Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Journey across the desert in a sandship in upcoming roguelite tactical RPG Dunebound Tactics

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Dunebound Tactics; Terahard

https://www.gamespress.com/en-US/Du...p-the-Dust-with-Its-Steam-Page-Launch-And-a-F



17 OCTOBER 2024 - Terahard Studios is excited to announce its latest title, Dunebound Tactics, a turn-based tactics roguelite RPG set in a wasteland overtaken by the bonedry desert sand. The Steam page launched today and is ready to welcome some wishlists!

Lead your band of survivors on a hazardous trek across unforgiving sands in search of a new home. Battle ruthless factions, scavenge dwindling resources, and make life-or-death choices to keep your sand-faring ship on the move, even if it requires sacrificing your own crewmates!

"Personally, I'm a huge tactics fanatic. We built our very own tactics engine with RPG elements from the ground up for Dunebound Tactics! I'm excited both for the technical innovations as well as the freedom we gave our game designers to create an amazing experience. The art in this game is the best we've managed so far connecting all the little details to squeeze performance and quality." - Aris Tsevrenis, CEO of Terahard Studios

Dunebound Tactics is currently taking part in the Roguelike Celebration on Steam, and can be found in the Procedural Generation category. The event runs from Thursday 17th of October until the 23rd.

About The Game
Dunebound Tactics will push both your strategic and tactical prowess as you navigate the unforgiving wastes. Lead your crew on a daring voyage in search of a new life, making a perilous exodus across Imperial-controlled territories.

Follow the Elios leylines aboard your fragile sand-crossing ship, embarking on a journey where risk and reward constantly intertwine. Power your ship’s engine by gathering Elios through narrative-driven quests, from the bodies of fallen enemies, and—if desperation calls for it—your own crewmates.

Steady your resolve, take the helm, and never look back.

Key Features
  • Each Run a Stepping Stone | Your previous mishaps, crushing defeats or triumphs will contribute to your next run, either in the form of modules, or potentially even survivors, as you find the previous caravan’s wreck.
  • Dynamic world generation | Whether in combat or roaming through the sands - battlefields, locations or quests will challenge you in new and unexpected ways, making each run unique.
  • Strategic Turn-Based Combat | Manipulate a fully destructible and reshapable terrain to mold the battlefield and seize the advantage.
  • Friends | Rescue & recruit lost souls to bolster your numbers, but remember, your caravan has limited seats. With a roster of 15 distinct classes and 16 unique traits that enhance skills, stats, or add abilities, every run offers a fresh experience.
  • Fuel | Decide whether to heal your wounded in the infirmary after battle takes its toll, or extract the Elios from their bodies, leaving them mere husks, to fuel your ambitions or power the caravan’s engine.
  • Foes | Between the Imperials and the Arcanists, your party must face 40 enemy classes in a desperate fight for a better tomorrow.
 
Joined
Jul 8, 2006
Messages
3,051
fuck yeah! another roguelite rogulike or whatever. what is the difference btw? is there a difference between lite and like? and why does nobody ever just make a 'rogue'?

 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,283
fuck yeah! another roguelite rogulike or whatever. what is the difference btw? is there a difference between lite and like? and why does nobody ever just make a 'rogue'?
The term "Rogue-like" indicates a game within the CRPG subgenre established by Rogue (1980), just as Wizardry-like, et cetera refer to other subgenres.

The term "Rogue-lite" indicates a game has copied certain elements associated with Rogue-likes, such as employing procedural generation in level design so that the content of each playthrough differs from the one before.

FTL (2012) and Hades (2020), for example, are Rogue-lite games, although the term apparently wasn't coined until 2013, i.e. the year after FTL released. Also, Rogue-lites often employ a system wherein the player unlocks more initial options, or strengthens the starting position, from making progress in each playthrough, which is not a concept present in Rogue.

rogue-80.gif
 

Bruno

Novice
Joined
Jan 4, 2018
Messages
22
This might be interesting, if the game mechanics can be good enough to outweigh the artstyle.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,070
Location
Nottingham
Another eye-AIDS artstyle game, which looks like it was made for Nintendo kids and not an audience which would actually be interested in such a game.

Fuck that.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,794
I also really dislike these kids-cartoon styles in games BUT I like that the battlefield and the actors on it are actual readable, not like in troubleshooter or JA3. I can't stand this clutter in top down games. So it's not all bad here.

Also a sandship is pretty cool. I like the worldmap.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom