razvedchiki
Erudite
also using 2 different guns somewhat cures my restartitis,sometimes i wish underrail was party based to try all the existing builds!!
Such as what? Just curious. Only beat the game once using the most coventional sniper/crossbow build.proto-hipster ones
Stealth hammerer is first to come my mind
Or a pig with backpack.
Oddity or the Standard XP System?
Considering this, in order to have the best experience possible in the first time around, should I go with the Oddity or the Standard XP System?
Considering this, in order to have the best experience possible in the first time around, should I go with the Oddity or the Standard XP System?
I recommend Oddity, too. Helps me balance killing and sneaking. It rewards exploration even if I don't kill anything. The Classic XP mode has all the usual advantages & disadvantages found in nearly all RPGs. That is, we often do things we wouldn't normally do (eg, kill NPCs after we have finished the relevant quest) to get more XP. Whereas in Oddity mode you can play logically without worrying about losing precious XP. On the other hand, in Classic it is easier to grind for XP, especially since there are some respawning enemies.
All in all, I prefer Oddity by a large margin. I wish all RPGs adopted this system.
Oddity, is great. Also http://underrail.info.tm/build/I know this might sound weird as fuck, but I have a very specific type of autism which stops me from being able to enjoy a game if I start it from the beginning more than once in a small window of time. I usually have to wait at least a few years before being able to replay a game.
So I usually spend a lot of time prior playing it deciding how my character will be, and I stick to it till the end instead of rerolling it.
Considering this, in order to have the best experience possible in the first time around, should I go with the Oddity or the Standard XP System?
Dear god, takes a broken graphic card for people to actually try good games.
That reminds me of the time my winxp got completely fucked up and instead of re-installing, I installed DOS and Dark Sun.Now when my graphics card is broken and I can only play something with the integrated one, I decided to try this one. And damn it's good. 10 hours into the game and I want to create and play with the second character as well
Well, dealing with the Rathound King could be considered an early quest and it can have an effect on DC. That's the only example I can think of, other than Detritus and your relations with the Faceless.I wished more early quests played a bigger role in Deep Caverns (New Vegas-style), as it already happens with the Faceless.
You're not the Invictus, the real Invictus is taller.I expected more reactivity in Core City to being the Invictus.
This is because Underrail (or should I say Timelapse Vertigo) started out as a real-time game.Although this is a turn-based game, there are a few quests and enemies that are acted out in real-time.
That's funny, I know a few people who consider Arke to be one of the better parts of DC. I can see it being frustrating for builds with no stealth and no hacking/electronics though.Cut the Arke powerplant alltogether. It is the lowpoint of the game, and it only serves to frustrate already frustrated players. It is not a difficult part of DC, but it's the worst designed one. Going back and forth through respawning enemies was so boring that my brain nearly shut down. It is the place where I nearly quit.
Oh boy, if you only experienced the DC when it ws first released. There were no pointers to Leo's location whatsoever, he gave only as fraction of information he gives now, same for Six, and the debuff was much, much faster. Also respawning burrowers in front of Arke and the elevator.Leo is helpful with the forest and the debuffs, but LEO IS ON THE FAR SIDE OF THE FUCKING MAP. He should have been brought closer to the entrance.
The Eye of Tchort debuffs should probably be slower. Like 4 times slower.
He could, but you don't need to know that.Six could be more helpful describing what the player is about to face.
If you want to be a murderhobo and enjoy the xp after kills go classic.I know this might sound weird as fuck, but I have a very specific type of autism which stops me from being able to enjoy a game if I start it from the beginning more than once in a small window of time. I usually have to wait at least a few years before being able to replay a game.
So I usually spend a lot of time prior playing it deciding how my character will be, and I stick to it till the end instead of rerolling it.
Considering this, in order to have the best experience possible in the first time around, should I go with the Oddity or the Standard XP System?
Yep, the deep caverns would work much better if they were optional locations spread through the game. By the time you get there you are ready to finish the game, kills the pacing.
h boy, if you only experienced the DC when it ws first released. There were no pointers to Leo's location whatsoever, he gave only as fraction of information he gives now, same for Six, and the debuff was much, much faster. Also respawning burrowers in front of Arke and the elevator.
That's funny, I know a few people who consider Arke to be one of the better parts of DC. I can see it being frustrating for builds with no stealth and no hacking/electronics though.
Underrail (or should I say Timelapse Vertigo) started out as a real-time game.
You're not the Invictus, the real Invictus is taller.