Making these games take place in environments the main character is already settled into is probably the worst non-gameplay decision they made.
JC breaking into every place made sense. He was looking for terrorists right after an attack, or was on the run. Here (in both new games) Adam one day randomly decides to raid the whole fucking neighborhood and steal every candy bar and bullet he can find, hack every single computer, talk to every single person... (He can even slaughter every single cop at the police station. People he actually knows and worked with for years.)
Hengsha in HR almost works, but you are still backed by a huge corporations. In DX, Hong Kong was really the only "peaceful" (no martial law, no manhunt) "hub", and at that point JC had pretty much zero allies.
Now that is freaking lame.PSA:This game is a keylogger
Straight from an Eidos employee guys, this game logs every keypress while its running and sends it back to SQUENIX for analysis.
You will, because some of the loading screens are atrociously long. Unless you like spending a minute looking at 6 seconds worth of looped animations?Not defending Squeenix but is it really an issue? Unless you alt tab and start doing other shit.
And not a single word about the emergent gameplay the new Deus Ex games lack of, to the point that some people say that Dishonored is closer to Deus Ex than HR/MD will ever be.I'm not going to say DX;MD was a perfect game, or that the writing was excellent etc, but take off the rose-colored glasses already.
Are you are honestly upset because you can't use glitches, bad ai and jumping on people's heads to kill people?And not a single word about the emergent gameplay the new Deus Ex games lack of
I think you didn't get the point.Are you are honestly upset because you can't use glitches, bad ai and jumping on people's heads to kill people?
You're the one who linked the Maggie Chow video, dude. Might as well have had Benny Hill as the soundtrack.I think you didn't get the point.Are you are honestly upset because you can't use glitches, bad ai and jumping on people's heads to kill people?
You're the one who linked the Maggie Chow video, dude. Might as well have had Benny Hill as the soundtrack.
The game has barely aged at all. By the time of its release it was already kind of behind the curve in a number of aspects, and the endless streams of popamole since then have only made the truly great things like the level design stand out even more than before. All of the things you listed were as obvious in 2000 as they are now, and only the shortcomings of the AI have ever been an actual issue. Seriously, the flashlight? Deus Ex also has a fair amount of side quests, some of them pretty large even, like Smuggler's Den, but you just don't really think about it as the game doesn't slap a huge "SIDE QUEST" label on them.I actually went back and replayed some of it the other day on "realistic" difficulty.
Man, it has not aged well.
Discounting the AI, the obvious graphical and technical aspects of the game, this is fair. Some of the aspects I mentioned sucked back then too and really have nothing to do with recent advancements.The game has barely aged at all.
Yes, seriously, the stupid, battery-draining flashlight. I mean, why even use it at all? Just carry a flashlight.Seriously, the flashlight?
I know about its side quests. I also know that they were pretty short for the most part. Hardly anything on the scope of a traditional RPG side-quest with dialog trees etc. Don't get me wrong, they were great side-quests for an FPS/RPG of its time, but nothing near Bloodlines level or anything. Some of the side-quests in MD on the other hand do approach that level.Deus Ex also has a fair amount of side quests, some of them pretty large even, like Smuggler's Den, but you just don't really think about it as the game doesn't slap a huge "SIDE QUEST" label on them.
Oh, here we go...HR and MD are a violation of DX's principles on a more fundamental level:
How dare they. BLASPHEMY. As opposed to awkwardly using the Q & E keys to peek around a corner. Sorry, but the console kiddies are used to cover systems giving them ESP.introducing a forced third-perspective camera in certain situations that for example allows you to see stuff you should not be able to see
I'm not talking about HR, so I am kind of wondering why you are even participating in this conversation if you haven't played MD.having the levels allow for multiple different approaches, but doing this in the most literal way possible by having obvious pre-made routes instead of allowing the player to carve a path of their own (don't know if MD is better than HR in this regard)
Again, agree this is popamole, but when the alternative is mechanically whacking someone with a baton, I can see why they wanted something a little cooler looking.frequently taking the control away from the player using over-the-top takedown animations and cutscenes where Jensen often acts like a moron without the player having any say in the matter
Again, not talking about HR. Personally, I was bored by just about every aspect of the game - to the point to where I can barely remember it. Boring story. Many corridors. Boring NPCs. Much uninstall.DX is more of a simulation where the gameworld has its own set of rules that the player can manipulate in any way he can think of, and while Human Revolution
Does anyone actually still pay attention to this guy?
Well, game is getting the "Meh, seen better." treatment even from popamole fans, that isn't good for Square Enix.