Vault Dweller said:What kinda shitty code doesn't even have brackets?
Sunn said:What a terrible fucking thread.
Elhoim said:Sunn said:What a terrible fucking thread.
Indeed, such wasted potential. There could have been much bitching about the balance of the demo, but instead we see a discussion about a (hardcoded) script file.
Flashback said:But your thinking is driven and dominated by one idea: "I'm an awesome
programmer, everyone else is idiot."
Spectacle said:LOL @ the guy who registered on the codex just to continue a stupid and off-topic flamewar from a different forum.
Clearly a class-A internet warrior. His persistence in the face of the pointlessness of his own actions is an inspiration to all! :honourblade:
Shannow said:Annie (and Brian) raises some interesting points. Most of which need to be addressed (from my second-hand POV).
There are two points I'd like to give some suggestions for:
Armor: It sounds as if ITS is taking an DSA approach to the whole thing. Which is good. You should only make sure there is a certain balance. EG, armor should give DR (perhaps coupled with AC that differs for different armors and only concerns a chance to bypass the DR, not general to-hit chances), restrict movement and att/def. But there should also be a skill or perks that reduce the penalties one incurs by using armor. In the end it should be possible to stike a balance between:
Not (or lightly) armored: No AP, dodge, att/def penalties. No to very little DR. If lightly armored can offset the small penalties by acquiring a perk/ high values in the armor skill. Fast, precise but fragile.
Medium armor: Some penalties, some DR. Some AP/movement (if possible the player shouldn't be able to move as far but APs aren't reduced) penalty remains but att/def penalties can be offset by perk(s)/skill. Somewhat slowed by armor, but otherwise not really hampered (at the cost of skillpoints/perks) and more sturdy.
Heavy armor: More severe penalties, but high DR. Slowed and hampered by armor even with skillpoints/perks but can take a beating and is only truly threatened by strong attacks with heavy weapons or DR bypassing attacks.
Shannow said:Fast, normal, power, precise attacks:
Fast: Costs 1 less AP than normal, lower dmg (possibly no or lowered str modifier), same hit chance as normal and no DR bypass.
Normal: Normal (duh), slight chance of bypass.
Power: Cost 1 more AP than normal, same hit chance as normal, more dmg (possibly in direct relation to str --> double str modifier or something), no chance fo bypass.
Aimed: Cost 1 more AP than normal, same hit chance on torso as normal, lower on other bodyparts depending on size. Crippling effects possible, highest chance on DR bypass, lower dmg (possibly like Fast).
I think all of that would force players to adapt to their enemies and their equipment depending on the builds the players themselves are using.
Shannow said:[EDIT]: I realize most of this has no chance of making it into the game, but maybe ITS would consider it for future games
As something that could still be incorporated: Why not go JA with the Aimed Attacks? Not only open up the chance to go for certain body parts but also allow the player to pour in more AP to increase his chances to hit.
Elhoim said:Sunn said:What a terrible fucking thread.
Indeed, such wasted potential. There could have been much bitching about the balance of the demo, but instead we see a discussion about a (hardcoded) script file.
Seems like that some people in this thread would rather talk about AoD than listen to you bitching that there is nothing to talk about. If you see nothing of interest, then why are you posting here, dear sir? Why did you decide to read this thread in the first place?obediah said:The problem is there is nothing regarding AoD to talk about.
Butthurt? We gave the demo to Brian and Annie because they are working with us and wanted to evaluate what we have, for reasons that should be obvious. We gave it to Gareth because he spent a lot of time with Torque and his technical expertise is valuable.This "We let better people than you touch the demo, and here's what they had to say - discuss for 6 months while we work through the feedback!" doesn't cut it.
So much butthurt in one person.... find a new set of #1 internet fans to start over with.
I hope you'll forgive us if we ignore this well thought-through suggestion and all your other posts from now on.In short (and unduly rude): Demo, Game, or STFU!
What's your problem? Can't you give me a straight answer to a simple question?Vault Dweller said:What happened to:
"Sounds like AoD at it's current state is a bug ridden piece of shit."
"I don't gonna buy some dip**** game from a 5 man team."
Why such an interest in a bug ridden piece of shit dipshit game from a 5 man team? Inquiring mind wants to know.
Vault Dweller said:Butthurt? butthurt butthurt butthurt butthurt
That's all you could come up with?obediah said:Vault Dweller said:Butthurt? butthurt butthurt butthurt butthurt
You should really spend less time on 4chan.
Vault Dweller said:That's all you could come up with?obediah said:Vault Dweller said:Butthurt? butthurt butthurt butthurt butthurt
You should really spend less time on 4chan.
Anyway, one doesn't need to visit 4chan to be familiar with its memes. The Codex does a great job keeping everyone informed.
obediah said:Vault Dweller said:That's all you could come up with?obediah said:Vault Dweller said:Butthurt? butthurt butthurt butthurt butthurt
You should really spend less time on 4chan.
butthurt
Anyway, one doesn't need to visit 4chan to be familiar with its memes. The Codex does a great job keeping everyone informed.
butthurt
I don't even know what the word means, and from usage neither does anyone else. What's important is the last person to use it in the thread wins - so butthurt?
Releasing a full demo is counter-productive (removes impulse purchase) because it will be included in the full game anyway. The full demo/game will be beta tested by a few selected people, but will not be open.Morgoth said:What's your problem? Can't you give me a straight answer to a simple question?Vault Dweller said:What happened to:
"Sounds like AoD at it's current state is a bug ridden piece of shit."
"I don't gonna buy some dip**** game from a 5 man team."
Why such an interest in a bug ridden piece of shit dipshit game from a 5 man team? Inquiring mind wants to know.
Perhaps, you should change your seat then, because there is a shitload of detailed info about the game, including screenshot sequences illustrating dialogues, quests, and game design.The thing is, there's not much known about AoD from where I sit so I'll remain sceptical.