- Joined
- Jan 28, 2011
- Messages
- 99,624
Tags: eBrothers; Those Who Rule
https://store.steampowered.com/news/app/1822060/view/4540282858481944932
Sorry for the later update, but I've narrowed down on a release month: January 2025!!
I've been nose to the grindstone on polishing up the demo for the Steam Next Fest that we'll be participating in starting TOMORROW! Really excited to see how it goes, as it's usually a major source of visibility for indies. This one has over 3,000 games participating though so we'll have to wait and see.
We also have a shiny new trailer to announce the new launch month.
Between all the demo updates and trailer creation, I also had time for finishing up chapter 8, focusing on a more tight experience. I have a new process for designing maps that I think is going to be super engaging.
The new demo is also released now, still up to chapter 3, but I've gotten a ton of feedback that I've already incorporated into the game.
For future changes, this next week I'll likely be focusing on doing the best i can in Steam Next Fest. During and after that it's pure chapter creation! At 12 hour days, chapter 8 took me ~4 days (map, new items, characters, events). I'm pulling 6-7 days a week right now so the goal is to have the chapters done by end of November. Leaving December/January for polish/playtesting.
Future
https://store.steampowered.com/news/app/1822060/view/4540282858481944932
Sorry for the later update, but I've narrowed down on a release month: January 2025!!
I've been nose to the grindstone on polishing up the demo for the Steam Next Fest that we'll be participating in starting TOMORROW! Really excited to see how it goes, as it's usually a major source of visibility for indies. This one has over 3,000 games participating though so we'll have to wait and see.
We also have a shiny new trailer to announce the new launch month.
Between all the demo updates and trailer creation, I also had time for finishing up chapter 8, focusing on a more tight experience. I have a new process for designing maps that I think is going to be super engaging.
The new demo is also released now, still up to chapter 3, but I've gotten a ton of feedback that I've already incorporated into the game.
For future changes, this next week I'll likely be focusing on doing the best i can in Steam Next Fest. During and after that it's pure chapter creation! At 12 hour days, chapter 8 took me ~4 days (map, new items, characters, events). I'm pulling 6-7 days a week right now so the goal is to have the chapters done by end of November. Leaving December/January for polish/playtesting.
Future
- Chapter, chapters, and more chapters.
- Finish up remaining elite classes.
- Implement interesting items/weapons to enhance gameplay. (I'd love to hear your ability ideas to potentially put in the game!)