SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
If you want to make something new and better, it's a project and you need motivated people who think big. That's how it worked in the past.
If you do that a few times successfully, the motivated people have lots of money and lose their drive. As most of the other people are accountants, administrative workers and secretaries, they take over.
Everyone knows that you need to follow The American Way to be successful. And while those accountants know nothing about anything except bookkeeping, they treat people management the same way. People belong on the balance sheet, just like all the other resources.
To do that, you need Human Resource Managers, who handle those Full-Time Equivalents. Which are numbered, cost a certain amount of money each month, and create other resources. Like, 3D models, textures, levels and game engines.
So, you just have to break that project down into the right amount of FTEs required, hire the people who fill them to produce the required resources, andgreat games are created Return On Investment happens!
So, the accountants who run the company are happy, because they can make a nice balance sheet they can all believe in. They have the mathematical proof it is correct!
Although there is a slight frustration.
Strangely enough, when the FTEs deliver their new resources, the bundling and selling of them needed to generate revenue, causes many incomprehensible errors! What a weird problem!
The problem (creating a game) is sufficiently analyzed, broken up into all the components required, the required FTEs are acquired and have delivered all those components required. So it should be a simple matter of packaging into the required product ("computer game"), distributed and sold. With the projected ROI being the result. Just like the balance sheet shows.
That's how manufacturing works!
If you do that a few times successfully, the motivated people have lots of money and lose their drive. As most of the other people are accountants, administrative workers and secretaries, they take over.
Everyone knows that you need to follow The American Way to be successful. And while those accountants know nothing about anything except bookkeeping, they treat people management the same way. People belong on the balance sheet, just like all the other resources.
To do that, you need Human Resource Managers, who handle those Full-Time Equivalents. Which are numbered, cost a certain amount of money each month, and create other resources. Like, 3D models, textures, levels and game engines.
So, you just have to break that project down into the right amount of FTEs required, hire the people who fill them to produce the required resources, and
So, the accountants who run the company are happy, because they can make a nice balance sheet they can all believe in. They have the mathematical proof it is correct!
Although there is a slight frustration.
Strangely enough, when the FTEs deliver their new resources, the bundling and selling of them needed to generate revenue, causes many incomprehensible errors! What a weird problem!
The problem (creating a game) is sufficiently analyzed, broken up into all the components required, the required FTEs are acquired and have delivered all those components required. So it should be a simple matter of packaging into the required product ("computer game"), distributed and sold. With the projected ROI being the result. Just like the balance sheet shows.
That's how manufacturing works!