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Tue 21 September 2021

Game News - posted by Infinitron on Tue 21 September 2021, 22:02:11

Tags: BioSynth: Rising; Neptune Games

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BioSynth: Rising is an upcoming turn-based RPG set in a cyberpunkish sci-fi setting where robots are sentient beings with the same rights as human. It's the brainchild of an Italian fellow named Mauro who founded a team called Neptune Games last year to create it. Their plan is for the game to feature Divinity: Original Sin-inspired environmental interaction, multiple classes and skill trees, and a complex reputation system. That's an ambitious design and so they've launched a Kickstarter campaign to fund it. Here's the pitch video:

Neptune are looking to raise €50,000 to make BioSynth a reality. Right now it doesn't look like they're going to make it, but if you'd like to help out, a copy of the game can be secured for €19 right now, with beta access available at €59 and alpha at €189. The estimated release date is April 2023.

There are 19 comments on BioSynth: Rising is a futuristic turn-based RPG with robots, lasers and cyborgs, now on Kickstarter

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Game News - posted by Infinitron on Tue 21 September 2021, 16:42:10

Tags: Iceberg Interactive; Poetic; Sacred Fire

After many years in development, the psychological narrative RPG Sacred Fire resurfaced last year when it was picked up by publisher Iceberg Interactive. Back in June, developer Poetic announced that they'd decided to postpone the game's final launch and release it as an Early Access title. Yesterday the Early Access release date was revealed during The Escapist Indie Showcase event with a new trailer featuring the game's female protagonist. It will be available on October 19th.

The demo of Sacred Fire that was released during Steam Next Fest was remarkably well-received on our forum and continues to be updated. This sort of game isn't our usual thing, but it may be worth paying attention to.

There are 26 comments on Sacred Fire coming to Early Access on October 19th

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Sun 19 September 2021

Game News - posted by Infinitron on Sun 19 September 2021, 23:28:56

Tags: Code of the Savage

Geoff Jones' Ultima VI & VII-inspired RPG Code of the Savage was successfully crowdfunded back in 2018. While not as prominent as fellow Ultima-like SKALD: Against the Black Priory, development on the game has progressed slowly but steadily over the years, with a continuously updated alpha build released to eligible backers soon after the conclusion of its Kickstarter campaign. More recently, Geoff decided to overhaul its interface and combat system, after which he decided to make the alpha build publicly available to everyone. Last week he finally launched a Steam page for the game, and today a new gameplay trailer. Check it out:

"Sails on the horizon... Why they came, we did not know... Destruction, chains..."

Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.

Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?

In Code of the Savage, you and the main character are totally new to Daneth. Explore the land and discover its rich history and lore.

I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today's RPGs that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is handcrafted with purpose. Essentially, I am creating the game that I want to play.

Code of the Savage includes a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait, and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.

Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
  • Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
  • Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
  • NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
  • Dark themes - Code of The Savage doesn't hold back on what some may consider offensive content. If you're easily offended, Code of The Savage is probably not for you... This is not a "slay the dragon" and "save the princess" RPG.
  • Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what's right, and you decide what's wrong.
  • Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
  • Combat - Fast-paced dynamic combat system which is a mix between turn based and real time. Combat encounters happen in real time, without loading to a separate combat screen.
  • Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
  • Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
According to its Steam page, Code of the Savage now has a rather specific but tentative launch date of December 12th, 2022. The alpha demo is not available on Steam yet but I imagine at some point it will be.

There are 18 comments on Code of the Savage gets gameplay trailer and Steam page, alpha demo available

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Sat 18 September 2021

Game News - posted by Infinitron on Sat 18 September 2021, 00:29:06

Tags: ELEX II; Expeditions: Rome; Jonas Wæver; Logic Artists; Piranha Bytes; THQ Nordic

THQ Nordic were puzzlingly absent from Gamescom this year. It turns out their plan was to broadcast their own showcase event for the company's 10th anniversary, hosted by the apparently obligatory Geoff Keighley. In addition to the announcement of Jagged Alliance 3 so eagerly covered by my colleague Darth Roxor, the showcase also featured two games of Codexian interest that were already announced earlier this year. Expeditions: Rome received a new dev diary-style "showcase trailer" which is basically an overview of all the details revealed about the game thus far, along with a few that haven't. This was followed soon afterwards by the highly anticipated trailer for ELEX II, which turned out to be yet another cinematic story trailer. Apparently Jax has a new voice actor and now nobody believes him that the Reapers Skyanides are coming.

Disappointingly, THQ Nordic weren't ready to announce a release date for either one of these games. Rome is supposed to be out this year, so I wonder what they're waiting for.

There are 26 comments on THQ Nordic 10th Anniversary Showcase: Expeditions: Rome & ELEX II

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Fri 17 September 2021

Game News - posted by Darth Roxor on Fri 17 September 2021, 21:39:53

Tags: Haemimont Games; Jagged Alliance 3; THQ Nordic

Just when you thought the corpse of Jagged Alliance could finally rest in peace, someone always comes around with a shovel to dig it up one more time, and the results are never pretty.

Whether that will be the same for the freshly exhumed announced Jagged Alliance 3 by Haemimont Games (later Tropicos, Victor Vran) remains to be seen. Right now we only have a cheap trailer and a few vague bullet points from the Steam page to base any speculation on:

Grand Chien, a nation of rich natural resources and deep political divides, is thrown into chaos when the elected president goes missing and a paramilitary force known as “The Legion” seizes control of the countryside. Now, the President’s family has pulled together all their resources, including an arrangement with the powerful Adonis corporation, to hire a group of skilled mercenaries tasked with finding the President and bringing order back to the country.

In Jagged Alliance 3, select from a huge cast of mercenaries all with their own unique personalities, quirks, and backstories. Then go out and explore Grand Chien as you meet new people, earn money, grow your team, and ultimately make your own decisions that will decide the country’s fate.
  • Engage in rich, tactical turn-based combat
  • Recruit from a large cast of unique mercenaries, including many familiar fan favorites
  • Loot, salvage, and customize an arsenal of weaponry and equipment
  • Choose from a wide array of special perks to customize your mercs as they level up
  • Decide the fate of Grand Chien in an open RPG structure
  • Control territory, train the locals, command multiple parties, and defend against enemy forces in an alive, active world
  • Experience the campaign with friends in online co-op mode
At least it mentions "turn-based" for once.

There are 186 comments on Jagged Alliance 3 announced

Game News - posted by Infinitron on Fri 17 September 2021, 16:00:00

Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio

The next location to be added to the Colony Ship Early Access build is Mission Control, formerly the ship's command center and now a foreboding ruin. Vault Dweller described the area in detail back in 2018 and in the update announcement, he reveals a few of the companions the player character will be able to pick up there, which include a mutant and a robot. Both of whom were actually described in a development update dating back to 2016. All according to plan, folks.

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We proudly present another important location - Mission Control ruins.

The century-old wreckage of the Ship Authority government complex that once controlled every aspect of life on the Ship.

The mutineers’ attack was months in the making, a decisive, disabling strike at the electronic heart of their world. It should have been over in less than an hour, but such things rarely go as planned. The Ship Authority was made of harder stuff than anticipated and the first assault was driven back.

In the following months of attack and counterattack, the mutineers’ failure to quickly secure the complex cost them much in lost lives and spent firepower. When forced to surrender ground, both sides adopted a policy of destroying anything not of immediate use, so as to deny it to the enemy.

Decades later, deteriorating conditions at home began to drive explorers and treasure seekers farther and farther afield, until a lucky group wandered into the fringes of that fabled battlefield. When the first news trickled back of decks littered with the technological marvels of Old Earth, the scavengers swarmed like maggots devouring a carcass.

Here the focus is on exploring the complex rather than fighting or dealing with factions. Only the first 5 levels (including the topside and mostly atmospheric General Assembly) are available in this chapter. To go deeper you'll need information and special items requiring a trip to the Habitat.

You'd meet two potential future companions here: Romeo (a riot control robot) and Knurl (a mutant you were asked to kill), plus several prominent 'divers'.

You'll be able to repair the robot (you'll need some armor plates, a gyroscope stabilizer, and a new head) in this update, but finding weapons (if you notice the robot's model doesn't have any at the moment) will be a bigger problem to solve. Energy cannons' ammo isn't easy to come by, so you might have to order some old-fashioned machine guns or supplement them with a grenade launcher.

We look forward to your feedback. Now on to the Shuttle Bay.​

As stated, only the first five levels of the dungeon are available for now, so we might not have to take on "old Beelzebub" just yet. Coming up next, the Shuttle Bay.

There are 7 comments on Colony Ship Early Access Update: New Location - Mission Control

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Game News - posted by Infinitron on Fri 17 September 2021, 00:10:38

Tags: Anshar Studios; Gamedec

This month's next release is Gamedec, the combat-less isometric cyberpunk RPG from Polish developer Anshar Studios where you play a private detective who investigates crimes in MMO-like virtual worlds. It's certainly an unusual premise, which may be why Anshar felt compelled to release a series of brief mechanics onboarding videos over the past week and a half. The game's launch trailer shows how two different gamedec archetypes might choose to approach a case.

Gamedec's review scores are all over the place. The major sites don't seem to entirely get it, while our friend Hellion from appears to be a fan. It's probably safe to conclude that the game is interesting but janky, though I suspect that for many Codexers the main issue will be whether they're interested in playing an RPG without combat in the first place.

Gamedec is available on Steam and GOG for $30, with a 10% launch discount until next week. It looks like it's probably going to get overlooked, but at least the developers already have that gangster RPG lined up.

There are 36 comments on Gamedec Released

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Mon 13 September 2021

Game News - posted by Infinitron on Mon 13 September 2021, 23:21:11

Tags: ATOM RPG: Trudograd; ATOM Team

Wrath of the Righteous is obviously the biggest release of September and Encased seems to have found an audience on our forum as well. Like those two games, ATOM RPG: Trudograd is from Russia, but it's the only one of them that is truly a Russian RPG. As you probably know, it's a standalone expansion and direct sequel to 2018's well-received ATOM RPG, the game that made it clear that something good was happening out there in the East. Hopefully Trudograd will find its audience as well. Here's its release trailer and an excerpt from the accompanying announcement:

Greetings, friends!

The moment has come and ATOM RPG: Trudograd has finally been released from Early Access.

We want to use this opportunity to once again state how thankful we are for your ceaseless support, and we can’t wait to read your reviews, critiques, new ideas and suggestions. Trudograd will still grow and develop, so feedback is paramount even after the release.

If you ever stumble upon a bug, please report it on the Steam forum or by sending us your save game to

However, we must warn you that the fact that save files made in Early Access no longer work in 1.0 is not a bug. It is a regrettable, yet completely standard and very important measure made by us in order to guarantee quality support and avoid current and future technological problems with the game.

Apart from that, our team will be on 24\7 stand-by to read your reports and improve the game if any errors are found.

Now, let’s talk about what awaits you in Trudograd. Planned as a small DLC, this game quickly grew thanks to your suggestions, and currently boasts the following traits:
  • Ability to continue playing as your ATOM RPG character
    - for this you must make a save file after beating ATOM RPG’s last boss and upload it into Trudograd via a helpful menu;
  • A vast open world, containing 45+ populated locations, from a snowy post apocalyptic megapolis and its outskirts to secret Soviet military bunkers, a large pirate tanker in the frozen sea and a mysterious island, among many more;
  • 30+ combat-only locations where players will get to fight tens of foe varieties from mercenaries to merciless mutants;
  • 300+ characters, each with a unique portrait and branching dialogue;
  • 200+ quests, most with multiple solutions and outcomes;
  • Fully voiced visual text quests with branching plots and unique hand made artwork;
  • 100+ models of distinct weaponry with 75+ weapon mods for further customization;
  • 3 unique powered Soviet-style exoskeleton armor suits, with 20+ ways to customize and modify them for any playstyle;
  • 45+ hours of gameplay with heightened replayability compared to our studio’s first game;
  • Original soundtrack;
...And many more additions that make Trudograd a great single player RPG experience!
Trudograd is available on Steam and GOG for just $11. Looks like there's a price point for everybody this month. There are also a couple of item DLC packs for those who wish to support the developers further.

There are 50 comments on ATOM RPG: Trudograd Released

Game News - posted by Infinitron on Mon 13 September 2021, 22:01:43

Tags: Expeditions: Rome; Logic Artists; THQ Nordic

Logic Artists have stopped announcing their dev diaries for Expeditions: Rome weeks ahead of time, but they're still being published at a regular pace. The seventh dev diary offers a detailed look at character development, including both the character system itself and equipment progression. In Rome, weapons are a bit like characters themselves, with an array of stats that determine how many active skills they have and how powerful those skills are.

Today we will discuss the game systems that pertain to character progression: levelling up and spending your skill points, and finding items and equipment for your characters. These are the systems at the core of any self-respecting roleplaying game - the features that give you that sense of personal growth and ensure a steady increase of strategic and tactical complexity as you grow familiar with the game.

It all starts with good old-fashioned XP, or Experience Points. In Rome, your characters earn XP mainly for completing quests. Since you can only bring up to 6 characters on a quest including your own, we distinguish between two types of XP reward: those which everyone in your praetorian party gets regardless of whether they are around or not, and those where only those who were with you at the time gets the full amount, while those left behind get half. This creates a little bit of a difference between how much XP characters end up with based on how much you use them, while ensuring that the ones you leave behind are still mostly able to keep up.

As you gain enough XP to level up, the only character statistic that increases with every level is your Health. This makes surviving easier and gives you more room for failure. All other stat progression is purely based on your items - this is to avoid the stats increasing too much over the course of the game, so a group of level 1 characters can still be a threat to a level 20 character, as they would be in real life. The aim here is to make the combat feel grounded and deadly from beginning to end.

One other thing that improves as you level up, however, is your unarmed combat ability. Each character class has their own set of unarmed skills that they can use when they’re not wielding a weapon, and each of the companion characters has a unique unarmed skill of their own on top of this. As a character levels up, at certain thresholds they will unlock new unarmed skills and their unarmed fighting stats will improve as well. This is to ensure that unarmed combat doesn’t fall behind. If you’re wondering why you’d ever fight unarmed when you could fight with a weapon, well - sometimes circumstances might not give you a choice, but your unarmed skills can be quite useful, so leaving your 2nd weapon slot empty might not be a bad idea in some cases.

The main thing you get from levelling up is skill points. Each character gets 1 per level, and buying a skill or upgrading one you already have always costs 1 point. Every class has 3 subclasses with 8 skills each, arranged into 4 rows. To reach the bottom row, you must spend 7 skill points in that subclass. In designing these skill trees, our aim was to make the top row contain the skills that define the subclass. These skills should be useful throughout the game, and they should serve a very specific purpose in combat. The bottom row, by contrast, are the “ultimates” - the most powerful skills that you can really look forward to unlocking, which feel like a reward for specialising in that subclass.

The two middle rows are designed to synergise with tools found in the other skill sets, to make it viable to split your points between 2 or maybe even all 3 subclasses. By the time you hit the maximum character level near the end of the game, you may be able to reach the bottom row of 2 of the 3 skill sets. A highly specialised character feels quite different from a generalist, but both build strategies can be very powerful.

The final thing we should mention about skills, is that many of them can be upgraded by investing further skill points into them. Skill upgrades typically make a skill more powerful without fundamentally changing what it does, while certain passive skills allow you to modify the effects of a previously unlocked active skill. For example, the Dodge skill allows you to avoid the next attack aimed at the character - if you unlock the passive skill Slippery afterwards, this adds a probability that the Dodging status effect is not lost when it activates.

As we hinted at above, levelling up is only a small part of how your character will progress throughout the game. Equipment and other items are where your true offensive capability will come from.

Items in Expeditions: Rome advance along two axes: tier and quality. Weapons come in 3 tiers that are simply numbered. The tier of an item accounts for the greatest power spike; when the game starts dropping a new tier of items, you will really feel yourself increase in power - at least until the enemies’ power catches up to you. In addition to this, there are 5 qualities of item: Worn, Regular, Good, Pristine, and Unique. While tier determines power, qualities increase the complexity and versatility of items by giving them more statistics and (in the case of weapons) a greater number of weapon skills. The baseline item quality is Regular, with higher qualities rolling with more affixes. Worn items are like Regular, but with lower stats.

What we’re perhaps most proud of is the way items differ from culture to culture. As Expeditions: Rome spans three separate military campaigns in different parts of Europe and North Africa, each location introduces you to a new people with a vastly different culture from what you’ve encountered before, and their equipment reflects that. Armour you take from defeated Berber warriors in Nasamones will not only look very different from Roman armour, but also offer different types of affixes to match the theme of that culture.

In addition to stats and affixes, weapons also have skills that determine how they are used in combat. Weapon skills are how you attack - as we have highlighted in previous DevDiaries, there is no “basic attack” in Expeditions: Rome, it all depends on what weapons you’ve equipped. Let’s lift the curtain slightly to give you a glimpse of what’s behind there.

Which skills a weapon rolls with are determined by two hidden stats: weapon skill amount and weapon skill rank. The former determines how many skills will be on the weapon, while the latter governs which rank of skill the weapon can have. This means that higher-tier items will drop with more interesting (and often more complex) skills and makes it so you may still be discovering new weapon skills after 40-50 hours of gameplay.

Every rank of weapon skill further has a weapon skill amount, which is used to guarantee that each weapon gets a certain amount of lower-rank weapon skills, since those are often the most straight-forward and broadly applicable skills. When a weapon is dropped as loot, it checks its tier to create the pool of skills that it is allowed to have. Tier 1 weapons can only have rank 1 weapon skills, and so on.

A final wrinkle in this system is the addition of “combo skills”, which require a certain secondary weapon to be equipped in the character’s off-hand. This can be a shield or a dagger. Combo skills can only be found on one-handed main hand weapons, namely swords and spears. Since only the heavy infantry class can wield shields and only light infantry can wield daggers in their off-hand, the matching combo skills are designed to be particularly useful to those character classes.
As before, a devstream is scheduled for September 15th during which Logic Artists' combat designer will answer questions about this update.

There are 3 comments on Expeditions: Rome Dev Diary #7 - Metagame: Character Systems

Fri 10 September 2021

Game News - posted by Infinitron on Fri 10 September 2021, 17:36:31

Tags: Alexander Mishulin; META Publishing; Owlcat Games; Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous was released last week. By all appearances the game seemed to be doing well, and indeed today Owlcat announced that the game has already sold 250,000 copies. That doesn't mean the hype is going to slow down though. Apparently they intend to continue releasing dev diaries. The latest one is an overview of the Worldwound and its history, featuring Paizo creative director James Jacobs.

Moscow, Russia, September 10, 2021 — Owlcat Games and META Publishing announced with pride that Pathfinder: Wrath of the Righteous has surpassed 250,000 copies on PC alone during its first week of sales. As well as seeing more than double the number of concurrent players during the first weekend enjoying the game compared to Kingmaker launch! But it’s not just all exciting numbers, players and press alike have given overwhelmingly positive feedback.

“For a long time, we’ve been working extremely hard on making Wrath of the Righteous everything we originally conceived at the start of development and even more after the phenomenal support during the Kickstarter campaign. We wanted this to be a landmark moment for CRPG fans, pushing the genre into new spaces, with mechanics that tried to give players an experience that brings the flexibility and freedom found in Tabletop adventures,” says Creative Director Alexander Mishulin. “We’re glad that players and critics are really feeling that we’ve given them that and even more. We truly are overwhelmed with the response”.

As with every video game launch, there are still issues to solve. Owlcat is already working around the clock to resolve these and give players a truly friction-free experience. With 3 patches already released and more coming every week, the team isn’t slowing down now that the game is live.

“This is truly a big moment, no doubts here. And it’s only the beginning! We’re determined to give players what they expect, and I’m genuinely blown away by the energy the Owlcat Team is putting into fixing the issues players are reporting. It’s really awesome to see!” Says Ilya Salamatov, CEO of META Publishing. “It goes without saying that we’re listening to the community incredibly closely, so please keep your feedback coming, as it’s invaluable to us.”

Meanwhile, Owlcat teamed up with Creative Director at Paizo James Jacobs to create a video that dives into the background lore of Wrath of the Righteous - to help ease some players into the Pathfinder setting overall, and give a bit more insight into the Worldwound itself. Players can check it out here!

Pathfinder: Wrath of the Righteous is now available on all major digital stores including Steam, Epic Games Store, and GOG for $49.99. It will also be available on consoles for PlayStation 4 and Xbox One versions slated for release on March 1st, 2022. Prime Matter, Koch Media’s premium gaming label, will distribute the physical console copies.​

Well, it's great news. I wonder how many more of these dev diaries are left. They do have that console release coming up in March.

There are 70 comments on Pathfinder: Wrath of the Righteous has sold over 250,000 copies

Game News - posted by Infinitron on Fri 10 September 2021, 00:52:53

Tags: Aspyr Media; Star Wars: Knights of the Old Republic - Remake

The possibility of a remake of BioWare's 2003 Star Wars RPG Knights of the Old Republic has been the subject of various leaks and rumors over the past couple of years. Back in April, Jason Schreier basically confirmed that a KOTOR remake was in development at Aspyr Media. The game, which is titled simply Star Wars: Knights of the Old Republic - Remake, was formally announced today at this year's PlayStation Showcase. Although appearing at first to be some sort of PS5 exclusive, Lucasfilm and Aspyr were quick to confirm that it will be coming to PC as well. Here's its teaser trailer, which features a badass-looking Revan:

That's all we know for now. Perhaps more details will be revealed at the the Game Awards at the end of the year. But yeah, it'll probably be popamole.

There are 134 comments on Star Wars: Knights of the Old Republic Remake from Aspyr officially announced

Tue 7 September 2021

Game News - posted by Infinitron on Tue 7 September 2021, 22:39:43

Tags: Dark Crystal Games; Encased; Koch Media

The next release of this very busy September is Encased, the Fallout-inspired isometric RPG set under a mysterious dome from Saint Petersburg-based studio Dark Crystal Games. Encased generated some excitement on the forum when our users first learned about it in early 2018, but as time went on most people seem to have lost interest in it in favor of yakking endlessly about various fantasy RPGs. Those few who did play the Early Access release had mostly good things to report, although it clearly took a while for the game to come together. Anyway, I guess now we'll see how much hype it really deserved. Here's its brief launch trailer and an excerpt from the accompanying announcement:

We are beyond thrilled to make this announcement. Today, Encased, the game to which we have dedicated more than three years of our lives, will be released out of early access. It's hard for us to contain our excitement and describe how important that moment is.

We’ve been through the Kickstarter campaign, two years of early access, five content patches, millions of hours of early access playtime, hundreds of characters, quests, abilities, and items.

Ahead of us is a leap of faith into the final stage of the most desperate adventure of our lives!

Do you remember how it all started?
In 2017 a very small team of developers decided to create their own game. An RPG with enormous freedom of choice, nearly infinite variability, hundreds of characters, and a real influence of player’s choices on the world and the story. We knew from the start that we had a long, challenging, but incredibly exciting road ahead of us. And as we developed, it only became more and more difficult.

Now we are working with a major publisher Prime Matter, but we are still the same independent studio, burning with the idea to create games of our dreams. Our numbers have grown from only a few employees to dozens of people, and the duration of a single full playthrough is around 40 hours!

Get ready for adventures and more
During the two years of Early Access, many of you have already played dozens of hours in Early Access. The game has already received five content patches that added new mechanics, locations, and characters to the game.

Today, you will uncover the entire world under the Dome, a full story campaign, an updated interface, and dozens of endings that will be influenced by your own decisions. And today we're going to tell you about some of the features we're most proud of!

Encased encourages the most sophisticated ways of playing through the game and is ready for your most extraordinary deeds and decisions. Many, even seemingly insignificant steps of your character will affect the world, story and ending.
There's only one review of Encased in English on Metacritic right now. Frankly it seems likely that it'll be overlooked, coming in between Wrath of the Righteous and the rest of this month's releases. If you are looking for the post-apocalyptic experience, you can grab the game on Steam or GOG for $30, with a 20% launch discount until next week.

There are 43 comments on Encased Released

Sun 5 September 2021

Game News - posted by Infinitron on Sun 5 September 2021, 23:47:34

Tags: ATOM RPG: Trudograd; ATOM Team

ATOM RPG: Trudograd, the upcoming standalone sequel-expansion to 2018 Codex favorite ATOM RPG, has been in Early Access for sixteen months. That's a much longer time than originally expected, during which the ATOM Team released no fewer than five major content updates. The final launch is coming soon, though. And by soon I mean next week. Here's the announcement:

Dear friends!

Finally the moment has come when we can announce the release date for ATOM RPG: Trudograd.

This event will happen on September 13th, 2021.

Until then we will use every minute available playtesting the game, fixing bugs, checking out different PC configurations and planning for upcoming content patches.

Spending more than a year in Early Access we have once again found that you, our players, are the greatest source of motivation and inspiration. Your support means the world to us. Your critiques, ideas, advice, the help you offered in bug fixing, planning new features and perfecting mechanics, are what Trudograd would never survive without.

It is thanks to you that Trudograd, initially planned as a small DLC, grew into a game with tens of hours of content, new features, and interesting new ways to play. Original voiced text quests, new skill tree, new locations and characters, perfected balance are just a few of the things you helped us reach.

It is only natural that we wish to thank you for going above and beyond in helping us. That’s why everyone who owned Trudograd in Early Access will get a small free DLC gift called the Veteran’s Pack which will include a new uniform, a Veteran’s medal and a pretty nifty little thermos that will help you in your travels.

Thank you again for your support, trust and patience. And as always, let there be… ATOM!

See you on the release date!
Yes, this means that all three of the Russian isometric RPGs we've followed for the past few years are launching within a span of less than two weeks. Holy shit.

There are 64 comments on ATOM RPG: Trudograd releasing on September 13th

Game News - posted by Infinitron on Sun 5 September 2021, 23:10:12

Tags: 4 Dimension Games; Archaelund

It's been quite a while since we last posted about Archaelund, the upcoming Realms of Arkania-style RPG from Codexer DavidBVal. The game has received three development updates since then. Its Early Access release date has also been delayed twice, first to summer 2021 and more recently to 2022. According to the updated Early Access FAQ, the full version of Archaelund will probably launch no earlier than 2024. So it's still a ways off, but in the meantime you can enjoy this new trailer released by David yesterday.

As you can see, the game's visuals have greatly improved since 2019. The transition from first person to isometric could still use some work, though.

There are 3 comments on Archaelund gets a new trailer, now coming to Early Access in 2022

Thu 2 September 2021

Game News - posted by Infinitron on Thu 2 September 2021, 20:27:09

Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

It's easy to forget that there was some uncertainty surrounding Pathfinder: Kingmaker when it was released three years ago. Who could have known that this Russian studio that appeared out nowhere would turn out to be among the best RPG developers of modern times? With today's release of Pathfinder: Wrath of the Righteous, things are very different. It's clearly our most obvious candidate for RPG Codex Game of the Year, but beyond that, it's also quite likely the most ambitiously epic-scale isometric RPG ever made. Owlcat have created a game for the ages and I sincerely hope they will be rewarded for it. Here's their release announcement:

Greetings, crusaders!

It’s been quite a ride! Since February 4th, 2020, when our Kickstarter campaign started, you’ve been helping us to make Pathfinder: Wrath of the Righteous a better game. First, by unlocking more and more stretch goals with your pledges, then by participating in alpha and beta testing, and finally — by strengthening the Pathfinder CRPG community on social media, discord, forums, Reddit, and everywhere else! Just like in our games, the hero relies on their party, so did we rely on you, and we want to thank you all from the bottom of our hearts. We couldn’t have done this without you all!

Please welcome Pathfinder: Wrath of the Righteous!

Now we know you can’t wait to play it, so we won’t take any more of your time. Those of you who already got your keys and preloaded the game will be able to start playing as soon as you finish downloading the day one patch. Don’t forget to also check your Digital Download tab for the additional keys to activate your in-game bonus items and other digital rewards!

If you haven’t had time to get your key for the game, please log into your account on our portal, go to the Digital Download tab, choose the platform where you will be playing (Steam, GOG, or Epic Game Store), copy your key and activate it in the selected store. After that, you can start downloading it.

If you encounter any issues with your pledge, please email us at, and we will help!

If you experience issues with launching the game, please visit our support portal.

If you get lost in the world of Golarion, you can ask for directions in our discord.

And of course, we will be happy to hear from you on our social media - Twitter, Instagram, Facebook, VK, and YouTube.

Happy crusading!
As I mentioned yesterday, Wrath of the Righteous has reviewed quite well. The fact that there are launch day reviews at all indicates that the game is in much better shape than Kingmaker was on launch. Unfortunately, there are very few of them and none from any of the "first tier" websites. Hopefully more will appear later on.

Pathfinder: Wrath of the Righteous is available on Steam and GOG for $50. If you were a Kickstarter backer, don't forget to grab your bonus items from the backer portal.

There are 65 comments on Pathfinder: Wrath of the Righteous Released

Wed 1 September 2021

Game News - posted by Infinitron on Wed 1 September 2021, 22:46:33

Tags: Firaxis Games; Marvel's Midnight Suns

Today's Marvel's Midnight Suns gameplay reveal turned out to be a rather cringeworthy twenty minute livestream at IGN, half of which consisted of an interview segment that already aired during Gamescom. The main takeaway from the two new gameplay trailers is that Midnight Suns will feature, that's right, card-based combat. It also appears to lack tactical movement in the traditional sense, with no grid in sight. Everything else is pretty much as you'd expect from last week's previews.

Well, they weren't lying when they said this was going to be nothing like XCOM. According to a new update on the official website, there's a gameplay stream scheduled for September 7th, but I think we're going to be be taking a step back from this game for now.

There are 34 comments on Midnight Suns gameplay trailers reveal card-based combat

Game News - posted by Infinitron on Wed 1 September 2021, 19:04:10

Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

Just one more day is left until the release of Pathfinder: Wrath of the Righteous. The game has been available for preload since Monday and backers have received their keys. Owlcat have however found the time for one last Kickstarter update introducing yet more of the demonic varieties that players will encounter during their crusade. Here's an excerpt:

Abrikandilus are born from the souls of mortals who used to destroy works of art and things of beauty out of pure envy.

Abrikandilus look like malformed hunchbacks with forked rat tails. Their bite is truly horrible and can leave mutilating wounds that don’t heal for a long time. In demon wars, abrikandilus typically act as foot soldiers who favor neither weapons nor armor — rather, their urge to destroy any and all displays of beauty works to demoralize the enemy.

The only thing that abrikandilus loathe more than beauty is looking at themselves in the mirror.

Vermleks are born from the souls of those who once found pleasure in desecrating corpses — grave robbers, necromancers, and necrophiles.

Vermleks actually resemble large, four-tailed worms, but they are most commonly seen inhabiting bloated human bodies, which they wear like clothes and use as means of transportation. Even though vermleks are expendable troops in demon armies, their ability to control dead bodies often allows them to infiltrate the enemy's rear. This disguise, however, does not hold up to scrutiny — vermleks are not particularly good at using the vocal cords of the dead and have trouble with articulated speech. One can even see the vermlek itself through the open mouth of the corpse.

Left to their own devices, vermleks usually avoid warfare and prefer infiltrating mortal communities under the guise of laborers and gravediggers, indulging in the same vices that spawned them.

Schirs, or spite demons, are born from the souls of mortals who committed heinous crimes (or framed others for them) for the sake of petty vengeance.

Schirs look like shaggy, goat-legged — and likewise goat-headed — humanoids. Among the denizens of the Abyss, schirs are known to have the foulest of tempers. They may not be too sharp, but they are strong, hardy, and hungry for battle. Schirs make up the backbone of the demonic hordes, and their fetid bardiches can infect their victims with terrible diseases.

Fledgling adventurers would do well to remember that it is impossible to trick a schir with an invisibility spell — and that it is best not to give it enough space for a charging attack...

Incubi and succubi
Incubi are born from the souls of sadists, sex criminals, and rapists.

Muscular and attractive humanoids with silky-smooth skin, curving horns, and wings — often decorated with piercing and tattoos — incubi prefer to act as advisors, executioners, and masters of torture to more powerful demons. However, that is not to say they shy away from battle, and the finesse with which they wield both weapons and magic makes them truly formidable opponents.

Incubi can easily assume the form of any humanoid of any gender, and thus make excellent spies and saboteurs.

Succubi are born from souls depraved by lust.

Their appearance is that of a gorgeous woman, whose demonic nature is reflected in their leathery wings, tail, and tiny horns.

Like incubi, they are not exactly fond of combat, as they prefer seducing mortals with their unholy gifts and sinful pleasures in order to bring them to their fall and inevitable demise. Although succubi and incubi share a fascination with sex and perversion, it is hard to mistake one for the other because of the differences in their methods of bringing societies to ruin — incubi act brutishly and aggressively, whereas succubi favor a softer, subtler approach.
Reviews of Wrath of the Righteous are already going up and it's doing well. We'll give you a full roundup when the game launches tomorrow.

There are 0 comments on Pathfinder: Wrath of the Righteous Kickstarter Update #101: All About Demons, Part Two

Sat 28 August 2021

Game News - posted by Infinitron on Sat 28 August 2021, 13:58:33

Tags: Code Three Fifty One; Lost Pilgrims Studio; Project Haven; Vagrus - The Riven Realms

Two more RPGs made an appearance during IGN's Gamescom broadcast yesterday. The first one was the promising cyberpunk-themed tactical RPG Project Haven. The game's developers have been have been implementing various quality-of-life features over the past few months, some of which can be observed in the new gameplay trailer. Later on, there was a new trailer for dark fantasy post-apocalyptic strategy RPG Vagrus - The Riven Realms, which announced that the game will be launching on October 5th. Vagrus continues to appear promisingly complex, with IGN's description of the video warning that it "isn't for the casual fans".

Thus ends another Gamescom. It's shameful that ELEX 2 didn't appear, but I suppose things could have been worse. Oh well, onwards to September and its many releases.

There are 7 comments on Gamescom 2021 Day Three: Project Haven & Vagrus - The Riven Realms

Fri 27 August 2021

Development Info - posted by Infinitron on Fri 27 August 2021, 21:57:57

Tags: Alexander Mishulin; Oleg Shpilchevsky; Owlcat Games; Pathfinder: Kingmaker; Pathfinder: Wrath of the Righteous

The topic of Owlcat's latest dev diary for Pathfinder: Wrath of the Righteous is the Mythic Paths. They're clearly the game's centerpiece feature, so it's only fitting that they're presented by the prestigious Alexander Mishulin himself. He describes each of the core six mythic paths in detail - the Lich, the Angel, the Azata, the Aeon, the Demon and the Trickster. He's a bit more coy about the two that were added as stretch goals, but hints that they might be even more consequential to the game's storyline.

In related news, PC Gamer published an extensive interview with Alex and Owlcat CEO Oleg Shpilchevskiy earlier today. It covers much of the same material as the dev diary but also has some details about the challenges the studio faced after Pathfinder: Kingmaker's disastrously buggy initial release. Here's an excerpt:

"To be honest, the release of Kingmaker was not ideal," says Oleg Shpilchevskiy, who is head of Owlcat Games and also a master of understatement. "It had quite a lot of problems in the beginning."

The Russian studio's first RPG, Pathfinder: Kingmaker, arrived in 2018 beset by bugs, slow loading times, and difficulty that didn't so much bounce up and down as rocket-jump. After release, Owlcat got to work improving Kingmaker, with patches whose notes were so long they sometimes had to be spread over two Steam news posts.

"We had to make a lot of changes," Oleg says. "A lot of fixes in the first two weeks and even first months, which taught us a lot." As well as patching Kingmaker, the studio added to it with DLC (some of it free), and extras like a turn-based mode in addition to its default realtime-with-pause setting (inspired by a popular Kingmaker mod).

Replaying Kingmaker today is quite a different experience than it was in 2018. Turn-based combat means area-of-effect spells actually hit the enemies you want, and your characters don't charge into battle directly over traps that have already been discovered. It's easier to manage your kingdom thanks to crisis points that can be spent to improve the odds of dealing with disasters, while the build points you need for construction and research projects can be bought right there in the kingdom management menu rather than by exiting it, then physically leaving your throne room to find the one merchant in your settlement who sells them.

These days, Kingmaker has a 78% positive rating on Steam and the majority of its negative reviews date from the two months after its release. It's built up a word-of-mouth reputation in CRPG circles as an old-fashioned fantasy sandbox that can be obtuse, but is still worthy of being numbered among the better revivalist CRPGs, alongside Pillars of Eternity and the modern Wasteland and Shadowrun games.

"Games have a peak in sales in the beginning, in the first half a year, and then maybe a short tail of popularity and sales in a year or two, but what we see with Kingmaker is a steady wave of new people coming in," says Oleg, who describes it as a long-tail seller. "And this tail is quite stable, which is really surprising."
It's nice to see Owlcat finally get the respect they deserve from the mainstream media. I wonder if they still have time for another dev diary before the game is released next week.

There are 7 comments on Pathfinder: Wrath of the Righteous Dev Diary #6 - Going Mythical

Game News - posted by Infinitron on Fri 27 August 2021, 18:02:15

Tags: Heaviest Matter; Prisonscape

Over seven years ago, we posted about the Kickstarter campaign for Prisonscape, a gritty and uncompromising JRPG-esque prison RPG made by a couple of Finnish guys. The game would soon make its home in our Hosted RPGs forum and Crooked Bee even interviewed its designer, Pekka Kallioniemi. The Kickstarter failed but development on Prisonscape continued, albeit so slowly that you'd be excused for thinking it was abandoned. In fact, no fewer than fifteen closed alpha builds have been released since 2015, with development rapidly accelerating since last year. Earlier this year Pekka began releasing gameplay footage on his personal YouTube channel and today the game's Steam page was launched, including a teaser trailer (originally released back in May).

Prisonscape will now be entering beta and is scheduled for release in March 2022. If you'd like to participate in the beta, contact PekkaK on our forums.

There are 21 comments on Prison-based adventure RPG Prisonscape finally releasing in March

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