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Codex Review RPG Codex Review: Troubleshooter: Abandoned Children is like the best goddamned game ever made

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Dandylion; Troubleshooter: Abandoned Children

We could easily have missed the Korean crimefighting tactical RPG Troubleshooter: Abandoned Children when it was released back in 2020, hiding over there in the JRPG forum with its anime graphics and dodgy online features. But we didn't, and the game made its mark, earning the prestigious third place in our GOTY poll for that year. Troubleshooter's landmark feature is its incredibly elaborate character system, which is based on collecting abilities from defeated enemies as item drops. Even forum veteran Grunker, an inveterate hater of anime aesthetics in all their aspects, found the game to be a masterpiece of system design. He contributed this review after spending a cool 308 hours playing it.

The beating heart of Troubleshooter’s interconnected web of system design is Masteries. At their base level, Masteries function much like feats in Dungeons & Dragons - that is, as your character gains levels, you pick more Masteries and add them to your character sheet. Unlike feats, though, masteries have a point cost, can be switched in and out almost freely at any point outside of missions, and each belongs to one of five types (Basic, Attack, Ability, Support or Defense). A character’s training points determine how many masteries they can equip – so, say, a character with 10 training points could equip Breakthrough (3 points), Final Blow (3 points) and Mutant (4 points). Furthermore, each character has a Property Limit for each type of mastery. If our character with 10 training points from before had an Attack Property Limit of 5, he wouldn’t be able to equip both Breakthrough (3 points) and Final Blow (3 points) despite having 10 training points, because they are both Attack masteries, sum up to 6 points and his Attack Property Limit is only 5.

Each mastery adds unique effects to your character – for example, the aforementioned Breakthrough halves the Block rating of anyone trying to defend against your attacks, while Mutant turns every single debuff affecting you into a random buff at the end of your turn – but the real twist here is that if you combine certain sets of four masteries, you activate a Mastery Set. These special sets add their own effects to your character which can be anything from just granting you a flat HP bonus, to modifying one or two of the masteries that activated it, adding entirely new abilities or passive effects to your character. These mastery sets are not shown anywhere until you discover them for yourself, and I highly encourage you to play Troubleshooter blind here – at least for the main game – as there’s a very puzzle solving-like joy in identifying and finding powerful mastery sets on your own.

To draw another parallel to D&D, Mastery Sets are kind of like if you picked four feats in D&D and picking those specific, four feats added an additional, fifth feat to your character.

In addition, most of the masteries in Troubleshooter come from a shared pool of 'Common' masteries that can be equipped by any character with no prerequisites. There are class-, race- and type-masteries, but beyond those, masteries are a complete free-for-all.

Building any character in Troubleshooter: Abandoned Children is therefore a sprawling buffet of endless possibilities and combinations. You’re always chasing that perfect dream of activating the mastery sets you want while still having room for individually powerful masteries all the while having to obey property limits and spending your total, allotted training points. There’s no more inherently Troubleshooter feeling than missing just one mastery to activate a final set, meanwhile knowing that pulling out anything you’re already fielding is likely to start a domino-effect of deactivating synergies you’ve already put onto your mastery board. What any sensible person does in that situation, of course, is start completely over because if you just tweak that thing you considered before, then surely..?

It also means that you can build virtually any character in virtually any you want. Want to make the game’s default, squishy healer into your main tank? There’s almost certainly a way to do it – and in fact, the game will probably support it with a ton of masteries that enable weird and wonderful synergies exactly like that.

Yet even with all this freedom, a character’s base stats, core active abilities and masteries specific to their type will make sure that even though everyone shares this massive pool of hundreds (and hundreds, and again hundreds) of different masteries, they will still be unique. In fact, every character must choose from a whole host of class-specific masteries and advanced class masteries (which are selected from one of the two advanced classes your character can pick), as well as type-specific masteries - like Spirit masteries for Spirit-users or Fire masteries for Fire-users. On top of this, characters must choose one out of three individual, passive abilities and have base class- and advanced class passive abilities which are not part of the mastery board themselves, but which further individualize characters.​

Read the full article: RPG Codex Review: Troubleshooter: Abandoned Children is like the best goddamned game ever made
 

Tyranicon

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Game does seem well-made and I don't regret paying for it.

Unfortunately, on my first attempt I couldn't get over the Korean-drama style storytelling that permeates the game. Bounced right off.

Will see if I come back to it. Thanks for the review.

edit: I see I'm not alone lol.
I am putting up with what is perhaps the most incoherent, crackbrained, idiotic, loose-threaded story told in video game history and with writing so terrible and poorly translated it will make your 5-year-old cousin Billy's "and then..."-stories seem like poetic masterpieces, because this game is just that fucking great at tickling my brain in all its funny spots.
Grunker come here for your fisting.
 

Drowed

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Game does seem well-made and I don't regret paying for it.

Unfortunately, on my first attempt I couldn't get over the Korean-drama style storytelling that permeates the game. Bounced right off.

Yes, that's exactly my experience. And this is coming from someone who loves JRPGs. I can't explain it exactly, but something about the narrative bothered me to the point that after playing for a few hours, I couldn't go back to the game, uninstalled it, and it disappeared from my mind forever. Which is a shame, because on paper the game really checks a lot of boxes on a checklist of things I like in an RPG.

Maybe I just have to try it again, who knows, maybe it will "click" this time.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Heard all the best about this game. Shame that it's animu, can't stomach that shite.

Game does seem well-made and I don't regret paying for it.

Unfortunately, on my first attempt I couldn't get over the Korean-drama style storytelling that permeates the game. Bounced right off.

Will see if I come back to it. Thanks for the review.

edit: I see I'm not alone lol.
I am putting up with what is perhaps the most incoherent, crackbrained, idiotic, loose-threaded story told in video game history and with writing so terrible and poorly translated it will make your 5-year-old cousin Billy's "and then..."-stories seem like poetic masterpieces, because this game is just that fucking great at tickling my brain in all its funny spots.
Grunker come here for your fisting.

Game does seem well-made and I don't regret paying for it.

Unfortunately, on my first attempt I couldn't get over the Korean-drama style storytelling that permeates the game. Bounced right off.

Yes, that's exactly my experience. And this is coming from someone who loves JRPGs. I can't explain it exactly, but something about the narrative bothered me to the point that after playing for a few hours, I couldn't go back to the game, uninstalled it, and it disappeared from my mind forever. Which is a shame, because on paper the game really checks a lot of boxes on a checklist of things I like in an RPG.

Maybe I just have to try it again, who knows, maybe it will "click" this time.
d8097vA.jpg

(This is posted in jest.)
 

BrotherFrank

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Troubleshooter deserves all the PR it can get, about time it got a review.
Game does seem well-made and I don't regret paying for it.

Unfortunately, on my first attempt I couldn't get over the Korean-drama style storytelling that permeates the game. Bounced right off.
But alas this is an issue, some of my friends who I recommended this to got immediately turned off because of this+hating the boring MC when they just wanted to get an all waifu squad ASAP (which isn't possible for many many hours alas).

Also I feel it's worth explaining to those who don't know, that the devs are...special.
1) They are apolegetic and humble about everything to the point it's become a meme. Albus might be a boring MC personality wise but he is unfortunately very representative of the actual devs irl I feel.
I mean for crying out loud, I made a review saying this game pleases my autism and they thanked me for the review whilst saying they are sorry about my condition (+99 mental damage received, i still haven't recovered from it tbh).
2) One of the "criticisms" is the lack of romance, and the devs responded to one comment saying the reason they didn't include any romance is because no one in the team has ever known love...
3) The devs are apparently allergic to money and success, fans actually had to beg them to add microtransanctions as some way to support the game.
 

Grunker

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The devs are definitely clinically insane. The amount of work that has gone into this compared to their adversity to making money from it is profoundly perplexing, as is their dedication to constantly apologizing for continuing to patch a game that released its first DLC for free.
 
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Jaedar

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In Troubleshooter: Abandoned Children you play a Troubleshooter – a sort of private detective entrepreneur with their own agency, police force and military branch who gets hired by both private contractors and the actual, governmental police to “solve cases” (which in this game's absurd writing logic doesn't mean "interview witnesses and track down evidence" but instead "shoot the shit out of bad guys").

Well duh. What is a troubleshooter if not one who shoots trouble?
 

Grunker

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Actually, I’m kind of confused as to whether we ever really do shoot anyone. All the dudes you murder relentlessly with cuts, stabs, burnings or high voltage in this game are right back to their dastardly scoundrelizing in the next cutscene, essentially as if the mission never happened. At most, the game will reference how you “arrested” some of the common mooks.

So maybe, in a way, all your fighting in Troubleshooter is actually just a complex metaphor for Albus sitting at his desk trying to crack a case
 
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Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Zed Duke of Banville I am sorry, it will never happen again. I was going to tag you, because me posting it wasn't right, but you weren't around. I let my inner demon win, but I have dealt with it. Never again.

My humblest of apologies.
 

Jaedar

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Funny to see a lot of people in this thread with same experience as me. I also tried the game, but bounced off after 10 hours or so and never think about it except when someone posts about it as a hidden gem. There's just something so offputting about the combination of anime storytelling and google translated text, which I say as someone who unironically enjoys anime and japanese games. And the nuxcom style tactical combat doesn't help either I suppose.
Actually, I’m kind of confused whether we actually ever shoot anyone.
If it's anything like Yakuza you're probably just using rubber bullets anyway.
Yes. Rubber explosives, rubber lightning beams, rubber fireballs...

Actually, I’m kind of confused as to whether we ever really do shoot anyone. All the dudes you murder relentlessly with cuts, stabs, burnings or high voltage in this game are right back to their dastardly scoundrelizing in the next cutscene, essentially as if the mission never happened. At most, the game will reference how you “arrested” some of the common mooks.

So maybe, in a way, all your fighting in Troubleshooter is actually just a complex metaphor for Albus sitting at his desk trying to crack a case
That just sounds like the standard jrpg combat dimension / story dimension divide. Best not to think about it.

Good review Grunker, although I can't help but feel the man doth protest too much that he doesn't like anime (and this is korean, so arguably it's not even anime).
 

Grunker

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Good review Grunker, although I can't help but feel the man doth protest too much that he doesn't like anime (and this is korean, so arguably it's not even anime).

If I overdo it, it's only to hammer home the point to the score of 'dexers I know would find it an instant turn off. As if to say "Shh, calma. I know it hurts you, but it also makes sweet, sweet love to you..."

It's no instant turn off for me - I play quite a few jRPGs because I like their gameplay - but I do hugely dislike the anime bug, and this game's got it real bad.
 
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Strange Fellow

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This review is so good it made me reinstall the game. Why doesn't Grunker have the little monocle thing?

In my case it wasn't the shitty anime bullshit that made me uninstall but how much it drags in the beginning. Cool character building systems are great, but only inasmuch as you're required to engage with them by the actual stuff you do in the game. Steam says I have 13 hours in the game and most of that was doing very easy missions and clicking through godawful "story" while sloooooooooowly being drip-fed the things that sound like they eventually make Troubleshooter a real game. I think I had unlocked three party members. In 13 hours! I get that the total complexity is too great to dump on you all at once, but come on. Fucking Asians.

Still the review made me reinstall. The enthusiasm is infectious.
 

Grunker

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This review is so good it made me reinstall the game. Why doesn't Grunker have the little monocle thing?

In my case it wasn't the shitty anime bullshit that made me uninstall but how much it drags in the beginning. Cool character building systems are great, but only inasmuch as you're required to engage with them by the actual stuff you do in the game. Steam says I have 13 hours in the game and most of that was doing very easy missions and clicking through godawful "story" while sloooooooooowly being drip-fed the things that sound like they eventually make Troubleshooter a real game. I think I had unlocked three party members. In 13 hours! I get that the total complexity is too great to dump on you all at once, but come on. Fucking Asians.

Still the review made me reinstall. The enthusiasm is infectious.

This game has so much to talk about and I re-iterated the review so many times to include a lot of it, but yeah, I considered myself that I could have stressed more the amount of drip-feeding going on. I tried to hint at it with the fact that you might only have gotten to Giselle 30-60 hours in.

My advice for just about anyone playing this game is rush the main story at least until you have Giselle or even Kylie. Only then start branching out into side-content (beyond what you absolutely feel you have to before that).
 

sebas

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Please don't give "tips" about how you just gotta wait until Giselle or Leton or whoever. That just sets expectations when in reality the story or writing does not get any better. It does make sense by the end of it and is kinda cute I guess but this is by far and large a game that is fantastic despite its writing.

I do recommend it wholeheartedly though. I love it to bits for just how much fun I had with it and even this review can't really put into words just how amazing the masteries system really is.
 

Grunker

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That just sets expectations when in reality the story or writing does not get any better.
I think you gravely misunderstood me. The story is absolutely worthless from beginning to end - the reason I recommend rushing through main missions for Giselle/Kylie is because that means you'll have a bigger roster AND access to more resources earlier, which is part of what made the game click for me the second time around. It takes *forever* getting to a bigger team if you do all the side-content as it is presented to you.

I don't think you can read even the first two paragraphs of the review and be under the impression that I recommend this game's writing at any point :P
 

sebas

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Apologies I have misunderstood and yeah, that's a good tip.
 

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