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Wed 12 May 2021

Game News - posted by Infinitron on Wed 12 May 2021, 01:45:00

Tags: Croteam; Room-C Games; The Hand of Merlin; Versus Evil

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The Hand of Merlin, the unusual Arthurian-legend-meets-sci-fi-horror roguelite RPG from Croteam and Room-C Games, was released into Early Access today. So far Codexers haven't shown much interest in the game, but it certainly looks kind of cool. Here's its launch trailer and the accompanying press release:

Baltimore, MD – May 11th, 2021 - Independent developer Room C Games in co-production with Croteam and in partnership with indie publisher Versus Evil are excited to announce that their rogue-lite RPG game The Hand of Merlin will be available today on early access for PC via Steam, Epic Game Store and GOG.

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with sci-fi horror. Players recruit three mortal heroes on a desperate journey from Albion to Jerusalem to explore richly-imagined medieval lands on the brink of apocalypse - assaulted by an otherworldly evil. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4). The Hand of Merlin is a story inspired by Arthurian legend but with an unusual twist that introduces a wholly unique sci fi element to its storytelling.

"We wanted to create a player focused, rogue-lite RPG that merged two complete contrasting genres but in a uniquely rewarding way. This forged a whole new universe for players to explore and craft their destinies. Creatively it gave us the scope to bring something really exciting and fresh to the turn-based and squad based RPG genre“ said Robert Sajko, Creative Director at Room C Games.

Utilizing squad-based and turn-based combat, players can employ tactical cunning to use cover, set up ambushes and coordinate attacks with ranged, melee and spellcasting combat to conquer both human and demonic foes looking to do them harm. Additionally, players can utilise relics they purchase or are rewarded with, some of which are imbued with magical power. These abilities will be important as players weigh the risk and reward for the paths they choose.

In The Hand of Merlin choices are permanent depending on the decisions players make as they carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Combat is inevitable and mastering the tactics of squad-based and turn-based combat is essential to survive in a world where evil never rests. Players can seek out towns to improve their arms and armor, or trade with hermit artisans in the wild. Renown is the backbone of progression and can be used to level up party Heroes, and players can choose between a randomized set of new skills or improved attributes to balance out the combat prowess of their party to improve their chances.

With a large focus on exploration and encounter, mortality is the consequence of existence in human form, but even in defeat, players retain collected arcane knowledge as they jump from one parallel dimension to the next. No two worlds are ever quite the same, and each journey will be unique. Defeat is not the end in this realm, only a new beginning.

There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

The Hand of Merlin will be available today on PC via Steam early access priced $24.99 / £18.99 / €22.49 for the Standard Edition with a Deluxe Edition priced at $29.99 / £22.49/ €26.99, A soundtrack of the game is also available for $7.99/ £5.99 / €6.99.

Versus Evil has a 20% launch discount in place for its first week on sale during early access and Room C Games aims to add more guardians, heroes and encounters for the games full launch later this year.
If you want to give it a try, The Hand of Merlin Early Access build is available now on Steam and GOG for $25, with a 20% launch discount until next week. According to the Early Access FAQ, the developers are aiming for a final launch within four to six months.

There are 8 comments on The Hand of Merlin now available on Early Access

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Mon 10 May 2021

Game News - posted by Infinitron on Mon 10 May 2021, 23:37:12

Tags: Expeditions: Rome; Logic Artists; THQ Nordic

Logic Artists and THQ Nordic have launched a new community site for the recently announced Expeditions: Rome, where they will be publishing development updates in the run-up to its release later this year. The first dev diary published today is a broad overview of their vision for the game. Its four major pillars are narrative & choice, turn-based tactical combat, an overarching strategic layer, and the historical setting.

Expeditions: Rome is a single player Turn-Based Tactical Role Playing Game set during the Roman Republic era roughly between 100BC and 40 BC, around the time when Rome was slowly starting to turn into an empire. At its core, Rome is an RPG, where you play the role of either the son or daughter of a patrician family, leading your Praetorians and Legions in battle across multiple regions while navigating the intricacies of Roman politics.​

This leads us to our first vision statement. With Rome, we want to create an immersive, story-rich RPG with player driven choices. Right out the gate, you can choose to play either a male or female hero, and that choice has a major impact on how the story unfolds. That is just the first of many decisions you’ll make, many of which can alter how your missions unfold, what types of quests you can take, and much much more. For anyone who’s played previous games in the Expeditions franchise, you’ll have some taste of what we’re talking about here, but for Rome, we’ve really aimed to take the impact of choices to the next level. Expect to hear much more about this in upcoming DevDiaries.

We also wanted to bring an even more immersive experience when it comes to how we tell our story, and a big part of that was going for a fully voiced experience this time around. We can’t even tell you how much time and care went into casting each character and making sure we can get the best performances we can, but we think you’ll be excited about the outcome.

Our next major vision statement is about our turn-based combat. We feel we’ve learned a lot from our previous games. With Rome, we really focused on bringing exciting turn-based combat with a wide range of tactical options, driven by loot and character growth. There’s way more variety in the weapon and class based skills this time around, not to mention a wider selection of items to use. We’ve also gone through countless iterations on the core combat system and encounter design with a focus on keeping combat fresh as the game progresses. And wait till you hear about our epic Siege missions, which we’ll talk about later! There are almost limitless options for you to explore as you level up and equip your party to fit various playstyles.

This also connects with our next vision statement. While turn-based combat is at the center of how you play Rome, we also wanted multiple meta-game systems focused around growing and leading your legions in conquest of foreign lands. While you personally engage in turn-based combat with your Praetorian squad, you are also leading an army of Rome, growing your forces and ordering your troops to conquer new territories.

We’ve brought back the world map that some may remember from Expeditions: Conquistador, where you can both actively explore with your party as well as dispatch your legions to conquer new territory and unlock new resources. As your conquests expand, you can use these new lands for many different purposes, like improving your legion’s warcamp or crafting new weapons and equipment for your party to use during turn-based combat. We want you to enjoy both the visceral, tense excitement of leading your troops in turn-based combat while also providing the strategic fantasy of leading the roman war machine. We think we’ve struck a fun combination between the two, and we’ll share more about each as our DevDiaries continue.

The last major vision statement really comes down to style. While we are making a game, it was very important for us to use a historically inspired framework to create a believable, fun world. We did a monstrous amount of research on Rome that we leveraged across every aspect of the game. To start, our visuals reference library is filled to the brim with weapons, historical locations, armors, and more, to help provide a solid grounding for the visual games. At times we took liberties to bring the art to life, but we made this decision carefully to help keep ourselves grounded.

We also looked into many historical figures in Roman history and tried to bring them to life in a way that both worked for our game while still reflecting some of their key traits. We don’t want to divulge too much now, but some of you probably already picked up on some of this from our first trailer, where you’re debating philosophy with Cato, otherwise known as Cato of Utica, a famous orator known for his integrity and strength of character. We’ve done our best to weave historical figures into our narrative in a way that enhances the story and brings a level of reality to the game. We want you to feel like you're in a living, breathing alternative version of Roman history, one where your choices shape how Rome’s future is forged.

So, to quickly recap, we have 4 primary vision statements we’ve talked about so far:
  • Immersive, story-rich RPG with player-drive choices and fully voiced dialog
  • Exciting turn-based combat with a wide range of tactical options driven by loot and character growth
  • Multiple meta-game systems focused around building and leading your legions in conquest of foreign lands
  • Historically inspired framework to create a believable, fun world
These vision statements are guideposts for us, goals we keep in mind while navigating the complexity of making a game of this size and magnitude. Each one is critically important, informing our decisions and helping us keep our eye on the game we’re trying to make.
The esteemed Jonas Wæver of Logic Artists along with THQ Nordic producer Brad Logston plan to host a dev stream on May 12th, where they'll be taking questions from viewers. The next dev diary will go into more detail about the game's combat and class systems.

There are 16 comments on Expeditions: Rome Dev Diary #1 - Game & Vision

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Game News - posted by Infinitron on Mon 10 May 2021, 22:00:00

Tags: Juggernaut Games; StarCrawlers Chimera

StarCrawlers Chimera, the single character follow-up to sci-fi blobber StarCrawlers announced back in December, will be out on Early Access sometime this year. Today we learned that like its predecessor it's going to have a Kickstarter campaign as well, which will launch on May 25th. The campaign was announced with a new trailer, which offers a glimpse at the game's combat and character UI.

This news comes after a brief playtest that ran on Steam last weekend. You may also want to check out the previews of Chimera's skill tree character system that were published there back in January.

There are 1 comments on Starcrawlers Chimera coming to Kickstarter on May 25th

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Sun 9 May 2021

Game News - posted by Infinitron on Sun 9 May 2021, 00:00:00

Tags: Soulash; Wizards of the Code

Soulash is an upcoming roguelike where you play as a forgotten god cast out to the mortal realm and set on destroying the world. The creation of one Artur Śmiarowski, the game been in development for the past four years with a free demo available on since 2019. Now Artur is looking to raise some money on Kickstarter to improve the game's graphics and implement various new features. As you'll see from the pitch video, it's very much an oldschool traditional roguelike. I'll post that here along with the description from its Steam page:

You were once the god-king of the Dreamworld, but a new pantheon of gods dethroned you. Mortals have forgotten about you. The divines drained your soul of its incredible power. As you diminished, your chains were no longer able to hold you. You escaped into the mortal realm seeking revenge and destruction. No deity has set foot here for eons, but you changed everything. Soon the other gods will come for you, and the world will burn.

Soulash is a traditional, turn-based, permadeath roguelike where you start by taking over a host body of chosen race and profession. Your goal is to gather the souls of mortals to regain your strength and challenge other gods for world domination.

Semi-random open world ready for you to pillage and conquer. The world consists of one big map (over 700k tiles) constructed from predefined chunks randomly chosen when starting a new game. The world is fully persistent. All damage done to terrain or buildings, all items dropped on the ground will remain there through the whole run.

Multiple races and professions to choose from during character creation. The game allows starting as a Human, Dark dwarf, Goblin Dark elf, Vampire, Troll, Orc Lich, Rasimi (cat-like humanoid) and combine chosen race with the following professions: Fallen Knight, Poacher, Warlock, Berserker, Nomad, Necromancer, Cultist, Inquisitor

Destructible terrain that allows reshaping the world. The battlefield that took place will tell the story through burned, frozen, or rotten grass, broken walls, and bloodied corpses.

Dynamic weather system that can affect combat situations. During rain, fire damage will be less effective, while electricity will be more deadly.

Random description generator that adds a little soul to your victims (for you to steal).

Randomized loot system with prefixes and suffixes that add new properties and artifacts providing access to powerful abilities. During world generation, every NPC can be created with better gear, and all of them will drop exactly what they use.

Crafting mechanics with woodcutting, mining, salvaging, fishing, skinning, butchering, harvesting, gathering, milking, repairing, and item creation.

Character progressions that allow taking abilities from different professions on leveling up, allowing you to make unique builds.

Modding support with in-game editors for enemies, items, maps, abilities, and animations, as well as configuration files that allow the addition of new races, professions, weather events, or replacement of assets.

Modern GUI with tooltips for easy navigation.

Optional ASCII / Glyph graphics with 3D effects and animations.
You can secure a copy of Soulash for €15, with beta access available starting from €40. The Kickstarter campaign's funding goal is a modest €10,000, with stretch goals going all the way up to €100,000. The game is scheduled for release in June 2022.

There are 5 comments on Soulash is a traditional roguelike where you play a fallen god seeking revenge, now on Kickstarter

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Thu 6 May 2021

Game News - posted by Saint_Proverbius on Thu 6 May 2021, 21:23:51

Tags: Jagged Alliance; Jagged Alliance 2; Jagged Alliance: Deadly Games; SirTech

For those who have never played them, Jagged Alliance, Jagged Alliance: Deadly Games, and Jagged Alliance 2 are all on sale on GOG. In fact, they're up to 80% off. You can get all three titles for $5.47US. If you don't have them and love tactical CRPGs, they're some of the best ever made.

Probably the best $6 you'll spend today.

There are 29 comments on Jagged Alliances on the Cheap

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Game News - posted by Saint_Proverbius on Thu 6 May 2021, 19:46:55

Tags: Ouroboros Dungeon; Pipocation Games

Ouroboros Dungeon has been released on Steam. The game claims to be a call back to the old school action RPG roguelikes of twenty five years ago. Unlike most of those, though, this one never, ever ends. There's no level cap, there's no final boss. You just keep going. Forever. Because its infinite. Mostly. Here's a clip:

The Ouroboros Dungeon is a cursed place. There is no end to it. As the Ouroboros symbol of the snake eating its own tail. A cursed hero is set upon the challenge to break this loop. Will you be strong enough?

This game takes all the pleasure from the 90's Action RPGs and puts into a quirky infinite procedural dungeon. You will explore a infinite amount of corridors and rooms, finding treasures and loot to get stronger to face the challenge. But be careful, there is no place safe in the dungeon. Watch for the enemies strategy, as they also evolves throughout the gameplay.​

Looks like there's a few repeating rooms there, which could get stale after a while. That said, I'm once again liking the environmental traps.

There are 7 comments on Ouroboros Dungeon snakes a Release on Steam

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Wed 5 May 2021

Game News - posted by Infinitron on Wed 5 May 2021, 23:37:52

Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

As promised, the Pathfinder: Wrath of the Righteous backer beta received a major update today, which Owlcat are calling Beta Stage 2. Polish seems to be a major focus of this update, including improved visuals, additional music & voice acting, and further UI improvements. In addition to the talking weapon mentioned in last month's update, Owlcat have fulfilled several other stretch goals from the Kickstarter campaign, namely the Daeran romance ($1.5M), rideable dinosaurs ($2.1M), additional racial archetypes ($1.585M) and the ever-popular dismemberment ($615k). The Loremaster and Winter Witch prestige classes, the latter of which was one of the campaign's social goals, have also been implemented. That's all good, but the biggest news of the day is that Wrath of the Righteous now has a final release date - September 2nd.

Pathfinder: Wrath of the Righteous release date
Yes, we are finally ready to announce when we will ship our game. Our estimate during the Kickstarter was June, however, with your valuable feedback accumulated during the alpha and beta stages, we have decided to move the date to give us more time to properly implement some of the suggestions and polish the overall experience. So the release date is officially September the 2nd. We apologize for making you wait a little longer, but we are hoping it will be worth waiting!

Also, if you want to support the development and see your name in the credits, you can still do it! And if you are a backer with the appropriate pledge, and one of your rewards is writing your name in the credits - hurry up and fill it in your profile, otherwise your name won’t be featured. If you encounter any issues, please email, and we will help!

Now, let’s see what’s new in this brand new beta.​

Better visuals, art, and sound
Our beta now looks much better, with finished art and improved visuals. Especially chapter 4! And you can stream it now! If your audience is not afraid of spoilers, of course, because pretty much everything in that chapter is a spoiler. Because of this we kindly ask you to be careful when you discuss the beta on social media, forums, and discord. Please respect some players’ desire to avoid spoilers until they play themselves on release, hide your spoilers and keep important plot twists to spoiler sections of forums and discord. If you are streaming, please warn your audience that they will encounter some spoilers while watching you play.

Back to the improved visuals, the weather effects have become much more interesting and diverse. We are hoping they will make your journey into the Worldwound much more memorable!

We also added the voiceover for some important dialogues in the first three chapters! We are hoping you will love how our voice actors are bringing their characters to life!

And the music of course - we’ve added multiple new tracks to make specific parts of the game even more memorable.

Friends and lovers.

Some of your companions now look much better with their new character models. Wenduag’s spider legs, Daeran’s golden locks, Woljif’s unruly curls, and Arueshalae’s beautiful wings - we are hoping you will love their new looks!

And speaking of Daeran, he may start paying your character more attention now, as we’ve added the romance with him! Additionally, we’ve fixed some bugs you previously encountered in other romances. So your commanders can expect major improvements in their love life!

Stretch goals come true!

Not only Daeran romance and more music are waiting for you - we worked on implementing other stretch goals as well!

Now you can adopt your own dinosaur (if your class allows an animal companion, of course)!

Loremaster and Winter Witch prestige classes are ready now! You can read more about them in one of our previous updates.

Some classes now have unique racial archetypes we also promised: Phantasmal Mage (Gnome) for Arcanist class, Reformed Fiend (Tiefling) for Bloodrager, Spell Dancer (Elf) for Magus, Student of Stone (Oread) for Monk, Purifier (Aasimar) for Oracle, Wildland Shaman (Half-Orc) for Shaman class, Imitator (Human) for Slayer, Nine-Tailed Heir (Kitsune) for Sorcerer.

The intelligent weapon mini-companion we had as a stretch goal is finally ready to show himself. Keep your eyes peeled and don’t miss this cheerful fellow! Read more about him in our previous update.

Another stretch goal - dismemberment! - is also ready. Tear your enemies apart! But please keep in mind it will make some battles quite a mess.
Full patch notes for the Beta Stage 2 update are available here. Several previews of Wrath of the Righteous were also published today (PC Gamer, PCGamesN, PC Invasion, Wccftech, MMORPG, Shacknews, RPGWatch) but they won't be hugely interesting if you're familiar with the beta.

There are 7 comments on Pathfinder: Wrath of the Righteous Kickstarter Update #81: Beta Stage 2, Releasing on September 2nd

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Preview - posted by Saint_Proverbius on Wed 5 May 2021, 21:13:01

Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

SpatterCatGaming has a quick preview of Pathfinder: Wrath of theRighteous. It's 43 minutes in length, so he just covers the very, very early part of the game.

Seems like a fairly robust character creation. I never liked streamlining there, since that's the cornerstone of everything else.

There are 5 comments on Pathfinder: Wrath of the Righteous preballing from SplatterCat

Game News - posted by Saint_Proverbius on Wed 5 May 2021, 20:20:51

Tags: Almighty: Kill Your Gods; RUNWILD Studio

Almighty: Kill Your Gods has been released on Steam( and very soon on GOG) if you're looking for a base building, monster hunting, crafting actiony CRPG where you can fly around with up to four of your friends. You can currently get it for 20% off through May 12th, which is around $20US. Here's the really odd trailer and some of the features:

  • Use magic gauntlets for devastating ranged or melee attacks, and amulets to summon powerful spells in this 3rd person Action RPG.
  • Play in solo or co-operative online play with up to 4 players.
  • Craft and customize powerful gear to create your own unique character class and play styles.
  • Upgrade and defend your Home Island, a strong home gives you power. Visit your friends’ Home Islands and help each other upgrade and defend from enemy raids.

Well, watched it. Not sure what I was watching. So, there's that.

There are 3 comments on Almighty: Kill Your Gods islands a Release

Sun 2 May 2021

Mod News - posted by Saint_Proverbius on Sun 2 May 2021, 17:46:06

Tags: Mount & Blade II: Bannerlord; The Old World

Since I've had a few people mention that I should mention mods every so often, I caught a video by CaptainShack talking about The Old World which is a Warhammer inspired mod for Mount & Blade 2: Bannerlord. You can contact them via Discord or on this thread on the Taleworlds forum.

What we plan to release:

The overhaul will be released in different stages. The first stage will include the Empire of Man, the Vampire Counts and the Dwarfs. From this point forward we look to expand upon the Old World itself and include as many of the factions and significant locations as we can with time.

The overall end goal is to recreate the entirety of the Old World within Bannerlord, ensuring all factions and locations are lore accurate and immersive while maintaining the sandbox elements that make Mount and Blade so enjoyable.​

I kind of agree, it will be interesting to see how they manage to add spells to a game that has nothing like spells.

There are 19 comments on The Old World prevideoing from Captain Shack

Preview - posted by Saint_Proverbius on Sun 2 May 2021, 03:44:35

Tags: Mono Software Inc.; Nearly Dead

Nookrium has a video preview of Nearly Dead, which is a game inspired by Project Zomboid and Cataclysm: Dark Days Ahead. The game features pretty much what you'd expect, inventory, crafting, zombies, skills, demons, wood planks, co-op, cabbages and mushrooms. It'll eventually be for sale in Early Access per the Steam page or you can grab the open alpha from There's also a Kickstarter page with the first goal met.

The main character of the game doesn't have to be human. In ND, an anthropomorphic creature can be a main character or a companion. Wait! Do they have to be humanoid?

In fact, ND plans to be designed to give you the ability to play as other living creatures like horses, cows, and mice.​

Uhhh.. You're kind of losing me there with the furry stuff. That said, I really do like the graphics and the interactivity with the game world. The more I can interact with the world, the better.

There are 9 comments on Nook looks at Nearly Dead

Fri 30 April 2021

Game News - posted by Saint_Proverbius on Fri 30 April 2021, 15:25:21

Tags: 68k Studios; Inferno: Beyond the 7th Circle

Inferno: Beyond the 7th Circle is now out on GOG and Steam for those of you looking for a new blobber to blob around in. It features the traditional grid based movement, turn based combat, and many of the other things you might expect from an old school blobber. It's currently on sale on both platforms for the same price, so it's down to personal choice there. Here's some media:

Inferno - Beyond The 7th Circle is an old-school Dungeon Crawler with survival elements. It's made for hardcore gamers and fans of 80s and 90s cRPG.

It's the spiritual successor of The 7th Circle. Unlike its predecessor, Inferno - Beyond The 7th Circle has a more "classic" approach to the Dungeon Crawler genre: you can now save and load the game when you want and if you die you can just reload your last saved game. Also, there are plenty of new contents: more items, more skills, more spells, more tasks, quests and lot of resources to find.​

Alright! A game that shows its character system off. Bring on that trend!

There are 27 comments on Inferno: Beyond the 7th Circle hardcores a Release

Game News - posted by Saint_Proverbius on Fri 30 April 2021, 02:34:21

Tags: HammerHelm; SuperSixStudios

HammerHelm has been released on Steam for those looking for a bit of colony sim with their CRPG. Take on the role of a dwarf that wants to live above ground, build that town, craft some items, hit the dungeons, do quests. No sale on this one, but it's been in Early Access for a while and the reviews are pretty good. Here's some other stuff:

  • Build a town with over 45 structures including farms, breweries, weapon smiths and cooks
  • Explore the world and its many creatures in numerous dungeons, caves, mines and more
  • Complete quests and manage your town to ensure the citizens are safe and happy
  • Craft over 100 items from armor and weapons to decor for your home
  • Fight dangerous enemies in a fast-paced, action combat system

I think I'd be happier if you were striking the earth, but that's all the other dwarf games.

There are 14 comments on HammerHelm brews 1.0 Release

Thu 29 April 2021

Game News - posted by Saint_Proverbius on Thu 29 April 2021, 13:01:52

Tags: Obsidian Prince; Unleash the Giraffe

Unleash the Giraffe has released Obsidian Prince on Steam's Early Access. Recruit your heroes, delve in to randomly generated dungeon built upon prefab rooms, put down some grass, expand your kingdom, and bury your dead! You can currently get this strategy/tactical CRPG for 20% off, which brings that price down to $11.99 through May 5th. Here's the brightly colored, voxelly trailer and some tid bits:

The heroes available for recruitment comes with different classes each with unique abilities and starting weapons. Choose between the melee focused warrior who charges and stuns or the kiting ranger using their crow as dot damage. (Many more classes are planned and will be implemented before release).

All heroes comes with a backstory which develops as you play and reflects the feats you accomplish with them.

Recruit young hopeful adventurers each with unique potentials and challenges based on their childhood.
Decide their training and watch how it impacts their abilities.
Continue forging their lifestories through adventures.
Every adventure will change your hero and how you play it.​

I really like the voxel graphics in this one. It reminds me of Cube World when it was a thing before the developer crashed and burned it on Steam with it's beta release. That said, I'm not quite sure how much the "card system" plays in the gameplay of this one.

There are 6 comments on Obsidian Prince kites Early Access

Wed 28 April 2021

Game News - posted by Saint_Proverbius on Wed 28 April 2021, 20:37:02

Tags: Corsairs Legacy; Mauris

Corsairs Legacy has been announced. The game is a quasi follow up to Sea Dogs for those of you who played those. It's due out this year, so we'll see. Here's a teaser and some info:

Year 1689. Captain Blood's odyssey came to an end - the legendary corsair took over as governor of Jamaica. The Caribbean Sea needs new heroes - notorious adventurers who, under the Black Flag, will set sail to run into danger, sea battles and Spanish gold, becoming the scourge of the tropical islands.

Jack Rackham had no plans to become a pirate. He was completely happy living the life of a smuggler. But, coincidentally, while delivering another cargo, he got into series of events that changed his life forever.​

There is also a Steam page for the game. You can also sign up to enjoy the beta test.

Thanks, Wunderbar!

There are 49 comments on Corsairs Legacy Will Be

Game News - posted by Darth Roxor on Wed 28 April 2021, 18:21:41

Tags: Expeditions: Rome; Logic Artists; THQ Nordic

After decades of idle speculation as to what could be the next entry in the Expeditions series by Logic Artists after Conquistador and Viking, it unfortunately turned out not to be [insert your preferred option here]. It wasn't even Roman, as was most people's guess. For the title announced today was, in fact, Expeditions: Rome.

The future of Rome is in your hands: what will your legacy be?

Take on the role of a young Legatus whose father was murdered by an unknown political opponent, forcing you to escape Rome and take refuge in the military campaign to subdue a Greek rebellion. Step by step, you increase your military prowess, strengthen yourself in the forge of combat, and become the Legatus everyone learns to both respect, and to fear.

In Expeditions: Rome, you exert the will of Rome through your actions across the world stage, from the bright blue coasts of Greece to the deep forests of Gaul. Decide how people will view you, and Rome. Will you strike with an iron fist, or speak with a silver tongue? Will you embrace the political heritage of the Republic, or carve your own path as you navigate the complex politics of the Roman Senate? Every choice matters as you decide the fate of your legion, your close companions, and of Rome itself.

Key Features
  • Create your own Roman Legatus! Customize your character’s look, gender, class, and skills to match your playstyle and role-playing fantasy.
  • Engage in tactical turn-based combat powered by an extensive skill-based action system where every weapon changes your potency on the battlefield.
  • Adventure with five unique companions discovering their extensive backstories and unique personalities.
  • Explore a beautifully realized, colorful world across many different environments, including North Africa, Greece, Gaul, and Rome herself.
  • Experience a historically inspired story of political intrigue and personal drama through a fully voiced narrative where choices matter and consequences are far-reaching.
  • Level-up each character and select from a variety of skills and passive abilities to explore a wide range of tactical options.
  • Loot, Craft, and Equip a variety of weapons, armors, and tactical items to customize your game even further, providing a tremendous range of tactical options for each character.
  • Lead your legion on three extensive war campaigns across Greece, North Africa, and Gaul. Recruit legionaries, improve your warcamp, conquer regions, exploit resources, and defend your territories as you lead your legion to victory.
You will get to don your lorica segmentata sometime in 2021. Apart from the gameplay trailer above, there's also an announcement trailer to watch, but the less said about this particular Avengers fanfic, the better.

There are 62 comments on Expeditions: Rome is officially a thing

Game News - posted by Saint_Proverbius on Wed 28 April 2021, 16:01:37

Tags: 10Tons Ltd; Skeletal Avenger

Skeletal Avenger is now available in Early Access on Steam. What is it? It's another action rogue-lite similar to Fate but also offers co-operative play right out of the box(or download). You can currently get it for 10% off through May 5th, which is $15.29US. Here's some juice:

Current Features at Early Access Launch
  • Decapitate yourself to do special attacks: Your hat determines the effect
  • Nearly a dozen enemies to fight in two biomes: Dungeon and Sewers.
  • Procedural roguelite levels in reverse: Ascend from the depths to avenge!
  • Equip your skeleton with increasingly powerful gear
  • Buy upgrades increasing your might
  • Single player and simple 2-4 player local co-op

I like seeing environmental traps in the trailers for these things. If you're going to have real time, lasers, fireballs, etc. are a must.

There are 8 comments on Skeletal Avengers heads to Early Access

Mon 26 April 2021

Game News - posted by Infinitron on Mon 26 April 2021, 21:19:11

Tags: Dark Envoy; Event Horizon

Dark Envoy, the upcoming tactical RPG from Tower of Time developer Event Horizon, made the unusual switch from turn-based to real-time combat last year. The plan back then was to launch the game in April/May 2021, ie right around now, but clearly that was too optimistic. A few days ago, the Dark Envoy Steam page was quietly updated with a new description and a release window of 2022. That's now been followed up with a new story trailer introducing the game's sibling protagonists. The trailer also includes a few snippets of gameplay, which look more polished than what we saw back in August.

Definitely a new level of visual quality. It's also worth noting the renewed emphasis on two player co-op, which seemed to have been dropped at one point during development and is apparently back now.

There are 10 comments on Dark Envoy gets story trailer, delayed to 2022

Development Info - posted by Saint_Proverbius on Mon 26 April 2021, 15:30:27

Tags: Tangaria

Tangaria, that multiplayer roguelike, has updated with their Titans Incoming patch which adds a whopping 18 new races. What's it add? Let's see. Draconians, Titans, Wood Elves, Elementals, Frost Men, Centaurs, Spiders(Huh?), Djinn, Harpies, Minotaur, Troglodytes, Naga, Gnolls, Lizardmen, Wisps, Imps, Wraiths, and Beholders. They also tweeked some existing races and added and updated some features. Here's a taste of what it is:

  • unusual food drop chance reduced
  • magic staves give more mana
  • forest spirit scroll now not so deadly
  • you can not sell items to stores to ID them
  • new amulet: Amulet of Cat (Beruthiel)
  • fix error with random object effects (could be only one random effect per item)
  • world map adjustments
  • new descriptions on staircases
  • Fallen Gondolin dungeon layout
  • Ranger tavern (starting place) now got passable windows
  • Old Ruins could be now entered only at 1st lvl
  • fixed non-diggable rock
  • archer class poison brand replaced with sharp arrows at high lvls
  • necromancer read minds unnerf
  • necromancer in fruit bat form now can move faster

That's not all the things they've updated. They update a lot and often. So, if you want a fairly dynamic game to play with your friends, there you go.

Spotted at Temple of the Roguelike

There are 15 comments on Tangaria - Titans Incoming!

Fri 23 April 2021

Game News - posted by Saint_Proverbius on Fri 23 April 2021, 22:29:17

Shadow of the Wyrm has been updated to v1.30 of the open world rogue-like. The game offers questing, good methods, bad methods, towns, NPCs, boats and sailing, and more with even more to come. You can use both ASCII and downloadable sprite packs depending on how you like your rogue-likes. Here's a month old gameplay video and some of the NEW changes:

  • Settlements are now named during world generation.
  • Cloak of Shadows now adds a little evade and soak as well as the Shadow resistance, making it more useful as a general-purpose buff.
  • Items generated for the player (via NPCs, quest rewards, and so on) are now prevented from having cursed status (Mythrrinthael).
  • The tick message for stoning is now displayed in red, to be more visible against other messages (Poser Destroyer).
  • Dropping items in water now generates a "Splash!" message.
  • The hireling and adventurer generation functions have been updated so that optional race and class IDs can be specified. A random value will be chosen for each if not specified or if the ID is bad.
  • Additional name combinations.
  • Defined a new "meat" material type, and named the wood one "wood/plant".
  • A number of locations now have advisor NPCs. Set a group quest for the advisor in Isen Dun.
  • Drinking a large quantity of alcohol at once can now inflict immediate poison status.

Material types are something every CRPG needs to incorporate. You have that, there's a lot of interesting things that you can add beyond that.

Spotted at Temple of the Roguelike.

There are 17 comments on Shadow of the Wyrm splashes Version 1.30

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