Too late, and now I can't get the metal piece for the spear for Takate, this is an outrage.
Would rather have Niam + Aurelia. Aurelia starts with shadow something spell, so - set her up with triple shot and watch shit die. Takate is boringtothemax - plus he can barely hit shit with maxed attack, especially if you give him the 9 spear. Then again he's got stats to be an archer too, or would if some loon developer hadn't made arrows limited.Would rather have Niam + Takate instead of Aurelia.
Yeah, you need to choose to recapture her to be able to finish the quest. Thankfully the battle is fast and easy, so I wasn't too upset by the bug.
the kor spear has a substantial attack penalty (-5, looked it up on the internet) that boggles the mind, after all it probably doesn't matter much I can't get it. Anyway, I think Takate would do better with a bow or a two-hander, his wounding is nice, but the dmg of his spear (though I have a spear for him with magic dmg, Efferd's Beard or something) is often lacking.
the kor spear has a substantial attack penalty (-5, looked it up on the internet) that boggles the mind, after all it probably doesn't matter much I can't get it. Anyway, I think Takate would do better with a bow or a two-hander, his wounding is nice, but the dmg of his spear (though I have a spear for him with magic dmg, Efferd's Beard or something) is often lacking.
really, and what do I do then with Takate, I don't have a different spear and can't get the Kor spear. I kept the Rondracomb, in case I wanted to level up his two-handed sword skill but that is magic dmg too, jeezthe kor spear has a substantial attack penalty (-5, looked it up on the internet) that boggles the mind, after all it probably doesn't matter much I can't get it. Anyway, I think Takate would do better with a bow or a two-hander, his wounding is nice, but the dmg of his spear (though I have a spear for him with magic dmg, Efferd's Beard or something) is often lacking.
I get the feeling that most of the enemies in chapter 4 onward are particularly resistant to magical damage. Naurim's Wuchtschlag with a 6-11 magical weapon does 3-4 damage against wolves.
edit: just checked - evil wolves have 90% magical damage resistance, and 50% to most others (nothing to infantry damage, so the Kor spear would actually be useful there). Salva has 20% magical resistance and no other listed resists. Magical weapons are a bad idea later on.
Fuck that loser.GameBanshee (Steven Carter) review: http://www.gamebanshee.com/reviews/113141-blackguards-review/all-pages.html
He hates it lol
the story is pretty good.
gamebanshee said:well-written dialogue
GameBanshee (Steven Carter) review: http://www.gamebanshee.com/reviews/113141-blackguards-review/all-pages.html
He hates it lol
Yeah I thought so, I just had Naurim do a 127 dmg hammerblow on a skelleton. Nice. Will spec Takate for 2H bashing too, if I get the AP. It's definitely better to hit for massive damage than to do 12 damage, 2 wounds but still getting hit for 20 + poison in return. Of course, in Drakensang wounding was very potent because you could end potential threats quickly by causing 5 wounds, but I think in this game massive dmg is more effective.By the endgame I have Takate specced out as a two-handed bashing weapons user, an extra character with Deathblow is always a plus.
Grunker yes p. good story for a combat game so far, remember the story of ToEE? I don't even remember if that had a story beyond "there's an evil temple, plz go there and kill kthxbai".
Fuck that.I wished more indie-RPGs went with a basic formular like this. Really stuck to their guns. Not necessarily the same structure as Blackguards, but just the simplicity: do one or two things, do them really well, and eschew anything else. I believe Blackguards, Knights of the Chalice and games like these succeed where others don't because of their tight focus.
Which is probably true but just sad. The combat in this game isn't exactly some incredibly high standard to live up to. I found it relied way too much on hazards and gimmicks to be interesting.Cause I feel/know that Obsidian, inXile or Larian are never gonna make a RPG with combat or encounters this good.