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Dev Log #56: Experimental Branch with Version 1.0.3.13

Self-Ejected

xipenec

Self-Ejected
Joined
Dec 4, 2017
Messages
44
Real question. What do you do with your left hand?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
You might want to rethink that.

Also, caltrops are basically AOE traps
In real life? Yes. In Underrail? Nah.


on top of believing that what he did is vastly different from what I did though in essence it is exactly the same
I'm pretty confident making both of these videos cost me less time and effort than your shenanigans. I would probably find it obnoxious and unfun too if I had to place 50 bear traps beforehand.

Is it fun to live in denial?
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
What I do consider is how they actually function. Like stunning multiple opponents who run over them for two turns with a bit of a delay.
Yeah, that's a bit different from setting 50 bear traps before the fight starts.

It's pretty funny, you started whole thing by saying:

there are no choices to be made it all boils down to "Are there enough bear traps or not?"

When proven wrong, you moved the goalposts to:

There is not much more to do than using some CC and burning through the stupid HP bloat

Best part is, both videos invalidate your first claim (caltrops and gas grenades are not bear traps) while the second video invalidates the second claim (gas grenades are not CC).


It's all just friendly banter to me.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Tell me, what kind of armor useful against burrovers?
I made biohazard tactical vest but no luck.
Biotechnician's Suit clearly not suitable for this too.
So, what?
And what use for biohazard tactical vest at all?
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
Tell me, what kind of armor useful against burrovers?
Energy shields are by far the best protection from burrower spikes since they can easily absorb the damage completly. Before you are able to get one, very high mechanical DT would be the way to go- if it's high enough to completly absorb the spike damage, you won't get poisoned. It would also be very good protection from spawns since they deal low damage per attack.

I think the only armor that could accomplish this would be a tactical vest with laminated fabric/super steel sheet and a ceramic plate. Ballistic feat would help as well. Keep in mind it would have high armor penalty, at least 60%. If that's not an option, there's not much you can do beyond avoiding getting hit and using antidotes.

I made biohazard tactical vest but no luck.
Biotechnician's Suit clearly not suitable for this too.
Poison bio damage works differently from other bio damage sources, it completly bypasses bio DR/DT.

And what use for biohazard tactical vest at all?
Can be handy if you want to use gas grenades and run through the toxic gas without worrying about losing HP yourself.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
:backawayslowly:

Styg WTF man?

o68D.png

:hahyou:
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
So far I have found a few random encounters,most were some dead bodies in maps I haven't seen before,1 was with the arsonist near sgs station and the last is with some beggars where you can go full neo liberal and tell them to fuck off cause they are to blame for their poverty or choose various degrees of socialism until you pick communism and gib 100 Stygian coins.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
742
Location
Serbia
Found one bug: You can "freeze" psi-beetles if you close a door when they sit on the door frame tile.

How exactly? I can't close the door when someone is sitting in the door frame.

38577572764_ab5993a3e4_k.jpg


If I close the door when a psi-beetle is sitting on the exact tile that my character is sitting then the psi-beetle will get stuck (it will not be able to attack or move).

Are you sure you checked both door frame tiles before closing the door? :)

In order to reproduce the bug I assume that the following things have to happen:
1) Psi-beetle sits on that tile.
2) I close the door by clicking the door frame tile which is one tile above.
3) The door frame tile I clicked is free therefore the door closes and the psi-beetle is stuck.

Now this is how you report a bug! :)

The double door, right. Fixed for the next hotfix.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Well you have been warned. Do not worry though it only gets worse.

But I liked that! Won it fast - freez! and you too - freez!
You can't stun Ancient Rathound, but can freeze. )


Also, found randon encounter with 3 Ironhead Berserkers - they have Sprint, Adrenalin, around 300-500 hp and hypo +150 hp. And sledgehammers...
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
What I do consider is how they actually function. Like stunning multiple opponents who run over them for two turns with a bit of a delay.
Yeah, that's a bit different from setting 50 bear traps before the fight starts.

It's pretty funny, you started whole thing by saying:

there are no choices to be made it all boils down to "Are there enough bear traps or not?"

When proven wrong, you moved the goalposts to:

There is not much more to do than using some CC and burning through the stupid HP bloat

Best part is, both videos invalidate your first claim (caltrops and gas grenades are not bear traps) while the second video invalidates the second claim (gas grenades are not CC).

I started nothing. It was a comment about my first impression getting to this encounter the first time on "Autistic" and was not aimed at you at all. The best part is that you think you are some kind of "elite" player even though Lhynn and me have repeatedly said that the difficulty is not hard merely obnoxious but I guess your fanboyism is too far beyond 9000 to acknowledge that the HP bloat is retarded. That coming from a guy who fucking clicks on end turn instead of hitting the space bar, the easiest key to press. But I guess you are a special kind of "elite".
As to goal post move, you proved me exactly right. You need massive CC to cope with the huge waves. The only difference is that burrower poison caltrops are more effective at that than bear traps in every regard. Well done you proved me SO wrong. Oh wait not you did not. The fight is still obnoxious, takes ages comparatively speaking against one of if not the most boring enemy type in the entire game who can literally do nothing more than run at you and melee you. They have 0 special abilities, just stupid immunities and high DR/DT against common damage types. Instead of coming up with something actually creative and engaging all Styg has done was literally bloat the HP by an estimated factor of four and give them massively increased damage. This is literally the laziest and most obnoxious kind of "difficulty increase", though not really difficult at all, and as usual the least fun and that was my main point, a point you have yet to address instead of dancing around a comment which did not even say anything about difficulty but obnoxiousness.
Bio grenades are niche so not an argument at all unless you want to imply that all builds should be able to build them on "Autistic" difficulty which would be something so stupid I won't even bother to comment on it any further.

The funny part is all this shit could have been avoided if you simply would have suggested to me to use caltrops with burrower poison for example but no you had to whip out the "Me so gud you so stoopidz" retard rhetoric.

I guess you just cannot help yourself being a colossal retarded douchebag who thinks far too highly of himself. :lol:
Heck, now I am even tempted to suggest to Styg to give bladelings "Sure Step" feat and bio damage immunity.

Well you have been warned. Do not worry though it only gets worse.

But I liked that! Won it fast - freez! and you too - freez!
You can't stun Ancient Rathound, but can freeze. )


Also, found randon encounter with 3 Ironhead Berserkers - they have Sprint, Adrenalin, around 300-500 hp and hypo +150 hp. And sledgehammers...

You like HP and damage bloat? Alrighty then, guess "Autistic" is the right difficulty for you.
 
Last edited:

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
The best part is that you think you are some kind of "elite" player
Those are your words, not mine. Thank you.

That coming from a guy who fucking clicks on end turn instead of hitting the space bar, the easiest key to press.
Coming from the guy who set 50 bear traps. Do you really want to argue which is more autistic?

As to goal post move, you proved me exactly right. You need massive CC to cope with the huge waves.
But you don't, it's in the second video.

Bio grenades are niche so not an argument
You are cracking me up.

First it was
you need bear traps to beat this fight

Then it was
you need CC to beat this fight

Now it's
you need CC to beat this fight, gas grenades don't count

Keep moving them.

Instead of coming up with something actually creative and engaging
Goliathuses and death stalkers have new unique abilites, but you didn't like them either. You didn't complain about hunchbacks and greater coil spiders though.

It's almost like all your complaints are aimed at things that give your build a hard time. Not once have you complained about something "unfun and obnoxious" that was easy to overcome.

The funny part is all this shit could have been avoided if you simply would have suggested to me to use caltrops with burrower poison for example but no you had to whip out the "Me so gud you so stoopidz" retard rhetoric.
So in other words, you're being argumentative because the form of my posts upsets you? That's too bad.

Also, I have not called you stupid even once. You, on the other hand, did that plenty of times.

Heck, now I am even tempted to suggest to Styg to give bladelings "Sure Step" feat and bio damage immunity.
Damn, you really are upset. I don't think Styg would consider it good feedback though. I'm pretty sure Underrail isn't supposed to be your venting device.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
The best part is that you think you are some kind of "elite" player
Those are your words, not mine. Thank you.

That coming from a guy who fucking clicks on end turn instead of hitting the space bar, the easiest key to press.
Coming from the guy who set 50 bear traps. Do you really want to argue which is more autistic?

As to goal post move, you proved me exactly right. You need massive CC to cope with the huge waves.
But you don't, it's in the second video.

Bio grenades are niche so not an argument
You are cracking me up.

First it was
you need bear traps to beat this fight

Then it was
you need CC to beat this fight

Now it's
you need CC to beat this fight, gas grenades don't count

Keep moving them.

Instead of coming up with something actually creative and engaging
Goliathuses and death stalkers have new unique abilites, but you didn't like them either. You didn't complain about hunchbacks and greater coil spiders though.

It's almost like all your complaints are aimed at things that give your build a hard time. Not once have you complained about something "unfun and obnoxious" that was easy to overcome.

The funny part is all this shit could have been avoided if you simply would have suggested to me to use caltrops with burrower poison for example but no you had to whip out the "Me so gud you so stoopidz" retard rhetoric.
So in other words, you're being argumentative because the form of my posts upsets you? That's too bad.

Also, I have not called you stupid even once. You, on the other hand, did that plenty of times.

Heck, now I am even tempted to suggest to Styg to give bladelings "Sure Step" feat and bio damage immunity.
Damn, you really are upset. I don't think Styg would consider it good feedback though. I'm pretty sure Underrail isn't supposed to be your venting device.

Oh please as if your patronizing tone and recommending me and others to lower the difficulty to hard, which we find too easy, and the retarded comment about "RPGcodex was prestigious but now people complain about difficulty" was not a dead give away. Hide behind your weaseling words all you want but you have proven more than once that you believe indeed that you are better/smarter than us who are criticizing the difficulty.

You know it doesn't really take that long to set up bear traps. The difficulty is autistic though since a large chunk of it is nothing but lazy HP bloat and damage escalation. Other games get panned for it, but Styg gets a pass? No fucking way, at least from my side.

The second video proves that IF you have gas grenades you do not need the CC. You know what they say about exceptions, right? Unless I missed the vendor which sells gas grenades, you disingenuous fuckwit.

I have not kept moving anything. It is nice that you continue to blend out that that was literally my first post on the fight and therefore my first impression and it was not adressed to anyone specific. Continue hiding behind weasel arguments instead of admitting that the fight is boring, tedious and obnoxious something you have yet to disprove. Funny that no one even said that the fight was unbeatable or anything but I guess you needed to do the video to show us who is the "pro" here.

Goliathuses and Deathstalkers are overdone in some aspects that was my complaint and it is nice to see you again being disingenuous again by leaving out that I was complaining primarily about a single aspect of these, PSI-cognitive Interuption for the former and the Stealth Detection for the latter. Furthermore I do think that when you have such enemies that you should use them sparingly. They should be highlights, not something you encounter at level 7-8 in great packs when they can solo you alone if they catch you on the wrong foot.

I did not call you just stupid. I called you a retard and a fuckwit precisely because you added nothing to the discussion outside of telling us that we are stupid/unskilled without ever adressing the actual points. I guess I could also call you a Styg brown noser.
Continue weaseling though, it is amusing to see that you believe I was "angry". I guess you are one of those retards who believe they can see "emotion" in a forum post. :lol:
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
you believe indeed that you are better/smarter than us who are criticizing the difficulty.
Your words, not mine. Thank you again.

You know it doesn't really take that long to set up bear traps.
But clicking to end the turn does? Not to mention you also made multiple attempts with different amounts before. That's some double standards you got there.

Unless I missed the vendor which sells gas grenades, you disingenuous fuckwit.
Well, you kinda did. Invest in mercantile next time, i'm pretty sure gas grenades can show up in the special merchandise.

But I get, you want DOMINATING to validate your specific build and refuse to make any adjustments, we discussed that already. Not how it works I'm afraid, it's the other way around.

I did not call you just stupid. I called you a retard and a fuckwit
Synonyms.

Continue weaseling though, it is amusing to see that you believe I was "angry". I guess you are one of those retards who believe they can see "emotion" in a forum post.
I'm pretty sure you are upset, it shows. There would be no other reason to suggest making bladelings immune to caltrops and bio damage, among other things. Unless you truly believe it would be an improvement, but I doubt it.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,094
Found one bug: You can "freeze" psi-beetles if you close a door when they sit on the door frame tile.

How exactly? I can't close the door when someone is sitting in the door frame.

38577572764_ab5993a3e4_k.jpg


If I close the door when a psi-beetle is sitting on the exact tile that my character is sitting then the psi-beetle will get stuck (it will not be able to attack or move).

Are you sure you checked both door frame tiles before closing the door? :)

In order to reproduce the bug I assume that the following things have to happen:
1) Psi-beetle sits on that tile.
2) I close the door by clicking the door frame tile which is one tile above.
3) The door frame tile I clicked is free therefore the door closes and the psi-beetle is stuck.

Now this is how you report a bug! :)

The double door, right. Fixed for the next hotfix.

I'm a SW Developer ... living over the border but still close to Belgrade (~150 km) :)
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
tygrende how many times you can shot the 9mm neo luger in your build?with 7(plus 1 more dex from eel food),gunslinger,and rapid reloader i calculate it to 15ap per shot.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
tygrende how many times you can shot the 9mm neo luger in your build?with 7(plus 1 more dex from eel food),gunslinger,and rapid reloader i calculate it to 15ap per shot.
Correct, it's 15 AP per shot, 20 before you find a rapid reloader. +1 DEX from eel sandwich is not necessary.

That's enough to fit Rapid Fire, Knecap Shot and sometimes a taser into a single turn (22+15+10) without adrenaline. With adrenaline, 70 AP is just enough for 2 rapid spearhead shots and Rapid Fire (24+24+22). Can be very useful sometimes.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Guys, please don't do that. This "discussion" lead to nowhere.
I understand Sykar that you are upset by changes made in Underrail, you think it's wrong etc.
But try for now deal with the same Death Stalkers with tools you have at hands.
I already met them, and have a plan what to do with them.
1. Regenerative tactical vest - less viable option, because to work it need big HP pool.
2. Tactical vest with sturdy vest that gives HP. It's good, but worse than next option.
3. Riot gear (without shield) with sturdy vest - it gives more HP than tactical vest with same sturdy vest, and gives great resistanse vs melee.
4. Pig Leather Armor and Tabi or Boots, good HP gain but low resistanse.
5. Ancient Rathound Armor and Tabis or Boots - that's the best option I think, but not sure, maybe Riot Gear will be better.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,094
Stupid question: Can you have more than 70 AP?

Like for example: 10 AGL + Blitz = 70 AP + Adrenaline = 90 AP

Is the scenario above possible?
 

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