We could easily have missed the Korean crimefighting tactical RPG Troubleshooter: Abandoned Children when it was released back in 2020, hiding over there in the JRPG forum with its anime graphics and dodgy online features. But we didn't, and the game made its mark, earning the prestigious third place in our GOTY poll for that year. Troubleshooter's landmark feature is its incredibly elaborate character system, which is based on collecting abilities from defeated enemies as item drops. Even forum veteran Grunker, an inveterate hater of anime aesthetics in all their aspects, found the game to be a masterpiece of system design. He contributed this review after spending a cool 308 hours playing it.
The beating heart of Troubleshooter’s interconnected web of system design is Masteries. At their base level, Masteries function much like feats in Dungeons & Dragons - that is, as your character gains levels, you pick more Masteries and add them to your character sheet. Unlike feats, though, masteries have a point cost, can be switched in and out almost freely at any point outside of missions, and each belongs to one of five types (Basic, Attack, Ability, Support or Defense). A character’s training points determine how many masteries they can equip – so, say, a character with 10 training points could equip Breakthrough (3 points), Final Blow (3 points) and Mutant (4 points). Furthermore, each character has a Property Limit for each type of mastery. If our character with 10 training points from before had an Attack Property Limit of 5, he wouldn’t be able to equip both Breakthrough (3 points) and Final Blow (3 points) despite having 10 training points, because they are both Attack masteries, sum up to 6 points and his Attack Property Limit is only 5.
Each mastery adds unique effects to your character – for example, the aforementioned Breakthrough halves the Block rating of anyone trying to defend against your attacks, while Mutant turns every single debuff affecting you into a random buff at the end of your turn – but the real twist here is that if you combine certain sets of four masteries, you activate a Mastery Set. These special sets add their own effects to your character which can be anything from just granting you a flat HP bonus, to modifying one or two of the masteries that activated it, adding entirely new abilities or passive effects to your character. These mastery sets are not shown anywhere until you discover them for yourself, and I highly encourage you to play Troubleshooter blind here – at least for the main game – as there’s a very puzzle solving-like joy in identifying and finding powerful mastery sets on your own.
To draw another parallel to D&D, Mastery Sets are kind of like if you picked four feats in D&D and picking those specific, four feats added an additional, fifth feat to your character.
In addition, most of the masteries in Troubleshooter come from a shared pool of 'Common' masteries that can be equipped by any character with no prerequisites. There are class-, race- and type-masteries, but beyond those, masteries are a complete free-for-all.
Building any character in Troubleshooter: Abandoned Children is therefore a sprawling buffet of endless possibilities and combinations. You’re always chasing that perfect dream of activating the mastery sets you want while still having room for individually powerful masteries all the while having to obey property limits and spending your total, allotted training points. There’s no more inherently Troubleshooter feeling than missing just one mastery to activate a final set, meanwhile knowing that pulling out anything you’re already fielding is likely to start a domino-effect of deactivating synergies you’ve already put onto your mastery board. What any sensible person does in that situation, of course, is start completely over because if you just tweak that thing you considered before, then surely..?
It also means that you can build virtually any character in virtually any you want. Want to make the game’s default, squishy healer into your main tank? There’s almost certainly a way to do it – and in fact, the game will probably support it with a ton of masteries that enable weird and wonderful synergies exactly like that.
Yet even with all this freedom, a character’s base stats, core active abilities and masteries specific to their type will make sure that even though everyone shares this massive pool of hundreds (and hundreds, and again hundreds) of different masteries, they will still be unique. In fact, every character must choose from a whole host of class-specific masteries and advanced class masteries (which are selected from one of the two advanced classes your character can pick), as well as type-specific masteries - like Spirit masteries for Spirit-users or Fire masteries for Fire-users. On top of this, characters must choose one out of three individual, passive abilities and have base class- and advanced class passive abilities which are not part of the mastery board themselves, but which further individualize characters.
Greetings, Pathfinders!
We are excited to share with you the news of the release of a free DLC that will bring together two fantasy worlds: the world of Pathfinder and the world of Children of Morta! This was an unusual and interesting experience for us, as we love atmospheric indie games, and Children of Morta is a great example of a game created with love and attention to detail. We tried to capture the mood of Children of Morta and preserve the characters' personalities while opening them the doors to the Worldwound.
In Visitors from Morta DLC, John and Lucy from Children of Morta get into trouble in the Worldwound, and only the Commander can help them overcome the dangers and return to their world. Along with John and Lucy, the world of Pathfinder will be infiltrated by the Corruption and the Commander will need to stop the spread of evil. And don't forget to save Ryker, the Bergson family's wolf cub!
What will you get with the DLC:
New location
2 new archetypes with unique animations and spells designed specifically for John and Lucy (you will also get access to these archetypes when creating your character)
A new female hairstyle designed for Lucy and available in the character editor
Unique opponents infected with the Corruption
A new quest in which you must rescue guests from another world and help them return home
To access the Visitors from Morta DLC, open the available content and download the DLC here
The DLC will be added for free to your account. You can activate the quest from the DLC at the beginning of the second chapter before the Hellknights arrive at your camp, or at any point in chapters 3 and 5. The quest will be brought to you by Anevia, or Arsinoe if Anevia is unavailable. After getting the quest you will have a new location on your map, near Kenabres - go there and help John and Lucy!
Meet the guests from another world and enjoy the magical atmosphere of Morta's world!
And if you want to learn more about Children of Morta and Pathfinder: Wrath of the Righteous, grab the bundle "Path to Morta" with 70% off!
Please welcome our new friends at Kitfox Games, community manager Alexandra and director Tanya. Some of you may know them for their publishing work with the devs of Dwarf Fortress and Caves of Qud. We've known them for a while through our indie dev circles. And today we’d like to announce that Kitfox will be helping us reach 1.0 launch next year in 2025. We hope that this new collaboration will not only give us the support we need to focus on developing the remainder of our roadmap, but also entice more people to check out Ostranauts.
We've put together a new trailer to show the latest state of the game, to announce the upcoming launch timing, and reveal the new publishing partnership. Please give it a watch, and share it with anyone you think might enjoy it.
Speaking of updates, here is the new version of our roadmap, outlining our development plan leading up to 2025, and beyond. Our hope is that by 1.0, you will have a robust feature set and ample content to play with, and that we will be able to continue to update and improve Ostranauts well into the post-1.0 future.
What else can you expect from this new partnership?
Of course we'll continue to post patch notes and other updates, but you might also be hearing more about community events and other exciting things we are doing with Kitfox’s help. You’re welcome to join the Ostranauts channel on the Kitfox Discord server, as there will be many Dwarf Fortress and Caves of Qud fans who might be intrigued by what Ostranauts offers, and they could use an experienced scavenger to offer tips and tricks.
We will be hosting a special stream on the Blue Bottle Twitch channel to commemorate the announcement tomorrow, September 5th, at 1pm Pacific (8pm UTC). Alexandra from Kitfox will be joining us as we discuss the latest .14 patch and future updates.
If you’d like to ask us questions, there is also an AMA scheduled on r/games on September 10th, from 9-11 am PST. Daniel, Joshu, Corey, and Kitfox will be around, so join us if you’d like to discuss this update, the partnership, or Ostranauts development in general.
And as always, we’d love to hear what YOU think about this news, the new update, or even what you'd like to see post-1.0. We couldn't have gotten this far without your help, and we'll keep doing what we can to make Ostranauts your go-to place for noir spaceship-life gaming.
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Never Second in Rome is a turn-based historical game with RPG and management elements. You take the role of a Roman centurion in the army of Julius Caesar.
In a Republic dominating the Mediterranean World and yet shaken by internal strife, still traumatized by the horrors of the civil war that marked the previous generation, the arrival of a new governor in your province will initiate a succession of events that will ultimately define the future of Rome and its empire.
Starting right before the beginning of the Gallic War, you will assume command of a century in a newly raised legion.
Key features
In addition to the main character, you will control the small army unit in your charge, your century.
Train yourself and your century, appoint your staff and discover the most remarkable individuals at your service.
Fight and lead your legionaries in real historical battles relying on a complex system of intertwined stats.
Turn-based individual combat involving not only your main character, but also the soldiers under your command.
Text-based events and narrative sections with many Attribute and Skill checks.
Great care and attention to historical detail and accuracy.
Demo
There is a free demo available for you to download and try out. It contains the initial chapters of the game.
We’re bringing the passion, heart, and skill we have brought to our earlier games, like the Shadowrun series and BATTLETECH, to our next game, GRAFT. You can catch our announcement trailer right here.
We would love it if you’d wishlist GRAFT right now on Steam or Epic! In today’s crowded market we need your help to build the game’s discoverability throughout development.
GRAFT continues Harebrained’s tradition of crafting dense and narratively rich worlds, full of compelling characters and impactful choices.
GRAFT is a post-cyberpunk survival horror RPG set on a vast, dying space station. Explore a world haunted by darkly fascinating characters and nightmarish monsters as you search for an escape. You will survive by grafting, literally tearing pieces from your enemies to transform yourself into something new—something capable of taking on the horrors that prowl around you.
But there’s a catch, every Graft carries with it some small piece of its previous owner… and now they are a part of you.
Who, or, what, will you be when you escape?
As always, thank you—we appreciate your help getting the word out and we can’t wait to show you more as we continue to develop this exciting new game.
I am saddened to learn of the passing of game designer Andrew Greenberg. I never had the pleasure of meeting Andrew in person, but his landmark role-playing game series Wizardry was a joyful and influential part of my life in the 1980s. Rest in peace, Werdna!
The team at The Chinese Room has been hard at work, and we’re excited to show you the cast of our Camarilla Kindred this week.
Seattle has been dominated by the Camarilla for a century. It is an organisation of Vampires that has fingers in many aspects of mortal society to keep power. The Camarilla Court is under the leadership of a Prince who dictates the laws maintaining the Masquerade. Under the Prince, there are several official positions, such as Primogen who represent major clans and a Sheriff to enforce Camarilla law. Each has a place in the nightly affairs of Seattle.
Exploring the city will introduce you to these Kindred, and you’ll have the opportunity to talk to and learn about them in their preferred surroundings. Phyre’s relationship with each can develop as you spend more time with them. Depending on how you play the games of vampire politics with them, they may grow to adore or abhor you.
In this diary, we’re sharing some profiles of the Kindred in Seattle’s Camarilla, provided by Writer Cherish Goldstraw and Narrative Director Ian Thomas, as if someone were describing them to you in-universe. This is the structure of the Camarilla, as you’ll learn about it at the start of the story.
In previous Diaries, you might have met some characters who are also part of the Camarilla and hold titles in it. Fletcher the Master of Elysium, Niko the Banu Haqim Primogen, Simeon “Silky” Ladock the Brujah Primogen and Mrs Thorn the Tremere Magister can be found living in Seattle too. You can find them in their respective Dev Diaries.
Ventrue, Prince: J J Campbell
Campbell is power personified. As the last century grew, he consolidated the Kindred’s hold on the streets; as the city rose, so did Weaver Tower and the Court, with tendrils into politics, business, society, and the underworld. Once Lou’s protege, it is now Campbell – urbane, perceptive, commanding – who leads Seattle into the future as Prince of the city.
Ventrue, Ex-Prince: Lou Graham
In life, Lou Graham pulled all the strings of the elite in Seattle; she had the ears of politicians, criminals, blue bloods and commoners alike. In unlife she has spent more than a century deepening that hold. She looms over Seattle as a storm cloud, a constant factor in the choices of even the most powerful Kindred despite her absence from day-to-day politics. To badmouth Lou Graham is to badmouth the city, and this city has a habit of burying its foes down deep.
Ventrue, Seneschal: Ryong Choi
Ryong is of a new breed, a dealmaker, modern, efficient, and pragmatic. With a city under threat and with the Masquerade in tatters, Ryong is the calm centre of the chaos, negotiating, out-maneuvering, and doing everything that must be done to maintain stability. She is not afraid to cut away dead flesh if it will help save the whole.
Nosferatu, Herald: Michael "Tolly" Tolliver
Most Nosferatu will hide themselves away from the world, but Tolly knows how little attention today’s mortals really pay to anything. The gregarious and gleeful intelligencer will be found where he’s least expected, always spinning webs for the Court, nudging this, gathering compromising information on that. Tolly knows where the bodies are buried, and has probably dug them up, critiqued their dress sense, and had a long and very pointed conversation with them about their stupid indiscretions.
Brujah, Sheriff: Benny Muldoon
Benny is the attack-dog of the Court, the enforcer, the bruiser, the bone-breaker. You want him leashed up and snarling at your enemies, not biting at your heels, so get on his good side. He despises those who he sees as lesser bloodlines, and prides himself on his ability to sniff out those who are working against Seattle’s best interests. If you’re lucky, you’ll find him standing at the Prince’s side. If you’re less lucky, you’ll encounter him elsewhere.
Tremere, Researcher: Safia Ulusoy
Safia is the eager enthusiast, her attention caught by theories, facts, and the fascination of learning from both the old and the new. If the Court has questions, she is the one to find answers; her skill with thaumaturgy and her dogged research techniques have proven her worth to Seattle, no matter the current standing of her clan. Recently, she’s been investigating the city’s growing thin-blood population, a particular concern to the Court. However, her focus does tend to distract her from the more mundane world. You’ll probably find her in her lab or lost in a pile of books at the Wake the Dead coffee-bar.
Toreador, Primogen: Ysabella Moore
Ysabella, queen of the nightlife, stalks her way through Seattle’s society as trend-setter, bon vivant, nightclub diva, and performance artist extraordinaire. Her legendary events at the Atrium nightclub thrill and shock – the mortals flock to be part of her world. There are some in the Court who believe she treads perilously close to the edge of the Masquerade. Ysabella wields her art like a weapon – to her, self-expression is much more important than any stricture.
Nosferatu, Secret Keeper: Willem Axel
Willem is the Prince’s archivist, keeping a century of secrets safe from the prying eyes of mortals and kindred alike. He’s long ago hidden himself away from Seattle’s society, unwilling to show his face on the streets, but maintains his contacts amongst the Kindred and the Court and the underworld of the city. Willem is never one to put himself forward or voice his opinion and this might lead others to overlook him or take him for granted, but he has the trades, transgressions, and debts are at his fingertips and such knowledge can be used as a knife.
The Baron invites you to the Blackmarket Pit fights. Triumph in these themed challenges to increase your Fame and earn exciting rewards!
Fight in 5 Pits located in different regions: First in Arthes, then in Tiltrën, Vertruse, and Ludern in the order of your choice, and finally in Grinmeer to finish.
Each Pit offers 5 battles with unique and thematic rules. You can complete them in any order you choose.
Your companions will not die if they drop to 0 health points in a Pit battle. Instead, they will be knocked out. Additionally, they will be revived after each battle (healing any injuries and repairing their armor).
Once you successfully complete a battle, you can attempt it in Brutal mode.
Each successful battle will grant you Fame, allowing you to acquire various rewards.
If your troop does not have enough companions to enter a battle, you can hire temporary Recruits.
Fame
Prove yourself in the Pits to increase your Fame. Each first-time victory will boost your Fame across all blackmarkets. This Fame will grant you access to secret caches, jealously guarded by the local scoundrels. Conquer the Pits to earn exclusive and unique rewards!
Recruits
The black markets provide Recruits for adventurous warriors who lack the manpower to face the challenges of the Pits. For a few Krowns, these brave recruits will put their lives in your hands, hoping to make history and join you in becoming legends.
Brutal Mode
Each time you triumph in a Pit battle, you unlock the option to replay that battle in Brutal mode. In most cases, this means fighting with one less companion, while all enemies will have a +30% increase in Armor, Strength, Dexterity, Constitution, and Movement. Many will also gain additional positive status effects, and some combat skills and passives will become more challenging. Successfully completing a battle this way earns you extra Fame, bringing you closer to a total of 50, where the best rewards become accessible.
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Nicosia, Cyprus (August 26, 2024) — Publisher Owlcat Games, alongside developer Another Angle Games, are excited to unveil Shadow of the Road, an artful blend of CRPG and turn-based combat set in alternative 19th-century Japan. Shadow of the Road is among the first titles being published by Owlcat Games and embodies the features that the new publishing arm is built on: complex and interesting characters, deep narrative, unique setting, and turn-based combat mechanics. The game will launch on PC via Steam.
In Shadow of the Road, explore the rich tapestry of alternative 19th-century Japan as the Boshin War approaches a bitter and bloody end. Players will immerse themselves in a world that combines tradition and modernity, and Japanese mythology and steampunk technology. Enter the struggle between the Shogun and the Emperor, and delve into captivating narratives, leading a diverse group of adventurers through a dynamic, enchanting realm where decisions shape destiny.
Key features of Shadow of the Road:
Your Story: Join a daring journey led by Tokugawa's spymaster, who recruits ronin warriors Satoru and Akira to protect a boy with immense, uncontrollable powers. As the adventure intensifies, they are joined by characters, each of whom has their own history and motivation. Together, they confront escalating challenges, striving to reclaim their honor and change the course of the war.
Your Choices: Every choice guides these characters along unique paths, shaping who they become. Player decisions will determine if they form new bonds, sever lifelong friendships, or mend family ties.
Your Team: Take on the role of a master strategist and become an entire team of characters with a variety of backgrounds and skills, each with their own motivations, desires, and fears... and set them on unique paths.
Your Fight: Experience turn-based combat with a samurai tactical vibe. Each team member brings unique abilities to the battlefield, and their personal goals and relationships influence every encounter. Master these dynamics and strategic maneuvers to lead the team to victory.
To stay up to date on all things Shadow of the Road, follow along on X (Twitter), Facebook, and Discord.
Community - posted by Infinitron
on Sat 24 August 2024, 17:54:48
It's that time again! In 2019 the RPG Codex voted to determine the Top 101 PC RPGs of all time. 5 years have passed, and many new RPGs have been released, so it was time to update the list. This list covers over 40 years of RPG history, and includes a variety of sub-genres, so it's got something to piss off everybody!
We used a slightly different format this time around. In addition to the Top RPGs list, we compiled a list of hidden gems, so that (hopefully) even seasoned RPG veterans may find something new and interesting. The voting thread can be found here. Thank you to all who voted and submitted reviews. Now, on to the list!
Paris, France – August 21, 2024 – Right on time for Gamescom, Microids and Savage Level are pleased to announce that the tactical RPG Flint: Treasure of Oblivion will be released on October 24, 2024, for PC, PlayStation 5, and Xbox Series X|S. This announcement is accompanied by a story trailer highlighting Captain Flint’s quest and his crew, as well as the game’s unique comic book-inspired artistic style. Visitors to Gamescom will have the opportunity to experience Flint: Treasure of Oblivion in preview at the Microids/Astragon Entertainment booth, Hall 6 – Stand B060.
About Flint: Treasure of Oblivion
Get ready to embark alongside Captain Flint, his first mate Billy Bones, and his crew of sea wolves in search of a legendary treasure promising freedom and fortune.
With its original narrative using traditional comic book expression, Flint: Treasure of Oblivion invites players to immerse themselves in a historically documented pirate adventure sprinkled with fantasy elements. Flint: Treasure of Oblivion promises not only adventure but also strategic depth thanks to its turn-based combat that refreshes genre basics by drawing inspiration from role-playing and board game mechanics, particularly through dice rolls.
When players form their crew, each member brings unique skills, allowing them to tailor their strategy to their play style. During tactical phases, players can use skill and attribute cards to enhance their team members and gain an edge over opponents. Raise the sails and uncover the buried secrets in the distant lands of Flint: Treasure of Oblivion.
Flint: Treasure of Oblivion features
TURN-BASED TACTICAL COMBAT: A good preparation is key! Choose your crew members with unique abilities, obtain new skills, improve your dices. During the tactical phases, use cards to trigger skills and attributes and influence the fight with dice throws.
COMIC-BOOK NARRATIVE: Enjoy a narrative which, beyond the usual codes of comics (onomatopoeia, speech bubbles), offers players original and dynamic comic strips.
EXPLORATION: Discover a magnificent world, from the French city of Saint-Malo to the exotic landscapes of central America. Visit diverse environments (cities, camps, jungle, caves...) powered by Unreal Engine 5
HISTORICALLY-INSPIRED PIRACY WORLD: The game faithfully recreates a world of piracy, incorporating historical elements (language, costumes, weapons) making the experience even more immersive.
Flint: Treasure of Oblivion will be available on PC, PlayStation 5 and Xbox Series X|S on October 24, 2024.
Classic turn-based dungeon crawling with an 80s action movie twist! You know the drill: four directional grid based movement, 90 degree rotation, you-go-they-go turns in combat, puzzles and secrets and loot galore. But instead of heading into a basement to fight rats with Yesterday's Knife and a two-copper pleather frock, you're a one man army raiding an island full of non-specific international terrorists with your impossibly huge gun and no shirt!
First Person dungeon crawling in Third Person, a combination we proudly call Thirst Person Dun--
Update: Legal has advised us to choose a different label for our unique blend of genres. Doesn't matter. What matters is all the fun you get have fighting, exploring, and looting. Here's what's in store for you:
Genuine Yes Really Turn Based Gameplay: You, the enemies, the environment, even the enemy bullets all move one tile per turn. Take your time planning your next move, no reflexes required. The only exception is your bullets: your bullets move instantly, at the speed of Freedom.
Item And Equipment Progression and Builds: Find gear on the battlefield to grow in power. Upgrade your armor, grab boots from a dead ninja, and use a plethora of weapon attachments to define your build. Got too many weapon attachments? Find some Duct Tape and add even more. Still too many? Clever players with a bent for exploration will find a use for them...
Handcrafted Maps, Puzzles, and Secrets: No procgen dungeons here! Who plays roguelikes anyway? The game starts with an action heavy beach raid, and proceeds to get deeper and dungeony-er as you explore the island volcano fortress that evil calls home. Secret areas with hidden loot, switches, traps, teleport tiles, conveyor belts, all that good stuff is here. Intentional map design that rewards thinking, exploring, and a tactical approach.
Classic Exploration And Arcade Joy: It's a brand new take on an old favorite style, delivered with a knowing nod to the ridiculousness of 1980s musclemans action movies. The focus is on the fun of exploring, blowing up the bad guys, grabbing whatever they dropped, and seeing what's around the next corner.
Today, The Chinese Room’s Alex Skidmore, Creative Director for Vampire: The Masquerade - Bloodlines 2, and Mattias Lilja, Deputy CEO for Paradox Interactive, share an update on Bloodlines 2.
To quickly recap, Mattias and Alex share:
Bloodlines 2’s release window has been updated to the first half of 2025.
Paradox and The Chinese Room’s commitment to delivering a high-quality action RPG for Vampire fans, new and old.
Some of the things they're excited about working on with the additional time.
The Chinese Room and Paradox will continue to post frequent updates, including Dev Diaries, deep dives, and more. We are not going into a quiet period; our teams have been hard at work making the best possible Vampire Action RPG and have lots of cool stuff to share.
Why are you updating the release window?
Earlier this year, Paradox reaffirmed our commitment to delivering high-quality games to our players, and the launch update is a proactive decision derived from this commitment. Though the game is in a good enough place that we could have maintained our planned release window, Paradox and The Chinese Room collaboratively decided to prioritize polish.
What will the additional time be used for?
It will be used to create a quality assurance buffer, giving more time between testing and launch, ensuring we release the game when it’s ready. The extra time gives us an opportunity to adjust certain areas, such as Fabien, and incorporate other community feedback.
We will also use the time to expand the game’s story, and now Bloodlines 2 will have more than twice as many endings as its predecessor.
What’s next?
World of Darkness and The Chinese Room will continue to engage with Bloodlines 2 fans.
We’ll discuss everything from our vampire take on Seattle to social feeding and the different factions in the city. We’ll also introduce you to more characters, giving you a chance to get familiar with the Kindred, who controls the city from the shadows, ahead of the game’s launch.
It has been a long journey, but we’re near the final stages of development and will share the release date once we are confident with the game’s level of polish.
Seattle welcomes you to explore its dark vampiric underbelly in 2025; until then, stay tuned to our social media channels for more Bloodlines 2 updates: Discord, Twitter, Facebook, and Instagram.
Nicosia, Cyprus (August 16, 2024) — Renowned RPG developer and publisher Owlcat Games, alongside developer Emotion Spark Studio, have revealed the first trailer for Rue Valley, a new isometric narrative RPG about a man trapped in a time loop who is dealing with mental challenges. Rue Valley will be one of the first games published by Owlcat Games, following the announcement of its new publishing arm earlier this week.
As the players navigate the world and deal with the tough emotions of the main character, they'll need to understand the true nature of what's happening in Rue Valley. Each character players encounter has their own complex emotional story, including the main character who must rise from the depths of his own struggles to uncover the secrets behind the anomaly causing the time loop.
More info about Rue Valley will be shared during gamescom 2024.
Key features of Rue Valley:
Craft Your Personality: Be a cold-hearted loner in one loop and a melodramatic loudmouth in the next. Rue Valley’s time loop resets everything, giving players the chance to experiment with their personalities, actions, and answers.
Store Your Memories: Important memories can be stored in a graph, unlocking unique interactions around the Rue Valley Motel and new mindsets to help build out the main character.
Uncover the Secrets of Rue Valley: An anomaly has trapped the area around the Rue Valley Motel in a time loop. Experiment with the main character’s actions each day until you have enough evidence to solve the mystery.
2D Parallax Artstyle: Rue Valley has an instantly recognizable, visually appealing comic book aesthetic inspired by Spider-Man: Into the Spider-Verse and Disco Elysium.