our talented community of content creators and event organizers wasted little time putting these to good use. Many mods are now available at the click of a button while multiplayer events are pushing past boundaries - with the most recent one this Saturday peaking at over 500 players on a single server.
Keep an eye on this board if you would like to participate in some of the upcoming tournaments & events.
Those of you following our steam beta news (or even playing it) already know that we have been working on additional content updates to accompany the launch. With today’s release, we are sharing these - and some extras - with everyone. You can find all the details in the patch notes below. You can also watch our latest development update video that recaps some of the recent changes.
Finally, we would just like to once again thank everyone that has accompanied us during the early access as well as everyone that is going to join us for the next part of the journey. Whether you are new to the franchise or an experienced veteran, we hope that you will enjoy Bannerlord.
Mount & Blade II: Bannerlord is available on Steam and GOG for $50, with a nice 20% launch discount until next week. Another vaporware legend put to rest. Check out the full development update for the final changelog.
Community - posted by Infinitron
on Mon 17 October 2022, 22:18:43
The RPG Codex has published a number of top RPG lists and even a top non-RPG list, but it appears we never got around to organizing an official top JRPG list. Earlier this year, community member Gastrick decided to do something about that and set up a poll which ran for a month over the summer. He's already published the results in our forums, but now they have the front page stamp of approval. To no one's surprise, the Codex's favorite JRPG is eroge classic Sengoku Rance. There are plenty of other details to parse out in the list, which Gastrick has also split out by subgenre and individual series.
Jettatura, the hardcore Wizardry-inspired dungeon crawler from Nick Baker AKA megidolaon that we reported about earlier this year, was released today. For megidolaon, this is the conclusion of a project that started out a decade ago as a hobby, but in the end he nailed its launch date estimate exactly. This isn't the kind of game that's going to have launch trailers and press releases, so I'll just post its description here again.
Grab a trusty No. 2 pencil, a scroll of graph paper, and a well-sharpened blade! As an adventurer, it seems like an immeasurable epoch has passed since any quest of considerable hardship has intertwined your fate, but recently a crisis has befallen the land which beckons your steel! Descend into the labyrinthine depths below the Redoubt of Ylondur to retrieve the missing Scepter of Basmu, slay the treacherous necromancer Arlemal and his band of monstrous henchmen who pilfered it from the Royal Museum, and return as exalted champions to claim your spoils of coin, Titles of nobility and acreage, and glory!
Form a party comprised of one to six adventurers to embark upon your dauntless quest. But tread not without due caution, for within the dusty crypts, winding mazes, crumbling dungeons, and wicked fiend-temples of the sunless underfoot, there await deadly traps and illusions to confound and enmesh any interlopers -- at least, those who have not already been slain by the many ravenous beasts and cruel goblin-kin who skulk in the shadows!
Available for Linux and Windows.
Jettatura is available on Steam for $20 with a 10% launch discount until next week. Check it out if you're up to the task.
As promised, Lost Eidolons, the turn-based tactical RPG from Korean developer Ocean Drive Studio, was released today. The game didn't get very much attention during its development, but judging by early impressions it seems like a solid if somewhat unremarkable product. Apparently it's very much a Fire Emblem clone disguised as a western RPG, which isn't really a bad thing.
According to their launch announcement, Ocean Drive intend to continue adding features and content to the game, with a focus on replayability and quality-of-life improvements. They also have plans to create a short campaign DLC revolving around one of the secondary characters from the base game. Here's the game's launch trailer, which serves as an introduction to mercenary captain protagonist Eden and the bloody civil war he finds himself taking a leading role in.
It’s launch day! We have been working on the game for the past 3 years, patiently waiting for today to come! We want to share our sincere gratitude for supporting the game and being part of the community! (If you are reading this, you are a part of our lovely community!)
Not sure if we have said this before, but we are a team of passionate turn-based RPG fans. We tried to create something we wanted to play and we think we achieved our mission 99%. No, it’s not 100% yet, and starting today we are going to work on a few more things we couldn’t implement prior to the release on top of fixing issues we find post-release.
So, let us discuss our plans going forward. We hope to break down the plan into three different categories: Game Content, Communication and QoL Improvement, and Platform Expansion.
We want this game to be something you can play over and over again. If you play the current game, you might play the game for 50-60 hours and probably be able to say, “I am done!” So our goal for the next major update (yes, we are calling it a “major” update) is going to be focused on making you stick with the game for a longer period of time.
We are currently planning a “New Game Plus” mode and hoping to have this update in a few months (cannot guarantee the timing yet but we are going to try!). A detailed design review is underway for this, and we believe we can share more details of this very soon.
Another thing we are looking to do is the development of “Debug” mode AKA “Challenge” mode. And if we secure big enough of a player base, “Online Multiplayer” mode! But these are just rough ideas at the moment so please don’t take this as confirmed future plan!
The above updates will be free if we execute them!
We also have plans for paid DLC – creating a 5-7 hours story campaign focused on other characters around Eden, our protagonist of Lost Eidolons. We don’t have a detailed schedule on this yet but let us know if you’d like to see the story DLCs happen! We will get to work!
Lost Eidolons is available on Steam for a cool $35 (no GOG yet, sorry). I'm not sure it will do very well, but I'd say these guys deserve some credit for actually releasing a video game on schedule in the year 2022.
It's time for our regularly scheduled roundup of notable RPG demos that are participating in this year's October edition of Steam Next Fest. Appearing for the first time is the recently announced Kashubian dungeon crawler Dungeons of the Amber Griffin, whose developers also put together a brief new trailer for the occasion. However, the highlight of the event might be the new build of anticipated retro RPG SKALD: Against the Black Priory, which has now been delayed to 2023. Here's the list:
As usual, the demos will be available until the end of Steam Next Fest on October 10th, although it's possible that their developers will choose to keep them up afterwards. There are various developer livestreams scheduled over the course of the event, although I'm not sure these particular games are doing any this time.
As promised, The Dungeon of Naheulbeuk: Back to the Futon, third and final DLC for the parodic tactical RPG from French developer Artefacts Studio, was released today. Thus concludes the saga of the unlikely Codex favorite whose development began way back in 2015. The game's first two DLCs seem to have been too small to make much of an impression. Hopefully with this one it's going out on a high note. Here's one last obligatory silly trailer:
The adventure continues in The Dungeon of Naheulbeuk with this new DLC!
Once again, your favourite party of unlikely heroes are in a bit of a pickle: arrested by the Dungeon's Fund, they have to accomplish a dangerous mission to earn back their freedom. Join them in their new adventure across time and discover the secret behind the construction of the wackiest of dungeons, the dreaded Dungeon of Naheulbeuk. Prepare to fight the nefariousand drowzycult of Dlul, the God of Sleep, to prevent the world from being stuck in an Eternal Nap. Even worse: if you don't succeed, you could lose all your XP and your loot!
Play through 4 brand new story chapters (half as much as the original game!)
Discover new legendary items and skills!
Help your characters become stronger, up to lv16
Perfect your tactics with new gameplay mechanics
Lots and lots of chickens!
Back to the Futon is available on Steam and GOG for $15, a higher price point as befits a larger DLC. As I mentioned previously, Artefacts Studio's next game will be Crown Wars: The Black Prince, a medieval turn-based strategy game with a very different vibe than Naheulbeuk.