I went and I asked. The Alpha invites are limited and there are no more. I can get you guys into the beta for sure though once that starts.
Also, go sign up at My.com and fill out this arty survey. You want your voice to be heard, this is a way to do it:
http://aw.my.com/us/news/general/armored-warfare-artillery-survey
Haba I don't think it would help. People barely use the chat system in these games, they just wanna make some XP.
That's weird, I filled it out yesterday without even logging in.ACCESS DENIED! YOU ARE NOT AUTHORIZED TO VIEW THIS PAGE!
(yes, I'm signed in. yes, I'm signed up for alpha/beta)
Heh, I'm no desktop warrior, either.But then again, unlike desktop warriors like Norfleet, I've had formal military training so things like this are not completely alien to me.
You're forgetting a key point: Most game developers *ARE* desktop warriors, if that, and therefore, they don't know what to do either.New entries to the market could at least experiment with the idea. I mean, WTGF is even worse than WoT in this regard.
Yeah, but then it all fell apart if you tried to take it to multiplayer: The other players were disinclined to follow any kind of plan or instructions, and multiplayer tended to devolve into a bunny-hopping derpfest where people followed some kind of bizarre code of conduct not to cross some kind of line on the map so that they could play with the COOL SNIPER RIFLEZ, and you would generally be deemed a flaming homosexual should you attempt to use any kind of tactics.Nice, the planning phase in Rainbox Six was hella cool, good to see it isn't completely dead concept.
Now that the cat is out of the bag, I can't say I'm terribly excited by AW any more.
- Everyone always knows when they are spotted and when they are being targeted
- Artillery is the same shit as WoT
- Hitpoints, just like WoT
- Little skill involved in hitting and penetrating tanks
- Same clusterfuck of random matches as WoT and WTGF (no cohesion, no co-ordination)
Frankly the concept of zero-armour tanks with hitpoints doesn't really resonate with me. I can see the point from gameplay balance perspective, but it just ruins the whole ideal of "tanks tanking it out". I mean, if you shoot an armoured Lada Niva with a 100+ mm gun...
Same here.Now that the cat is out of the bag, I can't say I'm terribly excited by AW any more.
- Everyone always knows when they are spotted and when they are being targeted
- Artillery is the same shit as WoT
- Hitpoints, just like WoT
- Little skill involved in hitting and penetrating tanks
- Same clusterfuck of random matches as WoT and WTGF (no cohesion, no co-ordination)
Frankly the concept of zero-armour tanks with hitpoints doesn't really resonate with me. I can see the point from gameplay balance perspective, but it just ruins the whole ideal of "tanks tanking it out". I mean, if you shoot an armoured Lada Niva with a 100+ mm gun...
Should've gone with Gaijins solution and made arty strikes something light tanks get to call in from off-map. And their primary purpose is to stun the crew of tanks that remain in the area you're trying to deny.
I usually play WoT with 300+ ping.Do you know if they plan to put a server anywhere near Australia? My best case pings for WoT are over 100 and over 200 for Warthunder.
All arty users must die!