papillon
Hanako Games
- Joined
- Nov 14, 2009
- Messages
- 28
9 AM Monday morning. A report lands on your desk: Jeanette's monogrammed silver locket has gone missing. The last time she definitely remembers having it, she was walking in the Field with her friend Susan. Shifty hallmate Ashley had also been admiring the locket recently.
Instead of fighting mysteries, you're fighting randomly-generated scandals. You're in charge of the Student Council of an elite all-girls boarding school, and you must send your minions to investigate crimes and protect your reputation by any means necessary.
Going to search the Field for Jeanette's locket? You'd better assign a minion with good Observation skills.
Think that Ashley might be hiding it somewhere? Maybe you can assign someone good at Stealth to tail her.
Want to scare information out of Susan? Send in someone with a good skill in Intimidation.
Your minions each have their own skillset, which you can level up as you solve cases. You assign minions to tasks, along with bonus equipment to boost their stats. Then you compare those stats to the target, along with the luck of the d20:
Every day, you can take up to five actions with your squad of minions. Each minion has a slightly different skillset, which you can level up with training points as you progress through the school year. Minions also get tired if you overwork them, so you need to consider how heavily you're leaning on any individual girl. And since the cases are randomly generated for each playthrough, you MUST rely on the minion skills to turn up clues and guide you in the right direction.
Unfortunately, one of them is secretly a traitor... and that's where the real plot of the game comes in. You must take your minions on dates, get to know them, and try to figure out which girl (again, random per-playthrough) is actually working against you, and what you're going to do about it. You'll have to master the intricacies of social interaction to unravel the bigger conspiracies behind what's going on in the school, and explore the six possible romance routes.
The game is complete and playable, but we're still actively adding content: new features, new cases, etc. Updates are available as free patches, downloadable with the license key you get with the game.
Coming soon:
- easy mode, for people who are struggling to juggle all the resource management
- custom character mode, for people who really want to make a team of all ponies for some reason
- steam (current customers ARE entitled to free steam keys when it launches but I prefer working with a smaller userbase first. so it'll happen eventually, but not for a while)
Romance your minions.
Poison your rivals.
Punish the guilty.
Cover up the evidence.
Game webpage with trailers and demos (PC/Mac/Linux)
(Classifying this as an RPG is iffy, but there are stats and items and levelups. Classifying it as a Strategy game is possibly more accurate but ultimately less helpful. I'm posting here because somebody here wanted to throw money at it years ago when I first mentioned I was working on it, and I don't remember who, so I'm hoping he can find it. But hey, if I did it wrong, set me on fire or whatever.)
Instead of fighting mysteries, you're fighting randomly-generated scandals. You're in charge of the Student Council of an elite all-girls boarding school, and you must send your minions to investigate crimes and protect your reputation by any means necessary.
Going to search the Field for Jeanette's locket? You'd better assign a minion with good Observation skills.
Think that Ashley might be hiding it somewhere? Maybe you can assign someone good at Stealth to tail her.
Want to scare information out of Susan? Send in someone with a good skill in Intimidation.
Your minions each have their own skillset, which you can level up as you solve cases. You assign minions to tasks, along with bonus equipment to boost their stats. Then you compare those stats to the target, along with the luck of the d20:
Every day, you can take up to five actions with your squad of minions. Each minion has a slightly different skillset, which you can level up with training points as you progress through the school year. Minions also get tired if you overwork them, so you need to consider how heavily you're leaning on any individual girl. And since the cases are randomly generated for each playthrough, you MUST rely on the minion skills to turn up clues and guide you in the right direction.
Unfortunately, one of them is secretly a traitor... and that's where the real plot of the game comes in. You must take your minions on dates, get to know them, and try to figure out which girl (again, random per-playthrough) is actually working against you, and what you're going to do about it. You'll have to master the intricacies of social interaction to unravel the bigger conspiracies behind what's going on in the school, and explore the six possible romance routes.
The game is complete and playable, but we're still actively adding content: new features, new cases, etc. Updates are available as free patches, downloadable with the license key you get with the game.
Coming soon:
- easy mode, for people who are struggling to juggle all the resource management
- custom character mode, for people who really want to make a team of all ponies for some reason
- steam (current customers ARE entitled to free steam keys when it launches but I prefer working with a smaller userbase first. so it'll happen eventually, but not for a while)
Romance your minions.
Poison your rivals.
Punish the guilty.
Cover up the evidence.
Game webpage with trailers and demos (PC/Mac/Linux)
(Classifying this as an RPG is iffy, but there are stats and items and levelups. Classifying it as a Strategy game is possibly more accurate but ultimately less helpful. I'm posting here because somebody here wanted to throw money at it years ago when I first mentioned I was working on it, and I don't remember who, so I'm hoping he can find it. But hey, if I did it wrong, set me on fire or whatever.)