Tacticular Cancer: We'll have your balls

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Dungeon Crawl Stone Soup questions/thread

Discussion in 'Computer RPG Discussion' started by Zomg, May 2, 2010.

  1. JudasIscariot Learned

    JudasIscariot
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    So I am trying out a Deep Dwarf Necromancer and came across the Necronomicon in the Lair. I was wondering what exactly I would need to be able to cast Necromutation. The Wiki says I would need 14 in Necromancy and 14 in Transmutation. I already have 11 in Necro at level 11. Is it still possible for me to get a build that can do Necromutation?
  2. Malakal Arbiter

    Malakal
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    You generally need a lot of INT and stats in appropriate skills. Necromutation is one of the hardest spells to cast and results of miscasting can be horrible.
  3. Teepo Learned

    Teepo
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    Someone should LP dungeon crawl. Guaranteed unique story every time.
  4. Malakal Arbiter

    Malakal
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    We had a few.
  5. JudasIscariot Learned

    JudasIscariot
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    So what does happen when you miscast it?
  6. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

    Damned Registrations
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    Potato 2013
    You can get rot, level draining or summoned undead (nasty level draining shit) from the necro part, and massive glow and bad mutations from the transmutation part.
  7. Malakal Arbiter

    Malakal
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    Mainly bad fucking mutations and glow. Its enough to kill high level characters. Of course rot is an added bonus isnt it. In general transmutation miscasts can really mutate you while translocation ones can outright kill you with huge unavoidable damage.

    Fortunately once you cast that necromutation some bad mutations stop affecting you. Dont know about berserkering, thats a bad one for a caster, but there are, of course, others as well...
  8. Teepo Learned

    Teepo
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    Banning to the abyss and shit. Etc. Kiku might help you with necro miscasts, I think.
  9. JudasIscariot Learned

    JudasIscariot
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    You gotta love playing a Vampire anything and just about always finding the Amulet of the Gourmand AND a ring of sustenance on the very first level. Seriously, when I play something living I cannot for the life of me find those soon enough. Damn this game loves to troll people...
  10. Teepo Learned

    Teepo
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    Q: This game sucks, there's too much RNG! Waaah!
    A: Stop being bad.
    hoverdog Brofists this.
  11. Destroid Magister

    Destroid
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    It seems a few other besides myself are playing this lately, so here is a thread!

    Game is lots of fun, but feels very unfair, which may or may not be your cup of tea. I just ran into two ghosts on one level (one in the dungeon and one in the sewer), then another on the next level down. None of which I stood a chance against. And blobs of Orc mages, fuck those guys.

    So how far have you got? What are your favourite builds? I'm just starting out, deepest I've been is Dungeon L11, and tried a whole range of different class race combos. I've settled on spellcasters, I think they are a lot more fun to play than fighters as you have more varied approaches to encounters. Right now I'm attempting Draconian Conjurers.
  12. titus Learned Patron

    titus
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    I'm a lvl 13 Hill Orc Fighter of Okawaru and I'm wielding a huge axe. I got the last piety level and the fucker started giving me some gifts. So far only a nice axe and some +0 mittens :bounce:
    I finished L11 and the first level of the Lair. Now I keep falling through the floor while fighting a hydra.

    Yeah, bumpy road with those mages. The good thing is that I have an anti-magic axe so when I manage to get to them they are pretty much doomed.
  13. hoverdog dog that is hovering

    hoverdog
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    Race Traitor
    There was a 30-page long thread on DCSS somewhere around here.

    Haven't played in some time, but orc mages are cannon fodder. It's the clerics who are extremely dangerous.

    Never finished the game, my closest attempt was a kobold berserker killed on Zot5.
  14. Rpgsaurus Rex Arbiter

    Rpgsaurus Rex
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    I think I've burnt myself out on this game.
  15. BaconAndEggs Educated

    BaconAndEggs
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    Last time I played I would roll Ghoul Monk (and ezmode Troll Berserker) to shred my way through the dungeon. Never really did get past the first 5 levels though, due to horrendous skill on my part.
  16. betamin Learned

    betamin
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    Me too. Although I started a MiBe a couple of months ago out of the blue and reached vault: 8 on 4 hours and thought about going for 15 runes and then I died from 3 consecutive bad keystrokes. Still is one of the best games ever made in my book.
  17. JudasIscariot Learned

    JudasIscariot
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    Naga Fighter of Chei is just ridiculously overpowered once you get Slouch.

    Once you get Slouch, you can take on whole rooms of enemies and not get a scratch on you :D. Bonus damage if you drink a Slowing potion before using Slouch.
  18. TripJack Hedonist Patron

    TripJack
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  19. Destroid Magister

    Destroid
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    At last I can be free of all these damn ghosts.
  20. MisterStone Arbiter

    MisterStone
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    :confused:
  21. Fart Master Novice

    Fart Master
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    Spider Nest is fucking HARD. I'd rather do Gehennas twice than that hellhole.
  22. TripJack Hedonist Patron

    TripJack
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  23. MisterStone Arbiter

    MisterStone
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    :rage:
  24. Gozma Erudite

    Gozma
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    I really approve of almost all the stuff in this one, which a nice change of pace from them putting in more inventory-fiddling gimmick gods. The new Conjuror is a nice variation and the wizards vs. elementalists vs. conjuror (vs. venom mage I guess) is a nice field of blasters that have significant differences in the way you play them up until maybe lair is finished.

    One thing I don't like is randomizing the gift spellbooks Kiku gives, it was nice to have a guarantee of a book you get at one-star piety to get things like caster race wanderers or caster race hybrids off the ground as the "surefire, right now, oh man I can't even kill ogres" option (compared to like Trog and Makhleb for fighters and basher races). But, eh. I liked old Vehumet but the new one is also fine, lateral move for me.
  25. Gord Arbiter

    Gord
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    While I enjoy roguelikes from time to time, I'm not really a specialist in any of them.
    In DCSS I ususally played either a mage or a fighter, but recently I tried a Skald. Now armor penalties for casting suddenly become an issue.

    Does anyone know how the casting penalty from armor gets determined? Does every armor penalize magic, or only metal one? Is it tied to the general evasion penalty the armor gives? How about holding weapons (and shields)?

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