i'm just about finished playing through (finally) fallout 2, and although i deeply enjoyed the game, it was certainly biased in regards the usefulness of skills. i had a high science and doctor skill, but rarely found myself needing them. doctor for vault city innoculations and training, and science for the skynet bot.
will AoD have a more balanced application for skills like lore and traps? i can certainly see the potential for usage.
and in bloodlines, the only social skill you really needed to get by was persuation, but seduction and whatever the other one was were never necessary for anything to my knowledge, despite being more expensive to gain ranks in than persuation.
will AoD have a more balanced application for skills like lore and traps? i can certainly see the potential for usage.
and in bloodlines, the only social skill you really needed to get by was persuation, but seduction and whatever the other one was were never necessary for anything to my knowledge, despite being more expensive to gain ranks in than persuation.