Tacticular Cancer: We'll have your balls

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Concept art

Discussion in 'Ash of Gods' started by Sneaky Seal, Oct 17, 2016.

  1. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    I gotta ask how how are you then?

    Man, you've just ruined the character, at least for me.
     
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  2. Old One Magister

    Old One
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    Ha! Sorry, man! I didn't mean to.
     
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  3. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    [​IMG]
    the generic mooks in the game look too similar to each other. i think its really important for ranged and melee units to be instantly recognizable in a strategy game. archers should wear different hats (like robin hood hats or hoods or leather caps) than spear or sword guys and quivers that stick out from the back so you can tell them apart by their silhouettes instead of by their internal features which is kind of hard when the game has such muted colors and small sprites. if that's too expensive of a change, maybe a small color adjustment to the pauldrons like a white band or making the xbow a brighter shade of brown would do the trick too.
     
    Last edited: May 16, 2017
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  4. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    Thank you for your feedback, 2 points to consider:

    1. This is zoomed out all the way, and overview of sorts. Normal zoom will be twice closer, so you'll be able to see better.
    2. This faction is the only one with a standing army, thus they look alike, other factions are not so uniformal.
    3. Ranged units do hold bows or crossbows in their hands, so it is somewhat easy to tell they are ranged.

    However we will be testing all this in beta and if the issue does arise - we'll work on making the weapons more distinguishable from the characters' models.
     
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  5. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    We continue to work with blood and attacks / taking damage animations. Different types of attacks leads to different tupes of reactions and blood spatter.

    Do you think something is missing?

    [​IMG]
     
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  6. Dawkinsfan69 Learned

    Dawkinsfan69
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    Do u need music? I can make music for ur game for $8000 per song
     
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  7. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    We are covered with music - it is being created by Adam Scorupa, a polish composer that worked on the music for Witcher 1 and other games, you can find in this thread http://www.rpgcodex.net/forums/index.php?threads/music.113280/

    This is the ready-to-print model of Dorphal, the reaper. That is the last physical lot that we are preparing for our KickStarter campaign.

    Next week, the very first master-models will be printed, which later will be painted manually. Would you like to get such a statue?

    [​IMG]
     
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  8. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    With most of the characters' art ready we've started to go over them, adding shadows and depth. The first one we've finished is Hopper Rouly, one of the protagonists of the game. The previous iteration (on the left) lacks shadows, that's why the hero looked implausible.

    [​IMG]

    A wandering chronicler, healer and baron without a title is the little that is known about Houper Rowley. The events that he witnesses are recorded in a special book written on some secret language — probably, therefore, some consider him a sorcerer.
     
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  9. Bester Arcane Vatnik

    Bester
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    One on the right looks blurry. On the left is better.
     
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  10. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    I don''t think it's blurry, it has shading added.

    Here is a new character - Drukket. Skillful and loyal warrior, a connoisseur of wine and women, a grandee without arrogance. Closed and laconic, according to some people he's hiding a big secret.

    [​IMG]

    Does he remind you of someone?
     
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  11. HoboForEternity Magister

    HoboForEternity
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    is it gerardo riviera? from the whincester?
     
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  12. Make America Great Again ERYFKRAD Arcane Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    One does not simply remind me of someone.
     
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  13. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    If anyone asks - all similarities are purely coincidental.

    Meanwhile, we have an animation for a trebuchet ready. It will make a breach in the city walls with ease.

    [​IMG]

    Do you think you would be able to handle this siege?
     
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  14. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    I love the scale of those little guys! My only complaint would be that there is a certain lack of urgency.
     
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  15. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    Well, the idea that it's a siege that has been going on for a while, so this bombardment is just a tedious job at this point for these guys.
     
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  16. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Yeah, that's how I interpreted it, but I was skeptical that that would be the right mood when it's actually used in game in a high-stakes battle. :)
     
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  17. HoboForEternity Magister

    HoboForEternity
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    so did you really mo-cap a trebuchet in your studio? isn't likely, but awesome if you really have a trebuchet
     
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  18. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    No (would have been nice to have a mini trebuchet), it's just that our animator, Yuri, got really excited about the trebuchet and spent some serious amount of time on it.
     
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  19. HoboForEternity Magister

    HoboForEternity
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    aw lame, still awesome animation tho
     
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  20. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    [​IMG]

    Dozens of references, hundreds of edits, endless suffering artists and the final version of global map is finally here! I have already shown a couple of WIPs among our Kickstarter updates but now I would like you to admire it in all its beauty:

    https://goo.gl/VB1fjj

    Does it looks worthily among other fantasy worlds?
     
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