Korgoth of Barbaria
Cipher
- Joined
- Jul 4, 2015
- Messages
- 920
When I play a game, whether it be a computer game or console video game, I don't buy the game for what it is labelled as in terms of its genre; I buy it based upon if it looks fun to play to me; I don't even tend to usually read reviews because those are just subjective opinions. Some of my favorite movies (such as Highlander, Dragon Heart, The Prophecy or The Warlock) don't have high ratings by the 'professional critics'.
If a game is fun, and is an enjoyable experience, that personally is enough for me. I find that categorizing games by restrictive genres or restrictive categories inhibits what a game can be - it limits the possibilities. If for example we say an Adventure Game is defined by X, Y, and Z characters and only those characteristics - that limits the potentialities. If we say an RPG is only characterized by A, B and C elements, it limits the game experience.
I think the ideal game should be a mix of everything - not haphazardly, but each element having its place in the game and flowing naturally. If we limit say an Adventure Game to "NO COMBAT EVER IN ANY SCENARIO", that limits things way down. If we say "AN RPG MUST BE TURN BASED OR IT ISN'T AN RPG", that limits the potentialities for some really great games. For me, the gameplay is just a means of experiencing a game - it's not the end. It's the means.
I find that as the industry has gotten more and more diversified, the label has become the end, and we've become very purist in our tastes and we limit ourselves by the false labels of various genres. The whole idea behind games is to experience something beyond daily life - that's the most basic idea; to have anything be possible and be able to step into the shoes of a character who lives in a world we'd never experience in real life. I don't think it should get any more complex or restrictive than that.
Does anyone agree?
If a game is fun, and is an enjoyable experience, that personally is enough for me. I find that categorizing games by restrictive genres or restrictive categories inhibits what a game can be - it limits the possibilities. If for example we say an Adventure Game is defined by X, Y, and Z characters and only those characteristics - that limits the potentialities. If we say an RPG is only characterized by A, B and C elements, it limits the game experience.
I think the ideal game should be a mix of everything - not haphazardly, but each element having its place in the game and flowing naturally. If we limit say an Adventure Game to "NO COMBAT EVER IN ANY SCENARIO", that limits things way down. If we say "AN RPG MUST BE TURN BASED OR IT ISN'T AN RPG", that limits the potentialities for some really great games. For me, the gameplay is just a means of experiencing a game - it's not the end. It's the means.
I find that as the industry has gotten more and more diversified, the label has become the end, and we've become very purist in our tastes and we limit ourselves by the false labels of various genres. The whole idea behind games is to experience something beyond daily life - that's the most basic idea; to have anything be possible and be able to step into the shoes of a character who lives in a world we'd never experience in real life. I don't think it should get any more complex or restrictive than that.
Does anyone agree?