Two young children here as well (3 & 1) and I definitely concur about the time.
Your battle system is pretty cool; I had something similar in one of the prototypes I built using ORK (although I had a Move command).
Thanks! We've been planning this battle system out since we were teenagers so I'm glad to hear that you like it. And our initial build had a move command, but it wasn't well received (it was too easy to end your movement out of attack or skill range). We actually released a
battle demo in April with the move command still implemented if you want to torture yourself with it.
The wolves seem to be a little too strong for wild animals in the starter area though. I found that in combat, it was a little difficult to see the party members against the terrain.
We agree that the wolves (and probably just about every early enemy) are too difficult. We're in the process of weakening them to make the battles a little shorter (there will still be longer, much more challenging boss battles of course). As for the colors we are still fidgeting with the grass, dirt, and sky textures as well as the lighting. We've done what we could to purge all old images from the interwebs but we believe that the direction we are going is correct, we just haven't yet reached the destination (again, we are two programmers and one of the main reasons we keep coming back to this forum is because everyone here is honest and helpful and with your feedback we hope to be able to get the art where we think it should be).
The trees also look really washed out (especially from a distance). When I get up close to them, they have more of a hand-painted look to the textures that doesn't really mesh well with the rest of the terrain textures.
Big point of contention; neither of us like the tress. One of us tolerates them and the other threatened to "Office Space" every PC and server that has stored the game. Needless to say they will eventually be replaced.
I recognize the 3D Forge village kits anywhere
Yep! Because of 3D Forge I hold other assets to extremely high standards. Not only are they beautiful, but they are optimized and atlas'd. Would definitely recommend to anyone.
I'm curious, what did you use for building your terrains?
We, uhh... took the low road (or whichever road coincides with the bad and/or stupid choice). All terrains were made with only the Unity Terrain System. We've been looking into RTP for months and will probably invest in it shortly, but honestly I'm just excited to get back to programming so any terrain updates will probably be put off for a while; we have an expo in October that I would love to have some updated terrains for, but implementing the skill system, crafting, or any number of other systems we have planned would probably add more pizzazz. Or at least I'm telling myself that to get away from the art side for a while.