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Game News Pathbreakers: Roaming Blades is an upcoming Battle Brothers-like from the creators of Fell Seal

Infinitron

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Tags: 6 Eyes Studio; Pathbreakers: Roaming Blades

https://store.steampowered.com/app/1777480/Pathbreakers_Roaming_Blades/



Pathbreakers: Roaming Blades is a turn-based tactical RPG in which you lead a company of mercenaries through the harsh lands of the Stormtossed Isle. Select one of many origin stories, or create your own, and make your mark through the world. Hire your crew, train, and outfit them. How will your company operate? Will you favor the traditional mercenary life, grab contracts and slowly build up your reputation? Will you instead focus on the lucrative trading opportunities to be found on the Isle? Or perhaps you'll don the mantle of a consummate explorer, discover and chart the numerous dungeons and secrets throughout. Then again, why not a mix of it all? One thing is for certain, though: it'll be a dangerous and bloody journey, and you'd better prepare your company for it, and prepare well.

The world of Pathbreakers: Roaming Blades consists of a procedurally generated world map, teeming with enemies, dungeons, towns and secrets to discover. Assemble your company and roam the lands, looking for opportunities, fortune, and bloody combat. Maintaining a mercenary company isn't cheap, so you'll have to earn some coin on the way. Contracts, trading, looting, discovering and pilfering will all serve you well on that front. Battles are a big part of the gameplay and take place on a tactical hex grid, in turn-based mode. Deploy up to 6 units, each with their own class and skill tree, and engage a variety of enemies intent on seeing your crew lie face down in the dirt. Dungeon exploration is another major component in Pathbreakers. Select a small elite force from your crew and delve into a dungeon. Once inside, you'll face traps, hidden paths, vicious enemies and your ever dwindling oil reserves, as you explore the darkness, hoping for treasures and renown.

Features
  • Build your own Company
    Assemble and customize your roster from a selection of 8 classes, each branching to 2 different advanced classes and with their own skill tree. Mercenaries start with background traits and can learn new ones, adding an extra layer of customization.
  • Multiple Company paths
    Your company can amass reputation on 3 different fronts: Mercenary, Trader and Explorer. A high reputation grants new opportunities tied to its field. More contracts, trading options, and special commissions become available to those who have proven themselves.
  • Never quite the same
    The campaign's open world, dungeons, and most battle maps are procedurally generated, making each new game a different experience. Nothing is ever quite the same and it will keep you on your toes.
  • Multiple origin stories
    Select one of many origin stories, or create your own. Each origin character has their own custom plot and story events, with different strengths and weaknesses and different goals and objectives.
  • Interesting enemies and tough encounters
    The game features a large cast of enemies, ranging from opposing mercenaries to a multitude of unique monstrous creatures. Enemies have access to their own classes and abilities and understanding them will be a key difference between victory and a shallow grave.
  • Dynamic events
    Contracts and story events have multiple resolutions and branching outcomes, never being quite the same from playthrough to playthrough. You'll face some hard choices that will influence how your company is perceived.
  • Modding
    Pathbreakers has been designed to be modder friendly. The game features Workshop support, a map editor, a spell editor, and data files relying on easy-to-edit-and-understand json files, which facilitates adding classes, skills, and new languages.
 

rojay

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This has nothing in common with Battle Brothers except the concept of a mercenary company. Battle Brothers is a lean, efficient tactical game and this looks like some sort of hybrid JRPG. Maybe this will turn out to be good but comparing it to Battle Brothers is silly.
 

mindx2

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Infinitron I admit I haven't played Battle Brothers. But I have yet to play any game that relies solely on procedurally generated content that hasn't been repetitive, uninspired, generic and boring. Give me fewer uniquely created encounters over hundreds of the same crap over and over again.
 

Sentinel

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Agree. I read "procedurally generated" and it's immediately translated to "developer couldn't be arsed designing this part of the game". Immediately lose all motivation to play it.
 

Drowed

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Fell Seal is a solid Final Fantasy Tactics clone. I'm interested.
I remember buying Fell Seal for this exact reason, I love Final Fantasy Tactics, but I ended up never playing it and forgot the game existed until this very moment. Apparently, I need to play it to know. But yes, the game seems interesting, I'll definitely put it on my wishlist.
 

Van-d-all

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Cautiously curious, I liked Fell Seal. Can't say much without seeing the pawn equipement screen, but it seems that it's more based on active skills (than Battle Brothers) and IMO, that just doesn't blend well with loot based mercenary management games...
 

Fargus

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Infinitron I admit I haven't played Battle Brothers. But I have yet to play any game that relies solely on procedurally generated content that hasn't been repetitive, uninspired, generic and boring. Give me fewer uniquely created encounters over hundreds of the same crap over and over again.

BB and the likes are all repetitive mercenary simulators where you take on a limited set of contracts, fight in tactical battles and manage your mercs. If you want something more unique and handcrafted this is definitely not the kind of game you'd want to play.
 
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BB but anime doesn't do it for me as an art style. Other aspects look heavily derivative, even down to the choice of trailer thumbnail:

GqbilC3.jpeg
 

Drowed

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BB but anime doesn't do it for me as an art style. Other aspects look heavily derivative, even down to the choice of trailer thumbnail.

While I completely agree, still, I prefer something blatantly derivative of something good than a new piece of crap.
 
Joined
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BB but anime doesn't do it for me as an art style. Other aspects look heavily derivative, even down to the choice of trailer thumbnail.

While I completely agree, still, I prefer something blatantly derivative of something good than a new piece of crap.
Indeed. Some potentially iterative features too, like dungeons and a more granular reputation system.
 

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