Tacticular Cancer: We'll have your balls

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Campaign Journal - Tethys: Fool's Gold (DnD 5ed)

Discussion in 'The Gazebo' started by Havoc, Nov 11, 2017.

  1. Make America Great Again Havocgender: ⚧ Cheerful Magician Patron

    Havoc
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    Hey, guys, it's ya boi! Coming at you with another campaign dairy. 'member the last one? I 'member. This time I hope the campaign doesn't die out, because the players want to do something else. I'm also STing a Vampire (oWoD) game set in Ancient Rome that will end in Modern Times, but since the game is full cutthroat, intrigue and stuff, I can't really make a campaign dairy. My friends could find it and spoil their fun.

    The campaign is yet to have a real name. For now it will be named "Tethys" - the continent/world name of my world, created for the purposes of this campaign. Maybe it will be used after, but who knows. The system is Dungeons & Dragons 5 edition. I didn't want to use Pathfinder, since it's more work for me to use that one and I don't have that much time like with the previous campaign.

    [​IMG]

    Setting description
    Show Spoiler
    It's a homemade world. Kinda high magic, high fantasy with some twists and turns. I will try to make it brief.

    First there were dragons (and other scalyfolk) with their creator called Mother of All Dragons. They ruled over Tethys having many kingdoms and empires, ruling over lesser races. This was called the Dragon Kingdoms Era.

    After a while, her first son Red Dragon King created the Dwarves, using a power granted by his mother called Life Spark. They worked hard to create Dragon Fortresses around the world. It was millenia until they finally rebelled against their creator. A clan of dwarves killed the Red Dragon King and suddenly one of them, probably their leader, changed into a giant. He bore the name All Father and created the race of giants to fight the dragons, using the same Life Spark the dragon had.

    The War of Ancients started. Gnomes were also created at this time to combat the dragon menace. They succeeded with All Father fighting against the Mother of All Dragons. Victory wasn't on her side, so she fled (or died), but not without causing devastation - tsunamis, earthquakes etc. All ravaged the land. It took some time for the races to grow again and it was at this time the scholars speculate the All Father was severely weakened, with his Life Spark.

    Elves come crash landing on Tethys, but they sit on their island and do nothing. At that time also a new continent was founded - which would be later called Actuvius.

    Now comes the Humans called Actuvians. They land on the new continent and befriend dwarves and gnomes that were living there. This is seen as treachery by the giants, which became tyrants - just like the dragons before them. They destroy gnome cities on Tethys and beat up the dwarves to pledge loyalty or death. This isn't seen positively by the races on Actuvius, so they launch an invasion. This era is called Human Invasion.

    Also at that time Gods appear. Actuvians came with their pantheon called The Trinity, but with their appearance, other gods answer prayers, so suddenly the Elves can communicate with their patron Corellon (yeah) and dwarves with theirs called Urist Thunder. Gnomes didn't have their god, but liked one of the Trinity called Eris, which they called Mother of Invention.

    The war was going in favor of humans, so the All Father in act of desperation created monster races, basing them on other creatures. So orcs are based on humans, hobgoblins on dwarves, goblins on gnomes and gnolls on elves. It was a failure, because the monsters got enraged and attacked everybody, even allies. Also, the elves saw the creation of gnolls as an abomination and an upfront against their neutrality in the conflict, so they allied with the other races against the giants.

    It all ended with the death of All Father, but his death was devastating to the world. Again, tsunamis, earthquakes and other disasters ravaged the whole world. The continent Actuvius however was the most hit and was lost and with it, all the craftsmen, philosophers, artists and of course technology the human race had. The ones in Tethys were mainly warriors, so they lost a lot. Now it was an era of Migration, where the races find their new homes.

    After two millenia the world wasn't at all peaceful. The monster races already calmed down and started to scheme, creating the Monster Empire. The other races were in constant conflict - the human kingdoms fought against each other, the elves went into seclusion again, gnomes didn't care about shit and dwarves quarreled. This is also the time when Actuvius was found again, so expeditions were launched. Many thought Tethys will be lost to the monsters, but suddenly one human came.

    An adventurer went into Actuvius, but came back as an Avatar of Trinity. This man which called himself Actur server as the voice and sword of the Gods. With his Dragonborn paladins, he stopped the wars, made allies and finally destroyed the Monster Empire. He established Dominium of Trinity, which ruled all over Tethys. It was just in span of fifty years, but those fifty years changed the world forever. A common language was set, a calendar and civilization prospered. This had to end badly.

    (Also this is the time the Halfling race comes, but nobody knows their origin. They helped in the war.)

    High King Actur also had friends that helped him in this quest - dwarf called Dain Thunderhammer, king of the most powerful and honorful clan of dwarves, Alaria Goldenleaf, the queen of a new Elven Kingdom and Orryn Raulgel, a gnom archwizard who was considered the most powerful gnome of them all. This tree betrayed their friend. Some say they wanted to do this to all humans, so they started with the High King. Some say some strange power took control over them. Other point to changes in laws in Dominium by the High King that put humans over other races with draconic restrictions over them. Aliara was the lover to Actur, so she was the one that made him focus attention on her, while Dain plunged his sword to the heart of his old friend. Orryn just watched allowing the murder to happen.

    Many things happened the moment High King Actur died. First the Trinity cursed the dwarves, elves and gnomes that helped in this plot - creating duergars, drows and svirfneblins. Second the whole humanity felt this and enraged - attacked other races and conquered their land. Third old enemies awoken - giants and dragons. Fourth, the world again was struct with disasters, the continent of Actuvius was Twice Lost.

    Now it's 300 years later. The races are more at peace than before. The dwarves fight against the duergar, seeing them as a blight against their honor. Drows had to retreat to their forest and wage war against other races. Svirfneblin weren't seen that much of threat. Humans were in constant conflict against each other, until something changed - The Great Empire of Freedom appeared in the south. This empire untied with strength other races, kingdoms and city-states. Their leader - The Great Emperor has only one goal and that is to destroy all the gods. He wants to remove all religion from Tethys. The kingdoms in the north united, but not all of them. The coming war will be not only just for territory, but also a religious and ideological one.


    World maps
    Show Spoiler


    ---
    Group Name Not Yet Chosen
    The Party Roster
    Show Spoiler

    Here's the party roster as of now. Stuff might change, like alignment. Short summary:

    - Balasar Thunderscale - Dragonborn (Bronze), Warlock (Pact with Great Old One), Background Hermit, Alignment not chosen yet - Stats STR 12, DEX 13, CON 15, INT 12, WIS 12, CHA 16
    - Finnan Quickstep - Halfling (Lightfoot), Bard (Not chosen yet), Background Entertainer, Alignment Chaotic Neutral - Stats STR 16, DEX 15, CON 14, INT 15, WIS 10, CHA 19
    - Mario de Capodimonte - Human, Paladin (for now Oath of Ancients), Background Noble (Knight), Alignment True Neutral - Stats STR 16, DEX 14, CON 14, INT 14, WIS 13, CHA 17
    - Elhaeltôr - Elf (High), Wizard (Lore Mastery), Background Archaeologist, Alignment Neutral Good - Stats STR 5, DEX 20, CON 15, INT 17, WIS 17, CHA 17 (yeah, he rolled those xd)
    - Solange Sunseer - Aasimar (Sourge), Monk (Sun Soul), Background Hermit, Alignment Neutral Good - Stats STR 14, DEX 17, CON 16, INT 12, WIS 15, CHA 12

    More in depth:

    Balasar Thunderscale
    [​IMG]
    Name: Balasar Thunderscale
    Race: Dragonborn (Blue)
    Background: Hermit
    Alignment: ?
    Classes: Warlock (Pact with Great Old One) 1
    Stats:
    STR DEX CON INT WIS CHA
    12 13 15 12 12 16
    Chosen Skills: Arcana, History, Intimidation, Investigation
    Tools: Catography
    Languages: Common, Draconic, Dwarven
    Interesting Tidbits:
    - History of this character is not yet made, so no info here
    - He saw a vision of Humanity's real reason to come to Tethys.
    - This character knows personally Elhaeltôr, before the curse got to him. Since then he takes care of the elf.

    Finnan Quickstep
    [​IMG]
    Name: Finnan Quickstep
    Race: Halfling (Lightfoot)
    Background: Entertainer
    Alignment: Chaotic Neutral
    Classes: Bard (?) 1
    Stats:
    STR DEX CON INT WIS CHA
    16 15 14 15 10 19
    Chosen Skills: Acrobatics, Deception, Intimidation, Performance, Persuasion
    Tools: Disguise Kit, Fiddle, Lute, Flute, Drums
    Languages: Common, Halfling
    Interesting Tidbits:
    - History of this character is not yet made, so no info here
    - The player wants to portray the halflings more along the lines of Irish people.​


    Mario de Capodimonte
    [​IMG]
    Name: Mario de Capodimonte
    Race: Human
    Background: Noble (Knight)
    Alignment: True Neutral
    Classes: Paladin (Oath of Ancients) 1
    Stats:
    STR DEX CON INT WIS CHA
    16 14 14 14 13 17
    Chosen Skills: Athletics, History, Persuasion, Religion
    Tools: Gaming Set
    Languages: Common, Southener (his people language), Draconic, Halfling, Midlandish (right next to Common, used by humans)
    Interesting Tidbits:
    - History of this character is not yet made, but there is some info.
    - The character was born in Oasis, the City State, where wine and decadence flows. This place is full of people that turned into partying after revolting against a tyrant red dragon.
    - Because of current political climate, the Oasis is between two (soon) warring countries and rips them both on trade.
    - The character is said to have roots in the Canyon of Fool's Gold, where the game will be set.
    - The paladin order is called Knights of the Table, where they take care of inns, hospitality and roads.​


    Elhaeltôr
    [​IMG]
    Name: Elhaeltôr
    Race: Elf (High)
    Background: Archaeologist
    Alignment: Neutral Good
    Classes: Wizard (Lore Mastery) 1
    Stats:
    STR DEX CON INT WIS CHA
    5 20 15 17 17 17
    Chosen Skills: Arcana, History, Investigation, Survival
    Tools: Thieves Tools
    Languages: Common, Elven, High Elven (which is very rare and used with very powerful High Magic), Actuvian (the language of the first humans, more akin to Roman Latin)
    Interesting Tidbits:
    - History of this character is not yet made, but there is some info.
    - The character was a very powerful elven wizard, who had a lot of students. During this time his was a oponent of elven isolationism, where he saw the elves as guides that would help other races to achieve greatness.
    - His good nature took him on a quest with Balasar, where they wanted to know the nature of Balasar's vision.
    - When the Elf tried to communicate or otherwise mess with the Great Old One, he was stricken with a powerful curse.
    - His powers, strength was sapped. His memory was gone and is only now coming back.​


    Solange Sunseer
    [​IMG]
    Name: Solange Sunseer
    Race: Aasimar (Scourge)
    Background: Hermit
    Alignment: Neutral Good
    Classes: Monk (Sun Souls) 1
    Stats:
    STR DEX CON INT WIS CHA
    14 17 16 12 15 12
    Chosen Skills: Acrobatics, Athletics, Medicine, Religion, Stealth
    Tools: Lute, Herbalism Kit
    Languages: Common, Celestial, Orcish
    Interesting Tidbits:
    - History of this character is not yet made, but there is some info.
    - He was raised up in a monstery in the Steppes of Memory. This place, with Steppes of Death, were once peninsulas and a island, but after the death of High King Actur, a giant tsunami swept these places, creating an isthmus. Everybody died there, so there are only ruins and undead roam the lands. The monastery was created there to fight the undead. They call it Monastery of The First Sun, where they worship the Sun Lord.
    - The character, during his training, had a vision while being in near-death. He saw something to akin that the Sun Lord is the real god, while the rest are fakes. After that he sets off to praise the sun and talk about his god. Now called Seer-Errant, but the polish translation maybe gives it a better vibe (Błędny Prorok, like Błędny Rycerz).
    - Yeah, the character is based on Solaire - joyous cooperation, fun and adventure.
    - Aasimar elements: Glowing eyes, Glowing Hands, Sacred Birthmark, Always Well Lit, Skin of Unusual Hue


    Cohorts:
    Show Spoiler
    [​IMG] Luigi (Bastardo) - Commoner, follower of Mario de Capodimonte.


    Important NPCs:
    Show Spoiler
    None.


    Sessions: ?
    Links:
    Chapter I: ?
    Show Spoiler
    Session 1: ?
     
    Last edited: Nov 15, 2017 at 3:37 PM
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  2. Make America Great Again Havocgender: ⚧ Cheerful Magician Patron

    Havoc
    Joined:
    Nov 1, 2009
    Parrots:
    4,606
    Location:
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    Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Here's the party roster as of now. Stuff might change, like alignment. Short summary:

    - Balasar Thunderscale - Dragonborn (Bronze), Warlock (Pact with Great Old One), Background Hermit, Alignment not chosen yet - Stats STR 12, DEX 13, CON 15, INT 12, WIS 12, CHA 16
    - Finnan Quickstep - Halfling (Lightfoot), Bard (Not chosen yet), Background Entertainer, Alignment Chaotic Neutral - Stats STR 16, DEX 15, CON 14, INT 15, WIS 10, CHA 19
    - Mario de Capodimonte - Human, Paladin (for now Oath of Ancients), Background Noble (Knight), Alignment True Neutral - Stats STR 16, DEX 14, CON 14, INT 14, WIS 13, CHA 17
    - Elhaeltôr - Elf (High), Wizard (Lore Mastery), Background Archaeologist, Alignment Neutral Good - Stats STR 5, DEX 20, CON 15, INT 17, WIS 17, CHA 17 (yeah, he rolled those xd)
    - Solange Sunseer - Aasimar (Sourge), Monk (Sun Soul), Background Hermit, Alignment Neutral Good - Stats STR 14, DEX 17, CON 16, INT 12, WIS 15, CHA 12

    More in depth:

    Balasar Thunderscale
    Show Spoiler

    [​IMG]
    Name: Balasar Thunderscale
    Race: Dragonborn (Blue)
    Background: Hermit
    Alignment: ?
    Classes: Warlock (Pact with Great Old One) 1
    Stats:
    STR DEX CON INT WIS CHA
    12 13 15 12 12 16
    Chosen Skills: Arcana, History, Intimidation, Investigation
    Tools: Catography
    Languages: Common, Draconic, Dwarven
    Interesting Tidbits:
    - History of this character is not yet made, so no info here
    - He saw a vision of Humanity's real reason to come to Tethys.
    - This character knows personally Elhaeltôr, before the curse got to him. Since then he takes care of the elf.


    Finnan Quickstep
    Show Spoiler

    [​IMG]
    Name: Finnan Quickstep
    Race: Halfling (Lightfoot)
    Background: Entertainer
    Alignment: Chaotic Neutral
    Classes: Bard (?) 1
    Stats:
    STR DEX CON INT WIS CHA
    16 15 14 15 10 19
    Chosen Skills: Acrobatics, Deception, Intimidation, Performance, Persuasion
    Tools: Disguise Kit, Fiddle, Lute, Flute, Drums
    Languages: Common, Halfling
    Interesting Tidbits:
    - History of this character is not yet made, so no info here
    - The player wants to portray the halflings more along the lines of Irish people.


    Mario de Capodimonte
    Show Spoiler

    [​IMG]
    Name: Mario de Capodimonte
    Race: Human
    Background: Noble (Knight)
    Alignment: True Neutral
    Classes: Paladin (Oath of Ancients) 1
    Stats:
    STR DEX CON INT WIS CHA
    16 14 14 14 13 17
    Chosen Skills: Athletics, History, Persuasion, Religion
    Tools: Gaming Set
    Languages: Common, Southener (his people language), Draconic, Halfling, Midlandish (right next to Common, used by humans)
    Interesting Tidbits:
    - History of this character is not yet made, but there is some info.
    - The character was born in Oasis, the City State, where wine and decadence flows. This place is full of people that turned into partying after revolting against a tyrant red dragon.
    - Because of current political climate, the Oasis is between two (soon) warring countries and rips them both on trade.
    - The character is said to have roots in the Canyon of Fool's Gold, where the game will be set.
    - The paladin order is called Knights of the Table, where they take care of inns, hospitality and roads.


    Elhaeltôr
    Show Spoiler

    [​IMG]
    Name: Elhaeltôr
    Race: Elf (High)
    Background: Archaeologist
    Alignment: Neutral Good
    Classes: Wizard (Lore Mastery) 1
    Stats:
    STR DEX CON INT WIS CHA
    5 20 15 17 17 17
    Chosen Skills: Arcana, History, Investigation, Survival
    Tools: Thieves Tools
    Languages: Common, Elven, High Elven (which is very rare and used with very powerful High Magic), Actuvian (the language of the first humans, more akin to Roman Latin)
    Interesting Tidbits:
    - History of this character is not yet made, but there is some info.
    - The character was a very powerful elven wizard, who had a lot of students. During this time his was a oponent of elven isolationism, where he saw the elves as guides that would help other races to achieve greatness.
    - His good nature took him on a quest with Balasar, where they wanted to know the nature of Balasar's vision.
    - When the Elf tried to communicate or otherwise mess with the Great Old One, he was stricken with a powerful curse.
    - His powers, strength was sapped. His memory was gone and is only now coming back.


    Solange Sunseer
    Show Spoiler

    [​IMG]
    Name: Solange Sunseer
    Race: Aasimar (Scourge)
    Background: Hermit
    Alignment: Neutral Good
    Classes: Monk (Sun Souls) 1
    Stats:
    STR DEX CON INT WIS CHA
    14 17 16 12 15 12
    Chosen Skills: Acrobatics, Athletics, Medicine, Religion, Stealth
    Tools: Lute, Herbalism Kit
    Languages: Common, Celestial, Orcish
    Interesting Tidbits:
    - History of this character is not yet made, but there is some info.
    - He was raised up in a monstery in the Steppes of Memory. This place, with Steppes of Death, were once peninsulas and a island, but after the death of High King Actur, a giant tsunami swept these places, creating an isthmus. Everybody died there, so there are only ruins and undead roam the lands. The monastery was created there to fight the undead. They call it Monastery of The First Sun, where they worship the Sun Lord.
    - The character, during his training, had a vision while being in near-death. He saw something to akin that the Sun Lord is the real god, while the rest are fakes. After that he sets off to praise the sun and talk about his god. Now called Seer-Errant, but the polish translation maybe gives it a better vibe (Błędny Prorok, like Błędny Rycerz).
    - Yeah, the character is based on Solaire - joyous cooperation, fun and adventure.
    - Aasimar elements: Glowing eyes, Glowing Hands, Sacred Birthmark, Always Well Lit, Skin of Unusual Hue
     
    Last edited: Nov 15, 2017 at 11:55 AM
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  3. Make America Great Again Havocgender: ⚧ Cheerful Magician Patron

    Havoc
    Joined:
    Nov 1, 2009
    Parrots:
    4,606
    Location:
    Poland
    Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    [​IMG]

    The game will start (or be set, depending if the players will want to stay there) in a place called Fool's Gold Canyon. This place is between two seas - Twin Seas and Inner Sea, and two major countries - Kingdom of Actur and Kingdom of the Vale, while being next to the Forest of Traitors (drow lands). Long ago this place was the riches of them all. Kingdom of the Golden Brook had literally rivers with gold (ore) flowing. This made the place very rich, very quickly, so to avert enemies, they created giant walls around their country, but they weren't isolationists. The biggest city of whole Tethys - The Golden City was their capitol. It had over two million souls and it was said to be the most lavish place on the whole planet, where nobody was out of work - the country always had something to do for you, if you couldn't find work.

    The place was so great, it was considered to be the capitol of Dominium of Trinity, when High King Actur came, but a lot of disagreements followed and a new city was formed not far from the country. This was the beginning of the fall. When Actur was struck, the whole world trembled and with it the mentioned country. It sunk, one kilometer down, killing (presumably) everybody in whole land. The Golden City was in ruins, no magic could have stopped this catastrophe. If that wasn't worse, this is also considered the moment Undead show up in this world and their biggest origin place? Yes, Kingdom of the Golden Brook was no more and the place was called Fool's Gold Canyon. Undead roamed the land and it was considered a lost cause, until many years later, when the first settlers began to come, turn back the undead horde (and make place for more monsters). Now the Golden City is a place where a lot of adventurers go to and many countries try to get into.

    This is the place on the main map:
    [​IMG]
    Each hex is 24 miles or 39 kilometers, so travel on road takes one day, while forest and hills two days and mountains and thick forests three days. This allowed be to work on hexographer and with Roll20 fog of war, I can create places yet to explore by the party. Here is how it looks:
    Show Spoiler
    [​IMG]
     
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