WotR is a good game, I hope we can get a battle of codexers going.
How does it fare compared to Chivalry? I've heard it's more technical in comparison.
Let me make a quick comparison of Chivalry, Mount and Blade and War of the Roses.
The idea is how is Chivalry and WotR different from M&B, I assume you have played any M&B.
- Mount & Blade is slower paced, while Chivalry and WotR are faster paced (both Chivalry and WotR about the same)
- therefore WotR's and Chivalry's gameplay is less about tactics and more about being good in duels, whereas in M&B it depended on the people on the servers - if they were a bunch of savages it was just as chaotic fight, if they actually managed to play together and form shield walls, that triangle horse formation (what was it called?) etc then they went to massacre the other side, ahhh... good times on RPG servers...
Unfortunately about 80% of the games in M&B was still just duels (or gangrape) due to dumbfuck players
- M&B is semi-realistic, not having a stupid shit, but not focusing on realism either. Chivalry is more arcade, you run around dodging hits, but hit in the head is still critical. War of the Roses - in comparison to these two - shines as moon in the night. WotR is kind of both arcade and realistic - arcade, because, as I said, it's quite fast paced and bandaging heals. Realistic, because developers gave special love to armours and weapons. They act as, I think, they would in real life. Going through the full plate armour requires to really put strength into an attack (like throwing yourself at enemy while stabbing or moving your whole body in the right direction while slashing etc), moreover every armour, helm etc is not just a different item with different stats - if you see a small hole in the helm for the eyes, you can just one-stab the enemy there with a dagger or other shitty weapon and it's unlikely he's going to survive that (or at least make him bleed terribly, which gives him about 10 seconds of life, unless he runs out of a fight and bandage himself, but in 90% of cases it means he dies because he cannot just run away, even if he manages to continue the fight).
In summary the fun factor is about the same in all games but I would choose them like that: WotR > M&B > Chivalry. M&B is better because it's not only about rushing as the other two, but WotR wins because of very realistic approach to weapons and armours. WotR is not perfect but a bit more combat realism alone made it the best in my eyes.