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Wed 10 March 2010
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Drakensang: The River of Time Video Footage

Game news - posted by VentilatorOfDoom on Wed 10 March 2010, 21:23:43

More info on Drakensang


The time flows by, like a river, and in case you're interested in the prequel to Drakensang I'll take the freedom to point you to a bunch of videos. Yes, they're all in german. There's a whole youtube channel dedicated to Drakensang.

I actually didn't find the time to play it yet, but it's only a matter of time.

Spotted at: Gamebanshee

There are 2 comments on this article. Click here to comment.

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Dragon Age: Awakening News Bundle

Game news - posted by VentilatorOfDoom on Wed 10 March 2010, 21:12:21

More info on Dragon Age - More info on BioWare


I bring to you - comprehensively - the latest news about the Awakening of Dragon Age. It is my duty.

We'll start with this video footage.

Those guy were talking foreign and it was loud too, hence I closed the tab as soon as I copied the link. Let me know if something important happened.

I'll continue with an interview on a side called greywardens.com - Grey Wardens, rings a bell? - most likely a bunch of DA fanboys.

BioWare’s two-year DLC plan has excited a fair number of folks. What a number of Wardens are curious about, is whether BioWare will be releasing content for Origins, Awakening and any further expansions separately? As in treating each as a separate ‘game’, essentially, in the eyes of the DLC?

It will be easier to understand once we begin to talk about upcoming DLC.
But in the meantime I’ll reassure of you the following – you will be able to play the DLC regardless of whether you have Awakening or not. And where it makes sense, you will be able to play the DLC with your Warden from Origins or Awakening.


DLC, the way of the future. Are you excited already? I think so. Read the rest over there.

It doesn't end here. There are more things to look at, if you really don't have anything better to do.

Glad to be of service.


Spotted at: They are the gate to the Codex, and they know it

There are 4 comments on this article. Click here to comment.

Grim Dawn Screenshots

Development info - posted by VentilatorOfDoom on Wed 10 March 2010, 10:41:58


Some time ago I brought word to you that former Titan Quest devs are working on a new Action RPG.
Now they have the first few screenshots to show.

Spotted at: GB

There are 13 comments on this article. Click here to comment.

Mass Effect 2 DLC News

Game news - posted by VentilatorOfDoom on Wed 10 March 2010, 10:33:15

More info on Mass Effect 2 - More info on BioWare


Since ME2 is the best BioWare game since Dragon Age you're probably delighted to hear that there's another free DLC available. This time it's a heavy weapon that lets you cast Chain Lightning.


The Arc Projector ionizes targets with a non-visible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated auto-targeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger. Careful aiming will also allow the user to arc shots to nearby explosives as well.




Spotted at: RPGWatch

There are 17 comments on this article. Click here to comment.

Dragon Age Awakening Interview

Interview - posted by VentilatorOfDoom on Wed 10 March 2010, 10:28:23

More info on Dragon Age - More info on BioWare


The guys at Gamebanshee forwarded a couple of questions to DA lead designer Ferret Baudoin regarding the Awakening of Dragon Age.


GB: What should we expect when starting a new character in Orlais? Is there an "origin" section that's only playable by new characters? If so, how does it compare in terms of size and scope to the original origins in the base game?

Ferret: The new Orlesian Grey Warden isn’t an origin like we had, well, in Origins. It’s a background option that adds color to your experience playing through Awakening. Since the invading Orlesian Empire were only thrown out of Ferelden a few decades ago, the memories of occupation and Orlesian cruelty are very fresh. Unsurprisingly, some people will react quite differently to the new Orlesian that is not only the Warden Commander of Ferelden, but also the arl of Amaranthine – a landed noble of a good chunk of the kingdom.
...
GB: By the time a character reaches level 20 in the base game, there really aren't any desirable talents left to choose from. How do you intend to keep things fresh and ensure that we have plenty of appealing advancement options when the level cap is raised even further? How many more spells and other talents are you implementing in the expansion? Will these fall under the existing talent trees (Archery, Entropy, Two-Handed, etc.) or will we be seeing additional talent categories for each class? Care to give us an example or two?

Ferret: When we extended the level cap in Awakening (from 25 to 35) we also added a ton of new spells and abilities. There’s over 50 new ones to choose from, so there’s more new high level talents than you can get with one character. There’s two basic type of talents we’ve added – the talents that support our new specializations and those which are available to the core classes. The ones that give more goodies to the core classes fall into existing talent trees. Each type of weapon combat has another talent chain added to it. So two handed weapons, weapon and shield, dual wield, and archery all have four new abilities apiece. Mages get two new spell chains, as well. You have to be high level to pick up the new talents, but they’re often more potent than anything you’ve seen before.

An example of a warrior ability is “Peon’s Plight”. This ability allows a warrior to outright kill any one normal or critter level enemy, or deal a lot of damage to anyone else. This allows warriors to really change the tide of many battles. For example, if you start a fight and you see a non-elite Hurlock emissary in the back ranks – just bull rush him and lop off his head in one fell swoop. Conan would be proud.

Another awesome ability that both warriors and rogues can pick up is “Accuracy”. It’s a modal ability for archers that once activated increases the effectiveness of all of your ranged combat stats. The difference is immediate and noticeable. If you get the entire Archery ability chain it feels like Legolas has got your back.


Spotted at: GB

There are 3 comments on this article. Click here to comment.

Bloodlines - Just Shy of Greatness

Review - posted by Jason on Wed 10 March 2010, 09:04:56

More info on Vampire: The Masquerade - Bloodlines - More info on Troika Games


The latest edition of The Escapist turns its gaze to games that are "nearly great," including Troika's Vampire: The Masquerade - Bloodlines.
Sadly, Bloodlines was the last game that Troika would ever make, as the company folded just a few months after its release. With more money, time and manpower, Bloodlines could have been a genuine masterpiece rather than the cult classic it eventually became. But even though it stumbled out of the starting gate, Bloodlines accomplished something great: More than five years on, there is still a dedicated community creating unofficial patches and restoring cut content, a feat that few games - even incredibly popular and well known ones - can boast. Great games may inspire awe, but Troika's swan song stirred a feeling in players that is just as powerful: devotion.


Spotted at: The Escapist

There are 48 comments on this article. Click here to comment.

Tue 09 March 2010

Purgatorio Demo released

Game news - posted by VentilatorOfDoom on Tue 09 March 2010, 19:40:16


Rogue Dao Studios - you probably won't believe it - decides to offer a demo of their anticipated NWN2 mod Purgatorio, which is part of a planned Planescape Trilogy.

The news came from there and you can download the demo here.

thanks ghostdog!

There are 25 comments on this article. Click here to comment.

Big Huge RPG Updates

Game news - posted by Jason on Tue 09 March 2010, 17:43:12


The Ken Rolston led RPG project from Big Huge Games gets a new lease on life thanks to 38 Studios, EA, and questionable taste.
Code-named "Project Mercury," the single-player RPG is being developed by Rise of Nations studio Big Huge Games. (After then-owner THQ threatened to close the studio in 2009, 38 Studios stepped in and bought the Maryland-based developer.) It will be an all-new intellectual property co-created fantasy by comic-book artist Todd McFarlane (Spawn) and author R.A. Salvatore (The DemonWars Saga). Both men helped Schilling found 38 Studios--then called Green Monster Games--in 2006, and respectively serve as art director and "executive creator of worlds" at the Maynard, Massachusetts studio. The game will not be based on any of Salvatore's or MacFarlane's previous work.

Though 38 Studios is a relatively new operation, Project Mercury has some seasoned development talent behind it. Its project lead is Ken Rolston, who was lead designer on Bethesda Softworks' acclaimed high-fantasy RPGs The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. Several other Bethesda alumni are working on the project, as well as a senior designer from Lucasarts' the Force Unleashed. Veterans of Civilization and Civilization II are also on board.

According to EA Partners general manager David DeMartini, Rolston and his team will also be able to tap the minds of EA's own RPG powerhouse. "The guys at BioWare were actually involved in the early discussions with the folks at Big Huge," he told GameSpot. "They've had an opportunity to have some preliminary discussions and preliminary talks….So, I certainly think that you could expect strong collaboration that would include the BioWare team."

Spotted at: RPG Watch

There are 27 comments on this article. Click here to comment.

Dragon Age Info Service

Game news - posted by VentilatorOfDoom on Tue 09 March 2010, 12:04:47

More info on Dragon Age - More info on BioWare


Dragon Age gets patched.

There's also another preview of DA: Awakening.

There are 21 comments on this article. Click here to comment.

DoubleBear Design Update

N/A - posted by VentilatorOfDoom on Tue 09 March 2010, 12:01:00

More info on DoubleBear Productions


IronBear Studios are revealing a few more juicy Zombie tidbits.

Since I'm not all that interesting, let's talk about characters for ZRPG. Since the team is rather small, we can't do a lot of characters. It's so small, in fact, that we're only going to do two, a male and a female version (personally, I like to call them Zombob and Zombette). That means, for example, that all male characters will share the same face [About the faces, we are going to have a couple of variations. Perhaps a scarred one, and definitely an old guy one, just like AoD – Oscar]. We're hoping that you won't notice with the camera zoomed out as much as it will be. Luckily, we can still make variations, through clothing, accessories and haircuts [Note: and facial hair and skin tones]. I'd have loved to be able to show you that, but we don't actually have any assets that can be swapped here yet. Expect an update specifically about all that when we've got a fancy and varied assortment of moustaches.

What's also worth noting is the difference between one version of Zombob here being alive and the other being undead. We've got alternative textures for every piece of clothing, so that zombies look more ragged than the humans, and are more easily distinguished from them.



How does that look?

Spotted at: ITS

There are 2 comments on this article. Click here to comment.

Mass Effect 2 keeps your eye shadow in place all day

Development info - posted by Jason on Tue 09 March 2010, 09:27:04

More info on Mass Effect 2


No doubt this is inappropriate as a newspost, but I do not have the willpower to pass up something this awesome.
Searching for a new everday look? Here is a must try for one striving for a simple and sexy go between. Charisma+2 model, Leigh-Ann, going to show you how to pull off a makeup look inspired by Miranda from Mass Effect 2.

The fact that she has a speech impediment increases the awesomeness exponentially. Enjoy more of Leigh-Ann here.

There are 23 comments on this article. Click here to comment.

Mon 08 March 2010

The Principles of High-Level Writing

Editorial - posted by VentilatorOfDoom on Mon 08 March 2010, 21:54:55

More info on Obsidian Entertainment


Sometimes I get the impression that writing about gamedesign is way more popular than actually doing gamedesign. Of course I could be wrong. Anyway, Josh Sawyer, working at Codex' favorite developer Obsidian Entertainment, shares some insights with us.

At work, we have a lot of rules for how to write. These range from punctuation (single-spacing after terminal punctuation) to spelling ("all right" vs. "alright") to structural (where a "goodbye" response should be relative to a "start combat" response and where that should be relative to a "friendly" response). Every project has a document (or documents) on the specific guidelines for that project. In spite of all the details, there are certain high-level principles that tend to be common. Okay, maybe it's just in my mind, but here are principles that I believe are important for writing player-driven dialogue in choice-heavy RPGs.


Spotted at: RPGWatch

There are 6 comments on this article. Click here to comment.

RPGWatch previews Din's Curse

Preview - posted by VentilatorOfDoom on Mon 08 March 2010, 21:48:11

More info on Din's Curse


Another preview of Soldak Entertainments soon to be released Action RPG surfaces, this time at RPGWatch.

Although the game is still in beta, I found it completely stable and didn't experience a single crash. I have some minor complaints – it's easy to miss some of the notifications, the text font could be sharper and the graphics look better zoomed all the way in – but I can't imagine anyone playing that way. Finally, I miss the companions from Depths of Peril, although the multiplayer co-op makes up for this. I tried a quick multiplayer game over our home LAN and it all worked perfectly.

I had a ton of fun and plan to keep playing a Conjurer hybrid after this article is posted. Din's Curse is a more traditional game than Depths of Peril but the combination of solid hack'n'slash gameplay and interactive game worlds is incredibly addictive and deserves to be played.


Spotted at: RPGWatch

There are 0 comments on this article. Click here to comment.

Gamebanshee previews Mount & Blade Warband

Preview - posted by VentilatorOfDoom on Mon 08 March 2010, 20:37:47

More info on Mount & Blade


Brother None shares some early impressions.

That means out with the sandbox action-RPG gameplay, and in with battle simulations. I can't help but feel Mount & Blade does both these things at a very high level, but what hooked me in – personally – was that it combined both well, and pushing for that next level or next castle taken was as big a hook as the excellent combat in general. That, specifically, does not carry over in to multiplayer, but that's no reason to get discouraged. Multiplayer is still fun in its own right even if it'll be less appealing to people who – like me – found that the sandbox gameplay is what tipped Mount & Blade from "fun" into "incredibly addictive". But even for us there's material to look foreward to, as the additions promised already look good from the glance given in multiplayer, let alone in its expansions for single player campaigns.


Spotted at: The Gate to the Codex

There are 0 comments on this article. Click here to comment.

VD previews Din's Curse

Preview - posted by VentilatorOfDoom on Mon 08 March 2010, 10:58:01

More info on Din's Curse


Vault Dweller has been blessed with a preview copy of Soldak Entertainments upcoming Action RPG. He kindly decided to share some impressions.

Basically, the dungeons are no longer static. Things are brewing and shit is piling up, getting awfully close to the fan. If you're told that some guy needs to be rescued, it means that he's fighting mobs of monsters as we speak. He may last awhile or he may not (depends on the difficulty level). If you're told that some monsters are planning a raid, it doesn’t mean that they will be waiting forever and ever for you to show up. It actually does mean that they are planning a raid and unless you drop everything and go knock some sense into them, there will be some raiding and pillaging tonight. Once the current town is saved, you get your reward and can either continue playing at a slower, more traditional pace, or move to the next town with increasingly bigger problems and deeper dungeons.



But is this game fully voiced?

Spotted at: ITS

There are 11 comments on this article. Click here to comment.

Sun 07 March 2010

CD Projekt RED loses Artur Ganszyniec

Company news - posted by Jason on Sun 07 March 2010, 22:17:46

More info on Witcher, The - More info on CD Projekt


GameBanshee bears word that Artur Ganszyniec, lead story designer on boob inspector sim The Witcher, is no longer a part of CD Projekt RED. From LinkedIn:
Principal Designer
CD Projekt RED

(Privately Held; Computer Games industry)

January 2008 — February 2010 (2 years 2 months)

- story design (form the overall concept to particular quests and scenes)
- working on the game vision
- project management
- managing the design & implementation team
- designing tools used in by the implementation team
- writing dialogues


Thanks to Andhaira for the tip

There are 37 comments on this article. Click here to comment.

Fallout New Vegas Screenshots

Game news - posted by VentilatorOfDoom on Sun 07 March 2010, 17:41:08


DAC received some hi-res screenshots of FO: New Vegas.
Look at them here.

thanks King of Creation!


Spotted at: DAC

There are 36 comments on this article. Click here to comment.

Sat 06 March 2010

Are you willing to suffer

Development info - posted by VentilatorOfDoom on Sat 06 March 2010, 19:52:48

More info on Eschalon: Book II


... for the greater good?
If yes, you might want to apply as a beta-tester for the upcoming Eschalon Book II.

What do you get for beta testing? Well, if you can complete the minimal requirements of beta testing, you will get your name listed in the game and a registration code that can be used on all future versions of the game.



thanks Marquess Cornwallis!

There are 2 comments on this article. Click here to comment.

Dragon Age: Awakening Preview

Preview - posted by VentilatorOfDoom on Sat 06 March 2010, 16:33:00

More info on Dragon Age - More info on BioWare


The Awakening of Dragon Age is almost complete.
Meanwhile read some first impressions.

If you have a high level character from Origins but don't particularly like the choices you made as they advanced, you can buy a Manual of Focus from a familiar vendor in Vigil's Keep for a mere handful of sovereigns. This book allows you to refunds all the points you spent on attributes, skills and abilities so you can build up your characters the way you'd like them to have developed if you had known just how pointless Chain Lightning really was.
...
Warriors can shift towards mages by selecting the Spirit Warrior specialization, which allows them to use certain Fade abilities during combat. The warrior trained as a Guardian will excel at protecting allies with group buffs.
...
The Warrior's Second Wind regenerates almost all stamina at once, which can definitely turn the tide of battle very quickly. The warrior also has new abilities that can automatically kill normal level enemies and significantly wound elites and bosses. All of the weapon styles have new lines as well. I particularly like the dual-wield line, which is good because it was my least favorite of all the styles in Origins. The last line not only offers improved critical hits and bleeds but also has an ability that rapidly and constantly attacks an enemy until he is dead. Archery has new critical and AOE effects and two-handed combat has plenty of new knockdown effects and charges. My favorite of all is the first power in the new shield line, which basically has the power to knock down any enemy you touch.


Seems as if Bio improved playing as a Warrior type even further.

Spotted at: RPGWatch

There are 17 comments on this article. Click here to comment.

Fri 05 March 2010

The Drama continues

Company news - posted by VentilatorOfDoom on Fri 05 March 2010, 18:13:32


This time Interplay, seemingly having the upper hand, wants Bethsoft to pay for their attorney fees.

Here's an excerpt:

Duck and Cover has obtained Interplay's latest filing in the ongoing legal struggle between Interplay and Bethesda. The filing is confusingly called "Interplay Entertainments Corp.'s Memorandum of Points and Authorities in Reply to the Opposition of Bethesda Softworks, LLC to its Motion for Attorney's Fees and Costs; Declaration of Rochelle A. Herzog." For those who have no idea what that means, this filing is basically a document detailing why Interplay says it deserves its court fees from Bethesda, as well as how they say Bethesda is basically the evil Empire.
...
The document itself is 23 pages long, and I've gone through and highlighted the most relevant and interesting points. From what Interplay says, it seems that Bethesda opposed Interplay's first motion for court fee reimbursement, arguing basically the same things which the court struck down in the Preliminary Injunction hearing. For example, Bethesda said that Interplay did not deserve the fees because "Interplay had not secured any kind of financing for the [Fallout] MMOG...within the required two year period and its license automatically terminated." Interplay argues that not only had they already presented evidence of a financing arrangement that was made within the timeframe, but that the entire argument is without merit in this motion for attorneys' fees:

"In any event, Interplay's Motion is unrelated to Interplay's financing for the MMOG or Interplay's financial circumstances. The Motion is based solely on Interplay's successful defense of Bethesda's PI [Preliminary Injunction] Motion."



Read the rest over yonder at DAC.

Spotted at: DAC

There are 8 comments on this article. Click here to comment.

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