Celerity
Takes 1337 hours to realise it's shit.
- Joined
- Nov 20, 2015
- Messages
- 1,096
Oblivion isn't modern hardcore though. And we're just going back and forth about this, so can we just accept the term is being redefined/diluted and move on? Because it's not just Xulima. You can go on any modern hardcore game and pretty much every negative review will be some variation of "The game didn't hold my hand, BAD THING HAPPENED, I now blame the game." There will also be a distressingly high level of such complaints. It could be Xulima and the Ogre/giant shrooms, it could be Underail and the hoppers... it's always the same pattern. Early game RL Int check = Failure = noobrage. And then they act like the game is so amazing and hardcore and requires perfection when (on the lower difficulties at least) you just hold down the attack button, same as any triple A mass market drivel "game".
Hell, it's not even hardcore games or RPGs getting diluted, it's all of them. Compare something like Mario 1 (NES) with Super Mario Galaxy 2 (WiiU?). Look at how many modern games literally have a "Let the AI beat this stage for you" option. Because 300 lives is not enough...
All problems in definition of hardcore. Take games like Arcanum or Fallout. It is old-school. But is it hardcore?
Then make enemies fatter and fatter, cut journal out of the game, cut out map, make save possiable only on the quit, make only 1 type of build successful for game and in the end make impossiable challenge for that build - is it hardcore already? Oh! I forget - take away graphics from Fallouts and Arcanum. Make it 8bit. Now thats HARDCORE! YEAH! How much old-fags here will love this classic on that terms? Not so many I bet.
All I trying to say: Hardcore is very broad term. It may mean hard but interesting gameplay or it can mean bad design decisions.
Dark Souls in comparison with modern market is hardcore. But not because it is hardest game ever. It harder than other games in jenre at the moment. It isn't cRPG and don't have anything common with Xulima, AoD and Underrail. But it isn't Skyrim or DA:I too. Don't have sense to compare DS with Mario or ADOM or Xulima or Skyrim. It is different thing.
I think everyone knew I wasn't talking about bad design or false advertisement when I said hardcore.