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Recent content by Allyx

  1. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    I haven't given up on the project, but I have taken a break from it.
  2. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    It's mostly stalled since the demo release, I have heavily modified temple.dll with a hex editor to fix the religion changes mentioned in the thread, but it seems to have broken the worldmap in a pretty serious way. Kuldahar Pass basically has to take the place of Hommlet in ToEE's map order...
  3. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    To be honest, not a lot of progress has been made, around half of the maps are in ToEE compatible format, the required graphical edits are done to the maps that need them, I have however been incredibly lazy all last year. For that I apologise to you all, I do still intend to continue this...
  4. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    ToEE has much larger maps than IWD has, but the game engine requires the maps to be divided into 256x256 pixel sections of map, and ideally each map should have at least 8x8 map sections of this size as the zoom-able minimaps work better that way.
  5. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    Co8 have added a number of high level spells, enough to allow casters of all types to advance to at least 19th level without issue, although admittedly the selection does get very thin at the high end of that. Engine restrictions mean adding other new spells would require either the removal of...
  6. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    All the maps that need editing graphically are done, half the maps have been split so ToEE can use them, and have been prepared and linked so you can travel between them, sectoring is underway to define walkable areas and ground surface types, visual sector blocking and clipping too. So the...
  7. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    Ah yeah, there's always a problem, fortunately this one is easy to fix, In the addons folder, make a new folder called: Icewind Dale Demo Final then move the Icewind Dale Demo Final.tpp file into that folder, use the Portrait Packs button in TFE-X.exe to activate it.
  8. Allyx

    Incline Icewind Dale in TToEE Engine Total Conversion - Prologue Demo Released

    It's been a while since I last updated the IWD-ToEE mod, which has been now been uploaded to ModDB.com Download Icewind Dale - Total Conversion - Demo - Mod DB
  9. Allyx

    Vanilla ToEE bugs

    Are you certain your Heavy Crossbow wielder doesn't have the rapid reload feat? That feat makes reloading a move equivalent action rather than a full round action. I would assume anyone using a Heavy Crossbow to do a coup de grace (melee ranged action only - you can't coup de grace from a...
  10. Allyx

    Temple+ Support archive

    Co8 did fudge the HD and respective CR's of various creatures to artificially insure that some encounters had a more consistantly high HP allotment without increasing the XP gained by defeating the enemy in question. The workaround they chose was seen as valid at the time, as max HP per HD for...
  11. Allyx

    Feature Suggestions & Requests

    Yes it is possible, though I forget which of the columns in Protos.tab deals with animation speed.
  12. Allyx

    Feature Suggestions & Requests

    I don't think tweaking the spell lists would be necessary, it might be more advantageous if it were skewed towards Evil instead of Law, but that wouldn't be as per the rules presented in the prestige class, and might be perceived as power gaming as a result (even if it is only a little bit)...
  13. Allyx

    Feature Suggestions & Requests

    Those 'returning' items are set NO_DROP in protos.tab. as far as I know, it isn't possible to set that flag on an item during normal gameplay, unless Sitra Achura has found a way to do it in Temple plus that I'm unaware of, of course you could add the flag to the item in question with World...
  14. Allyx

    Project Temple+ * RELEASED *

    I didn't include it in my mod or patch, my understanding is that your fix is meant to go into the Users/"Account-Name"/appdata/something/something folder... which I wouldn't know how to make happen with the coding knowledge I have at me disposal.
  15. Allyx

    Project Temple+ * RELEASED *

    I beleive there was only 1 fix required to make Temple+ compatible with IWD:ToEE and that was only to make Aspel's wolf quest work correctly, a relatively minor issue, though I suspect that fix must now be applied every time Temple+ updates.

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