JohnTheRevelator
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,160
Off map arty is boring and doesn't really allow any proper counterplay. I think most people complaining about arty are too preoccupied with how WoT handles it which to say the least is incredibly bad.
Problem number one is that it's very inconsistent and not very fun to play as or against. It either kills with one shot from no where or doesn't do shit at all. If shots consistently did no more damage than direct shot from tank would do everyone would be much happier about it. To put it simply game mechanics that lean heavily towards random results are frustrating and just not very fun for anyone who knows what they are doing.
Problem number two is that you're getting hit out of nowhere and person on receiving end can't really do much about it but hope his team mates will silence the guns before he dies. Meaning lack of counterplay. I think my solution of letting arty do targeted shots only if target is lighted up by scout deals with this pretty nicely. If you're getting sniped by arty (and remember no bullshit one shot kills) there is something you can do about it, find and kill scout that's lightning you up. He has to be somewhere in your line of sight. Can't spot him? Try breaking line of sight then. Of course we can't have arty players completely depending on scouts to do anything so otherwise they should be able to do inaccurate area barrages. This could be another way to differentiate different arty pieces. Some may be more suited for area damage, some may be better for sniping, some may be more accurate with their barrages so they depend on scouts less.
Problem number one is that it's very inconsistent and not very fun to play as or against. It either kills with one shot from no where or doesn't do shit at all. If shots consistently did no more damage than direct shot from tank would do everyone would be much happier about it. To put it simply game mechanics that lean heavily towards random results are frustrating and just not very fun for anyone who knows what they are doing.
Problem number two is that you're getting hit out of nowhere and person on receiving end can't really do much about it but hope his team mates will silence the guns before he dies. Meaning lack of counterplay. I think my solution of letting arty do targeted shots only if target is lighted up by scout deals with this pretty nicely. If you're getting sniped by arty (and remember no bullshit one shot kills) there is something you can do about it, find and kill scout that's lightning you up. He has to be somewhere in your line of sight. Can't spot him? Try breaking line of sight then. Of course we can't have arty players completely depending on scouts to do anything so otherwise they should be able to do inaccurate area barrages. This could be another way to differentiate different arty pieces. Some may be more suited for area damage, some may be better for sniping, some may be more accurate with their barrages so they depend on scouts less.